Fix problem with unused color slot in framebuffer on some bugged AMD GPUs
Differential Revision: https://developer.blender.org/D4035
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@@ -416,6 +416,64 @@ static void gpu_framebuffer_update_attachments(GPUFrameBuffer *fb)
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glDrawBuffer(GL_NONE);
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}
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/**
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* Hack to solve the problem of some bugged AMD GPUs (see `GPU_unused_fb_slot_workaround`).
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* If there is an empty color slot between the color slots,
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* all textures after this slot are apparently skipped/discarded.
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**/
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static void gpu_framebuffer_update_attachments_and_fill_empty_slots(GPUFrameBuffer *fb)
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{
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GLenum gl_attachments[GPU_FB_MAX_COLOR_ATTACHMENT];
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bool fill_empty_slot = false;
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int dummy_tex = 0;
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BLI_assert(GPU_framebuffer_active_get() == fb);
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/* Update attachments */
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for (GPUAttachmentType type = GPU_FB_MAX_ATTACHEMENT; type--;) {
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GPUTexture *tex = fb->attachments[type].tex;
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if (type >= GPU_FB_COLOR_ATTACHMENT0) {
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int slot = type - GPU_FB_COLOR_ATTACHMENT0;
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if (tex != NULL || fill_empty_slot) {
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gl_attachments[slot] = convert_attachment_type_to_gl(type);
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if (!fill_empty_slot) {
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fill_empty_slot = true;
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dummy_tex = GPU_texture_opengl_bindcode(tex);
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}
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}
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else {
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gl_attachments[slot] = GL_NONE;
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}
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}
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else {
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fill_empty_slot = false;
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dummy_tex = 0;
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}
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if ((fill_empty_slot && tex == NULL) || GPU_FB_ATTACHEMENT_IS_DIRTY(fb->dirty_flag, type)) {
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if (tex != NULL) {
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gpu_framebuffer_attachment_attach(&fb->attachments[type], type);
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fb->multisample = (GPU_texture_samples(tex) > 0);
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fb->width = GPU_texture_width(tex);
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fb->height = GPU_texture_height(tex);
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fill_empty_slot = dummy_tex != 0;
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}
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else {
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glFramebufferTexture(GL_FRAMEBUFFER, convert_attachment_type_to_gl(type), dummy_tex, 0);
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}
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}
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}
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fb->dirty_flag = 0;
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/* Update draw buffers (color targets)
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* This state is saved in the FBO */
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glDrawBuffers(GPU_FB_MAX_COLOR_ATTACHMENT, gl_attachments);
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}
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#define FRAMEBUFFER_STACK_DEPTH 16
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@@ -451,8 +509,15 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb)
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gpu_framebuffer_current_set(fb);
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if (fb->dirty_flag != 0)
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gpu_framebuffer_update_attachments(fb);
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if (fb->dirty_flag != 0) {
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if (GPU_unused_fb_slot_workaround()) {
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/* XXX: Please AMD, fix this. */
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gpu_framebuffer_update_attachments_and_fill_empty_slots(fb);
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}
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else {
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gpu_framebuffer_update_attachments(fb);
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}
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}
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/* TODO manually check for errors? */
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#if 0
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