Removed SlowerDraw and FasterDraw buttons in Mesh panel after discussion

with Ton on IRC. This feature was old, something of a hack and didn't really
work well with the modifier stack. To paraphrase Ton: We want to make blender
higher quality, so poorly thought out code should be removed, or replaced
with decent implementations.
This commit is contained in:
2006-12-06 12:34:26 +00:00
parent a720296999
commit c0becb4532
4 changed files with 1 additions and 84 deletions

View File

@@ -417,74 +417,6 @@ int join_mesh(void)
}
void fasterdraw(void)
{
Base *base;
Mesh *me;
int toggle, a;
if(G.obedit || G.vd==NULL) return;
/* reset flags */
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
base= FIRSTBASE;
while(base) {
if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
me= base->object->data;
if(me->id.lib==0 && (me->flag & ME_ISDONE)==0) {
me->flag |= ME_ISDONE;
toggle= 0;
for(a=0; a<me->totedge; a++) {
MEdge *med = &me->medge[a];
if( (med->flag & ME_EDGEDRAW) && !( (toggle++) & 3) ) {
med->flag ^= ME_EDGEDRAW;
}
}
}
}
base= base->next;
}
/* important?: reset flags again */
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
allqueue(REDRAWVIEW3D, 0);
}
void slowerdraw(void) /* reset fasterdraw */
{
Base *base;
Mesh *me;
int a;
if(G.obedit || G.vd==NULL) return;
base= FIRSTBASE;
while(base) {
if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
me= base->object->data;
if(me->id.lib==0) {
for(a=0; a<me->totedge; a++) {
me->medge[a].flag |= ME_EDGEDRAW;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
/* ********************** SORT FACES ******************* */
static void permutate(void *list, int num, int size, int *index)