[#20046] 2.5 "bridge faces" tool doesn't delete original selection

remove this script, its not good enough, remove grease pencil retopo also.
This commit is contained in:
2010-01-26 14:39:01 +00:00
parent 058f68de10
commit bffad18da8
4 changed files with 1 additions and 1175 deletions

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
EPS_SPLINE_DIV = 15.0 # remove doubles is ~15th the length of the spline
ANGLE_JOIN_LIMIT = 25.0 # limit for joining splines into 1.
def get_hub(co, _hubs, EPS_SPLINE):
if 1:
for hub in _hubs.values():
if (hub.co - co).length < EPS_SPLINE:
return hub
key = co.to_tuple(3)
hub = _hubs[key] = Hub(co, key, len(_hubs))
return hub
else:
pass
'''
key = co.to_tuple(3)
try:
return _hubs[key]
except:
hub = _hubs[key] = Hub(co, key, len(_hubs))
return hub
'''
class Hub(object):
__slots__ = "co", "key", "index", "links"
def __init__(self, co, key, index):
self.co = co.copy()
self.key = key
self.index = index
self.links = []
def get_weight(self):
f = 0.0
for hub_other in self.links:
f += (self.co - hub_other.co).length
def replace(self, other):
for hub in self.links:
try:
hub.links.remove(self)
except:
pass
if other not in hub.links:
hub.links.append(other)
def dist(self, other):
return (self.co - other.co).length
def calc_faces(self, hub_ls):
faces = []
# first tris
for l_a in self.links:
for l_b in l_a.links:
if l_b is not self and l_b in self.links:
# will give duplicates
faces.append((self.index, l_a.index, l_b.index))
# now quads, check which links share 2 different verts directly
def validate_quad(face):
if len(set(face)) != len(face):
return False
if hub_ls[face[0]] in hub_ls[face[2]].links:
return False
if hub_ls[face[2]] in hub_ls[face[0]].links:
return False
if hub_ls[face[1]] in hub_ls[face[3]].links:
return False
if hub_ls[face[3]] in hub_ls[face[1]].links:
return False
return True
for i, l_a in enumerate(self.links):
links_a = {l.index for l in l_a.links}
for j in range(i):
l_b = self.links[j]
links_b = {l.index for l in l_b.links}
isect = links_a.intersection(links_b)
if len(isect) == 2:
isect = list(isect)
# check there are no diagonal lines
face = (isect[0], l_a.index, isect[1], l_b.index)
if validate_quad(face):
faces.append(face)
return faces
class BBox(object):
__slots__ = "xmin", "ymin", "zmin", "xmax", "ymax", "zmax"
def __init__(self):
self.xmin = self.ymin = self.zmin = 100000000.0
self.xmax = self.ymax = self.zmax = -100000000.0
@property
def xdim(self):
return self.xmax - self.xmin
@property
def ydim(self):
return self.ymax - self.ymin
@property
def zdim(self):
return self.zmax - self.zmin
def calc(self, points):
xmin = ymin = zmin = 100000000.0
xmax = ymax = zmax = -100000000.0
for pt in points:
x, y, z = pt
if x < xmin:
xmin = x
if y < ymin:
ymin = y
if z < zmin:
zmin = z
if x > xmax:
xmax = x
if y > ymax:
ymax = y
if z > zmax:
zmax = z
self.xmin, self.ymin, self.zmin = xmin, ymin, zmin
self.xmax, self.ymax, self.zmax = xmax, ymax, zmax
def xsect(self, other, margin=0.0):
if margin == 0.0:
if self.xmax < other.xmin:
return False
if self.ymax < other.ymin:
return False
if self.zmax < other.zmin:
return False
if self.xmin > other.xmax:
return False
if self.ymin > other.ymax:
return False
if self.zmin > other.zmax:
return False
else:
xmargin = ((self.xdim + other.xdim) / 2.0) * margin
ymargin = ((self.ydim + other.ydim) / 2.0) * margin
zmargin = ((self.zdim + other.zdim) / 2.0) * margin
if self.xmax < other.xmin - xmargin:
return False
if self.ymax < other.ymin - ymargin:
return False
if self.zmax < other.zmin - zmargin:
return False
if self.xmin > other.xmax + xmargin:
return False
if self.ymin > other.ymax + ymargin:
return False
if self.zmin > other.zmax + zmargin:
return False
return True
def __iadd__(self, other):
self.xmin = min(self.xmin, other.xmin)
self.ymin = min(self.ymin, other.ymin)
self.zmin = min(self.zmin, other.zmin)
self.xmax = max(self.xmax, other.xmax)
self.ymax = max(self.ymax, other.ymax)
self.zmax = max(self.zmax, other.zmax)
return self
class Spline(object):
__slots__ = "points", "hubs", "length", "bb"
def __init__(self, points):
self.points = points
self.hubs = []
self.calc_length()
self.bb = BBox()
self.bb.calc(points)
def calc_length(self):
# calc length
f = 0.0
co_prev = self.points[0]
for co in self.points[1:]:
f += (co - co_prev).length
co_prev = co
self.length = f
def link(self):
if len(self.hubs) < 2:
return
edges = list(set([i for i, hub in self.hubs]))
edges.sort()
edges_order = {}
for i in edges:
edges_order[i] = []
# self.hubs.sort()
for i, hub in self.hubs:
edges_order[i].append(hub)
hubs_order = []
for i in edges:
ls = edges_order[i]
edge_start = self.points[i]
ls.sort(key=lambda hub: (hub.co - edge_start).length)
hubs_order.extend(ls)
# Now we have the order, connect the hubs
hub_prev = hubs_order[0]
for hub in hubs_order[1:]:
hub.links.append(hub_prev)
hub_prev.links.append(hub)
hub_prev = hub
def get_points(stroke):
return [point.co.copy() for point in stroke.points]
def get_splines(gp):
l = None
for l in gp.layers:
if l.active: # XXX - should be layers.active
break
if l:
frame = l.active_frame
return [Spline(get_points(stroke)) for stroke in frame.strokes]
else:
return []
def xsect_spline(sp_a, sp_b, _hubs):
from Geometry import ClosestPointOnLine, LineIntersect
pt_a_prev = pt_b_prev = None
EPS_SPLINE = (sp_a.length + sp_b.length) / (EPS_SPLINE_DIV * 2)
pt_a_prev = sp_a.points[0]
for a, pt_a in enumerate(sp_a.points[1:]):
pt_b_prev = sp_b.points[0]
for b, pt_b in enumerate(sp_b.points[1:]):
# Now we have 2 edges
# print(pt_a, pt_a_prev, pt_b, pt_b_prev)
xsect = LineIntersect(pt_a, pt_a_prev, pt_b, pt_b_prev)
if xsect is not None:
if (xsect[0] - xsect[1]).length <= EPS_SPLINE:
f = ClosestPointOnLine(xsect[1], pt_a, pt_a_prev)[1]
# if f >= 0.0-EPS_SPLINE and f <= 1.0+EPS_SPLINE: # for some reason doesnt work so well, same below
if f >= 0.0 and f <= 1.0:
f = ClosestPointOnLine(xsect[0], pt_b, pt_b_prev)[1]
# if f >= 0.0-EPS_SPLINE and f <= 1.0+EPS_SPLINE:
if f >= 0.0 and f <= 1.0:
# This wont happen often
co = xsect[0].lerp(xsect[1], 0.5)
hub = get_hub(co, _hubs, EPS_SPLINE)
sp_a.hubs.append((a, hub))
sp_b.hubs.append((b, hub))
pt_b_prev = pt_b
pt_a_prev = pt_a
def connect_splines(splines):
HASH_PREC = 8
from math import radians
ANG_LIMIT = radians(ANGLE_JOIN_LIMIT)
def sort_pair(a, b):
if a < b:
return a, b
else:
return b, a
#def test_join(p1a, p1b, p2a, p2b, length_average):
def test_join(s1, s2, dir1, dir2, length_average):
if dir1 is False:
p1a = s1.points[0]
p1b = s1.points[1]
else:
p1a = s1.points[-1]
p1b = s1.points[-2]
if dir2 is False:
p2a = s2.points[0]
p2b = s2.points[1]
else:
p2a = s2.points[-1]
p2b = s2.points[-2]
# compare length between tips
if (p1a - p2a).length > (length_average / EPS_SPLINE_DIV):
return False
v1 = p1a - p1b
v2 = p2b - p2a
if v1.angle(v2) > ANG_LIMIT:
return False
# print("joining!")
return True
# lazy, hash the points that have been compared.
comparisons = set()
do_join = True
while do_join:
do_join = False
for i, s1 in enumerate(splines):
key1a = s1.points[0].to_tuple(HASH_PREC)
key1b = s1.points[-1].to_tuple(HASH_PREC)
for j, s2 in enumerate(splines):
if s1 is s2:
continue
length_average = min(s1.length, s2.length)
key2a = s2.points[0].to_tuple(HASH_PREC)
key2b = s2.points[-1].to_tuple(HASH_PREC)
# there are 4 ways this may be joined
key_pair = sort_pair(key1a, key2a)
if key_pair not in comparisons:
comparisons.add(key_pair)
if test_join(s1, s2, False, False, length_average):
s1.points[:0] = reversed(s2.points)
s1.bb += s2.bb
s1.calc_length()
del splines[j]
do_join = True
break
key_pair = sort_pair(key1a, key2b)
if key_pair not in comparisons:
comparisons.add(key_pair)
if test_join(s1, s2, False, True, length_average):
s1.points[:0] = s2.points
s1.bb += s2.bb
s1.calc_length()
del splines[j]
do_join = True
break
key_pair = sort_pair(key1b, key2b)
if key_pair not in comparisons:
comparisons.add(key_pair)
if test_join(s1, s2, True, True, length_average):
s1.points += list(reversed(s2.points))
s1.bb += s2.bb
s1.calc_length()
del splines[j]
do_join = True
break
key_pair = sort_pair(key1b, key2a)
if key_pair not in comparisons:
comparisons.add(key_pair)
if test_join(s1, s2, True, False, length_average):
s1.points += s2.points
s1.bb += s2.bb
s1.calc_length()
del splines[j]
do_join = True
break
if do_join:
break
def calculate(gp):
splines = get_splines(gp)
# spline endpoints may be co-linear, join these into single splines
connect_splines(splines)
_hubs = {}
for i, sp in enumerate(splines):
for j, sp_other in enumerate(splines):
if j <= i:
continue
if sp.bb.xsect(sp_other.bb, margin=0.1):
xsect_spline(sp, sp_other, _hubs)
for sp in splines:
sp.link()
# remove these
hubs_ls = [hub for hub in _hubs.values() if hub.index != -1]
_hubs.clear()
_hubs = None
for i, hub in enumerate(hubs_ls):
hub.index = i
# Now we have connected hubs, write all edges!
def order(i1, i2):
if i1 > i2:
return i2, i1
return i1, i2
edges = {}
for hub in hubs_ls:
i1 = hub.index
for hub_other in hub.links:
i2 = hub_other.index
edges[order(i1, i2)] = None
verts = []
edges = edges.keys()
faces = []
for hub in hubs_ls:
verts.append(hub.co)
faces.extend(hub.calc_faces(hubs_ls))
# remove double faces
faces = dict([(tuple(sorted(f)), f) for f in faces]).values()
mesh = bpy.data.meshes.new("Retopo")
mesh.from_pydata(verts, [], faces)
scene = bpy.context.scene
mesh.update()
obj_new = bpy.data.objects.new("Torus", 'MESH')
obj_new.data = mesh
scene.objects.link(obj_new)
return obj_new
def main():
scene = bpy.context.scene
obj = bpy.context.object
gp = None
if obj:
gp = obj.grease_pencil
if not gp:
gp = scene.grease_pencil
if not gp:
raise Exception("no active grease pencil")
obj_new = calculate(gp)
scene.objects.active = obj_new
obj_new.selected = True
# nasty, recalc normals
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.ops.mesh.normals_make_consistent(inside=False)
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# import Blender
import time, functools
import bpy
# from Blender import Window
from Mathutils import Vector
# import BPyMessages
# from Blender.Draw import PupMenu
BIG_NUM = 1<<30
global CULL_METHOD
CULL_METHOD = 0
def AngleBetweenVecs(a1,a2):
import math
try:
return math.degrees(a1.angle(a2))
except:
return 180.0
class edge(object):
__slots__ = 'v1', 'v2', 'co1', 'co2', 'length', 'removed', 'match', 'cent', 'angle', 'next', 'prev', 'normal', 'fake'
def __init__(self, v1,v2):
self.v1 = v1
self.v2 = v2
co1, co2= v1.co, v2.co
self.co1= co1
self.co2= co2
# uv1 uv2 vcol1 vcol2 # Add later
self.length = (co1 - co2).length
self.removed = 0 # Have we been culled from the eloop
self.match = None # The other edge were making a face with
self.cent= co1.lerp(co2, 0.5)
self.angle= 0.0
self.fake= False
class edgeLoop(object):
__slots__ = 'centre', 'edges', 'normal', 'closed', 'backup_edges'
def __init__(self, loop, me, closed): # Vert loop
# Use next and prev, nextDist, prevDist
# Get Loops centre.
fac= len(loop)
verts = me.verts
self.centre= functools.reduce(lambda a,b: a+verts[b].co/fac, loop, Vector())
# Convert Vert loop to Edges.
self.edges = [edge(verts[loop[vIdx-1]], verts[loop[vIdx]]) for vIdx in range(len(loop))]
if not closed:
self.edges[0].fake = True # fake edge option
self.closed = closed
# Assign linked list
for eIdx in range(len(self.edges)-1):
self.edges[eIdx].next = self.edges[eIdx+1]
self.edges[eIdx].prev = self.edges[eIdx-1]
# Now last
self.edges[-1].next = self.edges[0]
self.edges[-1].prev = self.edges[-2]
# GENERATE AN AVERAGE NORMAL FOR THE WHOLE LOOP.
self.normal = Vector()
for e in self.edges:
n = (self.centre-e.co1).cross(self.centre-e.co2)
# Do we realy need tot normalize?
n.normalize()
self.normal += n
# Generate the angle
va= e.cent - e.prev.cent
vb= e.next.cent - e.cent
e.angle= AngleBetweenVecs(va, vb)
# Blur the angles
#for e in self.edges:
# e.angle= (e.angle+e.next.angle)/2
# Blur the angles
#for e in self.edges:
# e.angle= (e.angle+e.prev.angle)/2
self.normal.normalize()
# Generate a normal for each edge.
for e in self.edges:
n1 = e.co1
n2 = e.co2
n3 = e.prev.co1
a = n1-n2
b = n1-n3
normal1 = a.cross(b)
normal1.normalize()
n1 = e.co2
n3 = e.next.co2
n2 = e.co1
a = n1-n2
b = n1-n3
normal2 = a.cross(b)
normal2.normalize()
# Reuse normal1 var
normal1 += normal1 + normal2
normal1.normalize()
e.normal = normal1
#print e.normal
def backup(self):
# Keep a backup of the edges
self.backup_edges = self.edges[:]
def restore(self):
self.edges = self.backup_edges[:]
for e in self.edges:
e.removed = 0
def reverse(self):
self.edges.reverse()
self.normal.negate()
for e in self.edges:
e.normal.negate()
e.v1, e.v2 = e.v2, e.v1
e.co1, e.co2 = e.co2, e.co1
e.next, e.prev = e.prev, e.next
def removeSmallest(self, cullNum, otherLoopLen):
'''
Removes N Smallest edges and backs up the loop,
this is so we can loop between 2 loops as if they are the same length,
backing up and restoring incase the loop needs to be skinned with another loop of a different length.
'''
global CULL_METHOD
if CULL_METHOD == 1: # Shortest edge
eloopCopy = self.edges[:]
# Length sort, smallest first
try: eloopCopy.sort(key = lambda e1: e1.length)
except: eloopCopy.sort(lambda e1, e2: cmp(e1.length, e2.length ))
# Dont use atm
#eloopCopy.sort(lambda e1, e2: cmp(e1.angle*e1.length, e2.angle*e2.length)) # Length sort, smallest first
#eloopCopy.sort(lambda e1, e2: cmp(e1.angle, e2.angle)) # Length sort, smallest first
remNum = 0
for i, e in enumerate(eloopCopy):
if not e.fake:
e.removed = 1
self.edges.remove( e ) # Remove from own list, still in linked list.
remNum += 1
if not remNum < cullNum:
break
else: # CULL METHOD is even
culled = 0
step = int(otherLoopLen / float(cullNum)) * 2
currentEdge = self.edges[0]
while culled < cullNum:
# Get the shortest face in the next STEP
step_count= 0
bestAng= 360.0
smallestEdge= None
while step_count<=step or smallestEdge==None:
step_count+=1
if not currentEdge.removed: # 0 or -1 will not be accepted
if currentEdge.angle<bestAng and not currentEdge.fake:
smallestEdge= currentEdge
bestAng= currentEdge.angle
currentEdge = currentEdge.next
# In that stepping length we have the smallest edge.remove it
smallestEdge.removed = 1
self.edges.remove(smallestEdge)
# Start scanning from the edge we found? - result is over fanning- no good.
#currentEdge= smallestEdge.next
culled+=1
# Returns face edges.
# face must have edge data.
def mesh_faces_extend(me, faces, mat_idx = 0):
orig_facetot = len(me.faces)
new_facetot = len(faces)
me.add_geometry(0, 0, new_facetot)
tot = orig_facetot+new_facetot
me_faces = me.faces
i= 0
while i < new_facetot:
f = [v.index for v in faces[i]]
if len(f)==4:
if f[3]==0:
f = f[1], f[2], f[3], f[0]
else:
f = f[0], f[1], f[2], 0
mf = me_faces[orig_facetot+i]
mf.verts_raw = f
mf.material_index = mat_idx
i+=1
# end utils
def getSelectedEdges(context, me, ob):
MESH_MODE = tuple(context.tool_settings.mesh_selection_mode)
context.tool_settings.mesh_selection_mode = False, True, False
if not MESH_MODE[2]:
edges= [ ed for ed in me.edges if ed.selected ]
# print len(edges), len(me.edges)
context.scene.tool_settings.mesh_selection_mode = MESH_MODE
return edges
else:
# value is [edge, face_sel_user_in]
edge_dict= dict((ed.key, [ed, 0]) for ed in me.edges)
for f in me.faces:
if f.selected:
for edkey in f.edge_keys:
edge_dict[edkey][1] += 1
context.tool_settings.mesh_selection_mode = MESH_MODE
return [ ed_data[0] for ed_data in edge_dict.values() if ed_data[1] == 1 ]
def getVertLoops(selEdges, me):
'''
return a list of vert loops, closed and open [(loop, closed)...]
'''
mainVertLoops = []
# second method
tot = len(me.verts)
vert_siblings = [[] for i in range(tot)]
vert_used = [False] * tot
for ed in selEdges:
i1, i2 = ed.key
vert_siblings[i1].append(i2)
vert_siblings[i2].append(i1)
# find the first used vert and keep looping.
for i in range(tot):
if vert_siblings[i] and not vert_used[i]:
sbl = vert_siblings[i] # siblings
if len(sbl) > 2:
return None
vert_used[i] = True
# do an edgeloop seek
if len(sbl) == 2:
contextVertLoop= [sbl[0], i, sbl[1]] # start the vert loop
vert_used[contextVertLoop[ 0]] = True
vert_used[contextVertLoop[-1]] = True
else:
contextVertLoop= [i, sbl[0]]
vert_used[contextVertLoop[ 1]] = True
# Always seek up
ok = True
while ok:
ok = False
closed = False
sbl = vert_siblings[contextVertLoop[-1]]
if len(sbl) == 2:
next = sbl[not sbl.index( contextVertLoop[-2] )]
if vert_used[next]:
closed = True
# break
else:
contextVertLoop.append( next ) # get the vert that isnt the second last
vert_used[next] = True
ok = True
# Seek down as long as the starting vert was not at the edge.
if not closed and len(vert_siblings[i]) == 2:
ok = True
while ok:
ok = False
sbl = vert_siblings[contextVertLoop[0]]
if len(sbl) == 2:
next = sbl[not sbl.index( contextVertLoop[1] )]
if vert_used[next]:
closed = True
else:
contextVertLoop.insert(0, next) # get the vert that isnt the second last
vert_used[next] = True
ok = True
mainVertLoops.append((contextVertLoop, closed))
verts = me.verts
# convert from indicies to verts
# mainVertLoops = [([verts[i] for i in contextVertLoop], closed) for contextVertLoop, closed in mainVertLoops]
# print len(mainVertLoops)
return mainVertLoops
def skin2EdgeLoops(eloop1, eloop2, me, ob, MODE):
new_faces= [] #
# Make sure e1 loops is bigger then e2
if len(eloop1.edges) != len(eloop2.edges):
if len(eloop1.edges) < len(eloop2.edges):
eloop1, eloop2 = eloop2, eloop1
eloop1.backup() # were about to cull faces
CULL_FACES = len(eloop1.edges) - len(eloop2.edges)
eloop1.removeSmallest(CULL_FACES, len(eloop1.edges))
else:
CULL_FACES = 0
# First make sure poly vert loops are in sync with eachother.
# The vector allong which we are skinning.
skinVector = eloop1.centre - eloop2.centre
loopDist = skinVector.length
# IS THE LOOP FLIPPED, IF SO FLIP BACK. we keep it flipped, its ok,
if eloop1.closed or eloop2.closed:
angleBetweenLoopNormals = AngleBetweenVecs(eloop1.normal, eloop2.normal)
if angleBetweenLoopNormals > 90:
eloop2.reverse()
DIR= eloop1.centre - eloop2.centre
# if eloop2.closed:
bestEloopDist = BIG_NUM
bestOffset = 0
# Loop rotation offset to test.1
eLoopIdxs = list(range(len(eloop1.edges)))
for offset in range(len(eloop1.edges)):
totEloopDist = 0 # Measure this total distance for thsi loop.
offsetIndexLs = eLoopIdxs[offset:] + eLoopIdxs[:offset] # Make offset index list
# e1Idx is always from 0uu to N, e2Idx is offset.
for e1Idx, e2Idx in enumerate(offsetIndexLs):
e1= eloop1.edges[e1Idx]
e2= eloop2.edges[e2Idx]
# Include fan connections in the measurement.
OK= True
while OK or e1.removed:
OK= False
# Measure the vloop distance ===============
diff= ((e1.cent - e2.cent).length) #/ nangle1
ed_dir= e1.cent-e2.cent
a_diff= AngleBetweenVecs(DIR, ed_dir)/18 # 0 t0 18
totEloopDist += (diff * (1+a_diff)) / (1+loopDist)
# Premeture break if where no better off
if totEloopDist > bestEloopDist:
break
e1=e1.next
if totEloopDist < bestEloopDist:
bestOffset = offset
bestEloopDist = totEloopDist
# Modify V2 LS for Best offset
eloop2.edges = eloop2.edges[bestOffset:] + eloop2.edges[:bestOffset]
else:
# Both are open loops, easier to calculate.
# Make sure the fake edges are at the start.
for i, edloop in enumerate((eloop1, eloop2)):
# print "LOOPO"
if edloop.edges[0].fake:
# alredy at the start
#print "A"
pass
elif edloop.edges[-1].fake:
# put the end at the start
edloop.edges.insert(0, edloop.edges.pop())
#print "B"
else:
for j, ed in enumerate(edloop.edges):
if ed.fake:
#print "C"
edloop.edges = edloop.edges = edloop.edges[j:] + edloop.edges[:j]
break
# print "DONE"
ed1, ed2 = eloop1.edges[0], eloop2.edges[0]
if not ed1.fake or not ed2.fake:
raise "Error"
# Find the join that isnt flipped (juts like detecting a bow-tie face)
a1 = (ed1.co1 - ed2.co1).length + (ed1.co2 - ed2.co2).length
a2 = (ed1.co1 - ed2.co2).length + (ed1.co2 - ed2.co1).length
if a1 > a2:
eloop2.reverse()
# make the first edge the start edge still
eloop2.edges.insert(0, eloop2.edges.pop())
for loopIdx in range(len(eloop2.edges)):
e1 = eloop1.edges[loopIdx]
e2 = eloop2.edges[loopIdx]
# Remember the pairs for fan filling culled edges.
e1.match = e2; e2.match = e1
if not (e1.fake or e2.fake):
new_faces.append([e1.v1, e1.v2, e2.v2, e2.v1])
# FAN FILL MISSING FACES.
if CULL_FACES:
# Culled edges will be in eloop1.
FAN_FILLED_FACES = 0
contextEdge = eloop1.edges[0] # The larger of teh 2
while FAN_FILLED_FACES < CULL_FACES:
while contextEdge.next.removed == 0:
contextEdge = contextEdge.next
vertFanPivot = contextEdge.match.v2
while contextEdge.next.removed == 1:
#if not contextEdge.next.fake:
new_faces.append([contextEdge.next.v1, contextEdge.next.v2, vertFanPivot])
# Should we use another var?, this will work for now.
contextEdge.next.removed = 1
contextEdge = contextEdge.next
FAN_FILLED_FACES += 1
# may need to fan fill backwards 1 for non closed loops.
eloop1.restore() # Add culled back into the list.
return new_faces
def main(self, context):
global CULL_METHOD
ob = context.object
is_editmode = (ob.mode=='EDIT')
if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
if ob == None or ob.type != 'MESH':
self.report({'ERROR'}, "No active mesh selected\n")
return
me = ob.data
time1 = time.time()
selEdges = getSelectedEdges(context, me, ob)
vertLoops = getVertLoops(selEdges, me) # list of lists of edges.
if vertLoops == None:
self.report({'ERROR'}, "Selection includes verts that are a part of more then 1 loop\n")
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return
# print len(vertLoops)
if len(vertLoops) > 2:
choice = PupMenu('Loft '+str(len(vertLoops))+' edge loops%t|loop|segment')
if choice == -1:
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return
elif len(vertLoops) < 2:
self.report({'ERROR'}, "No Vertloops found\n")
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
return
else:
choice = 2
# The line below checks if any of the vert loops are differenyt in length.
if False in [len(v[0]) == len(vertLoops[0][0]) for v in vertLoops]:
#XXX CULL_METHOD = PupMenu('Small to large edge loop distrobution method%t|remove edges evenly|remove smallest edges')
#XXX if CULL_METHOD == -1:
#XXX if is_editmode: Window.EditMode(1)
#XXX return
CULL_METHOD = 1 # XXX FIXME
if CULL_METHOD ==1: # RESET CULL_METHOD
CULL_METHOD = 0 # shortest
else:
CULL_METHOD = 1 # even
time1 = time.time()
# Convert to special edge data.
edgeLoops = []
for vloop, closed in vertLoops:
edgeLoops.append(edgeLoop(vloop, me, closed))
# VERT LOOP ORDERING CODE
# "Build a worm" list - grow from Both ends
edgeOrderedList = [edgeLoops.pop()]
# Find the closest.
bestSoFar = BIG_NUM
bestIdxSoFar = None
for edLoopIdx, edLoop in enumerate(edgeLoops):
l =(edgeOrderedList[-1].centre - edLoop.centre).length
if l < bestSoFar:
bestIdxSoFar = edLoopIdx
bestSoFar = l
edgeOrderedList.append( edgeLoops.pop(bestIdxSoFar) )
# Now we have the 2 closest, append to either end-
# Find the closest.
while edgeLoops:
bestSoFar = BIG_NUM
bestIdxSoFar = None
first_or_last = 0 # Zero is first
for edLoopIdx, edLoop in enumerate(edgeLoops):
l1 =(edgeOrderedList[-1].centre - edLoop.centre).length
if l1 < bestSoFar:
bestIdxSoFar = edLoopIdx
bestSoFar = l1
first_or_last = 1 # last
l2 =(edgeOrderedList[0].centre - edLoop.centre).length
if l2 < bestSoFar:
bestIdxSoFar = edLoopIdx
bestSoFar = l2
first_or_last = 0 # last
if first_or_last: # add closest Last
edgeOrderedList.append( edgeLoops.pop(bestIdxSoFar) )
else: # Add closest First
edgeOrderedList.insert(0, edgeLoops.pop(bestIdxSoFar) ) # First
faces = []
for i in range(len(edgeOrderedList)-1):
faces.extend( skin2EdgeLoops(edgeOrderedList[i], edgeOrderedList[i+1], me, ob, 0) )
if choice == 1 and len(edgeOrderedList) > 2: # Loop
faces.extend( skin2EdgeLoops(edgeOrderedList[0], edgeOrderedList[-1], me, ob, 0) )
# REMOVE SELECTED FACES.
MESH_MODE= ob.mode
if MESH_MODE == 'EDGE' or MESH_MODE == 'VERTEX': pass
elif MESH_MODE == 'FACE':
try: me.faces.delete(1, [ f for f in me.faces if f.sel ])
except: pass
if 1: # 2.5
mesh_faces_extend(me, faces, ob.active_material_index)
me.update(calc_edges=True)
else:
me.faces.extend(faces, smooth = True)
print('\nSkin done in %.4f sec.' % (time.time()-time1))
if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False)
class MESH_OT_skin(bpy.types.Operator):
'''Bridge face loops.'''
bl_idname = "mesh.skin"
bl_label = "Add Torus"
bl_register = True
bl_undo = True
'''
loft_method = EnumProperty(attr="loft_method", items=[(), ()], description="", default= True)
'''
def execute(self, context):
main(self, context)
return {'FINISHED'}
# Register the operator
bpy.types.register(MESH_OT_skin)
# Add to a menu
bpy.types.VIEW3D_MT_edit_mesh_faces.append((lambda self, context: self.layout.operator("mesh.skin", text="Bridge Faces")))
if __name__ == "__main__":
bpy.ops.mesh.skin()

View File

@@ -139,21 +139,6 @@ class SubdivisionSet(bpy.types.Operator):
return {'FINISHED'}
class Retopo(bpy.types.Operator):
'''TODO - doc'''
bl_idname = "object.retopology"
bl_label = "Retopology from Grease Pencil"
bl_register = True
bl_undo = True
def execute(self, context):
import retopo
reload(retopo)
retopo.main()
return {'FINISHED'}
class ShapeTransfer(bpy.types.Operator):
'''Copy the active objects current shape to other selected objects with the same number of verts'''
@@ -384,6 +369,5 @@ if __name__ == "__main__":
bpy.types.register(SelectPattern)
bpy.types.register(SubdivisionSet)
bpy.types.register(Retopo)
bpy.types.register(ShapeTransfer)
bpy.types.register(JoinUVs)

View File

@@ -268,7 +268,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_skin", FKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); /* python */
// WM_keymap_add_item(keymap, "MESH_OT_skin", FKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); /* python, removed */
WM_keymap_add_item(keymap, "MESH_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "INFO_MT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);