2.5:
* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode? * Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
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@@ -519,11 +519,11 @@ static void rna_def_space_3dview(BlenderRNA *brna)
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PropertyRNA *prop;
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static EnumPropertyItem viewport_shading_items[] = {
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{OB_BOUNDBOX, "BOUNDBOX", 0, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", 0, "Solid", "Display the object solid, lit with default OpenGL lights"},
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{OB_SHADED, "SHADED", 0, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", 0, "Textured", "Display the object solid, with face-assigned textures"},
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{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
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{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
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{0, NULL, 0, NULL, NULL}};
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static EnumPropertyItem pivot_items[] = {
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