Removed SlowerDraw and FasterDraw buttons in Mesh panel after discussion
with Ton on IRC. This feature was old, something of a hack and didn't really work well with the modifier stack. To paraphrase Ton: We want to make blender higher quality, so poorly thought out code should be removed, or replaced with decent implementations.
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@@ -38,9 +38,6 @@ struct EditVert;
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extern int join_mesh(void);
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extern void fasterdraw(void);
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extern void slowerdraw(void);
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extern void sort_faces(void);
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extern void objects_bake_render(void);
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@@ -397,8 +397,7 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
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#define B_DECIM_FACES 2067
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#define B_DECIM_CANCEL 2068
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#define B_DECIM_APPLY 2069
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#define B_SLOWERDRAW 2070
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#define B_FASTERDRAW 2071
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/* B_SLOWERDRAW and B_FASTERDRAW removed */
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#define B_VERTEXNOISE 2072
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#define B_VERTEXSMOOTH 2073
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#define B_MAKESTICKY 2074
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@@ -724,10 +724,6 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
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uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, B_REDR, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Derive texture coordinates from another mesh.");
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uiBlockBeginAlign(block);
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uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 175,30,95,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown");
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uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 175,10,95,19, 0, 0, 0, 0, 0, "Displays the active object faster by omitting some edges when drawing");
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uiBlockBeginAlign(block);
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uiDefBut(block, BUT,B_DOCENTRE, "Centre", 275, 95, 130, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
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uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 275, 75, 130, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
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@@ -3631,13 +3627,6 @@ void do_meshbuts(unsigned short event)
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allqueue(REDRAWVIEW3D, 0);
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}
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break;
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case B_SLOWERDRAW:
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slowerdraw();
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break;
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case B_FASTERDRAW:
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fasterdraw();
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break;
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}
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}
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if(G.obedit==NULL || (G.obedit->type!=OB_MESH)) return;
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@@ -417,74 +417,6 @@ int join_mesh(void)
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}
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void fasterdraw(void)
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{
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Base *base;
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Mesh *me;
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int toggle, a;
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if(G.obedit || G.vd==NULL) return;
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/* reset flags */
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me= G.main->mesh.first;
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while(me) {
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me->flag &= ~ME_ISDONE;
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me= me->id.next;
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}
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base= FIRSTBASE;
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while(base) {
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if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
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me= base->object->data;
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if(me->id.lib==0 && (me->flag & ME_ISDONE)==0) {
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me->flag |= ME_ISDONE;
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toggle= 0;
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for(a=0; a<me->totedge; a++) {
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MEdge *med = &me->medge[a];
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if( (med->flag & ME_EDGEDRAW) && !( (toggle++) & 3) ) {
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med->flag ^= ME_EDGEDRAW;
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}
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}
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}
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}
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base= base->next;
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}
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/* important?: reset flags again */
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me= G.main->mesh.first;
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while(me) {
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me->flag &= ~ME_ISDONE;
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me= me->id.next;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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void slowerdraw(void) /* reset fasterdraw */
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{
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Base *base;
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Mesh *me;
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int a;
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if(G.obedit || G.vd==NULL) return;
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base= FIRSTBASE;
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while(base) {
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if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
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me= base->object->data;
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if(me->id.lib==0) {
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for(a=0; a<me->totedge; a++) {
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me->medge[a].flag |= ME_EDGEDRAW;
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}
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}
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}
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base= base->next;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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/* ********************** SORT FACES ******************* */
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static void permutate(void *list, int num, int size, int *index)
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