Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical, there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical. Options for... - symmetry-axis. - blending between the +/- side. - center mid verts. Access from Mesh menu.
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@@ -172,6 +172,7 @@ void ED_operatortypes_mesh(void)
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#endif
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WM_operatortype_append(MESH_OT_symmetrize);
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WM_operatortype_append(MESH_OT_symmetry_snap);
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#ifdef WITH_GAMEENGINE
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WM_operatortype_append(MESH_OT_navmesh_make);
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