Merge branch 'master' into blender2.8
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@@ -307,7 +307,7 @@ void bc_bubble_sort_by_Object_name(LinkNode *export_set)
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}
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/* Check if a bone is the top most exportable bone in the bone hierarchy.
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* When deform_bones_only == false, then only bones with NO parent
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* When deform_bones_only == false, then only bones with NO parent
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* can be root bones. Otherwise the top most deform bones in the hierarchy
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* are root bones.
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*/
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