Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.

KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
This commit is contained in:
2012-06-14 08:01:20 +00:00
parent cae6873bc6
commit c07c572373
3 changed files with 13 additions and 2 deletions

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@@ -2692,7 +2692,7 @@ Game Types (bge.types)
The angle of the cone (in degrees) with which to test.
:type: float from 0 to 360
:type: float
.. attribute:: axis