Depsgraph: Move proxy group and from building to own function
Currently no functional changes, but allows to make it more clear to implement depsgraph construction from a given subset of scene.
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@@ -609,12 +609,8 @@ void DepsgraphNodeBuilder::build_object(int base_index,
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build_particle_systems(object, is_visible);
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}
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/* Proxy object to copy from. */
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if (object->proxy_from != NULL) {
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build_object(-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY, is_visible);
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}
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if (object->proxy_group != NULL) {
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build_object(-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY, is_visible);
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}
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build_object_proxy_from(object, is_visible);
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build_object_proxy_group(object, is_visible);
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/* Object dupligroup. */
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if (object->instance_collection != NULL) {
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const bool is_current_parent_collection_visible = is_parent_collection_visible_;
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@@ -653,6 +649,22 @@ void DepsgraphNodeBuilder::build_object_flags(int base_index,
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is_from_set));
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}
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void DepsgraphNodeBuilder::build_object_proxy_from(Object *object, bool is_visible)
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{
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if (object->proxy_from == NULL) {
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return;
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}
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build_object(-1, object->proxy_from, DEG_ID_LINKED_INDIRECTLY, is_visible);
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}
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void DepsgraphNodeBuilder::build_object_proxy_group(Object *object, bool is_visible)
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{
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if (object->proxy_group == NULL) {
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return;
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}
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build_object(-1, object->proxy_group, DEG_ID_LINKED_INDIRECTLY, is_visible);
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}
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void DepsgraphNodeBuilder::build_object_data(Object *object, bool is_object_visible)
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{
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if (object->data == NULL) {
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