Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
This commit is contained in:
@@ -2692,7 +2692,7 @@ Game Types (bge.types)
|
||||
|
||||
The angle of the cone (in degrees) with which to test.
|
||||
|
||||
:type: float from 0 to 360
|
||||
:type: float
|
||||
|
||||
.. attribute:: axis
|
||||
|
||||
|
||||
Reference in New Issue
Block a user