Merged changes in the trunk up to revision 40520.

This commit is contained in:
2011-09-24 21:39:11 +00:00
192 changed files with 5106 additions and 5052 deletions

View File

@@ -24,11 +24,11 @@ if "bpy" in locals():
_reload(val)
_modules = (
"add_mesh_torus",
"animsys_update",
"anim",
"console",
"freestyle",
"image",
"mesh",
"nla",
"object_align",
"object",
"object_randomize_transform",
@@ -40,6 +40,7 @@ _modules = (
"uvcalc_lightmap",
"uvcalc_smart_project",
"vertexpaint_dirt",
"view3d",
"wm",
)
__import__(name=__name__, fromlist=_modules)

View File

@@ -0,0 +1,274 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
if "bpy" in locals():
import imp
if "anim_utils" in locals():
imp.reload(anim_utils)
import bpy
from bpy.types import Operator
from bpy.props import (IntProperty,
BoolProperty,
EnumProperty,
StringProperty,
)
class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script"
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."
filepath = StringProperty(
name="File Path",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text = BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
def execute(self, context):
if not self.filepath:
raise Exception("Filepath not set")
f = open(self.filepath, "w")
if not f:
raise Exception("Could not open file")
scene = context.scene
ks = scene.keying_sets.active
f.write("# Keying Set: %s\n" % ks.name)
f.write("import bpy\n\n")
# XXX, why not current scene?
f.write("scene= bpy.data.scenes[0]\n\n")
# Add KeyingSet and set general settings
f.write("# Keying Set Level declarations\n")
f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
if not ks.is_path_absolute:
f.write("ks.is_path_absolute = False\n")
f.write("\n")
f.write("ks.bl_options = %r\n" % ks.bl_options)
f.write("\n")
# --------------------------------------------------------
# generate and write set of lookups for id's used in paths
# cache for syncing ID-blocks to bpy paths + shorthands
id_to_paths_cache = {}
for ksp in ks.paths:
if ksp.id is None:
continue
if ksp.id in id_to_paths_cache:
continue
"""
- idtype_list is used to get the list of id-datablocks from
bpy.data.* since this info isn't available elsewhere
- id.bl_rna.name gives a name suitable for UI,
with a capitalised first letter, but we need
the plural form that's all lower case
"""
idtype_list = ksp.id.bl_rna.name.lower() + "s"
id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
# shorthand ID for the ID-block (as used in the script)
short_id = "id_%d" % len(id_to_paths_cache)
# store this in the cache now
id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
f.write("# ID's that are commonly used\n")
for id_pair in id_to_paths_cache.values():
f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
f.write("\n")
# write paths
f.write("# Path Definitions\n")
for ksp in ks.paths:
f.write("ksp = ks.paths.add(")
# id-block + data_path
if ksp.id:
# find the relevant shorthand from the cache
id_bpy_path = id_to_paths_cache[ksp.id][0]
else:
id_bpy_path = "None" # XXX...
f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
# array index settings (if applicable)
if ksp.use_entire_array:
f.write(", index=-1")
else:
f.write(", index=%d" % ksp.array_index)
# grouping settings (if applicable)
# NOTE: the current default is KEYINGSET, but if this changes,
# change this code too
if ksp.group_method == 'NAMED':
f.write(", group_method='%s', group_name=\"%s\"" %
(ksp.group_method, ksp.group))
elif ksp.group_method != 'KEYINGSET':
f.write(", group_method='%s'" % ksp.group_method)
# finish off
f.write(")\n")
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class BakeAction(Operator):
"""Bake animation to an Action"""
bl_idname = "nla.bake"
bl_label = "Bake Action"
bl_options = {'REGISTER', 'UNDO'}
frame_start = IntProperty(
name="Start Frame",
description="Start frame for baking",
min=0, max=300000,
default=1,
)
frame_end = IntProperty(
name="End Frame",
description="End frame for baking",
min=1, max=300000,
default=250,
)
step = IntProperty(
name="Frame Step",
description="Frame Step",
min=1, max=120,
default=1,
)
only_selected = BoolProperty(
name="Only Selected",
default=True,
)
clear_consraints = BoolProperty(
name="Clear Constraints",
default=False,
)
bake_types = EnumProperty(
name="Bake Data",
options={'ENUM_FLAG'},
items=(('POSE', "Pose", ""),
('OBJECT', "Object", ""),
),
default={'POSE'},
)
def execute(self, context):
from bpy_extras import anim_utils
action = anim_utils.bake_action(self.frame_start,
self.frame_end,
self.step,
self.only_selected,
'POSE' in self.bake_types,
'OBJECT' in self.bake_types,
self.clear_consraints,
True,
)
if action is None:
self.report({'INFO'}, "Nothing to bake")
return {'CANCELLED'}
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
class ClearUselessActions(Operator):
"""Mark actions with no F-Curves for deletion after save+reload of """ \
"""file preserving "action libraries"""
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
only_unused = BoolProperty(name="Only Unused",
description="Only unused (Fake User only) actions get considered",
default=True)
@classmethod
def poll(cls, context):
return len(bpy.data.actions) != 0
def execute(self, context):
removed = 0
for action in bpy.data.actions:
# if only user is "fake" user...
if ((self.only_unused is False) or
(action.use_fake_user and action.users == 1)):
# if it has F-Curves, then it's a "action library"
# (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
% removed)
return {'FINISHED'}
class UpdateAnimData(Operator):
"""Update data paths from 2.56 and previous versions, """ \
"""modifying data paths of drivers and fcurves"""
bl_idname = "anim.update_data_paths"
bl_label = "Update Animation Data"
def execute(self, context):
import animsys_refactor
animsys_refactor.update_data_paths(animsys_refactor.data_2_56_to_2_59)
return {'FINISHED'}

View File

@@ -1,699 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
data_path_update = [
("ClothCollisionSettings", "min_distance", "distance_min"),
("ClothCollisionSettings", "self_min_distance", "self_distance_min"),
("ClothCollisionSettings", "enable_collision", "use_collision"),
("ClothCollisionSettings", "enable_self_collision", "use_self_collision"),
("ClothSettings", "pin_cloth", "use_pin_cloth"),
("ClothSettings", "stiffness_scaling", "use_stiffness_scale"),
("CollisionSettings", "random_damping", "damping_random"),
("CollisionSettings", "random_friction", "friction_random"),
("CollisionSettings", "inner_thickness", "thickness_inner"),
("CollisionSettings", "outer_thickness", "thickness_outer"),
("CollisionSettings", "kill_particles", "use_particle_kill"),
("Constraint", "proxy_local", "is_proxy_local"),
("ActionConstraint", "maximum", "max"),
("ActionConstraint", "minimum", "min"),
("FollowPathConstraint", "use_fixed_position", "use_fixed_location"),
("KinematicConstraint", "chain_length", "chain_count"),
("KinematicConstraint", "pos_lock_x", "lock_location_x"),
("KinematicConstraint", "pos_lock_y", "lock_location_y"),
("KinematicConstraint", "pos_lock_z", "lock_location_z"),
("KinematicConstraint", "rot_lock_x", "lock_rotation_x"),
("KinematicConstraint", "rot_lock_y", "lock_rotation_y"),
("KinematicConstraint", "rot_lock_z", "lock_rotation_z"),
("KinematicConstraint", "axis_reference", "reference_axis"),
("KinematicConstraint", "use_position", "use_location"),
("LimitLocationConstraint", "maximum_x", "max_x"),
("LimitLocationConstraint", "maximum_y", "max_y"),
("LimitLocationConstraint", "maximum_z", "max_z"),
("LimitLocationConstraint", "minimum_x", "min_x"),
("LimitLocationConstraint", "minimum_y", "min_y"),
("LimitLocationConstraint", "minimum_z", "min_z"),
("LimitLocationConstraint", "use_maximum_x", "use_max_x"),
("LimitLocationConstraint", "use_maximum_y", "use_max_y"),
("LimitLocationConstraint", "use_maximum_z", "use_max_z"),
("LimitLocationConstraint", "use_minimum_x", "use_min_x"),
("LimitLocationConstraint", "use_minimum_y", "use_min_y"),
("LimitLocationConstraint", "use_minimum_z", "use_min_z"),
("LimitLocationConstraint", "limit_transform", "use_transform_limit"),
("LimitRotationConstraint", "maximum_x", "max_x"),
("LimitRotationConstraint", "maximum_y", "max_y"),
("LimitRotationConstraint", "maximum_z", "max_z"),
("LimitRotationConstraint", "minimum_x", "min_x"),
("LimitRotationConstraint", "minimum_y", "min_y"),
("LimitRotationConstraint", "minimum_z", "min_z"),
("LimitRotationConstraint", "limit_transform", "use_transform_limit"),
("LimitScaleConstraint", "maximum_x", "max_x"),
("LimitScaleConstraint", "maximum_y", "max_y"),
("LimitScaleConstraint", "maximum_z", "max_z"),
("LimitScaleConstraint", "minimum_x", "min_x"),
("LimitScaleConstraint", "minimum_y", "min_y"),
("LimitScaleConstraint", "minimum_z", "min_z"),
("LimitScaleConstraint", "use_maximum_x", "use_max_x"),
("LimitScaleConstraint", "use_maximum_y", "use_max_y"),
("LimitScaleConstraint", "use_maximum_z", "use_max_z"),
("LimitScaleConstraint", "use_minimum_x", "use_min_x"),
("LimitScaleConstraint", "use_minimum_y", "use_min_y"),
("LimitScaleConstraint", "use_minimum_z", "use_min_z"),
("LimitScaleConstraint", "limit_transform", "use_transform_limit"),
("PivotConstraint", "enabled_rotation_range", "rotation_range"),
("PivotConstraint", "use_relative_position", "use_relative_location"),
("PythonConstraint", "number_of_targets", "target_count"),
("SplineIKConstraint", "chain_length", "chain_count"),
("SplineIKConstraint", "chain_offset", "use_chain_offset"),
("SplineIKConstraint", "even_divisions", "use_even_divisions"),
("SplineIKConstraint", "y_stretch", "use_y_stretch"),
("SplineIKConstraint", "xz_scaling_mode", "xz_scale_mode"),
("StretchToConstraint", "original_length", "rest_length"),
("TrackToConstraint", "target_z", "use_target_z"),
("TransformConstraint", "extrapolate_motion", "use_motion_extrapolate"),
("FieldSettings", "do_location", "apply_to_location"),
("FieldSettings", "do_rotation", "apply_to_rotation"),
("FieldSettings", "maximum_distance", "distance_max"),
("FieldSettings", "minimum_distance", "distance_min"),
("FieldSettings", "radial_maximum", "radial_max"),
("FieldSettings", "radial_minimum", "radial_min"),
("FieldSettings", "force_2d", "use_2d_force"),
("FieldSettings", "do_absorption", "use_absorption"),
("FieldSettings", "global_coordinates", "use_global_coords"),
("FieldSettings", "guide_path_add", "use_guide_path_add"),
("FieldSettings", "multiple_springs", "use_multiple_springs"),
("FieldSettings", "use_coordinates", "use_object_coords"),
("FieldSettings", "root_coordinates", "use_root_coords"),
("ControlFluidSettings", "reverse_frames", "use_reverse_frames"),
("DomainFluidSettings", "real_world_size", "simulation_scale"),
("DomainFluidSettings", "surface_smoothing", "surface_smooth"),
("DomainFluidSettings", "reverse_frames", "use_reverse_frames"),
("DomainFluidSettings", "generate_speed_vectors", "use_speed_vectors"),
("DomainFluidSettings", "override_time", "use_time_override"),
("FluidFluidSettings", "export_animated_mesh", "use_animated_mesh"),
("InflowFluidSettings", "export_animated_mesh", "use_animated_mesh"),
("InflowFluidSettings", "local_coordinates", "use_local_coords"),
("ObstacleFluidSettings", "export_animated_mesh", "use_animated_mesh"),
("OutflowFluidSettings", "export_animated_mesh", "use_animated_mesh"),
("ParticleFluidSettings", "drops", "use_drops"),
("ParticleFluidSettings", "floats", "use_floats"),
("Armature", "drawtype", "draw_type"),
("Armature", "layer_protection", "layers_protected"),
("Armature", "auto_ik", "use_auto_ik"),
("Armature", "delay_deform", "use_deform_delay"),
("Armature", "deform_envelope", "use_deform_envelopes"),
("Armature", "deform_quaternion", "use_deform_preserve_volume"),
("Armature", "deform_vertexgroups", "use_deform_vertex_groups"),
("Armature", "x_axis_mirror", "use_mirror_x"),
("Curve", "width", "offset"),
("Image", "animation_speed", "fps"),
("Image", "animation_end", "frame_end"),
("Image", "animation_start", "frame_start"),
("Image", "animated", "use_animation"),
("Image", "clamp_x", "use_clamp_x"),
("Image", "clamp_y", "use_clamp_y"),
("Image", "premultiply", "use_premultiply"),
("AreaLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
("AreaLamp", "only_shadow", "use_only_shadow"),
("AreaLamp", "shadow_layer", "use_shadow_layer"),
("AreaLamp", "umbra", "use_umbra"),
("PointLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
("PointLamp", "only_shadow", "use_only_shadow"),
("PointLamp", "shadow_layer", "use_shadow_layer"),
("PointLamp", "sphere", "use_sphere"),
("SpotLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
("SpotLamp", "auto_clip_end", "use_auto_clip_end"),
("SpotLamp", "auto_clip_start", "use_auto_clip_start"),
("SpotLamp", "only_shadow", "use_only_shadow"),
("SpotLamp", "shadow_layer", "use_shadow_layer"),
("SpotLamp", "sphere", "use_sphere"),
("SunLamp", "only_shadow", "use_only_shadow"),
("SunLamp", "shadow_layer", "use_shadow_layer"),
("Material", "z_offset", "offset_z"),
("Material", "shadow_casting_alpha", "shadow_cast_alpha"),
("Material", "cast_approximate", "use_cast_approximate"),
("Material", "cast_buffer_shadows", "use_cast_buffer_shadows"),
("Material", "cast_shadows_only", "use_cast_shadows_only"),
("Material", "face_texture", "use_face_texture"),
("Material", "face_texture_alpha", "use_face_texture_alpha"),
("Material", "full_oversampling", "use_full_oversampling"),
("Material", "light_group_exclusive", "use_light_group_exclusive"),
("Material", "object_color", "use_object_color"),
("Material", "only_shadow", "use_only_shadow"),
("Material", "ray_shadow_bias", "use_ray_shadow_bias"),
("Material", "traceable", "use_raytrace"),
("Material", "shadeless", "use_shadeless"),
("Material", "tangent_shading", "use_tangent_shading"),
("Material", "transparency", "use_transparency"),
("Material", "receive_transparent_shadows", "use_transparent_shadows"),
("Material", "vertex_color_light", "use_vertex_color_light"),
("Material", "vertex_color_paint", "use_vertex_color_paint"),
("Mesh", "autosmooth_angle", "auto_smooth_angle"),
("Mesh", "autosmooth", "use_auto_smooth"),
("Object", "max_draw_type", "draw_type"),
("Object", "use_dupli_verts_rotation", "use_dupli_vertices_rotation"),
("Object", "shape_key_edit_mode", "use_shape_key_edit_mode"),
("Object", "slow_parent", "use_slow_parent"),
("Object", "time_offset_add_parent", "use_time_offset_add_parent"),
("Object", "time_offset_edit", "use_time_offset_edit"),
("Object", "time_offset_parent", "use_time_offset_parent"),
("Object", "time_offset_particle", "use_time_offset_particle"),
("ParticleSettings", "adaptive_pix", "adaptive_pixel"),
("ParticleSettings", "child_effector", "apply_effector_to_children"),
("ParticleSettings", "child_guide", "apply_guide_to_children"),
("ParticleSettings", "billboard_split_offset", "billboard_offset_split"),
("ParticleSettings", "billboard_random_tilt", "billboard_tilt_random"),
("ParticleSettings", "child_length_thres", "child_length_threshold"),
("ParticleSettings", "child_random_size", "child_size_random"),
("ParticleSettings", "clumppow", "clump_shape"),
("ParticleSettings", "damp_factor", "damping"),
("ParticleSettings", "draw_as", "draw_method"),
("ParticleSettings", "random_factor", "factor_random"),
("ParticleSettings", "grid_invert", "invert_grid"),
("ParticleSettings", "random_length", "length_random"),
("ParticleSettings", "random_lifetime", "lifetime_random"),
("ParticleSettings", "billboard_lock", "lock_billboard"),
("ParticleSettings", "boids_2d", "lock_boids_to_surface"),
("ParticleSettings", "object_aligned_factor", "object_align_factor"),
("ParticleSettings", "random_phase_factor", "phase_factor_random"),
("ParticleSettings", "ren_as", "render_type"),
("ParticleSettings", "rendered_child_nbr", "rendered_child_count"),
("ParticleSettings", "random_rotation_factor", "rotation_factor_random"),
("ParticleSettings", "rough1", "roughness_1"),
("ParticleSettings", "rough1_size", "roughness_1_size"),
("ParticleSettings", "rough2", "roughness_2"),
("ParticleSettings", "rough2_size", "roughness_2_size"),
("ParticleSettings", "rough2_thres", "roughness_2_threshold"),
("ParticleSettings", "rough_end_shape", "roughness_end_shape"),
("ParticleSettings", "rough_endpoint", "roughness_endpoint"),
("ParticleSettings", "random_size", "size_random"),
("ParticleSettings", "abs_path_time", "use_absolute_path_time"),
("ParticleSettings", "animate_branching", "use_animate_branching"),
("ParticleSettings", "branching", "use_branching"),
("ParticleSettings", "died", "use_dead"),
("ParticleSettings", "die_on_collision", "use_die_on_collision"),
("ParticleSettings", "rotation_dynamic", "use_dynamic_rotation"),
("ParticleSettings", "even_distribution", "use_even_distribution"),
("ParticleSettings", "rand_group", "use_group_pick_random"),
("ParticleSettings", "hair_bspline", "use_hair_bspline"),
("ParticleSettings", "sizemass", "use_multiply_size_mass"),
("ParticleSettings", "react_multiple", "use_react_multiple"),
("ParticleSettings", "react_start_end", "use_react_start_end"),
("ParticleSettings", "render_adaptive", "use_render_adaptive"),
("ParticleSettings", "self_effect", "use_self_effect"),
("ParticleSettings", "enable_simplify", "use_simplify"),
("ParticleSettings", "size_deflect", "use_size_deflect"),
("ParticleSettings", "render_strand", "use_strand_primitive"),
("ParticleSettings", "symmetric_branching", "use_symmetric_branching"),
("ParticleSettings", "velocity_length", "use_velocity_length"),
("ParticleSettings", "whole_group", "use_whole_group"),
("CloudsTexture", "noise_size", "noise_scale"),
("DistortedNoiseTexture", "noise_size", "noise_scale"),
("EnvironmentMapTexture", "filter_size_minimum", "use_filter_size_min"),
("EnvironmentMapTexture", "mipmap_gauss", "use_mipmap_gauss"),
("ImageTexture", "calculate_alpha", "use_calculate_alpha"),
("ImageTexture", "checker_even", "use_checker_even"),
("ImageTexture", "checker_odd", "use_checker_odd"),
("ImageTexture", "filter_size_minimum", "use_filter_size_min"),
("ImageTexture", "flip_axis", "use_flip_axis"),
("ImageTexture", "mipmap_gauss", "use_mipmap_gauss"),
("ImageTexture", "mirror_x", "use_mirror_x"),
("ImageTexture", "mirror_y", "use_mirror_y"),
("ImageTexture", "normal_map", "use_normal_map"),
("MarbleTexture", "noise_size", "noise_scale"),
("MarbleTexture", "noisebasis2", "noise_basis_2"),
("MarbleTexture", "noisebasis_2", "noise_basis_2"),
("MusgraveTexture", "highest_dimension", "dimension_max"),
("MusgraveTexture", "noise_size", "noise_scale"),
("StucciTexture", "noise_size", "noise_scale"),
("VoronoiTexture", "coloring", "color_mode"),
("VoronoiTexture", "noise_size", "noise_scale"),
("WoodTexture", "noise_size", "noise_scale"),
("WoodTexture", "noisebasis2", "noise_basis_2"),
("WoodTexture", "noisebasis_2", "noise_basis_2"),
("World", "blend_sky", "use_sky_blend"),
("World", "paper_sky", "use_sky_paper"),
("World", "real_sky", "use_sky_real"),
("ImageUser", "auto_refresh", "use_auto_refresh"),
("MaterialHalo", "flares_sub", "flare_subflare_count"),
("MaterialHalo", "flare_subsize", "flare_subflare_size"),
("MaterialHalo", "line_number", "line_count"),
("MaterialHalo", "rings", "ring_count"),
("MaterialHalo", "star_tips", "star_tip_count"),
("MaterialHalo", "xalpha", "use_extreme_alpha"),
("MaterialHalo", "flare_mode", "use_flare_mode"),
("MaterialHalo", "vertex_normal", "use_vertex_normal"),
("MaterialPhysics", "align_to_normal", "use_normal_align"),
("MaterialStrand", "min_size", "size_min"),
("MaterialStrand", "blender_units", "use_blender_units"),
("MaterialStrand", "surface_diffuse", "use_surface_diffuse"),
("MaterialStrand", "tangent_shading", "use_tangent_shading"),
("MaterialSubsurfaceScattering", "error_tolerance", "error_threshold"),
("MaterialVolume", "depth_cutoff", "depth_threshold"),
("MaterialVolume", "lighting_mode", "light_method"),
("MaterialVolume", "step_calculation", "step_method"),
("MaterialVolume", "external_shadows", "use_external_shadows"),
("MaterialVolume", "light_cache", "use_light_cache"),
("ArmatureModifier", "multi_modifier", "use_multi_modifier"),
("ArrayModifier", "constant_offset_displacement", "constant_offset_displace"),
("ArrayModifier", "merge_distance", "merge_threshold"),
("ArrayModifier", "relative_offset_displacement", "relative_offset_displace"),
("ArrayModifier", "constant_offset", "use_constant_offset"),
("ArrayModifier", "merge_adjacent_vertices", "use_merge_vertices"),
("ArrayModifier", "merge_end_vertices", "use_merge_vertices_cap"),
("ArrayModifier", "add_offset_object", "use_object_offset"),
("ArrayModifier", "relative_offset", "use_relative_offset"),
("BevelModifier", "only_vertices", "use_only_vertices"),
("CastModifier", "from_radius", "use_radius_as_size"),
("DisplaceModifier", "midlevel", "mid_level"),
("DisplaceModifier", "texture_coordinates", "texture_coords"),
("EdgeSplitModifier", "use_sharp", "use_edge_sharp"),
("ExplodeModifier", "split_edges", "use_edge_split"),
("MirrorModifier", "merge_limit", "merge_threshold"),
("MirrorModifier", "mirror_u", "use_mirror_u"),
("MirrorModifier", "mirror_v", "use_mirror_v"),
("MirrorModifier", "mirror_vertex_groups", "use_mirror_vertex_groups"),
("ParticleInstanceModifier", "particle_system_number", "particle_system_index"),
("ParticleInstanceModifier", "keep_shape", "use_preserve_shape"),
("ShrinkwrapModifier", "cull_back_faces", "use_cull_back_faces"),
("ShrinkwrapModifier", "cull_front_faces", "use_cull_front_faces"),
("ShrinkwrapModifier", "keep_above_surface", "use_keep_above_surface"),
("SimpleDeformModifier", "lock_x_axis", "lock_x"),
("SimpleDeformModifier", "lock_y_axis", "lock_y"),
("SmokeModifier", "smoke_type", "type"),
("SubsurfModifier", "subsurf_uv", "use_subsurf_uv"),
("UVProjectModifier", "num_projectors", "projector_count"),
("UVProjectModifier", "override_image", "use_image_override"),
("WaveModifier", "texture_coordinates", "texture_coords"),
("WaveModifier", "x_normal", "use_normal_x"),
("WaveModifier", "y_normal", "use_normal_y"),
("WaveModifier", "z_normal", "use_normal_z"),
("NlaStrip", "blending", "blend_type"),
("NlaStrip", "animated_influence", "use_animated_influence"),
("NlaStrip", "animated_time", "use_animated_time"),
("NlaStrip", "animated_time_cyclic", "use_animated_time_cyclic"),
("NlaStrip", "auto_blending", "use_auto_blend"),
("CompositorNodeAlphaOver", "convert_premul", "use_premultiply"),
("CompositorNodeBlur", "sizex", "size_x"),
("CompositorNodeBlur", "sizey", "size_y"),
("CompositorNodeChannelMatte", "algorithm", "limit_method"),
("CompositorNodeChromaMatte", "acceptance", "tolerance"),
("CompositorNodeColorBalance", "correction_formula", "correction_method"),
("CompositorNodeColorSpill", "algorithm", "limit_method"),
("CompositorNodeColorSpill", "unspill", "use_unspill"),
("CompositorNodeCrop", "x2", "max_x"),
("CompositorNodeCrop", "y2", "max_y"),
("CompositorNodeCrop", "x1", "min_x"),
("CompositorNodeCrop", "y1", "min_y"),
("CompositorNodeCrop", "crop_size", "use_crop_size"),
("CompositorNodeDefocus", "max_blur", "blur_max"),
("CompositorNodeDefocus", "gamma_correction", "use_gamma_correction"),
("CompositorNodeGlare", "rotate_45", "use_rotate_45"),
("CompositorNodeImage", "auto_refresh", "use_auto_refresh"),
("CompositorNodeLensdist", "projector", "use_projector"),
("CompositorNodeVecBlur", "max_speed", "speed_max"),
("CompositorNodeVecBlur", "min_speed", "speed_min"),
("ShaderNodeMapping", "maximum", "max"),
("ShaderNodeMapping", "minimum", "min"),
("ShaderNodeMapping", "clamp_maximum", "use_max"),
("ShaderNodeMapping", "clamp_minimum", "use_min"),
("VertexPaint", "all_faces", "use_all_faces"),
("VertexPaint", "spray", "use_spray"),
("ParticleEdit", "add_keys", "default_key_count"),
("ParticleEdit", "selection_mode", "select_mode"),
("ParticleEdit", "auto_velocity", "use_auto_velocity"),
("ParticleEdit", "add_interpolate", "use_default_interpolate"),
("ParticleEdit", "emitter_deflect", "use_emitter_deflect"),
("ParticleEdit", "fade_time", "use_fade_time"),
("ParticleEdit", "keep_lengths", "use_preserve_length"),
("ParticleEdit", "keep_root", "use_preserve_root"),
("ParticleSystem", "vertex_group_clump_negate", "invert_vertex_group_clump"),
("ParticleSystem", "vertex_group_density_negate", "invert_vertex_group_density"),
("ParticleSystem", "vertex_group_field_negate", "invert_vertex_group_field"),
("ParticleSystem", "vertex_group_kink_negate", "invert_vertex_group_kink"),
("ParticleSystem", "vertex_group_length_negate", "invert_vertex_group_length"),
("ParticleSystem", "vertex_group_rotation_negate", "invert_vertex_group_rotation"),
("ParticleSystem", "vertex_group_roughness1_negate", "invert_vertex_group_roughness_1"),
("ParticleSystem", "vertex_group_roughness2_negate", "invert_vertex_group_roughness_2"),
("ParticleSystem", "vertex_group_roughness_end_negate", "invert_vertex_group_roughness_end"),
("ParticleSystem", "vertex_group_size_negate", "invert_vertex_group_size"),
("ParticleSystem", "vertex_group_tangent_negate", "invert_vertex_group_tangent"),
("ParticleSystem", "vertex_group_velocity_negate", "invert_vertex_group_velocity"),
("ParticleSystem", "hair_dynamics", "use_hair_dynamics"),
("ParticleSystem", "keyed_timing", "use_keyed_timing"),
("PointDensity", "falloff_softness", "falloff_soft"),
("PointDensity", "particle_cache", "particle_cache_space"),
("PointDensity", "turbulence_size", "turbulence_scale"),
("PointDensity", "turbulence", "use_turbulence"),
("PointDensity", "vertices_cache", "vertex_cache_space"),
("PoseBone", "ik_lin_weight", "ik_linear_weight"),
("PoseBone", "ik_rot_weight", "ik_rotation_weight"),
("PoseBone", "ik_limit_x", "use_ik_limit_x"),
("PoseBone", "ik_limit_y", "use_ik_limit_y"),
("PoseBone", "ik_limit_z", "use_ik_limit_z"),
("PoseBone", "ik_lin_control", "use_ik_linear_control"),
("PoseBone", "ik_rot_control", "use_ik_rotation_control"),
("Bone", "use_hinge", "use_inherit_rotation"),
("SPHFluidSettings", "spring_k", "spring_force"),
("SPHFluidSettings", "stiffness_k", "stiffness"),
("SPHFluidSettings", "stiffness_knear", "stiffness_near"),
("SceneGameData", "framing_color", "frame_color"),
("SceneGameData", "framing_type", "frame_type"),
("SceneGameData", "eye_separation", "stereo_eye_separation"),
("SceneGameData", "activity_culling", "use_activity_culling"),
("SceneGameData", "auto_start", "use_auto_start"),
("SceneGameData", "glsl_extra_textures", "use_glsl_extra_textures"),
("SceneGameData", "glsl_lights", "use_glsl_lights"),
("SceneGameData", "glsl_nodes", "use_glsl_nodes"),
("SceneGameData", "glsl_ramps", "use_glsl_ramps"),
("SceneGameData", "glsl_shaders", "use_glsl_shaders"),
("SceneGameData", "glsl_shadows", "use_glsl_shadows"),
("Sequence", "blend_opacity", "blend_alpha"),
("Sequence", "blend_mode", "blend_type"),
("Sequence", "frame_final_length", "frame_final_duration"),
("Sequence", "use_effect_default_fade", "use_default_fade"),
("SequenceColorBalance", "inverse_gain", "invert_gain"),
("SequenceColorBalance", "inverse_gamma", "invert_gamma"),
("SequenceColorBalance", "inverse_lift", "invert_lift"),
("EffectSequence", "multiply_colors", "color_multiply"),
("EffectSequence", "de_interlace", "use_deinterlace"),
("EffectSequence", "flip_x", "use_flip_x"),
("EffectSequence", "flip_y", "use_flip_y"),
("EffectSequence", "convert_float", "use_float"),
("EffectSequence", "premultiply", "use_premultiply"),
("EffectSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("EffectSequence", "proxy_custom_file", "use_proxy_custom_file"),
("EffectSequence", "reverse_frames", "use_reverse_frames"),
("GlowSequence", "blur_distance", "blur_radius"),
("GlowSequence", "only_boost", "use_only_boost"),
("SpeedControlSequence", "curve_compress_y", "use_curve_compress_y"),
("SpeedControlSequence", "curve_velocity", "use_curve_velocity"),
("SpeedControlSequence", "frame_blending", "use_frame_blend"),
("TransformSequence", "uniform_scale", "use_uniform_scale"),
("ImageSequence", "animation_end_offset", "animation_offset_end"),
("ImageSequence", "animation_start_offset", "animation_offset_start"),
("ImageSequence", "multiply_colors", "color_multiply"),
("ImageSequence", "de_interlace", "use_deinterlace"),
("ImageSequence", "flip_x", "use_flip_x"),
("ImageSequence", "flip_y", "use_flip_y"),
("ImageSequence", "convert_float", "use_float"),
("ImageSequence", "premultiply", "use_premultiply"),
("ImageSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("ImageSequence", "proxy_custom_file", "use_proxy_custom_file"),
("ImageSequence", "reverse_frames", "use_reverse_frames"),
("MetaSequence", "animation_end_offset", "animation_offset_end"),
("MetaSequence", "animation_start_offset", "animation_offset_start"),
("MetaSequence", "multiply_colors", "color_multiply"),
("MetaSequence", "de_interlace", "use_deinterlace"),
("MetaSequence", "flip_x", "use_flip_x"),
("MetaSequence", "flip_y", "use_flip_y"),
("MetaSequence", "convert_float", "use_float"),
("MetaSequence", "premultiply", "use_premultiply"),
("MetaSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("MetaSequence", "proxy_custom_file", "use_proxy_custom_file"),
("MetaSequence", "reverse_frames", "use_reverse_frames"),
("MovieSequence", "animation_end_offset", "animation_offset_end"),
("MovieSequence", "animation_start_offset", "animation_offset_start"),
("MovieSequence", "multiply_colors", "color_multiply"),
("MovieSequence", "de_interlace", "use_deinterlace"),
("MovieSequence", "flip_x", "use_flip_x"),
("MovieSequence", "flip_y", "use_flip_y"),
("MovieSequence", "convert_float", "use_float"),
("MovieSequence", "premultiply", "use_premultiply"),
("MovieSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("MovieSequence", "proxy_custom_file", "use_proxy_custom_file"),
("MovieSequence", "reverse_frames", "use_reverse_frames"),
("MulticamSequence", "animation_end_offset", "animation_offset_end"),
("MulticamSequence", "animation_start_offset", "animation_offset_start"),
("MulticamSequence", "multiply_colors", "color_multiply"),
("MulticamSequence", "de_interlace", "use_deinterlace"),
("MulticamSequence", "flip_x", "use_flip_x"),
("MulticamSequence", "flip_y", "use_flip_y"),
("MulticamSequence", "convert_float", "use_float"),
("MulticamSequence", "premultiply", "use_premultiply"),
("MulticamSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("MulticamSequence", "proxy_custom_file", "use_proxy_custom_file"),
("MulticamSequence", "reverse_frames", "use_reverse_frames"),
("SceneSequence", "animation_end_offset", "animation_offset_end"),
("SceneSequence", "animation_start_offset", "animation_offset_start"),
("SceneSequence", "multiply_colors", "color_multiply"),
("SceneSequence", "de_interlace", "use_deinterlace"),
("SceneSequence", "flip_x", "use_flip_x"),
("SceneSequence", "flip_y", "use_flip_y"),
("SceneSequence", "convert_float", "use_float"),
("SceneSequence", "premultiply", "use_premultiply"),
("SceneSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
("SceneSequence", "proxy_custom_file", "use_proxy_custom_file"),
("SceneSequence", "reverse_frames", "use_reverse_frames"),
("SoundSequence", "animation_end_offset", "animation_offset_end"),
("SoundSequence", "animation_start_offset", "animation_offset_start"),
("SmokeDomainSettings", "smoke_domain_colli", "collision_extents"),
("SmokeDomainSettings", "smoke_cache_high_comp", "point_cache_compress_high_type"),
("SmokeDomainSettings", "smoke_cache_comp", "point_cache_compress_type"),
("SmokeDomainSettings", "maxres", "resolution_max"),
("SmokeDomainSettings", "smoothemitter", "smooth_emitter"),
("SmokeDomainSettings", "dissolve_smoke", "use_dissolve_smoke"),
("SmokeDomainSettings", "dissolve_smoke_log", "use_dissolve_smoke_log"),
("SmokeDomainSettings", "highres", "use_high_resolution"),
("SoftBodySettings", "bending", "bend"),
("SoftBodySettings", "error_limit", "error_threshold"),
("SoftBodySettings", "lcom", "location_mass_center"),
("SoftBodySettings", "lrot", "rotation_estimate"),
("SoftBodySettings", "lscale", "scale_estimate"),
("SoftBodySettings", "maxstep", "step_max"),
("SoftBodySettings", "minstep", "step_min"),
("SoftBodySettings", "diagnose", "use_diagnose"),
("SoftBodySettings", "edge_collision", "use_edge_collision"),
("SoftBodySettings", "estimate_matrix", "use_estimate_matrix"),
("SoftBodySettings", "face_collision", "use_face_collision"),
("SoftBodySettings", "self_collision", "use_self_collision"),
("SoftBodySettings", "stiff_quads", "use_stiff_quads"),
("TexMapping", "maximum", "max"),
("TexMapping", "minimum", "min"),
("TexMapping", "has_maximum", "use_max"),
("TexMapping", "has_minimum", "use_min"),
("TextCharacterFormat", "bold", "use_bold"),
("TextCharacterFormat", "italic", "use_italic"),
("TextCharacterFormat", "underline", "use_underline"),
("TextureSlot", "rgb_to_intensity", "use_rgb_to_intensity"),
("TextureSlot", "stencil", "use_stencil"),
("LampTextureSlot", "texture_coordinates", "texture_coords"),
("LampTextureSlot", "map_color", "use_map_color"),
("LampTextureSlot", "map_shadow", "use_map_shadow"),
("MaterialTextureSlot", "coloremission_factor", "color_emission_factor"),
("MaterialTextureSlot", "colordiff_factor", "diffuse_color_factor"),
("MaterialTextureSlot", "x_mapping", "mapping_x"),
("MaterialTextureSlot", "y_mapping", "mapping_y"),
("MaterialTextureSlot", "z_mapping", "mapping_z"),
("MaterialTextureSlot", "colorreflection_factor", "reflection_color_factor"),
("MaterialTextureSlot", "colorspec_factor", "specular_color_factor"),
("MaterialTextureSlot", "texture_coordinates", "texture_coords"),
("MaterialTextureSlot", "colortransmission_factor", "transmission_color_factor"),
("MaterialTextureSlot", "from_dupli", "use_from_dupli"),
("MaterialTextureSlot", "from_original", "use_from_original"),
("MaterialTextureSlot", "map_alpha", "use_map_alpha"),
("MaterialTextureSlot", "map_ambient", "use_map_ambient"),
("MaterialTextureSlot", "map_colordiff", "use_map_color_diff"),
("MaterialTextureSlot", "map_coloremission", "use_map_color_emission"),
("MaterialTextureSlot", "map_colorreflection", "use_map_color_reflection"),
("MaterialTextureSlot", "map_colorspec", "use_map_color_spec"),
("MaterialTextureSlot", "map_colortransmission", "use_map_color_transmission"),
("MaterialTextureSlot", "map_density", "use_map_density"),
("MaterialTextureSlot", "map_diffuse", "use_map_diffuse"),
("MaterialTextureSlot", "map_displacement", "use_map_displacement"),
("MaterialTextureSlot", "map_emission", "use_map_emission"),
("MaterialTextureSlot", "map_emit", "use_map_emit"),
("MaterialTextureSlot", "map_hardness", "use_map_hardness"),
("MaterialTextureSlot", "map_mirror", "use_map_mirror"),
("MaterialTextureSlot", "map_normal", "use_map_normal"),
("MaterialTextureSlot", "map_raymir", "use_map_raymir"),
("MaterialTextureSlot", "map_reflection", "use_map_reflect"),
("MaterialTextureSlot", "map_scattering", "use_map_scatter"),
("MaterialTextureSlot", "map_specular", "use_map_specular"),
("MaterialTextureSlot", "map_translucency", "use_map_translucency"),
("MaterialTextureSlot", "map_warp", "use_map_warp"),
("WorldTextureSlot", "texture_coordinates", "texture_coords"),
("WorldTextureSlot", "map_blend", "use_map_blend"),
("WorldTextureSlot", "map_horizon", "use_map_horizon"),
("WorldTextureSlot", "map_zenith_down", "use_map_zenith_down"),
("WorldTextureSlot", "map_zenith_up", "use_map_zenith_up"),
("VoxelData", "still_frame_number", "still_frame"),
("WorldLighting", "ao_blend_mode", "ao_blend_type"),
("WorldLighting", "error_tolerance", "error_threshold"),
("WorldLighting", "use_ambient_occlusion", "use_ambient_occlusian"),
("WorldLighting", "pixel_cache", "use_cache"),
("WorldLighting", "use_environment_lighting", "use_environment_light"),
("WorldLighting", "use_indirect_lighting", "use_indirect_light"),
("WorldStarsSettings", "color_randomization", "color_random"),
("WorldStarsSettings", "min_distance", "distance_min"),
("WorldLighting", "falloff", "use_falloff"),
("Constraint", "disabled", "is_valid"),
("ClampToConstraint", "cyclic", "use_cyclic"),
("ImageTexture", "filter", "filter_type"),
("ImageTexture", "interpolation", "use_interpolation"),
("ImageTexture", "mipmap", "use_mipmap"),
("ImageUser", "frames", "frame_duration"),
("ImageUser", "offset", "frame_offset"),
("ImageUser", "cyclic", "use_cyclic"),
("ArmatureModifier", "invert", "invert_vertex_group"),
("ArmatureModifier", "quaternion", "use_deform_preserve_volume"),
("ArrayModifier", "length", "fit_length"),
("BevelModifier", "angle", "angle_limit"),
("BuildModifier", "length", "frame_duration"),
("BuildModifier", "randomize", "use_random_order"),
("CastModifier", "x", "use_x"),
("CastModifier", "y", "use_y"),
("CastModifier", "z", "use_z"),
("ExplodeModifier", "size", "use_size"),
("MaskModifier", "invert", "invert_vertex_group"),
("MeshDeformModifier", "invert", "invert_vertex_group"),
("MeshDeformModifier", "dynamic", "use_dynamic_bind"),
("MirrorModifier", "clip", "use_clip"),
("MirrorModifier", "x", "use_x"),
("MirrorModifier", "y", "use_y"),
("MirrorModifier", "z", "use_z"),
("ParticleInstanceModifier", "children", "use_children"),
("ParticleInstanceModifier", "normal", "use_normal"),
("ParticleInstanceModifier", "size", "use_size"),
("ShrinkwrapModifier", "negative", "use_negative_direction"),
("ShrinkwrapModifier", "positive", "use_positive_direction"),
("ShrinkwrapModifier", "x", "use_project_x"),
("ShrinkwrapModifier", "y", "use_project_y"),
("ShrinkwrapModifier", "z", "use_project_z"),
("ShrinkwrapModifier", "mode", "wrap_method"),
("SimpleDeformModifier", "mode", "deform_method"),
("SimpleDeformModifier", "relative", "use_relative"),
("SmoothModifier", "repeat", "iterations"),
("SmoothModifier", "x", "use_x"),
("SmoothModifier", "y", "use_y"),
("SmoothModifier", "z", "use_z"),
("SolidifyModifier", "invert", "invert_vertex_group"),
("WaveModifier", "cyclic", "use_cyclic"),
("WaveModifier", "normals", "use_normal"),
("WaveModifier", "x", "use_x"),
("WaveModifier", "y", "use_y"),
("DampedTrackConstraint", "track", "track_axis"),
("FloorConstraint", "sticky", "use_sticky"),
("FollowPathConstraint", "forward", "forward_axis"),
("FollowPathConstraint", "up", "up_axis"),
("LockedTrackConstraint", "lock", "lock_axis"),
("LockedTrackConstraint", "track", "track_axis"),
("MaintainVolumeConstraint", "axis", "free_axis"),
("TrackToConstraint", "track", "track_axis"),
("TrackToConstraint", "up", "up_axis"),
("GameProperty", "debug", "show_debug"),
("Image", "tiles", "use_tiles"),
("Lamp", "diffuse", "use_diffuse"),
("Lamp", "negative", "use_negative"),
("Lamp", "layer", "use_own_layer"),
("Lamp", "specular", "use_specular"),
("AreaLamp", "dither", "use_dither"),
("AreaLamp", "jitter", "use_jitter"),
("SpotLamp", "square", "use_square"),
("Material", "cubic", "use_cubic"),
("Material", "shadows", "use_shadows"),
("ParticleSettings", "amount", "count"),
("ParticleSettings", "display", "draw_percentage"),
("ParticleSettings", "velocity", "show_velocity"),
("ParticleSettings", "trand", "use_emit_random"),
("ParticleSettings", "parent", "use_parent_particles"),
("ParticleSettings", "emitter", "use_render_emitter"),
("ParticleSettings", "viewport", "use_simplify_viewport"),
("Texture", "brightness", "intensity"),
("CloudsTexture", "stype", "cloud_type"),
("EnvironmentMapTexture", "filter", "filter_type"),
("EnvironmentMapTexture", "mipmap", "use_mipmap"),
("MarbleTexture", "stype", "marble_type"),
("StucciTexture", "stype", "stucci_type"),
("WoodTexture", "stype", "wood_type"),
("World", "range", "color_range"),
("World", "lighting", "light_settings"),
("World", "mist", "mist_settings"),
("World", "stars", "star_settings"),
("MaterialHalo", "lines", "use_lines"),
("MaterialHalo", "ring", "use_ring"),
("MaterialHalo", "soft", "use_soft"),
("MaterialHalo", "star", "use_star"),
("MaterialHalo", "texture", "use_texture"),
("MaterialPhysics", "damp", "damping"),
("MaterialRaytraceTransparency", "limit", "depth_max"),
("NlaStrip", "reversed", "use_reverse"),
("CompositorNodeBlur", "bokeh", "use_bokeh"),
("CompositorNodeBlur", "gamma", "use_gamma_correction"),
("CompositorNodeBlur", "relative", "use_relative"),
("CompositorNodeChannelMatte", "high", "limit_max"),
("CompositorNodeChannelMatte", "low", "limit_min"),
("CompositorNodeChannelMatte", "channel", "matte_channel"),
("CompositorNodeChromaMatte", "cutoff", "threshold"),
("CompositorNodeColorMatte", "h", "color_hue"),
("CompositorNodeColorMatte", "s", "color_saturation"),
("CompositorNodeColorMatte", "v", "color_value"),
("CompositorNodeDBlur", "wrap", "use_wrap"),
("CompositorNodeDefocus", "preview", "use_preview"),
("CompositorNodeHueSat", "hue", "color_hue"),
("CompositorNodeHueSat", "sat", "color_saturation"),
("CompositorNodeHueSat", "val", "color_value"),
("CompositorNodeImage", "frames", "frame_duration"),
("CompositorNodeImage", "offset", "frame_offset"),
("CompositorNodeImage", "start", "frame_start"),
("CompositorNodeImage", "cyclic", "use_cyclic"),
("CompositorNodeInvert", "alpha", "invert_alpha"),
("CompositorNodeInvert", "rgb", "invert_rgb"),
("CompositorNodeLensdist", "fit", "use_fit"),
("CompositorNodeLensdist", "jitter", "use_jitter"),
("CompositorNodeMixRGB", "alpha", "use_alpha"),
("CompositorNodeRotate", "filter", "filter_type"),
("CompositorNodeTime", "end", "frame_end"),
("CompositorNodeTime", "start", "frame_start"),
("CompositorNodeVecBlur", "curved", "use_curved"),
("ShaderNodeExtendedMaterial", "diffuse", "use_diffuse"),
("ShaderNodeExtendedMaterial", "specular", "use_specular"),
("ShaderNodeMaterial", "diffuse", "use_diffuse"),
("ShaderNodeMaterial", "specular", "use_specular"),
("ShaderNodeMixRGB", "alpha", "use_alpha"),
("TextureNodeCurveTime", "end", "frame_end"),
("TextureNodeCurveTime", "start", "frame_start"),
("TextureNodeMixRGB", "alpha", "use_alpha"),
("TextureSlot", "negate", "invert"),
("TextureSlot", "size", "scale"),
("SoftBodySettings", "damp", "damping"),
("SequenceCrop", "right", "max_x"),
("SequenceCrop", "top", "max_y"),
("SequenceCrop", "bottom", "min_x"),
("SequenceCrop", "left", "min_y"),
("Sequence", "speed_fader", "speed_factor"),
("SpeedControlSequence", "global_speed", "multiply_speed"),
("SpeedControlSequence", "use_curve_velocity", "use_as_speed"),
("SpeedControlSequence", "use_curve_compress_y", "scale_to_length"),
("Key", "keys", "key_blocks"),
]
from bpy.types import Operator
class UpdateAnimData(Operator):
"""Update data paths from 2.56 and previous versions, modifying data paths of drivers and fcurves"""
bl_idname = "anim.update_data_paths"
bl_label = "Update Animation Data"
def execute(self, context):
import animsys_refactor
animsys_refactor.update_data_paths(data_path_update)
return {'FINISHED'}

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@@ -0,0 +1,106 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
from bpy.props import StringProperty
class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = "Console Execute"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
language = StringProperty(
name="Language",
maxlen=32,
)
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}

View File

@@ -25,7 +25,7 @@ from bpy.props import EnumProperty
class MeshSelectInteriorFaces(Operator):
'''Select faces where all edges have more then 2 face users.'''
'''Select faces where all edges have more then 2 face users'''
bl_idname = "mesh.faces_select_interior"
bl_label = "Select Interior Faces"

View File

@@ -1,306 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
def pose_frame_info(obj):
from mathutils import Matrix
info = {}
pose = obj.pose
pose_items = pose.bones.items()
for name, pbone in pose_items:
binfo = {}
bone = pbone.bone
binfo["parent"] = getattr(bone.parent, "name", None)
binfo["bone"] = bone
binfo["pbone"] = pbone
binfo["matrix_local"] = bone.matrix_local.copy()
try:
binfo["matrix_local_inv"] = binfo["matrix_local"].inverted()
except:
binfo["matrix_local_inv"] = Matrix()
binfo["matrix"] = bone.matrix.copy()
binfo["matrix_pose"] = pbone.matrix.copy()
try:
binfo["matrix_pose_inv"] = binfo["matrix_pose"].inverted()
except:
binfo["matrix_pose_inv"] = Matrix()
info[name] = binfo
for name, pbone in pose_items:
binfo = info[name]
binfo_parent = binfo.get("parent", None)
if binfo_parent:
binfo_parent = info[binfo_parent]
matrix = binfo["matrix_pose"]
rest_matrix = binfo["matrix_local"]
if binfo_parent:
matrix = binfo_parent["matrix_pose_inv"] * matrix
rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
binfo["matrix_key"] = rest_matrix.inverted() * matrix
return info
def obj_frame_info(obj):
info = {}
# parent = obj.parent
info["matrix_key"] = obj.matrix_local.copy()
return info
def bake(frame_start,
frame_end, step=1,
only_selected=False,
do_pose=True,
do_object=True,
do_constraint_clear=False,
action=None):
scene = bpy.context.scene
obj = bpy.context.object
pose = obj.pose
frame_back = scene.frame_current
if pose is None:
do_pose = False
if do_pose is None and do_object is None:
return None
pose_info = []
obj_info = []
frame_range = range(frame_start, frame_end + 1, step)
# -------------------------------------------------------------------------
# Collect transformations
# could speed this up by applying steps here too...
for f in frame_range:
scene.frame_set(f)
if do_pose:
pose_info.append(pose_frame_info(obj))
if do_object:
obj_info.append(obj_frame_info(obj))
f += 1
# -------------------------------------------------------------------------
# Create action
# incase animation data hassnt been created
atd = obj.animation_data_create()
if action is None:
action = bpy.data.actions.new("Action")
atd.action = action
if do_pose:
pose_items = pose.bones.items()
else:
pose_items = [] # skip
# -------------------------------------------------------------------------
# Apply transformations to action
# pose
for name, pbone in (pose_items if do_pose else ()):
if only_selected and not pbone.bone.select:
continue
if do_constraint_clear:
while pbone.constraints:
pbone.constraints.remove(pbone.constraints[0])
for f in frame_range:
matrix = pose_info[(f - frame_start) // step][name]["matrix_key"]
# pbone.location = matrix.to_translation()
# pbone.rotation_quaternion = matrix.to_quaternion()
pbone.matrix_basis = matrix
pbone.keyframe_insert("location", -1, f, name)
rotation_mode = pbone.rotation_mode
if rotation_mode == 'QUATERNION':
pbone.keyframe_insert("rotation_quaternion", -1, f, name)
elif rotation_mode == 'AXIS_ANGLE':
pbone.keyframe_insert("rotation_axis_angle", -1, f, name)
else: # euler, XYZ, ZXY etc
pbone.keyframe_insert("rotation_euler", -1, f, name)
pbone.keyframe_insert("scale", -1, f, name)
# object. TODO. multiple objects
if do_object:
if do_constraint_clear:
while obj.constraints:
obj.constraints.remove(obj.constraints[0])
for f in frame_range:
matrix = obj_info[(f - frame_start) // step]["matrix_key"]
obj.matrix_local = matrix
obj.keyframe_insert("location", -1, f)
rotation_mode = obj.rotation_mode
if rotation_mode == 'QUATERNION':
obj.keyframe_insert("rotation_quaternion", -1, f)
elif rotation_mode == 'AXIS_ANGLE':
obj.keyframe_insert("rotation_axis_angle", -1, f)
else: # euler, XYZ, ZXY etc
obj.keyframe_insert("rotation_euler", -1, f)
obj.keyframe_insert("scale", -1, f)
scene.frame_set(frame_back)
return action
from bpy.props import IntProperty, BoolProperty, EnumProperty
class BakeAction(Operator):
'''Bake animation to an Action'''
bl_idname = "nla.bake"
bl_label = "Bake Action"
bl_options = {'REGISTER', 'UNDO'}
frame_start = IntProperty(
name="Start Frame",
description="Start frame for baking",
min=0, max=300000,
default=1,
)
frame_end = IntProperty(
name="End Frame",
description="End frame for baking",
min=1, max=300000,
default=250,
)
step = IntProperty(
name="Frame Step",
description="Frame Step",
min=1, max=120,
default=1,
)
only_selected = BoolProperty(
name="Only Selected",
default=True,
)
clear_consraints = BoolProperty(
name="Clear Constraints",
default=False,
)
bake_types = EnumProperty(
name="Bake Data",
options={'ENUM_FLAG'},
items=(('POSE', "Pose", ""),
('OBJECT', "Object", ""),
),
default={'POSE'},
)
def execute(self, context):
action = bake(self.frame_start,
self.frame_end,
self.step,
self.only_selected,
'POSE' in self.bake_types,
'OBJECT' in self.bake_types,
self.clear_consraints,
)
if action is None:
self.report({'INFO'}, "Nothing to bake")
return {'CANCELLED'}
# basic cleanup, could move elsewhere
for fcu in action.fcurves:
keyframe_points = fcu.keyframe_points
i = 1
while i < len(fcu.keyframe_points) - 1:
val_prev = keyframe_points[i - 1].co[1]
val_next = keyframe_points[i + 1].co[1]
val = keyframe_points[i].co[1]
if abs(val - val_prev) + abs(val - val_next) < 0.0001:
keyframe_points.remove(keyframe_points[i])
else:
i += 1
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
class ClearUselessActions(Operator):
'''Mark actions with no F-Curves for deletion after save+reload of ''' \
'''file preserving "action libraries"'''
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
only_unused = BoolProperty(name="Only Unused",
description="Only unused (Fake User only) actions get considered",
default=True)
@classmethod
def poll(cls, context):
return len(bpy.data.actions) != 0
def execute(self, context):
removed = 0
for action in bpy.data.actions:
# if only user is "fake" user...
if ((self.only_unused is False) or
(action.use_fake_user and action.users == 1)):
# if it has F-Curves, then it's a "action library"
# (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
% removed)
return {'FINISHED'}

View File

@@ -66,7 +66,7 @@ def guess_player_path(preset):
class PlayRenderedAnim(Operator):
'''Plays back rendered frames/movies using an external player.'''
'''Plays back rendered frames/movies using an external player'''
bl_idname = "render.play_rendered_anim"
bl_label = "Play Rendered Animation"
bl_options = {'REGISTER'}

View File

@@ -25,7 +25,7 @@ from bpy.props import IntProperty
class SequencerCrossfadeSounds(Operator):
'''Do crossfading volume animation of two selected sound strips.'''
'''Do crossfading volume animation of two selected sound strips'''
bl_idname = "sequencer.crossfade_sounds"
bl_label = "Crossfade sounds"
@@ -76,7 +76,7 @@ class SequencerCrossfadeSounds(Operator):
class SequencerCutMulticam(Operator):
'''Cut multicam strip and select camera.'''
'''Cut multicam strip and select camera'''
bl_idname = "sequencer.cut_multicam"
bl_label = "Cut multicam"
@@ -118,7 +118,7 @@ class SequencerCutMulticam(Operator):
class SequencerDeinterlaceSelectedMovies(Operator):
'''Deinterlace all selected movie sources.'''
'''Deinterlace all selected movie sources'''
bl_idname = "sequencer.deinterlace_selected_movies"
bl_label = "Deinterlace Movies"

View File

@@ -1105,7 +1105,8 @@ from bpy.props import FloatProperty
class SmartProject(Operator):
'''This script projection unwraps the selected faces of a mesh. it operates on all selected mesh objects, and can be used unwrap selected faces, or all faces.'''
'''This script projection unwraps the selected faces of a mesh. ''' \
'''it operates on all selected mesh objects, and can be used unwrap selected faces, or all faces'''
bl_idname = "uv.smart_project"
bl_label = "Smart UV Project"
bl_options = {'REGISTER', 'UNDO'}

View File

@@ -0,0 +1,77 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
from bpy.types import Operator
class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
"Extrude individual elements and move"
bl_label = "Extrude Individual and Move"
bl_idname = "view3d.edit_mesh_extrude_individual_move"
def execute(self, context):
mesh = context.object.data
select_mode = context.tool_settings.mesh_select_mode
totface = mesh.total_face_sel
totedge = mesh.total_edge_sel
# totvert = mesh.total_vert_sel
if select_mode[2] and totface == 1:
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
elif select_mode[2] and totface > 1:
bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
elif select_mode[1] and totedge >= 1:
bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
else:
bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class VIEW3D_OT_edit_mesh_extrude_move(Operator):
"Extrude and move along normals"
bl_label = "Extrude and Move on Normals"
bl_idname = "view3d.edit_mesh_extrude_move_normal"
def execute(self, context):
mesh = context.object.data
totface = mesh.total_face_sel
totedge = mesh.total_edge_sel
# totvert = mesh.total_vert_sel
if totface >= 1:
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
elif totedge == 1:
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
else:
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)

View File

@@ -172,7 +172,7 @@ class BRUSH_OT_active_index_set(Operator):
class WM_OT_context_set_boolean(Operator):
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_boolean"
bl_label = "Context Set Boolean"
bl_options = {'UNDO', 'INTERNAL'}
@@ -188,7 +188,7 @@ class WM_OT_context_set_boolean(Operator):
class WM_OT_context_set_int(Operator): # same as enum
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_int"
bl_label = "Context Set"
bl_options = {'UNDO', 'INTERNAL'}
@@ -205,7 +205,7 @@ class WM_OT_context_set_int(Operator): # same as enum
class WM_OT_context_scale_int(Operator):
'''Scale an int context value.'''
'''Scale an int context value'''
bl_idname = "wm.context_scale_int"
bl_label = "Context Set"
bl_options = {'UNDO', 'INTERNAL'}
@@ -248,7 +248,7 @@ class WM_OT_context_scale_int(Operator):
class WM_OT_context_set_float(Operator): # same as enum
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_float"
bl_label = "Context Set Float"
bl_options = {'UNDO', 'INTERNAL'}
@@ -265,7 +265,7 @@ class WM_OT_context_set_float(Operator): # same as enum
class WM_OT_context_set_string(Operator): # same as enum
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_string"
bl_label = "Context Set String"
bl_options = {'UNDO', 'INTERNAL'}
@@ -281,7 +281,7 @@ class WM_OT_context_set_string(Operator): # same as enum
class WM_OT_context_set_enum(Operator):
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_enum"
bl_label = "Context Set Enum"
bl_options = {'UNDO', 'INTERNAL'}
@@ -297,7 +297,7 @@ class WM_OT_context_set_enum(Operator):
class WM_OT_context_set_value(Operator):
'''Set a context value.'''
'''Set a context value'''
bl_idname = "wm.context_set_value"
bl_label = "Context Set Value"
bl_options = {'UNDO', 'INTERNAL'}
@@ -318,7 +318,7 @@ class WM_OT_context_set_value(Operator):
class WM_OT_context_toggle(Operator):
'''Toggle a context value.'''
'''Toggle a context value'''
bl_idname = "wm.context_toggle"
bl_label = "Context Toggle"
bl_options = {'UNDO', 'INTERNAL'}
@@ -337,7 +337,7 @@ class WM_OT_context_toggle(Operator):
class WM_OT_context_toggle_enum(Operator):
'''Toggle a context value.'''
'''Toggle a context value'''
bl_idname = "wm.context_toggle_enum"
bl_label = "Context Toggle Values"
bl_options = {'UNDO', 'INTERNAL'}
@@ -371,7 +371,7 @@ class WM_OT_context_toggle_enum(Operator):
class WM_OT_context_cycle_int(Operator):
'''Set a context value. Useful for cycling active material, '''
'''vertex keys, groups' etc.'''
'''vertex keys, groups' etc'''
bl_idname = "wm.context_cycle_int"
bl_label = "Context Int Cycle"
bl_options = {'UNDO', 'INTERNAL'}
@@ -405,7 +405,7 @@ class WM_OT_context_cycle_int(Operator):
class WM_OT_context_cycle_enum(Operator):
'''Toggle a context value.'''
'''Toggle a context value'''
bl_idname = "wm.context_cycle_enum"
bl_label = "Context Enum Cycle"
bl_options = {'UNDO', 'INTERNAL'}
@@ -458,7 +458,7 @@ class WM_OT_context_cycle_enum(Operator):
class WM_OT_context_cycle_array(Operator):
'''Set a context array value.
Useful for cycling the active mesh edit mode.'''
Useful for cycling the active mesh edit mode'''
bl_idname = "wm.context_cycle_array"
bl_label = "Context Array Cycle"
bl_options = {'UNDO', 'INTERNAL'}
@@ -518,7 +518,7 @@ class WM_OT_context_menu_enum(Operator):
class WM_OT_context_set_id(Operator):
'''Toggle a context value.'''
'''Toggle a context value'''
bl_idname = "wm.context_set_id"
bl_label = "Set Library ID"
bl_options = {'UNDO', 'INTERNAL'}
@@ -1179,3 +1179,718 @@ class WM_OT_copy_prev_settings(Operator):
return {'FINISHED'}
return {'CANCELLED'}
class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts"
bl_idname = "wm.keyconfig_test"
bl_label = "Test Key Configuration for Conflicts"
def testEntry(self, kc, entry, src=None, parent=None):
result = False
def kmistr(kmi):
if km.is_modal:
s = ["kmi = km.keymap_items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)]
else:
s = ["kmi = km.keymap_items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)]
if kmi.any:
s.append(", any=True")
else:
if kmi.shift:
s.append(", shift=True")
if kmi.ctrl:
s.append(", ctrl=True")
if kmi.alt:
s.append(", alt=True")
if kmi.oskey:
s.append(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
s.append(", key_modifier=\'%s\'" % kmi.key_modifier)
s.append(")\n")
props = kmi.properties
if props is not None:
export_properties("kmi.properties", props, s)
return "".join(s).strip()
idname, spaceid, regionid, children = entry
km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
if km:
km = km.active()
if src:
for item in km.keymap_items:
if src.compare(item):
print("===========")
print(parent.name)
print(kmistr(src))
print(km.name)
print(kmistr(item))
result = True
for child in children:
if self.testEntry(kc, child, src, parent):
result = True
else:
for i in range(len(km.keymap_items)):
src = km.keymap_items[i]
for child in children:
if self.testEntry(kc, child, src, km):
result = True
for j in range(len(km.keymap_items) - i - 1):
item = km.keymap_items[j + i + 1]
if src.compare(item):
print("===========")
print(km.name)
print(kmistr(src))
print(kmistr(item))
result = True
for child in children:
if self.testEntry(kc, child):
result = True
return result
def testConfig(self, kc):
result = False
for entry in KM_HIERARCHY:
if self.testEntry(kc, entry):
result = True
return result
def execute(self, context):
wm = context.window_manager
kc = wm.keyconfigs.default
if self.testConfig(kc):
print("CONFLICT")
return {'FINISHED'}
def _string_value(value):
if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int):
result = repr(value)
elif getattr(value, '__len__', False):
return repr(list(value))
else:
print("Export key configuration: can't write ", value)
return result
class WM_OT_keyconfig_import(Operator):
"Import key configuration from a python script"
bl_idname = "wm.keyconfig_import"
bl_label = "Import Key Configuration..."
filepath = StringProperty(
name="File Path",
description="Filepath to write file to",
default="keymap.py",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text = BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
keep_original = BoolProperty(
name="Keep original",
description="Keep original file after copying to configuration folder",
default=True,
)
def execute(self, context):
from os.path import basename
import shutil
if not self.filepath:
self.report({'ERROR'}, "Filepath not set")
return {'CANCELLED'}
config_name = basename(self.filepath)
path = bpy.utils.user_resource('SCRIPTS', os.path.join("presets", "keyconfig"), create=True)
path = os.path.join(path, config_name)
try:
if self.keep_original:
shutil.copy(self.filepath, path)
else:
shutil.move(self.filepath, path)
except Exception as e:
self.report({'ERROR'}, "Installing keymap failed: %s" % e)
return {'CANCELLED'}
# sneaky way to check we're actually running the code.
bpy.utils.keyconfig_set(path)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
# This operator is also used by interaction presets saving - AddPresetBase
class WM_OT_keyconfig_export(Operator):
"Export key configuration to a python script"
bl_idname = "wm.keyconfig_export"
bl_label = "Export Key Configuration..."
filepath = StringProperty(
name="File Path",
description="Filepath to write file to",
default="keymap.py",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text = BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
def execute(self, context):
if not self.filepath:
raise Exception("Filepath not set")
if not self.filepath.endswith('.py'):
self.filepath += '.py'
f = open(self.filepath, "w")
if not f:
raise Exception("Could not open file")
wm = context.window_manager
kc = wm.keyconfigs.active
f.write("import bpy\n")
f.write("import os\n\n")
f.write("wm = bpy.context.window_manager\n")
f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller
# Generate a list of keymaps to export:
#
# First add all user_modified keymaps (found in keyconfigs.user.keymaps list),
# then add all remaining keymaps from the currently active custom keyconfig.
#
# This will create a final list of keymaps that can be used as a 'diff' against
# the default blender keyconfig, recreating the current setup from a fresh blender
# without needing to export keymaps which haven't been edited.
class FakeKeyConfig():
keymaps = []
edited_kc = FakeKeyConfig()
for km in wm.keyconfigs.user.keymaps:
if km.is_user_modified:
edited_kc.keymaps.append(km)
# merge edited keymaps with non-default keyconfig, if it exists
if kc != wm.keyconfigs.default:
export_keymaps = _merge_keymaps(edited_kc, kc)
else:
export_keymaps = _merge_keymaps(edited_kc, edited_kc)
for km, kc_x in export_keymaps:
km = km.active()
f.write("# Map %s\n" % km.name)
f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal))
for kmi in km.keymap_items:
if km.is_modal:
f.write("kmi = km.keymap_items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value))
else:
f.write("kmi = km.keymap_items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value))
if kmi.any:
f.write(", any=True")
else:
if kmi.shift:
f.write(", shift=True")
if kmi.ctrl:
f.write(", ctrl=True")
if kmi.alt:
f.write(", alt=True")
if kmi.oskey:
f.write(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
f.write(", key_modifier='%s'" % kmi.key_modifier)
f.write(")\n")
props = kmi.properties
if props is not None:
f.write("".join(export_properties("kmi.properties", props)))
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class WM_OT_keymap_restore(Operator):
"Restore key map(s)"
bl_idname = "wm.keymap_restore"
bl_label = "Restore Key Map(s)"
all = BoolProperty(
name="All Keymaps",
description="Restore all keymaps to default",
)
def execute(self, context):
wm = context.window_manager
if self.all:
for km in wm.keyconfigs.user.keymaps:
km.restore_to_default()
else:
km = context.keymap
km.restore_to_default()
return {'FINISHED'}
class WM_OT_keyitem_restore(Operator):
"Restore key map item"
bl_idname = "wm.keyitem_restore"
bl_label = "Restore Key Map Item"
item_id = IntProperty(
name="Item Identifier",
description="Identifier of the item to remove",
)
@classmethod
def poll(cls, context):
keymap = getattr(context, "keymap", None)
return keymap
def execute(self, context):
km = context.keymap
kmi = km.keymap_items.from_id(self.item_id)
if (not kmi.is_user_defined) and kmi.is_user_modified:
km.restore_item_to_default(kmi)
return {'FINISHED'}
class WM_OT_keyitem_add(Operator):
"Add key map item"
bl_idname = "wm.keyitem_add"
bl_label = "Add Key Map Item"
def execute(self, context):
km = context.keymap
if km.is_modal:
km.keymap_items.new_modal("", 'A', 'PRESS') # kmi
else:
km.keymap_items.new("none", 'A', 'PRESS') # kmi
# clear filter and expand keymap so we can see the newly added item
if context.space_data.filter_text != "":
context.space_data.filter_text = ""
km.show_expanded_items = True
km.show_expanded_children = True
return {'FINISHED'}
class WM_OT_keyitem_remove(Operator):
"Remove key map item"
bl_idname = "wm.keyitem_remove"
bl_label = "Remove Key Map Item"
item_id = IntProperty(
name="Item Identifier",
description="Identifier of the item to remove",
)
@classmethod
def poll(cls, context):
return hasattr(context, "keymap")
def execute(self, context):
km = context.keymap
kmi = km.keymap_items.from_id(self.item_id)
km.keymap_items.remove(kmi)
return {'FINISHED'}
class WM_OT_keyconfig_remove(Operator):
"Remove key config"
bl_idname = "wm.keyconfig_remove"
bl_label = "Remove Key Config"
@classmethod
def poll(cls, context):
wm = context.window_manager
keyconf = wm.keyconfigs.active
return keyconf and keyconf.is_user_defined
def execute(self, context):
wm = context.window_manager
keyconfig = wm.keyconfigs.active
wm.keyconfigs.remove(keyconfig)
return {'FINISHED'}
class WM_OT_operator_cheat_sheet(Operator):
bl_idname = "wm.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet"
def execute(self, context):
op_strings = []
tot = 0
for op_module_name in dir(bpy.ops):
op_module = getattr(bpy.ops, op_module_name)
for op_submodule_name in dir(op_module):
op = getattr(op_module, op_submodule_name)
text = repr(op)
if text.split("\n")[-1].startswith('bpy.ops.'):
op_strings.append(text)
tot += 1
op_strings.append('')
textblock = bpy.data.texts.new("OperatorList.txt")
textblock.write('# %d Operators\n\n' % tot)
textblock.write('\n'.join(op_strings))
self.report({'INFO'}, "See OperatorList.txt textblock")
return {'FINISHED'}
class WM_OT_addon_enable(Operator):
"Enable an addon"
bl_idname = "wm.addon_enable"
bl_label = "Enable Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to enable",
)
def execute(self, context):
import addon_utils
mod = addon_utils.enable(self.module)
if mod:
info = addon_utils.module_bl_info(mod)
info_ver = info.get("blender", (0, 0, 0))
if info_ver > bpy.app.version:
self.report({'WARNING'}, ("This script was written Blender "
"version %d.%d.%d and might not "
"function (correctly), "
"though it is enabled") %
info_ver)
return {'FINISHED'}
else:
return {'CANCELLED'}
class WM_OT_addon_disable(Operator):
"Disable an addon"
bl_idname = "wm.addon_disable"
bl_label = "Disable Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to disable",
)
def execute(self, context):
import addon_utils
addon_utils.disable(self.module)
return {'FINISHED'}
class WM_OT_addon_install(Operator):
"Install an addon"
bl_idname = "wm.addon_install"
bl_label = "Install Add-On..."
overwrite = BoolProperty(
name="Overwrite",
description="Remove existing addons with the same ID",
default=True,
)
target = EnumProperty(
name="Target Path",
items=(('DEFAULT', "Default", ""),
('PREFS', "User Prefs", "")),
)
filepath = StringProperty(
name="File Path",
description="File path to write file to",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
filter_glob = StringProperty(
default="*.py;*.zip",
options={'HIDDEN'},
)
@staticmethod
def _module_remove(path_addons, module):
module = os.path.splitext(module)[0]
for f in os.listdir(path_addons):
f_base = os.path.splitext(f)[0]
if f_base == module:
f_full = os.path.join(path_addons, f)
if os.path.isdir(f_full):
os.rmdir(f_full)
else:
os.remove(f_full)
def execute(self, context):
import addon_utils
import traceback
import zipfile
import shutil
pyfile = self.filepath
if self.target == 'DEFAULT':
# dont use bpy.utils.script_paths("addons") because we may not be able to write to it.
path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True)
else:
path_addons = bpy.context.user_preferences.filepaths.script_directory
if path_addons:
path_addons = os.path.join(path_addons, "addons")
if not path_addons:
self.report({'ERROR'}, "Failed to get addons path")
return {'CANCELLED'}
# create dir is if missing.
if not os.path.exists(path_addons):
os.makedirs(path_addons)
# Check if we are installing from a target path,
# doing so causes 2+ addons of same name or when the same from/to
# location is used, removal of the file!
addon_path = ""
pyfile_dir = os.path.dirname(pyfile)
for addon_path in addon_utils.paths():
if os.path.samefile(pyfile_dir, addon_path):
self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path)
return {'CANCELLED'}
del addon_path
del pyfile_dir
# done checking for exceptional case
addons_old = {mod.__name__ for mod in addon_utils.modules(addon_utils.addons_fake_modules)}
#check to see if the file is in compressed format (.zip)
if zipfile.is_zipfile(pyfile):
try:
file_to_extract = zipfile.ZipFile(pyfile, 'r')
except:
traceback.print_exc()
return {'CANCELLED'}
if self.overwrite:
for f in file_to_extract.namelist():
WM_OT_addon_install._module_remove(path_addons, f)
else:
for f in file_to_extract.namelist():
path_dest = os.path.join(path_addons, os.path.basename(f))
if os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
try: # extract the file to "addons"
file_to_extract.extractall(path_addons)
# zip files can create this dir with metadata, don't need it
macosx_dir = os.path.join(path_addons, '__MACOSX')
if os.path.isdir(macosx_dir):
shutil.rmtree(macosx_dir)
except:
traceback.print_exc()
return {'CANCELLED'}
else:
path_dest = os.path.join(path_addons, os.path.basename(pyfile))
if self.overwrite:
WM_OT_addon_install._module_remove(path_addons, os.path.basename(pyfile))
elif os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
#if not compressed file just copy into the addon path
try:
shutil.copyfile(pyfile, path_dest)
except:
traceback.print_exc()
return {'CANCELLED'}
addons_new = {mod.__name__ for mod in addon_utils.modules(addon_utils.addons_fake_modules)} - addons_old
addons_new.discard("modules")
# disable any addons we may have enabled previously and removed.
# this is unlikely but do just incase. bug [#23978]
for new_addon in addons_new:
addon_utils.disable(new_addon)
# possible the zip contains multiple addons, we could disallow this
# but for now just use the first
for mod in addon_utils.modules(addon_utils.addons_fake_modules):
if mod.__name__ in addons_new:
info = addon_utils.module_bl_info(mod)
# show the newly installed addon.
context.window_manager.addon_filter = 'All'
context.window_manager.addon_search = info["name"]
break
# incase a new module path was created to install this addon.
bpy.utils.refresh_script_paths()
# TODO, should not be a warning.
# self.report({'WARNING'}, "File installed to '%s'\n" % path_dest)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class WM_OT_addon_remove(Operator):
"Disable an addon"
bl_idname = "wm.addon_remove"
bl_label = "Remove Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to remove",
)
@staticmethod
def path_from_addon(module):
import addon_utils
for mod in addon_utils.modules(addon_utils.addons_fake_modules):
if mod.__name__ == module:
filepath = mod.__file__
if os.path.exists(filepath):
if os.path.splitext(os.path.basename(filepath))[0] == "__init__":
return os.path.dirname(filepath), True
else:
return filepath, False
return None, False
def execute(self, context):
import addon_utils
path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
if path is None:
self.report('WARNING', "Addon path %r could not be found" % path)
return {'CANCELLED'}
# incase its enabled
addon_utils.disable(self.module)
import shutil
if isdir:
shutil.rmtree(path)
else:
os.remove(path)
context.area.tag_redraw()
return {'FINISHED'}
# lame confirmation check
def draw(self, context):
self.layout.label(text="Remove Addon: %r?" % self.module)
path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
self.layout.label(text="Path: %r" % path)
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=600)
class WM_OT_addon_expand(Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
bl_label = ""
module = StringProperty(
name="Module",
description="Module name of the addon to expand",
)
def execute(self, context):
import addon_utils
module_name = self.module
# unlikely to fail, module should have already been imported
try:
# mod = __import__(module_name)
mod = addon_utils.addons_fake_modules.get(module_name)
except:
import traceback
traceback.print_exc()
return {'CANCELLED'}
info = addon_utils.module_bl_info(mod)
info["show_expanded"] = not info["show_expanded"]
return {'FINISHED'}

View File

@@ -96,7 +96,7 @@ def register():
items_unique = set()
for mod in addon_utils.modules(space_userpref.USERPREF_PT_addons._addons_fake_modules):
for mod in addon_utils.modules(addon_utils.addons_fake_modules):
info = addon_utils.module_bl_info(mod)
items_unique.add(info["category"])

View File

@@ -23,7 +23,6 @@
# NOTE:
# The specialised panel types are derived in their respective UI modules
# dont register these classes since they are only helpers.
from blf import gettext as _
class MotionPathButtonsPanel():
@@ -44,23 +43,23 @@ class MotionPathButtonsPanel():
col = split.column()
sub = col.column(align=True)
if (mps.type == 'CURRENT_FRAME'):
sub.prop(mps, "frame_before", text=_("Before"))
sub.prop(mps, "frame_after", text=_("After"))
sub.prop(mps, "frame_before", text="Before")
sub.prop(mps, "frame_after", text="After")
elif (mps.type == 'RANGE'):
sub.prop(mps, "frame_start", text=_("Start"))
sub.prop(mps, "frame_end", text=_("End"))
sub.prop(mps, "frame_start", text="Start")
sub.prop(mps, "frame_end", text="End")
sub.prop(mps, "frame_step", text=_("Step"))
sub.prop(mps, "frame_step", text="Step")
if bones:
col.row().prop(mps, "bake_location", expand=True)
col = split.column()
col.label(text=_("Display:"))
col.prop(mps, "show_frame_numbers", text=_("Frame Numbers"))
col.prop(mps, "show_keyframe_highlight", text=_("Keyframes"))
col.label(text="Display:")
col.prop(mps, "show_frame_numbers", text="Frame Numbers")
col.prop(mps, "show_keyframe_highlight", text="Keyframes")
if bones:
col.prop(mps, "show_keyframe_action_all", text=_("+ Non-Grouped Keyframes"))
col.prop(mps, "show_keyframe_numbers", text=_("Keyframe Numbers"))
col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
# FIXME: this panel still needs to be ported so that it will work correctly with animviz
@@ -83,16 +82,16 @@ class OnionSkinButtonsPanel():
sub = col.column(align=True)
if arm.ghost_type == 'RANGE':
sub.prop(arm, "ghost_frame_start", text=_("Start"))
sub.prop(arm, "ghost_frame_end", text=_("End"))
sub.prop(arm, "ghost_size", text=_("Step"))
sub.prop(arm, "ghost_frame_start", text="Start")
sub.prop(arm, "ghost_frame_end", text="End")
sub.prop(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
sub.prop(arm, "ghost_step", text=_("Range"))
sub.prop(arm, "ghost_size", text=_("Step"))
sub.prop(arm, "ghost_step", text="Range")
sub.prop(arm, "ghost_size", text="Step")
col = split.column()
col.label(text=_("Display:"))
col.prop(arm, "show_only_ghost_selected", text=_("Selected Only"))
col.label(text="Display:")
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
if __name__ == "__main__": # only for live edit.
import bpy

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class ArmatureButtonsPanel():
@@ -61,16 +60,16 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
layout.prop(arm, "pose_position", expand=True)
col = layout.column()
col.label(text=_("Layers:"))
col.label(text="Layers:")
col.prop(arm, "layers", text="")
col.label(text=_("Protected Layers:"))
col.label(text="Protected Layers:")
col.prop(arm, "layers_protected", text="")
layout.label(text="Deform:")
flow = layout.column_flow()
flow.prop(arm, "use_deform_vertex_groups", text=_("Vertex Groups"))
flow.prop(arm, "use_deform_envelopes", text=_("Envelopes"))
flow.prop(arm, "use_deform_preserve_volume", text=_("Quaternion"))
flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
flow.prop(arm, "use_deform_envelopes", text="Envelopes")
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
if context.scene.render.engine == "BLENDER_GAME":
layout.row().prop(arm, "vert_deformer", expand=True)
@@ -90,15 +89,15 @@ class DATA_PT_display(ArmatureButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(arm, "show_names", text=_("Names"))
col.prop(arm, "show_axes", text=_("Axes"))
col.prop(arm, "show_bone_custom_shapes", text=_("Shapes"))
col.prop(arm, "show_names", text="Names")
col.prop(arm, "show_axes", text="Axes")
col.prop(arm, "show_bone_custom_shapes", text="Shapes")
col = split.column()
col.prop(arm, "show_group_colors", text=_("Colors"))
col.prop(arm, "show_group_colors", text="Colors")
if ob:
col.prop(ob, "show_x_ray", text=_("X-Ray"))
col.prop(arm, "use_deform_delay", text=_("Delay Refresh"))
col.prop(ob, "show_x_ray", text="X-Ray")
col.prop(arm, "use_deform_delay", text="Delay Refresh")
class DATA_PT_bone_group_specials(Menu):
@@ -162,12 +161,12 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
row.active = (ob.proxy is None)
sub = row.row(align=True)
sub.operator("pose.group_assign", text=_("Assign"))
sub.operator("pose.group_unassign", text=_("Remove")) # row.operator("pose.bone_group_remove_from", text=_("Remove"))
sub.operator("pose.group_assign", text="Assign")
sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove")
sub = row.row(align=True)
sub.operator("pose.group_select", text=_("Select"))
sub.operator("pose.group_deselect", text=_("Deselect"))
sub.operator("pose.group_select", text="Select")
sub.operator("pose.group_deselect", text="Deselect")
class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
@@ -231,16 +230,16 @@ class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
col = split.column(align=True)
if arm.ghost_type == 'RANGE':
col.prop(arm, "ghost_frame_start", text=_("Start"))
col.prop(arm, "ghost_frame_end", text=_("End"))
col.prop(arm, "ghost_size", text=_("Step"))
col.prop(arm, "ghost_frame_start", text="Start")
col.prop(arm, "ghost_frame_end", text="End")
col.prop(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
col.prop(arm, "ghost_step", text=_("Range"))
col.prop(arm, "ghost_size", text=_("Step"))
col.prop(arm, "ghost_step", text="Range")
col.prop(arm, "ghost_size", text="Step")
col = split.column()
col.label(text=_("Display:"))
col.prop(arm, "show_only_ghost_selected", text=_("Selected Only"))
col.label(text="Display:")
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
@@ -264,7 +263,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "mode", expand=True)
simulation = (itasc.mode == 'SIMULATION')
if simulation:
layout.label(text=_("Reiteration:"))
layout.label(text="Reiteration:")
layout.prop(itasc, "reiteration_method", expand=True)
row = layout.row()
@@ -276,8 +275,8 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "use_auto_step")
row = layout.row()
if itasc.use_auto_step:
row.prop(itasc, "step_min", text=_("Min"))
row.prop(itasc, "step_max", text=_("Max"))
row.prop(itasc, "step_min", text="Min")
row.prop(itasc, "step_max", text="Max")
else:
row.prop(itasc, "step_count")
@@ -287,7 +286,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "velocity_max")
if itasc.solver == 'DLS':
row = layout.row()
row.prop(itasc, "damping_max", text=_("Damp"), slider=True)
row.prop(itasc, "damping_max", text="Damp", slider=True)
row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
from bl_ui.properties_animviz import (
@@ -315,8 +314,8 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
layout.separator()
split = layout.split()
split.operator("pose.paths_calculate", text=_("Calculate Paths"))
split.operator("pose.paths_clear", text=_("Clear Paths"))
split.operator("pose.paths_calculate", text="Calculate Paths")
split.operator("pose.paths_clear", text="Clear Paths")
class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready

View File

@@ -21,7 +21,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class BoneButtonsPanel():
@@ -77,14 +76,14 @@ class BONE_PT_transform(BoneButtonsPanel, Panel):
col = row.column()
if pchan.rotation_mode == 'QUATERNION':
col.prop(pchan, "rotation_quaternion", text=_("Rotation"))
col.prop(pchan, "rotation_quaternion", text="Rotation")
elif pchan.rotation_mode == 'AXIS_ANGLE':
#col.label(text=_("Rotation"))
#col.prop(pchan, "rotation_angle", text=_("Angle"))
#col.prop(pchan, "rotation_axis", text=_("Axis"))
col.prop(pchan, "rotation_axis_angle", text=_("Rotation"))
#col.label(text="Rotation")
#col.prop(pchan, "rotation_angle", text="Angle")
#col.prop(pchan, "rotation_axis", text="Axis")
col.prop(pchan, "rotation_axis_angle", text="Rotation")
else:
col.prop(pchan, "rotation_euler", text=_("Rotation"))
col.prop(pchan, "rotation_euler", text="Rotation")
row.column().prop(pchan, "scale")
@@ -98,7 +97,7 @@ class BONE_PT_transform(BoneButtonsPanel, Panel):
col = row.column()
sub = col.column(align=True)
sub.label(text=_("Roll:"))
sub.label(text="Roll:")
sub.prop(bone, "roll", text="")
sub.label()
sub.prop(bone, "lock")
@@ -127,12 +126,12 @@ class BONE_PT_transform_locks(BoneButtonsPanel, Panel):
col = row.column()
if pchan.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
col.prop(pchan, "lock_rotations_4d", text=_("Lock Rotation"))
col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
if pchan.lock_rotations_4d:
col.prop(pchan, "lock_rotation_w", text="W")
col.prop(pchan, "lock_rotation", text="")
else:
col.prop(pchan, "lock_rotation", text=_("Rotation"))
col.prop(pchan, "lock_rotation", text="Rotation")
row.column().prop(pchan, "lock_scale")
@@ -156,17 +155,17 @@ class BONE_PT_relations(BoneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Layers:"))
col.label(text="Layers:")
col.prop(bone, "layers", text="")
col.separator()
if ob and pchan:
col.label(text=_("Bone Group:"))
col.label(text="Bone Group:")
col.prop_search(pchan, "bone_group", ob.pose, "bone_groups", text="")
col = split.column()
col.label(text=_("Parent:"))
col.label(text="Parent:")
if context.bone:
col.prop(bone, "parent", text="")
else:
@@ -175,11 +174,11 @@ class BONE_PT_relations(BoneButtonsPanel, Panel):
sub = col.column()
sub.active = (bone.parent is not None)
sub.prop(bone, "use_connect")
sub.prop(bone, "use_inherit_rotation", text=_("Inherit Rotation"))
sub.prop(bone, "use_inherit_scale", text=_("Inherit Scale"))
sub.prop(bone, "use_inherit_rotation", text="Inherit Rotation")
sub.prop(bone, "use_inherit_scale", text="Inherit Scale")
sub = col.column()
sub.active = (not bone.parent or not bone.use_connect)
sub.prop(bone, "use_local_location", text=_("Local Location"))
sub.prop(bone, "use_local_location", text="Local Location")
class BONE_PT_display(BoneButtonsPanel, Panel):
@@ -207,16 +206,16 @@ class BONE_PT_display(BoneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(bone, "show_wire", text=_("Wireframe"))
col.prop(bone, "hide", text=_("Hide"))
col.prop(bone, "show_wire", text="Wireframe")
col.prop(bone, "hide", text="Hide")
if pchan:
col = split.column()
col.label(text=_("Custom Shape:"))
col.label(text="Custom Shape:")
col.prop(pchan, "custom_shape", text="")
if pchan.custom_shape:
col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text=_("At"))
col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
@@ -242,13 +241,13 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
split.prop(pchan, "lock_ik_x", icon='LOCKED' if pchan.lock_ik_x else 'UNLOCKED', text="X")
split.active = pchan.is_in_ik_chain
row = split.row()
row.prop(pchan, "ik_stiffness_x", text=_("Stiffness"), slider=True)
row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_x", text=_("Limit"))
sub.prop(pchan, "use_ik_limit_x", text="Limit")
sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
sub = split.row(align=True)
sub.prop(pchan, "ik_min_x", text="")
@@ -259,13 +258,13 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y")
split.active = pchan.is_in_ik_chain
row = split.row()
row.prop(pchan, "ik_stiffness_y", text=_("Stiffness"), slider=True)
row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_y", text=_("Limit"))
sub.prop(pchan, "use_ik_limit_y", text="Limit")
sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
sub = split.row(align=True)
@@ -277,13 +276,13 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z")
split.active = pchan.is_in_ik_chain
sub = split.row()
sub.prop(pchan, "ik_stiffness_z", text=_("Stiffness"), slider=True)
sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_z", text=_("Limit"))
sub.prop(pchan, "use_ik_limit_z", text="Limit")
sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
sub = split.row(align=True)
sub.prop(pchan, "ik_min_z", text="")
@@ -291,7 +290,7 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
split.label(text=_("Stretch:"))
split.label(text="Stretch:")
sub = split.row()
sub.prop(pchan, "ik_stretch", text="", slider=True)
sub.active = pchan.is_in_ik_chain
@@ -299,15 +298,15 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
if ob.pose.ik_solver == 'ITASC':
split = layout.split()
col = split.column()
col.prop(pchan, "use_ik_rotation_control", text=_("Control Rotation"))
col.prop(pchan, "use_ik_rotation_control", text="Control Rotation")
col.active = pchan.is_in_ik_chain
col = split.column()
col.prop(pchan, "ik_rotation_weight", text=_("Weight"), slider=True)
col.prop(pchan, "ik_rotation_weight", text="Weight", slider=True)
col.active = pchan.is_in_ik_chain
# not supported yet
#row = layout.row()
#row.prop(pchan, "use_ik_linear_control", text=_("Joint Size"))
#row.prop(pchan, "ik_linear_weight", text=_("Weight"), slider=True)
#row.prop(pchan, "use_ik_linear_control", text="Joint Size")
#row.prop(pchan, "ik_linear_weight", text="Weight", slider=True)
class BONE_PT_deform(BoneButtonsPanel, Panel):
@@ -335,27 +334,27 @@ class BONE_PT_deform(BoneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Envelope:"))
col.label(text="Envelope:")
sub = col.column(align=True)
sub.prop(bone, "envelope_distance", text=_("Distance"))
sub.prop(bone, "envelope_weight", text=_("Weight"))
col.prop(bone, "use_envelope_multiply", text=_("Multiply"))
sub.prop(bone, "envelope_distance", text="Distance")
sub.prop(bone, "envelope_weight", text="Weight")
col.prop(bone, "use_envelope_multiply", text="Multiply")
sub = col.column(align=True)
sub.label(text=_("Radius:"))
sub.prop(bone, "head_radius", text=_("Head"))
sub.prop(bone, "tail_radius", text=_("Tail"))
sub.label(text="Radius:")
sub.prop(bone, "head_radius", text="Head")
sub.prop(bone, "tail_radius", text="Tail")
col = split.column()
col.label(text=_("Curved Bones:"))
col.label(text="Curved Bones:")
sub = col.column(align=True)
sub.prop(bone, "bbone_segments", text=_("Segments"))
sub.prop(bone, "bbone_in", text=_("Ease In"))
sub.prop(bone, "bbone_out", text=_("Ease Out"))
sub.prop(bone, "bbone_segments", text="Segments")
sub.prop(bone, "bbone_in", text="Ease In")
sub.prop(bone, "bbone_out", text="Ease Out")
col.label(text=_("Offset:"))
col.label(text="Offset:")
col.prop(bone, "use_cyclic_offset")

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class CameraButtonsPanel():
@@ -92,16 +91,16 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
split = layout.split()
col = split.column(align=True)
col.label(text=_("Shift:"))
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
col = split.column(align=True)
col.label(text=_("Clipping:"))
col.prop(cam, "clip_start", text=_("Start"))
col.prop(cam, "clip_end", text=_("End"))
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
layout.label(text=_("Depth of Field:"))
layout.label(text="Depth of Field:")
split = layout.split()
split.prop(cam, "dof_object", text="")
@@ -110,7 +109,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
if cam.dof_object is not None:
col.enabled = False
col.prop(cam, "dof_distance", text=_("Distance"))
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
@@ -125,19 +124,19 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text=_("Limits"))
col.prop(cam, "show_mist", text=_("Mist"))
col.prop(cam, "show_title_safe", text=_("Title Safe"))
col.prop(cam, "show_name", text=_("Name"))
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_name", text="Name")
col.prop_menu_enum(cam, "show_guide")
col = split.column()
col.prop(cam, "draw_size", text=_("Size"))
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text=_("Passepartout"))
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text=_("Alpha"), slider=True)
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class CurveButtonsPanel():
@@ -68,7 +67,7 @@ class DATA_PT_context_curve(CurveButtonsPanel, Panel):
class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
bl_label = _("Shape")
bl_label = "Shape"
def draw(self, context):
layout = self.layout
@@ -86,17 +85,17 @@ class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Resolution:"))
col.label(text="Resolution:")
sub = col.column(align=True)
sub.prop(curve, "resolution_u", text=_("Preview U"))
sub.prop(curve, "render_resolution_u", text=_("Render U"))
sub.prop(curve, "resolution_u", text="Preview U")
sub.prop(curve, "render_resolution_u", text="Render U")
if is_curve:
col.label(text=_("Twisting:"))
col.label(text="Twisting:")
col.prop(curve, "twist_mode", text="")
col.prop(curve, "twist_smooth", text=_("Smooth"))
col.prop(curve, "twist_smooth", text="Smooth")
if is_text:
col.label(text=_("Display:"))
col.prop(curve, "use_fast_edit", text=_("Fast Editing"))
col.label(text="Display:")
col.prop(curve, "use_fast_edit", text="Fast Editing")
col = split.column()
@@ -104,15 +103,15 @@ class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
sub = col.column()
sub.label(text="")
sub = col.column(align=True)
sub.prop(curve, "resolution_v", text=_("Preview V"))
sub.prop(curve, "render_resolution_v", text=_("Render V"))
sub.prop(curve, "resolution_v", text="Preview V")
sub.prop(curve, "render_resolution_v", text="Render V")
if (is_curve or is_text):
col.label(text=_("Fill:"))
col.label(text="Fill:")
sub = col.column()
sub.active = (curve.dimensions == '2D' or (curve.bevel_object is None and curve.dimensions == '3D'))
sub.prop(curve, "fill_mode", text="")
col.prop(curve, "use_fill_deform", text=_("Fill Deformed"))
col.prop(curve, "use_fill_deform", text="Fill Deformed")
class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
@@ -130,8 +129,8 @@ class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
row.prop(curve, "use_uv_as_generated")
row = layout.row()
row.column().prop(curve, "texspace_location", text=_("Location"))
row.column().prop(curve, "texspace_size", text=_("Size"))
row.column().prop(curve, "texspace_location", text="Location")
row.column().prop(curve, "texspace_size", text="Size")
class DATA_PT_geometry_curve(CurveButtonsPanel, Panel):
@@ -153,17 +152,17 @@ class DATA_PT_geometry_curve(CurveButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Modification:"))
col.label(text="Modification:")
col.prop(curve, "offset")
col.prop(curve, "extrude")
col.label(text=_("Taper Object:"))
col.label(text="Taper Object:")
col.prop(curve, "taper_object", text="")
col = split.column()
col.label(text=_("Bevel:"))
col.prop(curve, "bevel_depth", text=_("Depth"))
col.prop(curve, "bevel_resolution", text=_("Resolution"))
col.label(text=_("Bevel Object:"))
col.label(text="Bevel:")
col.prop(curve, "bevel_depth", text="Depth")
col.prop(curve, "bevel_resolution", text="Resolution")
col.label(text="Bevel Object:")
col.prop(curve, "bevel_object", text="")
@@ -183,7 +182,7 @@ class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
layout.active = curve.use_path
col = layout.column()
layout.prop(curve, "path_duration", text=_("Frames"))
layout.prop(curve, "path_duration", text="Frames")
layout.prop(curve, "eval_time")
split = layout.split()
@@ -195,7 +194,7 @@ class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
col = split.column()
col.prop(curve, "use_radius")
col.prop(curve, "use_time_offset", text=_("Offset Children"))
col.prop(curve, "use_time_offset", text="Offset Children")
class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
@@ -216,20 +215,20 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
# These settings are below but its easier to have
# poly's set aside since they use so few settings
col = split.column()
col.label(text=_("Cyclic:"))
col.label(text="Cyclic:")
col.prop(act_spline, "use_smooth")
col = split.column()
col.prop(act_spline, "use_cyclic_u", text="U")
else:
col = split.column()
col.label(text=_("Cyclic:"))
col.label(text="Cyclic:")
if act_spline.type == 'NURBS':
col.label(text=_("Bezier:"))
col.label(text=_("Endpoint:"))
col.label(text=_("Order:"))
col.label(text="Bezier:")
col.label(text="Endpoint:")
col.label(text="Order:")
col.label(text=_("Resolution:"))
col.label(text="Resolution:")
col = split.column()
col.prop(act_spline, "use_cyclic_u", text="U")
@@ -262,9 +261,9 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
col = split.column()
col.active = (curve.dimensions == '3D')
col.label(text=_("Interpolation:"))
col.prop(act_spline, "tilt_interpolation", text=_("Tilt"))
col.prop(act_spline, "radius_interpolation", text=_("Radius"))
col.label(text="Interpolation:")
col.prop(act_spline, "tilt_interpolation", text="Tilt")
col.prop(act_spline, "radius_interpolation", text="Radius")
layout.prop(act_spline, "use_smooth")
@@ -283,16 +282,16 @@ class DATA_PT_font(CurveButtonsPanel, Panel):
char = context.curve.edit_format
row = layout.split(percentage=0.25)
row.label(text=_("Regular"))
row.label(text="Regular")
row.template_ID(text, "font", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text=_("Bold"))
row.label(text="Bold")
row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text=_("Italic"))
row.label(text="Italic")
row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
row = layout.split(percentage=0.25)
row.label(text=_("Bold & Italic"))
row.label(text="Bold & Italic")
row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
#layout.prop(text, "font")
@@ -300,36 +299,36 @@ class DATA_PT_font(CurveButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(text, "size", text=_("Size"))
col.prop(text, "size", text="Size")
col = split.column()
col.prop(text, "shear")
split = layout.split()
col = split.column()
col.label(text=_("Object Font:"))
col.label(text="Object Font:")
col.prop(text, "family", text="")
col = split.column()
col.label(text=_("Text on Curve:"))
col.label(text="Text on Curve:")
col.prop(text, "follow_curve", text="")
split = layout.split()
col = split.column()
colsub = col.column(align=True)
colsub.label(text=_("Underline:"))
colsub.prop(text, "underline_position", text=_("Position"))
colsub.prop(text, "underline_height", text=_("Thickness"))
colsub.label(text="Underline:")
colsub.prop(text, "underline_position", text="Position")
colsub.prop(text, "underline_height", text="Thickness")
col = split.column()
col.label(text=_("Character:"))
col.label(text="Character:")
col.prop(char, "use_bold")
col.prop(char, "use_italic")
col.prop(char, "use_underline")
row = layout.row()
row.prop(text, "small_caps_scale", text=_("Small Caps"))
row.prop(text, "small_caps_scale", text="Small Caps")
row.prop(char, "use_small_caps")
@@ -345,19 +344,19 @@ class DATA_PT_paragraph(CurveButtonsPanel, Panel):
text = context.curve
layout.label(text=_("Align:"))
layout.label(text="Align:")
layout.prop(text, "align", expand=True)
split = layout.split()
col = split.column(align=True)
col.label(text=_("Spacing:"))
col.prop(text, "space_character", text=_("Character"))
col.prop(text, "space_word", text=_("Word"))
col.prop(text, "space_line", text=_("Line"))
col.label(text="Spacing:")
col.prop(text, "space_character", text="Character")
col.prop(text, "space_word", text="Word")
col.prop(text, "space_line", text="Line")
col = split.column(align=True)
col.label(text=_("Offset:"))
col.label(text="Offset:")
col.prop(text, "offset_x", text="X")
col.prop(text, "offset_y", text="Y")
@@ -389,13 +388,13 @@ class DATA_PT_text_boxes(CurveButtonsPanel, Panel):
col = split.column(align=True)
col.label(text=_("Dimensions:"))
col.prop(box, "width", text=_("Width"))
col.prop(box, "height", text=_("Height"))
col.label(text="Dimensions:")
col.prop(box, "width", text="Width")
col.prop(box, "height", text="Height")
col = split.column(align=True)
col.label(text=_("Offset:"))
col.label(text="Offset:")
col.prop(box, "x", text="X")
col.prop(box, "y", text="Y")

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
class DataButtonsPanel():
@@ -40,17 +39,17 @@ class DATA_PT_empty(DataButtonsPanel, Panel):
ob = context.object
layout.prop(ob, "empty_draw_type", text=_("Display"))
layout.prop(ob, "empty_draw_type", text="Display")
if ob.empty_draw_type == 'IMAGE':
layout.template_ID(ob, "data", open="image.open", unlink="image.unlink")
layout.prop(ob, "color", text=_("Transparency"), index=3, slider=True)
layout.prop(ob, "color", text="Transparency", index=3, slider=True)
row = layout.row(align=True)
row.prop(ob, "empty_image_offset", text=_("Offset X"), index=0)
row.prop(ob, "empty_image_offset", text=_("Offset Y"), index=1)
row.prop(ob, "empty_image_offset", text="Offset X", index=0)
row.prop(ob, "empty_image_offset", text="Offset Y", index=1)
layout.prop(ob, "empty_draw_size", text=_("Size"))
layout.prop(ob, "empty_draw_size", text="Size")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -20,11 +20,10 @@
import bpy
from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class LAMP_MT_sunsky_presets(Menu):
bl_label = _("Sun & Sky Presets")
bl_label = "Sun & Sky Presets"
preset_subdir = "sunsky"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -94,15 +93,15 @@ class DATA_PT_lamp(DataButtonsPanel, Panel):
sub.prop(lamp, "energy")
if lamp.type in {'POINT', 'SPOT'}:
sub.label(text=_("Falloff:"))
sub.label(text="Falloff:")
sub.prop(lamp, "falloff_type", text="")
sub.prop(lamp, "distance")
if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
col.label(text=_("Attenuation Factors:"))
col.label(text="Attenuation Factors:")
sub = col.column(align=True)
sub.prop(lamp, "linear_attenuation", slider=True, text=_("Linear"))
sub.prop(lamp, "quadratic_attenuation", slider=True, text=_("Quadratic"))
sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
col.prop(lamp, "use_sphere")
@@ -112,7 +111,7 @@ class DATA_PT_lamp(DataButtonsPanel, Panel):
col = split.column()
col.prop(lamp, "use_negative")
col.prop(lamp, "use_own_layer", text=_("This Layer Only"))
col.prop(lamp, "use_own_layer", text="This Layer Only")
col.prop(lamp, "use_specular")
col.prop(lamp, "use_diffuse")
@@ -140,34 +139,34 @@ class DATA_PT_sunsky(DataButtonsPanel, Panel):
row = layout.row()
row.active = lamp.use_sky or lamp.use_atmosphere
row.prop(lamp, "atmosphere_turbidity", text=_("Turbidity"))
row.prop(lamp, "atmosphere_turbidity", text="Turbidity")
split = layout.split()
col = split.column()
col.active = lamp.use_sky
col.label(text=_("Blending:"))
col.label(text="Blending:")
sub = col.column()
sub.prop(lamp, "sky_blend_type", text="")
sub.prop(lamp, "sky_blend", text=_("Factor"))
sub.prop(lamp, "sky_blend", text="Factor")
col.label(text=_("Color Space:"))
col.label(text="Color Space:")
sub = col.column()
sub.row().prop(lamp, "sky_color_space", expand=True)
sub.prop(lamp, "sky_exposure", text=_("Exposure"))
sub.prop(lamp, "sky_exposure", text="Exposure")
col = split.column()
col.active = lamp.use_sky
col.label(text=_("Horizon:"))
col.label(text="Horizon:")
sub = col.column()
sub.prop(lamp, "horizon_brightness", text=_("Brightness"))
sub.prop(lamp, "spread", text=_("Spread"))
sub.prop(lamp, "horizon_brightness", text="Brightness")
sub.prop(lamp, "spread", text="Spread")
col.label(text=_("Sun:"))
col.label(text="Sun:")
sub = col.column()
sub.prop(lamp, "sun_brightness", text=_("Brightness"))
sub.prop(lamp, "sun_size", text=_("Size"))
sub.prop(lamp, "backscattered_light", slider=True, text=_("Back Light"))
sub.prop(lamp, "sun_brightness", text="Brightness")
sub.prop(lamp, "sun_size", text="Size")
sub.prop(lamp, "backscattered_light", slider=True, text="Back Light")
layout.separator()
@@ -177,16 +176,16 @@ class DATA_PT_sunsky(DataButtonsPanel, Panel):
col = split.column()
col.active = lamp.use_atmosphere
col.label(text=_("Intensity:"))
col.prop(lamp, "sun_intensity", text=_("Sun"))
col.prop(lamp, "atmosphere_distance_factor", text=_("Distance"))
col.label(text="Intensity:")
col.prop(lamp, "sun_intensity", text="Sun")
col.prop(lamp, "atmosphere_distance_factor", text="Distance")
col = split.column()
col.active = lamp.use_atmosphere
col.label(text=_("Scattering:"))
col.label(text="Scattering:")
sub = col.column(align=True)
sub.prop(lamp, "atmosphere_inscattering", slider=True, text=_("Inscattering"))
sub.prop(lamp, "atmosphere_extinction", slider=True, text=_("Extinction"))
sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
class DATA_PT_shadow(DataButtonsPanel, Panel):
@@ -210,15 +209,15 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Form factor sampling:"))
col.label(text="Form factor sampling:")
sub = col.row(align=True)
if lamp.shape == 'SQUARE':
sub.prop(lamp, "shadow_ray_samples_x", text=_("Samples"))
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
elif lamp.shape == 'RECTANGLE':
sub.prop(lamp, "shadow_ray_samples_x", text=_("Samples X"))
sub.prop(lamp, "shadow_ray_samples_y", text=_("Samples Y"))
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
if lamp.shadow_method != 'NOSHADOW':
split = layout.split()
@@ -227,34 +226,34 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
col.prop(lamp, "shadow_color", text="")
col = split.column()
col.prop(lamp, "use_shadow_layer", text=_("This Layer Only"))
col.prop(lamp, "use_shadow_layer", text="This Layer Only")
col.prop(lamp, "use_only_shadow")
if lamp.shadow_method == 'RAY_SHADOW':
split = layout.split()
col = split.column()
col.label(text=_("Sampling:"))
col.label(text="Sampling:")
if lamp.type in {'POINT', 'SUN', 'SPOT'}:
sub = col.row()
sub.prop(lamp, "shadow_ray_samples", text=_("Samples"))
sub.prop(lamp, "shadow_soft_size", text=_("Soft Size"))
sub.prop(lamp, "shadow_ray_samples", text="Samples")
sub.prop(lamp, "shadow_soft_size", text="Soft Size")
elif lamp.type == 'AREA':
sub = col.row(align=True)
if lamp.shape == 'SQUARE':
sub.prop(lamp, "shadow_ray_samples_x", text=_("Samples"))
sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
elif lamp.shape == 'RECTANGLE':
sub.prop(lamp, "shadow_ray_samples_x", text=_("Samples X"))
sub.prop(lamp, "shadow_ray_samples_y", text=_("Samples Y"))
sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
col.row().prop(lamp, "shadow_ray_sample_method", expand=True)
if lamp.shadow_ray_sample_method == 'ADAPTIVE_QMC':
layout.prop(lamp, "shadow_adaptive_threshold", text=_("Threshold"))
layout.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
if lamp.type == 'AREA' and lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
row = layout.row()
@@ -264,44 +263,44 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
elif lamp.shadow_method == 'BUFFER_SHADOW':
col = layout.column()
col.label(text=_("Buffer Type:"))
col.label(text="Buffer Type:")
col.row().prop(lamp, "shadow_buffer_type", expand=True)
if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}:
split = layout.split()
col = split.column()
col.label(text=_("Filter Type:"))
col.label(text="Filter Type:")
col.prop(lamp, "shadow_filter_type", text="")
sub = col.column(align=True)
sub.prop(lamp, "shadow_buffer_soft", text=_("Soft"))
sub.prop(lamp, "shadow_buffer_bias", text=_("Bias"))
sub.prop(lamp, "shadow_buffer_soft", text="Soft")
sub.prop(lamp, "shadow_buffer_bias", text="Bias")
col = split.column()
col.label(text=_("Sample Buffers:"))
col.label(text="Sample Buffers:")
col.prop(lamp, "shadow_sample_buffers", text="")
sub = col.column(align=True)
sub.prop(lamp, "shadow_buffer_size", text=_("Size"))
sub.prop(lamp, "shadow_buffer_samples", text=_("Samples"))
sub.prop(lamp, "shadow_buffer_size", text="Size")
sub.prop(lamp, "shadow_buffer_samples", text="Samples")
if lamp.shadow_buffer_type == 'DEEP':
col.prop(lamp, "compression_threshold")
elif lamp.shadow_buffer_type == 'IRREGULAR':
layout.prop(lamp, "shadow_buffer_bias", text=_("Bias"))
layout.prop(lamp, "shadow_buffer_bias", text="Bias")
split = layout.split()
col = split.column()
col.prop(lamp, "use_auto_clip_start", text=_("Autoclip Start"))
col.prop(lamp, "use_auto_clip_start", text="Autoclip Start")
sub = col.column()
sub.active = not lamp.use_auto_clip_start
sub.prop(lamp, "shadow_buffer_clip_start", text=_("Clip Start"))
sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
col = split.column()
col.prop(lamp, "use_auto_clip_end", text=_("Autoclip End"))
col.prop(lamp, "use_auto_clip_end", text="Autoclip End")
sub = col.column()
sub.active = not lamp.use_auto_clip_end
sub.prop(lamp, "shadow_buffer_clip_end", text=_(" Clip End"))
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
class DATA_PT_area(DataButtonsPanel, Panel):
@@ -326,8 +325,8 @@ class DATA_PT_area(DataButtonsPanel, Panel):
if (lamp.shape == 'SQUARE'):
sub.prop(lamp, "size")
elif (lamp.shape == 'RECTANGLE'):
sub.prop(lamp, "size", text=_("Size X"))
sub.prop(lamp, "size_y", text=_("Size Y"))
sub.prop(lamp, "size", text="Size X")
sub.prop(lamp, "size_y", text="Size Y")
class DATA_PT_spot(DataButtonsPanel, Panel):
@@ -349,8 +348,8 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
col = split.column()
sub = col.column()
sub.prop(lamp, "spot_size", text=_("Size"))
sub.prop(lamp, "spot_blend", text=_("Blend"), slider=True)
sub.prop(lamp, "spot_size", text="Size")
sub.prop(lamp, "spot_blend", text="Blend", slider=True)
col.prop(lamp, "use_square")
col.prop(lamp, "show_cone")
@@ -359,9 +358,9 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
col.prop(lamp, "use_halo")
sub = col.column(align=True)
sub.active = lamp.use_halo
sub.prop(lamp, "halo_intensity", text=_("Intensity"))
sub.prop(lamp, "halo_intensity", text="Intensity")
if lamp.shadow_method == 'BUFFER_SHADOW':
sub.prop(lamp, "halo_step", text=_("Step"))
sub.prop(lamp, "halo_step", text="Step")
class DATA_PT_falloff_curve(DataButtonsPanel, Panel):

View File

@@ -20,11 +20,10 @@
import bpy
from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class MESH_MT_vertex_group_specials(Menu):
bl_label = _("Vertex Group Specials")
bl_label = "Vertex Group Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
@@ -35,7 +34,7 @@ class MESH_MT_vertex_group_specials(Menu):
layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
layout.operator("object.vertex_group_remove", icon='X', text=_("Delete All")).all = True
layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
layout.separator()
layout.operator("object.vertex_group_lock", icon='LOCK', text="Lock All").action = 'SELECT'
layout.operator("object.vertex_group_lock", icon='UNLOCK', text="UnLock All").action = 'DESELECT'
@@ -52,7 +51,7 @@ class MESH_MT_shape_key_specials(Menu):
layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
op = layout.operator("object.shape_key_add", icon='ZOOMIN', text=_("New Shape From Mix"))
op = layout.operator("object.shape_key_add", icon='ZOOMIN', text="New Shape From Mix")
op.from_mix = True
@@ -100,7 +99,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
col.prop(mesh, "use_auto_smooth")
sub = col.column()
sub.active = mesh.use_auto_smooth
sub.prop(mesh, "auto_smooth_angle", text=_("Angle"))
sub.prop(mesh, "auto_smooth_angle", text="Angle")
split.prop(mesh, "show_double_sided")
@@ -121,8 +120,8 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
layout.prop(mesh, "use_auto_texspace")
row = layout.row()
row.column().prop(mesh, "texspace_location", text=_("Location"))
row.column().prop(mesh, "texspace_size", text=_("Size"))
row.column().prop(mesh, "texspace_location", text="Location")
row.column().prop(mesh, "texspace_size", text="Size")
class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
@@ -164,14 +163,14 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
row = layout.row()
sub = row.row(align=True)
sub.operator("object.vertex_group_assign", text=_("Assign"))
sub.operator("object.vertex_group_remove_from", text=_("Remove"))
sub.operator("object.vertex_group_assign", text="Assign")
sub.operator("object.vertex_group_remove_from", text="Remove")
sub = row.row(align=True)
sub.operator("object.vertex_group_select", text=_("Select"))
sub.operator("object.vertex_group_deselect", text=_("Deselect"))
sub.operator("object.vertex_group_select", text="Select")
sub.operator("object.vertex_group_deselect", text="Deselect")
layout.prop(context.tool_settings, "vertex_group_weight", text=_("Weight"))
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
@@ -251,13 +250,13 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
col = split.column(align=True)
col.active = enable_edit_value
col.label(text=_("Range:"))
col.prop(kb, "slider_min", text=_("Min"))
col.prop(kb, "slider_max", text=_("Max"))
col.label(text="Range:")
col.prop(kb, "slider_min", text="Min")
col.prop(kb, "slider_max", text="Max")
col = split.column(align=True)
col.active = enable_edit_value
col.label(text=_("Blend:"))
col.label(text="Blend:")
col.prop_search(kb, "vertex_group", ob, "vertex_groups", text="")
col.prop_search(kb, "relative_key", key, "key_blocks", text="")

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class DataButtonsPanel():
@@ -61,16 +60,16 @@ class DATA_PT_metaball(DataButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Resolution:"))
col.label(text="Resolution:")
sub = col.column(align=True)
sub.prop(mball, "resolution", text=_("View"))
sub.prop(mball, "render_resolution", text=_("Render"))
sub.prop(mball, "resolution", text="View")
sub.prop(mball, "render_resolution", text="Render")
col = split.column()
col.label(text=_("Settings:"))
col.prop(mball, "threshold", text=_("Threshold"))
col.label(text="Settings:")
col.prop(mball, "threshold", text="Threshold")
layout.label(text=_("Update:"))
layout.label(text="Update:")
layout.prop(mball, "update_method", expand=True)
@@ -87,8 +86,8 @@ class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
layout.prop(mball, "use_auto_texspace")
row = layout.row()
row.column().prop(mball, "texspace_location", text=_("Location"))
row.column().prop(mball, "texspace_size", text=_("Size"))
row.column().prop(mball, "texspace_location", text="Location")
row.column().prop(mball, "texspace_size", text="Size")
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
@@ -108,25 +107,25 @@ class DATA_PT_metaball_element(DataButtonsPanel, Panel):
split = layout.split()
col = split.column(align=True)
col.label(text=_("Settings:"))
col.prop(metaelem, "stiffness", text=_("Stiffness"))
col.prop(metaelem, "use_negative", text=_("Negative"))
col.prop(metaelem, "hide", text=_("Hide"))
col.label(text="Settings:")
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "use_negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
col = split.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
col.label(text=_("Size:"))
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
col.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'TUBE':
col.label(text=_("Size:"))
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
elif metaelem.type == 'PLANE':
col.label(text=_("Size:"))
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
class ModifierButtonsPanel():
@@ -52,14 +51,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(md, "object", text="")
col.prop(md, "use_deform_preserve_volume")
col = split.column()
col.label(text=_("Bind To:"))
col.prop(md, "use_vertex_groups", text=_("Vertex Groups"))
col.prop(md, "use_bone_envelopes", text=_("Bone Envelopes"))
col.label(text="Bind To:")
col.prop(md, "use_vertex_groups", text="Vertex Groups")
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
layout.separator()
@@ -93,11 +92,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.separator()
col.prop(md, "use_merge_vertices", text=_("Merge"))
col.prop(md, "use_merge_vertices", text="Merge")
sub = col.column()
sub.active = md.use_merge_vertices
sub.prop(md, "use_merge_vertices_cap", text=_("First Last"))
sub.prop(md, "merge_threshold", text=_("Distance"))
sub.prop(md, "use_merge_vertices_cap", text="First Last")
sub.prop(md, "merge_threshold", text="Distance")
col = split.column()
col.prop(md, "use_relative_offset")
@@ -123,7 +122,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split.prop(md, "width")
split.prop(md, "use_only_vertices")
layout.label(text=_("Limit Method:"))
layout.label(text="Limit Method:")
layout.row().prop(md, "limit_method", expand=True)
if md.limit_method == 'ANGLE':
layout.prop(md, "angle_limit")
@@ -134,11 +133,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Operation:"))
col.label(text="Operation:")
col.prop(md, "operation", text="")
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(md, "object", text="")
def BUILD(self, layout, ob, md):
@@ -157,7 +156,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
def CAST(self, layout, ob, md):
split = layout.split(percentage=0.25)
split.label(text=_("Cast Type:"))
split.label(text="Cast Type:")
split.prop(md, "cast_type", text="")
split = layout.split(percentage=0.25)
@@ -176,52 +175,52 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
col = split.column()
col.label(text=_("Control Object:"))
col.label(text="Control Object:")
col.prop(md, "object", text="")
if md.object:
col.prop(md, "use_transform")
def CLOTH(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def COLLISION(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def CURVE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(md, "object", text="")
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
layout.label(text=_("Deformation Axis:"))
layout.label(text="Deformation Axis:")
layout.row().prop(md, "deform_axis", expand=True)
def DECIMATE(self, layout, ob, md):
layout.prop(md, "ratio")
layout.label(text=_("Face Count") + ": %d" % md.face_count)
layout.label(text="Face Count" + ": %d" % md.face_count)
def DISPLACE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Texture:"))
col.label(text="Texture:")
col.template_ID(md, "texture", new="texture.new")
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
col = split.column()
col.label(text=_("Direction:"))
col.label(text="Direction:")
col.prop(md, "direction", text="")
col.label(text=_("Texture Coordinates:"))
col.label(text="Texture Coordinates:")
col.prop(md, "texture_coords", text="")
if md.texture_coords == 'OBJECT':
layout.prop(md, "texture_coords_object", text=_("Object"))
layout.prop(md, "texture_coords_object", text="Object")
elif md.texture_coords == 'UV' and ob.type == 'MESH':
layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
@@ -235,23 +234,23 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(md, "use_edge_angle", text=_("Edge Angle"))
col.prop(md, "use_edge_angle", text="Edge Angle")
sub = col.column()
sub.active = md.use_edge_angle
sub.prop(md, "split_angle")
split.prop(md, "use_edge_sharp", text=_("Sharp Edges"))
split.prop(md, "use_edge_sharp", text="Sharp Edges")
def EXPLODE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Vertex group:"))
col.label(text="Vertex group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
sub.prop(md, "protect")
col.label(text=_("Particle UV"))
col.label(text="Particle UV")
col.prop_search(md, "particle_uv", ob.data, "uv_textures", text="")
col = split.column()
@@ -261,22 +260,22 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "show_dead")
col.prop(md, "use_size")
layout.operator("object.explode_refresh", text=_("Refresh"))
layout.operator("object.explode_refresh", text="Refresh")
def FLUID_SIMULATION(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def HOOK(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(md, "object", text="")
if md.object and md.object.type == 'ARMATURE':
col.label(text=_("Bone:"))
col.label(text="Bone:")
col.prop_search(md, "subtarget", md.object.data, "bones", text="")
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
layout.separator()
@@ -288,38 +287,38 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "force", slider=True)
col = split.column()
col.operator("object.hook_reset", text=_("Reset"))
col.operator("object.hook_recenter", text=_("Recenter"))
col.operator("object.hook_reset", text="Reset")
col.operator("object.hook_recenter", text="Recenter")
if ob.mode == 'EDIT':
layout.separator()
row = layout.row()
row.operator("object.hook_select", text=_("Select"))
row.operator("object.hook_assign", text=_("Assign"))
row.operator("object.hook_select", text="Select")
row.operator("object.hook_assign", text="Assign")
def LATTICE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(md, "object", text="")
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
def MASK(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Mode:"))
col.label(text="Mode:")
col.prop(md, "mode", text="")
col = split.column()
if md.mode == 'ARMATURE':
col.label(text=_("Armature:"))
col.label(text="Armature:")
col.prop(md, "armature", text="")
elif md.mode == 'VERTEX_GROUP':
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
@@ -331,11 +330,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
sub = col.column()
sub.label(text=_("Object:"))
sub.label(text="Object:")
sub.prop(md, "object", text="")
sub.active = not md.is_bound
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
@@ -345,9 +344,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.separator()
if md.is_bound:
layout.operator("object.meshdeform_bind", text=_("Unbind"))
layout.operator("object.meshdeform_bind", text="Unbind")
else:
layout.operator("object.meshdeform_bind", text=_("Bind"))
layout.operator("object.meshdeform_bind", text="Bind")
row = layout.row()
row.prop(md, "precision")
@@ -357,19 +356,19 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split(percentage=0.25)
col = split.column()
col.label(text=_("Axis:"))
col.label(text="Axis:")
col.prop(md, "use_x")
col.prop(md, "use_y")
col.prop(md, "use_z")
col = split.column()
col.label(text=_("Options:"))
col.prop(md, "use_mirror_merge", text=_("Merge"))
col.prop(md, "use_clip", text=_("Clipping"))
col.prop(md, "use_mirror_vertex_groups", text=_("Vertex Groups"))
col.label(text="Options:")
col.prop(md, "use_mirror_merge", text="Merge")
col.prop(md, "use_clip", text="Clipping")
col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
col = split.column()
col.label(text=_("Textures:"))
col.label(text="Textures:")
col.prop(md, "use_mirror_u", text="U")
col.prop(md, "use_mirror_v", text="V")
@@ -377,7 +376,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
if md.use_mirror_merge == True:
col.prop(md, "merge_threshold")
col.label(text=_("Mirror Object:"))
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
def NAVMESH(self, layout, ob, md):
@@ -389,17 +388,17 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(md, "levels", text=_("Preview"))
col.prop(md, "sculpt_levels", text=_("Sculpt"))
col.prop(md, "render_levels", text=_("Render"))
col.prop(md, "levels", text="Preview")
col.prop(md, "sculpt_levels", text="Sculpt")
col.prop(md, "render_levels", text="Render")
col = split.column()
col.enabled = ob.mode != 'EDIT'
col.operator("object.multires_subdivide", text=_("Subdivide"))
col.operator("object.multires_higher_levels_delete", text=_("Delete Higher"))
col.operator("object.multires_reshape", text=_("Reshape"))
col.operator("object.multires_base_apply", text=_("Apply Base"))
col.operator("object.multires_subdivide", text="Subdivide")
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
col.operator("object.multires_reshape", text="Reshape")
col.operator("object.multires_base_apply", text="Apply Base")
col.prop(md, "use_subsurf_uv")
col.prop(md, "show_only_control_edges")
@@ -408,34 +407,34 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = layout.column()
row = col.row()
if md.is_external:
row.operator("object.multires_external_pack", text=_("Pack External"))
row.operator("object.multires_external_pack", text="Pack External")
row.label()
row = col.row()
row.prop(md, "filepath", text="")
else:
row.operator("object.multires_external_save", text=_("Save External..."))
row.operator("object.multires_external_save", text="Save External...")
row.label()
def PARTICLE_INSTANCE(self, layout, ob, md):
layout.prop(md, "object")
layout.prop(md, "particle_system_index", text=_("Particle System"))
layout.prop(md, "particle_system_index", text="Particle System")
split = layout.split()
col = split.column()
col.label(text=_("Create From:"))
col.label(text="Create From:")
col.prop(md, "use_normal")
col.prop(md, "use_children")
col.prop(md, "use_size")
col = split.column()
col.label(text=_("Show Particles When:"))
col.label(text="Show Particles When:")
col.prop(md, "show_alive")
col.prop(md, "show_unborn")
col.prop(md, "show_dead")
layout.separator()
layout.prop(md, "use_path", text=_("Create Along Paths"))
layout.prop(md, "use_path", text="Create Along Paths")
split = layout.split()
split.active = md.use_path
@@ -445,17 +444,17 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
col.prop(md, "position", slider=True)
col.prop(md, "random_position", text=_("Random"), slider=True)
col.prop(md, "random_position", text="Random", slider=True)
def PARTICLE_SYSTEM(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Particle context"))
layout.label(text="Settings can be found inside the Particle context")
def SCREW(self, layout, ob, md):
split = layout.split()
col = split.column()
col.prop(md, "axis")
col.prop(md, "object", text=_("AxisOb"))
col.prop(md, "object", text="AxisOb")
col.prop(md, "angle")
col.prop(md, "steps")
col.prop(md, "render_steps")
@@ -474,10 +473,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
def SHRINKWRAP(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Target:"))
col.label(text="Target:")
col.prop(md, "target", text="")
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
@@ -487,28 +486,28 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "subsurf_levels")
col = split.column()
col.label(text=_("Mode:"))
col.label(text="Mode:")
col.prop(md, "wrap_method", text="")
if md.wrap_method == 'PROJECT':
split = layout.split(percentage=0.25)
col = split.column()
col.label(text=_("Axis:"))
col.label(text="Axis:")
col.prop(md, "use_project_x")
col.prop(md, "use_project_y")
col.prop(md, "use_project_z")
col = split.column()
col.label(text=_("Direction:"))
col.label(text="Direction:")
col.prop(md, "use_negative_direction")
col.prop(md, "use_positive_direction")
col = split.column()
col.label(text=_("Cull Faces:"))
col.label(text="Cull Faces:")
col.prop(md, "cull_face", expand=True)
layout.label(text=_("Auxiliary Target:"))
layout.label(text="Auxiliary Target:")
layout.prop(md, "auxiliary_target", text="")
elif md.wrap_method == 'NEAREST_SURFACEPOINT':
@@ -518,24 +517,24 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Mode:"))
col.label(text="Mode:")
col.prop(md, "deform_method", text="")
col = split.column()
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
col = split.column()
col.label(text=_("Origin:"))
col.label(text="Origin:")
col.prop(md, "origin", text="")
sub = col.column()
sub.active = (md.origin is not None)
sub.prop(md, "use_relative")
col = split.column()
col.label(text=_("Deform:"))
col.label(text="Deform:")
col.prop(md, "factor")
col.prop(md, "limits", slider=True)
if md.deform_method in {'TAPER', 'STRETCH'}:
@@ -543,13 +542,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "lock_y")
def SMOKE(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def SMOOTH(self, layout, ob, md):
split = layout.split(percentage=0.25)
col = split.column()
col.label(text=_("Axis:"))
col.label(text="Axis:")
col.prop(md, "use_x")
col.prop(md, "use_y")
col.prop(md, "use_z")
@@ -557,11 +556,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
col.prop(md, "factor")
col.prop(md, "iterations")
col.label(text=_("Vertex Group:"))
col.label(text="Vertex Group:")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
def SOFT_BODY(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def SOLIDIFY(self, layout, ob, md):
split = layout.split()
@@ -570,19 +569,19 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "thickness")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text=_("Crease:"))
col.prop(md, "edge_crease_inner", text=_("Inner"))
col.prop(md, "edge_crease_outer", text=_("Outer"))
col.prop(md, "edge_crease_rim", text=_("Rim"))
col.label(text=_("Material Index Offset:"))
col.label(text="Crease:")
col.prop(md, "edge_crease_inner", text="Inner")
col.prop(md, "edge_crease_outer", text="Outer")
col.prop(md, "edge_crease_rim", text="Rim")
col.label(text="Material Index Offset:")
col = split.column()
col.prop(md, "offset")
sub = col.column()
sub.active = bool(md.vertex_group)
sub.prop(md, "invert_vertex_group", text=_("Invert"))
sub.prop(md, "thickness_vertex_group", text=_("Factor"))
sub.prop(md, "invert_vertex_group", text="Invert")
sub.prop(md, "thickness_vertex_group", text="Factor")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
@@ -593,64 +592,64 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
row.prop(md, "material_offset", text="")
row = row.row()
row.active = md.use_rim
row.prop(md, "material_offset_rim", text=_("Rim"))
row.prop(md, "material_offset_rim", text="Rim")
def SUBSURF(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
split = layout.split()
col = split.column()
col.label(text=_("Subdivisions:"))
col.prop(md, "levels", text=_("View"))
col.prop(md, "render_levels", text=_("Render"))
col.label(text="Subdivisions:")
col.prop(md, "levels", text="View")
col.prop(md, "render_levels", text="Render")
col = split.column()
col.label(text=_("Options:"))
col.label(text="Options:")
col.prop(md, "use_subsurf_uv")
col.prop(md, "show_only_control_edges")
def SURFACE(self, layout, ob, md):
layout.label(text=_("Settings can be found inside the Physics context"))
layout.label(text="Settings can be found inside the Physics context")
def UV_PROJECT(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text=_("Image:"))
col.label(text="Image:")
col.prop(md, "image", text="")
col = split.column()
col.label(text=_("UV Layer:"))
col.label(text="UV Layer:")
col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
split = layout.split()
col = split.column()
col.prop(md, "use_image_override")
col.prop(md, "projector_count", text=_("Projectors"))
col.prop(md, "projector_count", text="Projectors")
for proj in md.projectors:
col.prop(proj, "object", text="")
col = split.column()
sub = col.column(align=True)
sub.prop(md, "aspect_x", text=_("Aspect X"))
sub.prop(md, "aspect_y", text=_("Aspect Y"))
sub.prop(md, "aspect_x", text="Aspect X")
sub.prop(md, "aspect_y", text="Aspect Y")
sub = col.column(align=True)
sub.prop(md, "scale_x", text=_("Scale X"))
sub.prop(md, "scale_y", text=_("Scale Y"))
sub.prop(md, "scale_x", text="Scale X")
sub.prop(md, "scale_y", text="Scale Y")
def WARP(self, layout, ob, md):
use_falloff = (md.falloff_type != 'NONE')
split = layout.split()
col = split.column()
col.label(text=_("From:"))
col.label(text="From:")
col.prop(md, "object_from", text="")
col.prop(md, "use_volume_preserve")
col = split.column()
col.label(text=_("To:"))
col.label(text="To:")
col.prop(md, "object_to", text="")
col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
@@ -669,15 +668,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
# 2 new columns
split = layout.split()
col = split.column()
col.label(text=_("Texture:"))
col.label(text="Texture:")
col.prop(md, "texture", text="")
col = split.column()
col.label(text=_("Texture Coordinates:"))
col.label(text="Texture Coordinates:")
col.prop(md, "texture_coords", text="")
if md.texture_coords == 'OBJECT':
layout.prop(md, "texture_coords_object", text=_("Object"))
layout.prop(md, "texture_coords_object", text="Object")
elif md.texture_coords == 'UV' and ob.type == 'MESH':
layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
@@ -685,7 +684,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Motion:"))
col.label(text="Motion:")
col.prop(md, "use_x")
col.prop(md, "use_y")
col.prop(md, "use_cyclic")
@@ -701,18 +700,18 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Time:"))
col.label(text="Time:")
sub = col.column(align=True)
sub.prop(md, "time_offset", text=_("Offset"))
sub.prop(md, "lifetime", text=_("Life"))
col.prop(md, "damping_time", text=_("Damping"))
sub.prop(md, "time_offset", text="Offset")
sub.prop(md, "lifetime", text="Life")
col.prop(md, "damping_time", text="Damping")
col = split.column()
col.label(text=_("Position:"))
col.label(text="Position:")
sub = col.column(align=True)
sub.prop(md, "start_position_x", text="X")
sub.prop(md, "start_position_y", text="Y")
col.prop(md, "falloff_radius", text=_("Falloff"))
col.prop(md, "falloff_radius", text="Falloff")
layout.separator()
@@ -720,7 +719,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.prop_search(md, "vertex_group", ob, "vertex_groups")
split = layout.split(percentage=0.33)
col = split.column()
col.label(text=_("Texture"))
col.label(text="Texture")
col = split.column()
col.template_ID(md, "texture", new="texture.new")
layout.prop(md, "texture_coords")

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
class PhysicsButtonsPanel():
@@ -55,7 +54,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
col = split.column()
col.prop(game, "use_actor")
col.prop(game, "use_ghost")
col.prop(ob, "hide_render", text=_("Invisible")) # out of place but useful
col.prop(ob, "hide_render", text="Invisible") # out of place but useful
col = split.column()
col.prop(game, "use_material_physics_fh")
@@ -67,7 +66,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Attributes:"))
col.label(text="Attributes:")
col.prop(game, "mass")
col.prop(game, "radius")
col.prop(game, "form_factor")
@@ -82,29 +81,29 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Velocity:"))
col.label(text="Velocity:")
sub = col.column(align=True)
sub.prop(game, "velocity_min", text=_("Minimum"))
sub.prop(game, "velocity_max", text=_("Maximum"))
sub.prop(game, "velocity_min", text="Minimum")
sub.prop(game, "velocity_max", text="Maximum")
col = split.column()
col.label(text=_("Damping:"))
col.label(text="Damping:")
sub = col.column(align=True)
sub.prop(game, "damping", text=_("Translation"), slider=True)
sub.prop(game, "rotation_damping", text=_("Rotation"), slider=True)
sub.prop(game, "damping", text="Translation", slider=True)
sub.prop(game, "rotation_damping", text="Rotation", slider=True)
layout.separator()
split = layout.split()
col = split.column()
col.label(text=_("Lock Translation:"))
col.label(text="Lock Translation:")
col.prop(game, "lock_location_x", text="X")
col.prop(game, "lock_location_y", text="Y")
col.prop(game, "lock_location_z", text="Z")
col = split.column()
col.label(text=_("Lock Rotation:"))
col.label(text="Lock Rotation:")
col.prop(game, "lock_rotation_x", text="X")
col.prop(game, "lock_rotation_y", text="Y")
col.prop(game, "lock_rotation_z", text="Z")
@@ -113,21 +112,21 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
col = layout.column()
col.prop(game, "use_actor")
col.prop(game, "use_ghost")
col.prop(ob, "hide_render", text=_("Invisible"))
col.prop(ob, "hide_render", text="Invisible")
layout.separator()
split = layout.split()
col = split.column()
col.label(text=_("Attributes:"))
col.label(text="Attributes:")
col.prop(game, "mass")
col.prop(soft, "weld_threshold")
col.prop(soft, "location_iterations")
col.prop(soft, "linear_stiffness", slider=True)
col.prop(soft, "dynamic_friction", slider=True)
col.prop(soft, "collision_margin", slider=True)
col.prop(soft, "use_bending_constraints", text=_("Bending Constraints"))
col.prop(soft, "use_bending_constraints", text="Bending Constraints")
col = split.column()
col.prop(soft, "use_shape_match")
@@ -137,25 +136,25 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
col.separator()
col.label(text=_("Cluster Collision:"))
col.label(text="Cluster Collision:")
col.prop(soft, "use_cluster_rigid_to_softbody")
col.prop(soft, "use_cluster_soft_to_softbody")
sub = col.column()
sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody)
sub.prop(soft, "cluster_iterations", text=_("Iterations"))
sub.prop(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':
col = layout.column()
col.prop(game, "use_actor")
col.prop(game, "use_ghost")
col.prop(ob, "hide_render", text=_("Invisible"))
col.prop(ob, "hide_render", text="Invisible")
layout.separator()
split = layout.split()
col = split.column()
col.label(text=_("Attributes:"))
col.label(text="Attributes:")
col.prop(game, "radius")
col = split.column()
@@ -166,7 +165,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
subsub.prop(game, "friction_coefficients", text="", slider=True)
elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
layout.prop(ob, "hide_render", text=_("Invisible"))
layout.prop(ob, "hide_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
@@ -190,11 +189,11 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
game = context.active_object.game
layout.active = game.use_collision_bounds
layout.prop(game, "collision_bounds_type", text=_("Bounds"))
layout.prop(game, "collision_bounds_type", text="Bounds")
row = layout.row()
row.prop(game, "collision_margin", text=_("Margin"), slider=True)
row.prop(game, "use_collision_compound", text=_("Compound"))
row.prop(game, "collision_margin", text="Margin", slider=True)
row.prop(game, "use_collision_compound", text="Compound")
class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
@@ -243,7 +242,7 @@ class RENDER_PT_game(RenderButtonsPanel, Panel):
layout = self.layout
row = layout.row()
row.operator("view3d.game_start", text=_("Start"))
row.operator("view3d.game_start", text="Start")
row.label()
@@ -261,20 +260,20 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Resolution:"))
col.label(text="Resolution:")
sub = col.column(align=True)
sub.prop(gs, "resolution_x", slider=False, text="X")
sub.prop(gs, "resolution_y", slider=False, text="Y")
col = split.column()
col.label(text=_("Quality:"))
col.label(text="Quality:")
sub = col.column(align=True)
sub.prop(gs, "depth", text=_("Bit Depth"), slider=False)
sub.prop(gs, "frequency", text=_("FPS"), slider=False)
sub.prop(gs, "depth", text="Bit Depth", slider=False)
sub.prop(gs, "frequency", text="FPS", slider=False)
# framing:
col = layout.column()
col.label(text=_("Framing:"))
col.label(text="Framing:")
col.row().prop(gs, "frame_type", expand=True)
if gs.frame_type == 'LETTERBOX':
col.prop(gs, "frame_color", text="")
@@ -300,7 +299,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
# dome:
elif stereo_mode == 'DOME':
layout.prop(gs, "dome_mode", text=_("Dome Type"))
layout.prop(gs, "dome_mode", text="Dome Type")
dome_type = gs.dome_mode
@@ -311,23 +310,23 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
dome_type == 'TRUNCATED_FRONT':
col = split.column()
col.prop(gs, "dome_buffer_resolution", text=_("Resolution"), slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_angle", slider=True)
col = split.column()
col.prop(gs, "dome_tesselation", text=_("Tesselation"))
col.prop(gs, "dome_tesselation", text="Tesselation")
col.prop(gs, "dome_tilt")
elif dome_type == 'PANORAM_SPH':
col = split.column()
col.prop(gs, "dome_buffer_resolution", text=_("Resolution"), slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col = split.column()
col.prop(gs, "dome_tesselation", text=_("Tesselation"))
col.prop(gs, "dome_tesselation", text="Tesselation")
else: # cube map
col = split.column()
col.prop(gs, "dome_buffer_resolution", text=_("Resolution"), slider=True)
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col = split.column()
@@ -349,15 +348,15 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(gs, "use_glsl_lights", text=_("Lights"))
col.prop(gs, "use_glsl_shaders", text=_("Shaders"))
col.prop(gs, "use_glsl_shadows", text=_("Shadows"))
col.prop(gs, "use_glsl_color_management", text=_("Color Management"))
col.prop(gs, "use_glsl_lights", text="Lights")
col.prop(gs, "use_glsl_shaders", text="Shaders")
col.prop(gs, "use_glsl_shadows", text="Shadows")
col.prop(gs, "use_glsl_color_management", text="Color Management")
col = split.column()
col.prop(gs, "use_glsl_ramps", text=_("Ramps"))
col.prop(gs, "use_glsl_nodes", text=_("Nodes"))
col.prop(gs, "use_glsl_extra_textures", text=_("Extra Textures"))
col.prop(gs, "use_glsl_ramps", text="Ramps")
col.prop(gs, "use_glsl_nodes", text="Nodes")
col.prop(gs, "use_glsl_extra_textures", text="Extra Textures")
class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
@@ -385,11 +384,11 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
gs = context.scene.game_settings
flow = layout.column_flow()
flow.prop(gs, "show_debug_properties", text=_("Debug Properties"))
flow.prop(gs, "show_framerate_profile", text=_("Framerate and Profile"))
flow.prop(gs, "show_physics_visualization", text=_("Physics Visualization"))
flow.prop(gs, "show_debug_properties", text="Debug Properties")
flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
flow.prop(gs, "use_deprecation_warnings")
flow.prop(gs, "show_mouse", text=_("Mouse Cursor"))
flow.prop(gs, "show_mouse", text="Mouse Cursor")
class SceneButtonsPanel():
@@ -547,37 +546,37 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
layout.prop(gs, "physics_engine")
if gs.physics_engine != 'NONE':
layout.prop(gs, "physics_gravity", text=_("Gravity"))
layout.prop(gs, "physics_gravity", text="Gravity")
split = layout.split()
col = split.column()
col.label(text=_("Physics Steps:"))
col.label(text="Physics Steps:")
sub = col.column(align=True)
sub.prop(gs, "physics_step_max", text=_("Max"))
sub.prop(gs, "physics_step_sub", text=_("Substeps"))
col.prop(gs, "fps", text=_("FPS"))
sub.prop(gs, "physics_step_max", text="Max")
sub.prop(gs, "physics_step_sub", text="Substeps")
col.prop(gs, "fps", text="FPS")
col = split.column()
col.label(text=_("Logic Steps:"))
col.prop(gs, "logic_step_max", text=_("Max"))
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
col = layout.column()
col.prop(gs, "use_occlusion_culling", text=_("Occlusion Culling"))
col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
sub = col.column()
sub.active = gs.use_occlusion_culling
sub.prop(gs, "occlusion_culling_resolution", text=_("Resolution"))
sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
else:
split = layout.split()
col = split.column()
col.label(text=_("Physics Steps:"))
col.prop(gs, "fps", text=_("FPS"))
col.label(text="Physics Steps:")
col.prop(gs, "fps", text="FPS")
col = split.column()
col.label(text=_("Logic Steps:"))
col.prop(gs, "logic_step_max", text=_("Max"))
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
def active_node_mat(mat):
@@ -115,9 +114,9 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
if ob.mode == 'EDIT':
row = layout.row(align=True)
row.operator("object.material_slot_assign", text=_("Assign"))
row.operator("object.material_slot_select", text=_("Select"))
row.operator("object.material_slot_deselect", text=_("Deselect"))
row.operator("object.material_slot_assign", text="Assign")
row.operator("object.material_slot_select", text="Select")
row.operator("object.material_slot_deselect", text="Deselect")
split = layout.split(percentage=0.65)
@@ -143,7 +142,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
if mat.active_node_material:
row.prop(mat.active_node_material, "name", text="")
else:
row.label(text=_("No material node selected"))
row.label(text="No material node selected")
class MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
@@ -198,8 +197,8 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
col = split.column()
col.active = mat_type
col.prop(mat, "use_cast_shadows_only", text=_("Cast Only"))
col.prop(mat, "shadow_cast_alpha", text=_("Casting Alpha"))
col.prop(mat, "use_cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
col.prop(mat, "use_cast_buffer_shadows")
col.prop(mat, "use_cast_approximate")
col.prop(mat, "pass_index")
@@ -226,12 +225,12 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.prop(mat, "diffuse_color", text="")
sub = col.column()
sub.active = (not mat.use_shadeless)
sub.prop(mat, "diffuse_intensity", text=_("Intensity"))
sub.prop(mat, "diffuse_intensity", text="Intensity")
col = split.column()
col.active = (not mat.use_shadeless)
col.prop(mat, "diffuse_shader", text="")
col.prop(mat, "use_diffuse_ramp", text=_("Ramp"))
col.prop(mat, "use_diffuse_ramp", text="Ramp")
col = layout.column()
col.active = (not mat.use_shadeless)
@@ -241,12 +240,12 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.prop(mat, "darkness")
elif mat.diffuse_shader == 'TOON':
row = col.row()
row.prop(mat, "diffuse_toon_size", text=_("Size"))
row.prop(mat, "diffuse_toon_smooth", text=_("Smooth"))
row.prop(mat, "diffuse_toon_size", text="Size")
row.prop(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
row = col.row()
row.prop(mat, "diffuse_fresnel", text=_("Fresnel"))
row.prop(mat, "diffuse_fresnel_factor", text=_("Factor"))
row.prop(mat, "diffuse_fresnel", text="Fresnel")
row.prop(mat, "diffuse_fresnel_factor", text="Factor")
if mat.use_diffuse_ramp:
col = layout.column()
@@ -256,10 +255,10 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
col.separator()
row = col.row()
row.prop(mat, "diffuse_ramp_input", text=_("Input"))
row.prop(mat, "diffuse_ramp_blend", text=_("Blend"))
row.prop(mat, "diffuse_ramp_input", text="Input")
row.prop(mat, "diffuse_ramp_blend", text="Blend")
col.prop(mat, "diffuse_ramp_factor", text=_("Factor"))
col.prop(mat, "diffuse_ramp_factor", text="Factor")
class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
@@ -283,25 +282,25 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
col = split.column()
col.prop(mat, "specular_color", text="")
col.prop(mat, "specular_intensity", text=_("Intensity"))
col.prop(mat, "specular_intensity", text="Intensity")
col = split.column()
col.prop(mat, "specular_shader", text="")
col.prop(mat, "use_specular_ramp", text=_("Ramp"))
col.prop(mat, "use_specular_ramp", text="Ramp")
col = layout.column()
if mat.specular_shader in {'COOKTORR', 'PHONG'}:
col.prop(mat, "specular_hardness", text=_("Hardness"))
col.prop(mat, "specular_hardness", text="Hardness")
elif mat.specular_shader == 'BLINN':
row = col.row()
row.prop(mat, "specular_hardness", text=_("Hardness"))
row.prop(mat, "specular_ior", text=_("IOR"))
row.prop(mat, "specular_hardness", text="Hardness")
row.prop(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
col.prop(mat, "specular_slope", text=_("Slope"))
col.prop(mat, "specular_slope", text="Slope")
elif mat.specular_shader == 'TOON':
row = col.row()
row.prop(mat, "specular_toon_size", text=_("Size"))
row.prop(mat, "specular_toon_smooth", text=_("Smooth"))
row.prop(mat, "specular_toon_size", text="Size")
row.prop(mat, "specular_toon_smooth", text="Smooth")
if mat.use_specular_ramp:
layout.separator()
@@ -309,10 +308,10 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
layout.separator()
row = layout.row()
row.prop(mat, "specular_ramp_input", text=_("Input"))
row.prop(mat, "specular_ramp_blend", text=_("Blend"))
row.prop(mat, "specular_ramp_input", text="Input")
row.prop(mat, "specular_ramp_blend", text="Blend")
layout.prop(mat, "specular_ramp_factor", text=_("Factor"))
layout.prop(mat, "specular_ramp_factor", text="Factor")
class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
@@ -385,14 +384,14 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
col.prop(mat, "alpha")
row = col.row()
row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless)
row.prop(mat, "specular_alpha", text=_("Specular"))
row.prop(mat, "specular_alpha", text="Specular")
col = split.column()
col.active = (not mat.use_shadeless)
col.prop(rayt, "fresnel")
sub = col.column()
sub.active = rayt.fresnel > 0
sub.prop(rayt, "fresnel_factor", text=_("Blend"))
sub.prop(rayt, "fresnel_factor", text="Blend")
if base_mat.transparency_method == 'RAYTRACE':
layout.separator()
@@ -407,12 +406,12 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
col.prop(rayt, "depth")
col = split.column()
col.label(text=_("Gloss:"))
col.prop(rayt, "gloss_factor", text=_("Amount"))
col.label(text="Gloss:")
col.prop(rayt, "gloss_factor", text="Amount")
sub = col.column()
sub.active = rayt.gloss_factor < 1.0
sub.prop(rayt, "gloss_threshold", text=_("Threshold"))
sub.prop(rayt, "gloss_samples", text=_("Samples"))
sub.prop(rayt, "gloss_threshold", text="Threshold")
sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
@@ -449,28 +448,28 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
col.prop(raym, "fresnel")
sub = col.column()
sub.active = raym.fresnel > 0
sub.prop(raym, "fresnel_factor", text=_("Blend"))
sub.prop(raym, "fresnel_factor", text="Blend")
split = layout.split()
col = split.column()
col.separator()
col.prop(raym, "depth")
col.prop(raym, "distance", text=_("Max Dist"))
col.prop(raym, "distance", text="Max Dist")
col.separator()
sub = col.split(percentage=0.4)
sub.active = raym.distance > 0.0
sub.label(text=_("Fade To:"))
sub.label(text="Fade To:")
sub.prop(raym, "fade_to", text="")
col = split.column()
col.label(text=_("Gloss:"))
col.prop(raym, "gloss_factor", text=_("Amount"))
col.label(text="Gloss:")
col.prop(raym, "gloss_factor", text="Amount")
sub = col.column()
sub.active = raym.gloss_factor < 1.0
sub.prop(raym, "gloss_threshold", text=_("Threshold"))
sub.prop(raym, "gloss_samples", text=_("Samples"))
sub.prop(raym, "gloss_anisotropic", text=_("Anisotropic"))
sub.prop(raym, "gloss_threshold", text="Threshold")
sub.prop(raym, "gloss_samples", text="Samples")
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
@@ -511,18 +510,18 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
col.prop(sss, "ior")
col.prop(sss, "scale")
col.prop(sss, "color", text="")
col.prop(sss, "radius", text=_("RGB Radius"), expand=True)
col.prop(sss, "radius", text="RGB Radius", expand=True)
col = split.column()
sub = col.column(align=True)
sub.label(text=_("Blend:"))
sub.prop(sss, "color_factor", text=_("Color"))
sub.prop(sss, "texture_factor", text=_("Texture"))
sub.label(text=_("Scattering Weight:"))
sub.label(text="Blend:")
sub.prop(sss, "color_factor", text="Color")
sub.prop(sss, "texture_factor", text="Texture")
sub.label(text="Scattering Weight:")
sub.prop(sss, "front")
sub.prop(sss, "back")
col.separator()
col.prop(sss, "error_threshold", text=_("Error"))
col.prop(sss, "error_threshold", text="Error")
class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
@@ -562,7 +561,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
col.prop(halo, "hardness")
col.prop(halo, "add")
layout.label(text=_("Options:"))
layout.label(text="Options:")
split = layout.split()
col = split.column()
@@ -604,13 +603,13 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(halo, "flare_size", text=_("Size"))
col.prop(halo, "flare_boost", text=_("Boost"))
col.prop(halo, "flare_seed", text=_("Seed"))
col.prop(halo, "flare_size", text="Size")
col.prop(halo, "flare_boost", text="Boost")
col.prop(halo, "flare_seed", text="Seed")
col = split.column()
col.prop(halo, "flare_subflare_count", text=_("Subflares"))
col.prop(halo, "flare_subflare_size", text=_("Subsize"))
col.prop(halo, "flare_subflare_count", text="Subflares")
col.prop(halo, "flare_subflare_size", text="Subsize")
class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
@@ -662,7 +661,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
row.prop(phys, "elasticity", slider=True)
row = layout.row()
row.label(text=_("Force Field:"))
row.label(text="Force Field:")
row = layout.row()
row.prop(phys, "fh_force")
@@ -694,10 +693,10 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col = split.column()
sub = col.column(align=True)
sub.label(text=_("Size:"))
sub.prop(tan, "root_size", text=_("Root"))
sub.prop(tan, "tip_size", text=_("Tip"))
sub.prop(tan, "size_min", text=_("Minimum"))
sub.label(text="Size:")
sub.prop(tan, "root_size", text="Root")
sub.prop(tan, "tip_size", text="Tip")
sub.prop(tan, "size_min", text="Minimum")
sub.prop(tan, "use_blender_units")
sub = col.column()
sub.active = (not mat.use_shadeless)
@@ -705,7 +704,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col.prop(tan, "shape")
col = split.column()
col.label(text=_("Shading:"))
col.label(text="Shading:")
col.prop(tan, "width_fade")
ob = context.object
if ob and ob.type == 'MESH':
@@ -715,9 +714,9 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
col.separator()
sub = col.column()
sub.active = (not mat.use_shadeless)
sub.label(_("Surface diffuse:"))
sub.label("Surface diffuse:")
sub = col.column()
sub.prop(tan, "blend_distance", text=_("Distance"))
sub.prop(tan, "blend_distance", text="Distance")
class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
@@ -750,11 +749,11 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
sub.prop(mat, "offset_z")
sub.active = mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
sub = col.column(align=True)
sub.label(text=_("Light Group:"))
sub.label(text="Light Group:")
sub.prop(mat, "light_group", text="")
row = sub.row()
row.active = bool(mat.light_group)
row.prop(mat, "use_light_group_exclusive", text=_("Exclusive"))
row.prop(mat, "use_light_group_exclusive", text="Exclusive")
col = split.column()
col.prop(mat, "use_face_texture")
@@ -789,12 +788,12 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(mat, "use_shadows", text=_("Receive"))
col.prop(mat, "use_transparent_shadows", text=_("Receive Transparent"))
col.prop(mat, "use_shadows", text="Receive")
col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
if simple_material(base_mat):
col.prop(mat, "use_cast_shadows_only", text=_("Cast Only"))
col.prop(mat, "shadow_cast_alpha", text=_("Casting Alpha"))
col.prop(mat, "use_only_shadow", text=_("Shadows Only"))
col.prop(mat, "use_cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
col.prop(mat, "use_only_shadow", text="Shadows Only")
sub = col.column()
sub.active = mat.use_only_shadow
sub.prop(mat, "shadow_only_type", text="")
@@ -804,11 +803,11 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
col.prop(mat, "use_cast_buffer_shadows")
sub = col.column()
sub.active = mat.use_cast_buffer_shadows
sub.prop(mat, "shadow_buffer_bias", text=_("Buffer Bias"))
col.prop(mat, "use_ray_shadow_bias", text=_("Auto Ray Bias"))
sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias")
col.prop(mat, "use_ray_shadow_bias", text="Auto Ray Bias")
sub = col.column()
sub.active = (not mat.use_ray_shadow_bias)
sub.prop(mat, "shadow_ray_bias", text=_("Ray Bias"))
sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
if simple_material(base_mat):
col.prop(mat, "use_cast_approximate")
@@ -921,7 +920,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel):
sub = col.column()
sub.enabled = True
sub.active = False
sub.label(_("Light Cache Enabled"))
sub.label("Light Cache Enabled")
col.prop(vol, "cache_resolution")
sub = col.column(align=True)
@@ -960,7 +959,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Step Calculation:"))
col.label(text="Step Calculation:")
col.prop(vol, "step_method", text="")
col = col.column(align=True)
col.prop(vol, "step_size")
@@ -995,11 +994,11 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
col.prop(mat, "use_mist")
col = split.column()
col.label(text=_("Light Group:"))
col.label(text="Light Group:")
col.prop(mat, "light_group", text="")
row = col.row()
row.active = bool(mat.light_group)
row.prop(mat, "use_light_group_exclusive", text=_("Exclusive"))
row.prop(mat, "use_light_group_exclusive", text="Exclusive")
class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class ObjectButtonsPanel():
@@ -56,14 +55,14 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
row.column().prop(ob, "location")
if ob.rotation_mode == 'QUATERNION':
row.column().prop(ob, "rotation_quaternion", text=_("Rotation"))
row.column().prop(ob, "rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
#row.column().label(text=_("Rotation"))
#row.column().prop(pchan, "rotation_angle", text=_("Angle"))
#row.column().prop(pchan, "rotation_axis", text=_("Axis"))
row.column().prop(ob, "rotation_axis_angle", text=_("Rotation"))
#row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
#row.column().prop(pchan, "rotation_axis", text="Axis")
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
else:
row.column().prop(ob, "rotation_euler", text=_("Rotation"))
row.column().prop(ob, "rotation_euler", text="Rotation")
row.column().prop(ob, "scale")
@@ -83,15 +82,15 @@ class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
row.column().prop(ob, "delta_location")
if ob.rotation_mode == 'QUATERNION':
row.column().prop(ob, "delta_rotation_quaternion", text=_("Rotation"))
row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
#row.column().label(text=_("Rotation"))
#row.column().prop(pchan, "delta_rotation_angle", text=_("Angle"))
#row.column().prop(pchan, "delta_rotation_axis", text=_("Axis"))
#row.column().prop(ob, "delta_rotation_axis_angle", text=_("Rotation"))
row.column().label(text=_("Not for Axis-Angle"))
#row.column().label(text="Rotation")
#row.column().prop(pchan, "delta_rotation_angle", text="Angle")
#row.column().prop(pchan, "delta_rotation_axis", text="Axis")
#row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
row.column().label(text="Not for Axis-Angle")
else:
row.column().prop(ob, "delta_rotation_euler", text=_("Rotation"))
row.column().prop(ob, "delta_rotation_euler", text="Rotation")
row.column().prop(ob, "delta_scale")
@@ -108,18 +107,18 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel):
row = layout.row()
col = row.column()
col.prop(ob, "lock_location", text=_("Location"))
col.prop(ob, "lock_location", text="Location")
col = row.column()
if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
col.prop(ob, "lock_rotations_4d", text=_("Rotation"))
col.prop(ob, "lock_rotations_4d", text="Rotation")
if ob.lock_rotations_4d:
col.prop(ob, "lock_rotation_w", text="W")
col.prop(ob, "lock_rotation", text="")
else:
col.prop(ob, "lock_rotation", text=_("Rotation"))
col.prop(ob, "lock_rotation", text="Rotation")
row.column().prop(ob, "lock_scale", text=_("Scale"))
row.column().prop(ob, "lock_scale", text="Scale")
class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
@@ -138,7 +137,7 @@ class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
col.prop(ob, "pass_index")
col = split.column()
col.label(text=_("Parent:"))
col.label(text="Parent:")
col.prop(ob, "parent", text="")
sub = col.column()
@@ -158,7 +157,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
ob = context.object
row = layout.row(align=True)
row.operator("object.group_link", text=_("Add to Group"))
row.operator("object.group_link", text="Add to Group")
row.operator("object.group_add", text="", icon='ZOOMIN')
# XXX, this is bad practice, yes, I wrote it :( - campbell
@@ -177,12 +176,12 @@ class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
split = col.box().split()
col = split.column()
col.prop(group, "layers", text=_("Dupli"))
col.prop(group, "layers", text="Dupli")
col = split.column()
col.prop(group, "dupli_offset", text="")
prop = col.operator("wm.context_set_value", text=_("From Cursor"))
prop = col.operator("wm.context_set_value", text="From Cursor")
prop.data_path = "object.users_group[%d].dupli_offset" % index
prop.value = value
index += 1
@@ -198,11 +197,11 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(ob, "draw_type", text=_("Type"))
col.prop(ob, "draw_type", text="Type")
col = split.column()
row = col.row()
row.prop(ob, "show_bounds", text=_("Bounds"))
row.prop(ob, "show_bounds", text="Bounds")
sub = row.row()
sub.active = ob.show_bounds
sub.prop(ob, "draw_bounds_type", text="")
@@ -210,16 +209,16 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(ob, "show_name", text=_("Name"))
col.prop(ob, "show_axis", text=_("Axis"))
col.prop(ob, "show_wire", text=_("Wire"))
col.prop(ob, "color", text=_("Object Color"))
col.prop(ob, "show_name", text="Name")
col.prop(ob, "show_axis", text="Axis")
col.prop(ob, "show_wire", text="Wire")
col.prop(ob, "color", text="Object Color")
col = split.column()
col.prop(ob, "show_texture_space", text=_("Texture Space"))
col.prop(ob, "show_x_ray", text=_("X-Ray"))
col.prop(ob, "show_texture_space", text="Texture Space")
col.prop(ob, "show_x_ray", text="X-Ray")
if ob.type == 'MESH':
col.prop(ob, "show_transparent", text=_("Transparency"))
col.prop(ob, "show_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
@@ -236,26 +235,26 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
split = layout.split()
col = split.column(align=True)
col.prop(ob, "dupli_frames_start", text=_("Start"))
col.prop(ob, "dupli_frames_end", text=_("End"))
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
col = split.column(align=True)
col.prop(ob, "dupli_frames_on", text=_("On"))
col.prop(ob, "dupli_frames_off", text=_("Off"))
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
layout.prop(ob, "use_dupli_frames_speed", text=_("Speed"))
layout.prop(ob, "use_dupli_frames_speed", text="Speed")
elif ob.dupli_type == 'VERTS':
layout.prop(ob, "use_dupli_vertices_rotation", text=_("Rotation"))
layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
row = layout.row()
row.prop(ob, "use_dupli_faces_scale", text=_("Scale"))
row.prop(ob, "dupli_faces_scale", text=_("Inherit Scale"))
row.prop(ob, "use_dupli_faces_scale", text="Scale")
row.prop(ob, "dupli_faces_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
layout.prop(ob, "dupli_group", text=_("Group"))
layout.prop(ob, "dupli_group", text="Group")
# XXX: the following options are all quite buggy, ancient hacks that should be dropped
@@ -272,21 +271,21 @@ class OBJECT_PT_animation(ObjectButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Time Offset:"))
col.prop(ob, "use_time_offset_edit", text=_("Edit"))
col.label(text="Time Offset:")
col.prop(ob, "use_time_offset_edit", text="Edit")
row = col.row()
row.prop(ob, "use_time_offset_parent", text=_("Parent"))
row.prop(ob, "use_time_offset_parent", text="Parent")
row.active = (ob.parent is not None)
row = col.row()
row.prop(ob, "use_slow_parent")
row.active = (ob.parent is not None)
col.prop(ob, "time_offset", text=_("Offset"))
col.prop(ob, "time_offset", text="Offset")
# XXX: these are still used for a few curve-related tracking features
col = split.column()
col.label(text=_("Tracking Axes:"))
col.prop(ob, "track_axis", text=_("Axis"))
col.prop(ob, "up_axis", text=_("Up Axis"))
col.label(text="Tracking Axes:")
col.prop(ob, "track_axis", text="Axis")
col.prop(ob, "up_axis", text="Up Axis")
from bl_ui.properties_animviz import (
@@ -313,8 +312,8 @@ class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
layout.separator()
row = layout.row()
row.operator("object.paths_calculate", text=_("Calculate Paths"))
row.operator("object.paths_clear", text=_("Clear Paths"))
row.operator("object.paths_calculate", text="Calculate Paths")
row.operator("object.paths_clear", text="Clear Paths")
class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
class ConstraintButtonsPanel():
@@ -44,7 +43,7 @@ class ConstraintButtonsPanel():
split = layout.split(percentage=0.2)
split.label(text=_("Space:"))
split.label(text="Space:")
row = split.row()
if target:
@@ -61,21 +60,21 @@ class ConstraintButtonsPanel():
if con.target and subtargets:
if con.target.type == 'ARMATURE':
layout.prop_search(con, "subtarget", con.target.data, "bones", text=_("Bone"))
layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
if hasattr(con, "head_tail"):
row = layout.row()
row.label(text=_("Head/Tail:"))
row.label(text="Head/Tail:")
row.prop(con, "head_tail", text="")
elif con.target.type in {'MESH', 'LATTICE'}:
layout.prop_search(con, "subtarget", con.target, "vertex_groups", text=_("Vertex Group"))
layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
def ik_template(self, layout, con):
# only used for iTaSC
layout.prop(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text=_("Bone"))
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
@@ -97,19 +96,19 @@ class ConstraintButtonsPanel():
split = layout.split()
col = split.column()
col.label(text=_("Location:"))
col.label(text="Location:")
col.prop(con, "use_location_x", text="X")
col.prop(con, "use_location_y", text="Y")
col.prop(con, "use_location_z", text="Z")
col = split.column()
col.label(text=_("Rotation:"))
col.label(text="Rotation:")
col.prop(con, "use_rotation_x", text="X")
col.prop(con, "use_rotation_y", text="Y")
col.prop(con, "use_rotation_z", text="Z")
col = split.column()
col.label(text=_("Scale:"))
col.label(text="Scale:")
col.prop(con, "use_scale_x", text="X")
col.prop(con, "use_scale_y", text="Y")
col.prop(con, "use_scale_z", text="Z")
@@ -122,11 +121,11 @@ class ConstraintButtonsPanel():
self.target_template(layout, con)
row = layout.row()
row.label(text=_("To:"))
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
row = layout.row()
row.prop(con, "up_axis", text=_("Up"))
row.prop(con, "up_axis", text="Up")
row.prop(con, "use_target_z")
self.space_template(layout, con)
@@ -141,7 +140,7 @@ class ConstraintButtonsPanel():
layout.prop(con, "pole_target")
if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text=_("Bone"))
layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
@@ -153,11 +152,11 @@ class ConstraintButtonsPanel():
col.prop(con, "iterations")
col.prop(con, "chain_count")
col.label(text=_("Weight:"))
col.prop(con, "weight", text=_("Position"), slider=True)
col.label(text="Weight:")
col.prop(con, "weight", text="Position", slider=True)
sub = col.column()
sub.active = con.use_rotation
sub.prop(con, "orient_weight", text=_("Rotation"), slider=True)
sub.prop(con, "orient_weight", text="Rotation", slider=True)
col = split.column()
col.prop(con, "use_tail")
@@ -171,16 +170,16 @@ class ConstraintButtonsPanel():
self.ik_template(layout, con)
row = layout.row()
row.label(text=_("Axis Ref:"))
row.label(text="Axis Ref:")
row.prop(con, "reference_axis", expand=True)
split = layout.split(percentage=0.33)
split.row().prop(con, "use_location")
row = split.row()
row.prop(con, "weight", text=_("Weight"), slider=True)
row.prop(con, "weight", text="Weight", slider=True)
row.active = con.use_location
split = layout.split(percentage=0.33)
row = split.row()
row.label(text=_("Lock:"))
row.label(text="Lock:")
row = split.row()
row.prop(con, "lock_location_x", text="X")
row.prop(con, "lock_location_y", text="Y")
@@ -190,11 +189,11 @@ class ConstraintButtonsPanel():
split = layout.split(percentage=0.33)
split.row().prop(con, "use_rotation")
row = split.row()
row.prop(con, "orient_weight", text=_("Weight"), slider=True)
row.prop(con, "orient_weight", text="Weight", slider=True)
row.active = con.use_rotation
split = layout.split(percentage=0.33)
row = split.row()
row.label(text=_("Lock:"))
row.label(text="Lock:")
row = split.row()
row.prop(con, "lock_rotation_x", text="X")
row.prop(con, "lock_rotation_y", text="Y")
@@ -208,8 +207,8 @@ class ConstraintButtonsPanel():
layout.prop(con, "limit_mode")
row = layout.row()
row.prop(con, "weight", text=_("Weight"), slider=True)
row.prop(con, "distance", text=_("Distance"), slider=True)
row.prop(con, "weight", text="Weight", slider=True)
row.prop(con, "distance", text="Distance", slider=True)
def FOLLOW_PATH(self, context, layout, con):
self.target_template(layout, con)
@@ -223,16 +222,16 @@ class ConstraintButtonsPanel():
col = split.column()
col.prop(con, "use_fixed_location")
if con.use_fixed_location:
col.prop(con, "offset_factor", text=_("Offset"))
col.prop(con, "offset_factor", text="Offset")
else:
col.prop(con, "offset")
row = layout.row()
row.label(text=_("Forward:"))
row.label(text="Forward:")
row.prop(con, "forward_axis", expand=True)
row = layout.row()
row.prop(con, "up_axis", text=_("Up"))
row.prop(con, "up_axis", text="Up")
row.label()
def LIMIT_ROTATION(self, context, layout, con):
@@ -242,27 +241,27 @@ class ConstraintButtonsPanel():
col.prop(con, "use_limit_x")
sub = col.column()
sub.active = con.use_limit_x
sub.prop(con, "min_x", text=_("Min"))
sub.prop(con, "max_x", text=_("Max"))
sub.prop(con, "min_x", text="Min")
sub.prop(con, "max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_y")
sub = col.column()
sub.active = con.use_limit_y
sub.prop(con, "min_y", text=_("Min"))
sub.prop(con, "max_y", text=_("Max"))
sub.prop(con, "min_y", text="Min")
sub.prop(con, "max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_z")
sub = col.column()
sub.active = con.use_limit_z
sub.prop(con, "min_z", text=_("Min"))
sub.prop(con, "max_z", text=_("Max"))
sub.prop(con, "min_z", text="Min")
sub.prop(con, "max_z", text="Max")
layout.prop(con, "use_transform_limit")
row = layout.row()
row.label(text=_("Convert:"))
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def LIMIT_LOCATION(self, context, layout, con):
@@ -303,7 +302,7 @@ class ConstraintButtonsPanel():
row.label()
row = layout.row()
row.label(text=_("Convert:"))
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def LIMIT_SCALE(self, context, layout, con):
@@ -344,7 +343,7 @@ class ConstraintButtonsPanel():
row.label()
row = layout.row()
row.label(text=_("Convert:"))
row.label(text="Convert:")
row.prop(con, "owner_space", text="")
def COPY_ROTATION(self, context, layout, con):
@@ -356,19 +355,19 @@ class ConstraintButtonsPanel():
col.prop(con, "use_x", text="X")
sub = col.column()
sub.active = con.use_x
sub.prop(con, "invert_x", text=_("Invert"))
sub.prop(con, "invert_x", text="Invert")
col = split.column()
col.prop(con, "use_y", text="Y")
sub = col.column()
sub.active = con.use_y
sub.prop(con, "invert_y", text=_("Invert"))
sub.prop(con, "invert_y", text="Invert")
col = split.column()
col.prop(con, "use_z", text="Z")
sub = col.column()
sub.active = con.use_z
sub.prop(con, "invert_z", text=_("Invert"))
sub.prop(con, "invert_z", text="Invert")
layout.prop(con, "use_offset")
@@ -383,19 +382,19 @@ class ConstraintButtonsPanel():
col.prop(con, "use_x", text="X")
sub = col.column()
sub.active = con.use_x
sub.prop(con, "invert_x", text=_("Invert"))
sub.prop(con, "invert_x", text="Invert")
col = split.column()
col.prop(con, "use_y", text="Y")
sub = col.column()
sub.active = con.use_y
sub.prop(con, "invert_y", text=_("Invert"))
sub.prop(con, "invert_y", text="Invert")
col = split.column()
col.prop(con, "use_z", text="Z")
sub = col.column()
sub.active = con.use_z
sub.prop(con, "invert_z", text=_("Invert"))
sub.prop(con, "invert_z", text="Invert")
layout.prop(con, "use_offset")
@@ -416,7 +415,7 @@ class ConstraintButtonsPanel():
def MAINTAIN_VOLUME(self, context, layout, con):
row = layout.row()
row.label(text=_("Free:"))
row.label(text="Free:")
row.prop(con, "free_axis", expand=True)
layout.prop(con, "volume")
@@ -440,28 +439,28 @@ class ConstraintButtonsPanel():
split = layout.split()
col = split.column(align=True)
col.label(text=_("Action Length:"))
col.prop(con, "frame_start", text=_("Start"))
col.prop(con, "frame_end", text=_("End"))
col.label(text="Action Length:")
col.prop(con, "frame_start", text="Start")
col.prop(con, "frame_end", text="End")
col = split.column(align=True)
col.label(text=_("Target Range:"))
col.prop(con, "min", text=_("Min"))
col.prop(con, "max", text=_("Max"))
col.label(text="Target Range:")
col.prop(con, "min", text="Min")
col.prop(con, "max", text="Max")
row = layout.row()
row.label(text=_("Convert:"))
row.label(text="Convert:")
row.prop(con, "target_space", text="")
def LOCKED_TRACK(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text=_("To:"))
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
row = layout.row()
row.label(text=_("Lock:"))
row.label(text="Lock:")
row.prop(con, "lock_axis", expand=True)
def LIMIT_DISTANCE(self, context, layout, con):
@@ -472,7 +471,7 @@ class ConstraintButtonsPanel():
col.operator("constraint.limitdistance_reset")
row = layout.row()
row.label(text=_("Clamp Region:"))
row.label(text="Clamp Region:")
row.prop(con, "limit_mode", text="")
row = layout.row()
@@ -483,16 +482,16 @@ class ConstraintButtonsPanel():
self.target_template(layout, con)
row = layout.row()
row.prop(con, "rest_length", text=_("Rest Length"))
row.operator("constraint.stretchto_reset", text=_("Reset"))
row.prop(con, "rest_length", text="Rest Length")
row.operator("constraint.stretchto_reset", text="Reset")
layout.prop(con, "bulge", text=_("Volume Variation"))
layout.prop(con, "bulge", text="Volume Variation")
row = layout.row()
row.label(text=_("Volume:"))
row.label(text="Volume:")
row.prop(con, "volume", expand=True)
row.label(text=_("Plane:"))
row.label(text="Plane:")
row.prop(con, "keep_axis", expand=True)
def FLOOR(self, context, layout, con):
@@ -505,7 +504,7 @@ class ConstraintButtonsPanel():
layout.prop(con, "offset")
row = layout.row()
row.label(text=_("Min/Max:"))
row.label(text="Min/Max:")
row.prop(con, "floor_location", expand=True)
self.space_template(layout, con)
@@ -517,113 +516,113 @@ class ConstraintButtonsPanel():
layout.prop(con, "child")
row = layout.row()
row.prop(con, "use_linked_collision", text=_("Linked Collision"))
row.prop(con, "show_pivot", text=_("Display Pivot"))
row.prop(con, "use_linked_collision", text="Linked Collision")
row.prop(con, "show_pivot", text="Display Pivot")
split = layout.split()
col = split.column(align=True)
col.label(text=_("Pivot:"))
col.label(text="Pivot:")
col.prop(con, "pivot_x", text="X")
col.prop(con, "pivot_y", text="Y")
col.prop(con, "pivot_z", text="Z")
col = split.column(align=True)
col.label(text=_("Axis:"))
col.label(text="Axis:")
col.prop(con, "axis_x", text="X")
col.prop(con, "axis_y", text="Y")
col.prop(con, "axis_z", text="Z")
if con.pivot_type == 'CONE_TWIST':
layout.label(text=_("Limits:"))
layout.label(text="Limits:")
split = layout.split()
col = split.column()
col.prop(con, "use_angular_limit_x", text=_("Angle X"))
col.prop(con, "use_angular_limit_x", text="Angle X")
sub = col.column()
sub.active = con.use_angular_limit_x
sub.prop(con, "limit_angle_max_x", text="")
col = split.column()
col.prop(con, "use_angular_limit_y", text=_("Angle Y"))
col.prop(con, "use_angular_limit_y", text="Angle Y")
sub = col.column()
sub.active = con.use_angular_limit_y
sub.prop(con, "limit_angle_max_y", text="")
col = split.column()
col.prop(con, "use_angular_limit_z", text=_("Angle Z"))
col.prop(con, "use_angular_limit_z", text="Angle Z")
sub = col.column()
sub.active = con.use_angular_limit_z
sub.prop(con, "limit_angle_max_z", text="")
elif con.pivot_type == 'GENERIC_6_DOF':
layout.label(text=_("Limits:"))
layout.label(text="Limits:")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_limit_x", text="X")
sub = col.column()
sub.active = con.use_limit_x
sub.prop(con, "limit_min_x", text=_("Min"))
sub.prop(con, "limit_max_x", text=_("Max"))
sub.prop(con, "limit_min_x", text="Min")
sub.prop(con, "limit_max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_y", text="Y")
sub = col.column()
sub.active = con.use_limit_y
sub.prop(con, "limit_min_y", text=_("Min"))
sub.prop(con, "limit_max_y", text=_("Max"))
sub.prop(con, "limit_min_y", text="Min")
sub.prop(con, "limit_max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_limit_z", text="Z")
sub = col.column()
sub.active = con.use_limit_z
sub.prop(con, "limit_min_z", text=_("Min"))
sub.prop(con, "limit_max_z", text=_("Max"))
sub.prop(con, "limit_min_z", text="Min")
sub.prop(con, "limit_max_z", text="Max")
split = layout.split()
col = split.column(align=True)
col.prop(con, "use_angular_limit_x", text=_("Angle X"))
col.prop(con, "use_angular_limit_x", text="Angle X")
sub = col.column()
sub.active = con.use_angular_limit_x
sub.prop(con, "limit_angle_min_x", text=_("Min"))
sub.prop(con, "limit_angle_max_x", text=_("Max"))
sub.prop(con, "limit_angle_min_x", text="Min")
sub.prop(con, "limit_angle_max_x", text="Max")
col = split.column(align=True)
col.prop(con, "use_angular_limit_y", text=_("Angle Y"))
col.prop(con, "use_angular_limit_y", text="Angle Y")
sub = col.column()
sub.active = con.use_angular_limit_y
sub.prop(con, "limit_angle_min_y", text=_("Min"))
sub.prop(con, "limit_angle_max_y", text=_("Max"))
sub.prop(con, "limit_angle_min_y", text="Min")
sub.prop(con, "limit_angle_max_y", text="Max")
col = split.column(align=True)
col.prop(con, "use_angular_limit_z", text=_("Angle Z"))
col.prop(con, "use_angular_limit_z", text="Angle Z")
sub = col.column()
sub.active = con.use_angular_limit_z
sub.prop(con, "limit_angle_min_z", text=_("Min"))
sub.prop(con, "limit_angle_max_z", text=_("Max"))
sub.prop(con, "limit_angle_min_z", text="Min")
sub.prop(con, "limit_angle_max_z", text="Max")
elif con.pivot_type == 'HINGE':
layout.label(text=_("Limits:"))
layout.label(text="Limits:")
split = layout.split()
row = split.row(align=True)
col = row.column()
col.prop(con, "use_angular_limit_x", text=_("Angle X"))
col.prop(con, "use_angular_limit_x", text="Angle X")
col = row.column()
col.active = con.use_angular_limit_x
col.prop(con, "limit_angle_min_x", text=_("Min"))
col.prop(con, "limit_angle_min_x", text="Min")
col = row.column()
col.active = con.use_angular_limit_x
col.prop(con, "limit_angle_max_x", text=_("Max"))
col.prop(con, "limit_angle_max_x", text="Max")
def CLAMP_TO(self, context, layout, con):
self.target_template(layout, con)
row = layout.row()
row.label(text=_("Main Axis:"))
row.label(text="Main Axis:")
row.prop(con, "main_axis", expand=True)
layout.prop(con, "use_cyclic")
@@ -631,32 +630,32 @@ class ConstraintButtonsPanel():
def TRANSFORM(self, context, layout, con):
self.target_template(layout, con)
layout.prop(con, "use_motion_extrapolate", text=_("Extrapolate"))
layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
col = layout.column()
col.row().label(text=_("Source:"))
col.row().label(text="Source:")
col.row().prop(con, "map_from", expand=True)
split = layout.split()
sub = split.column(align=True)
sub.label(text="X:")
sub.prop(con, "from_min_x", text=_("Min"))
sub.prop(con, "from_max_x", text=_("Max"))
sub.prop(con, "from_min_x", text="Min")
sub.prop(con, "from_max_x", text="Max")
sub = split.column(align=True)
sub.label(text="Y:")
sub.prop(con, "from_min_y", text=_("Min"))
sub.prop(con, "from_max_y", text=_("Max"))
sub.prop(con, "from_min_y", text="Min")
sub.prop(con, "from_max_y", text="Max")
sub = split.column(align=True)
sub.label(text="Z:")
sub.prop(con, "from_min_z", text=_("Min"))
sub.prop(con, "from_max_z", text=_("Max"))
sub.prop(con, "from_min_z", text="Min")
sub.prop(con, "from_max_z", text="Max")
col = layout.column()
row = col.row()
row.label(text=_("Source to Destination Mapping:"))
row.label(text="Source to Destination Mapping:")
# note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
# open it. Thus we are using the hardcoded value instead.
@@ -675,7 +674,7 @@ class ConstraintButtonsPanel():
split = layout.split()
col = split.column()
col.label(text=_("Destination:"))
col.label(text="Destination:")
col.row().prop(con, "map_to", expand=True)
split = layout.split()
@@ -684,22 +683,22 @@ class ConstraintButtonsPanel():
col.label(text="X:")
sub = col.column(align=True)
sub.prop(con, "to_min_x", text=_("Min"))
sub.prop(con, "to_max_x", text=_("Max"))
sub.prop(con, "to_min_x", text="Min")
sub.prop(con, "to_max_x", text="Max")
col = split.column()
col.label(text="Y:")
sub = col.column(align=True)
sub.prop(con, "to_min_y", text=_("Min"))
sub.prop(con, "to_max_y", text=_("Max"))
sub.prop(con, "to_min_y", text="Min")
sub.prop(con, "to_max_y", text="Max")
col = split.column()
col.label(text="Z:")
sub = col.column(align=True)
sub.prop(con, "to_min_z", text=_("Min"))
sub.prop(con, "to_max_z", text=_("Max"))
sub.prop(con, "to_min_z", text="Min")
sub.prop(con, "to_max_z", text="Max")
self.space_template(layout, con)
@@ -719,20 +718,20 @@ class ConstraintButtonsPanel():
self.target_template(layout, con)
row = layout.row()
row.label(text=_("To:"))
row.label(text="To:")
row.prop(con, "track_axis", expand=True)
def SPLINE_IK(self, context, layout, con):
self.target_template(layout, con)
col = layout.column()
col.label(text=_("Spline Fitting:"))
col.label(text="Spline Fitting:")
col.prop(con, "chain_count")
col.prop(con, "use_even_divisions")
col.prop(con, "use_chain_offset")
col = layout.column()
col.label(text=_("Chain Scaling:"))
col.label(text="Chain Scaling:")
col.prop(con, "use_y_stretch")
col.prop(con, "xz_scale_mode")
col.prop(con, "use_curve_radius")
@@ -742,20 +741,20 @@ class ConstraintButtonsPanel():
if con.target:
col = layout.column()
col.prop(con, "offset", text=_("Pivot Offset"))
col.prop(con, "offset", text="Pivot Offset")
else:
col = layout.column()
col.prop(con, "use_relative_location")
if con.use_relative_location:
col.prop(con, "offset", text=_("Relative Pivot Point"))
col.prop(con, "offset", text="Relative Pivot Point")
else:
col.prop(con, "offset", text=_("Absolute Pivot Point"))
col.prop(con, "offset", text="Absolute Pivot Point")
col = layout.column()
col.prop(con, "rotation_range", text=_("Pivot When"))
col.prop(con, "rotation_range", text="Pivot When")
def SCRIPT(self, context, layout, con):
layout.label(_("Blender 2.5 has no py-constraints"))
layout.label("Blender 2.5 has no py-constraints")
class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
@@ -774,7 +773,7 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
if ob.mode == 'POSE':
box = layout.box()
box.alert = True
box.label(icon='INFO', text=_("See Bone Constraints tab to Add Constraints to active bone"))
box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
else:
layout.operator_menu_enum("object.constraint_add", "type")

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -109,17 +108,17 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
layout.template_ID(context.space_data, "pin_id")
if part.is_fluid:
layout.label(text=_("Settings used for fluid"))
layout.label(text="Settings used for fluid")
return
layout.prop(part, "type", text=_("Type"))
layout.prop(part, "type", text="Type")
elif not psys.settings:
split = layout.split(percentage=0.32)
col = split.column()
col.label(text=_("Name:"))
col.label(text=_("Settings:"))
col.label(text="Name:")
col.label(text="Settings:")
col = split.column()
col.prop(psys, "name", text="")
@@ -129,10 +128,10 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
split = layout.split(percentage=0.32)
col = split.column()
col.label(text=_("Name:"))
col.label(text="Name:")
if part.is_fluid == False:
col.label(text=_("Settings:"))
col.label(text=_("Type:"))
col.label(text="Settings:")
col.label(text="Type:")
col = split.column()
col.prop(psys, "name", text="")
@@ -142,8 +141,8 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
row.template_ID(psys, "settings", new="particle.new")
#row = layout.row()
#row.label(text=_("Viewport"))
#row.label(text=_("Render"))
#row.label(text="Viewport")
#row.label(text="Render")
if part.is_fluid:
layout.label(text=str(part.count) + " fluid particles for this frame")
@@ -158,7 +157,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
split = layout.split(percentage=0.65)
if part.type == 'HAIR':
if psys is not None and psys.is_edited:
split.operator("particle.edited_clear", text=_("Free Edit"))
split.operator("particle.edited_clear", text="Free Edit")
else:
row = split.row()
row.enabled = particle_panel_enabled(context, psys)
@@ -175,7 +174,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
elif psys is not None and part.type == 'REACTOR':
split.enabled = particle_panel_enabled(context, psys)
split.prop(psys, "reactor_target_object")
split.prop(psys, "reactor_target_particle_system", text=_("Particle System"))
split.prop(psys, "reactor_target_particle_system", text="Particle System")
class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
@@ -222,7 +221,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
col.prop(part, "lifetime")
col.prop(part, "lifetime_random", slider=True)
layout.label(text=_("Emit From:"))
layout.label(text="Emit From:")
layout.prop(part, "emit_from", expand=True)
row = layout.row()
@@ -240,11 +239,11 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
row = layout.row()
if part.distribution == 'JIT':
row.prop(part, "userjit", text=_("Particles/Face"))
row.prop(part, "jitter_factor", text=_("Jittering Amount"), slider=True)
row.prop(part, "userjit", text="Particles/Face")
row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
elif part.distribution == 'GRID':
row.prop(part, "grid_resolution")
row.prop(part, "grid_random", text=_("Random"), slider=True)
row.prop(part, "grid_random", text="Random", slider=True)
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
@@ -285,22 +284,22 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Material:"))
col.label(text="Material:")
sub = col.column(align=True)
sub.prop(cloth, "pin_stiffness", text=_("Stiffness"))
sub.prop(cloth, "pin_stiffness", text="Stiffness")
sub.prop(cloth, "mass")
sub.prop(cloth, "bending_stiffness", text=_("Bending"))
sub.prop(cloth, "bending_stiffness", text="Bending")
sub.prop(cloth, "internal_friction", slider=True)
sub.prop(cloth, "collider_friction", slider=True)
col = split.column()
col.label(text=_("Damping:"))
col.label(text="Damping:")
sub = col.column(align=True)
sub.prop(cloth, "spring_damping", text=_("Spring"))
sub.prop(cloth, "air_damping", text=_("Air"))
sub.prop(cloth, "spring_damping", text="Spring")
sub.prop(cloth, "air_damping", text="Air")
col.label(text=_("Quality:"))
col.prop(cloth, "quality", text=_("Steps"), slider=True)
col.label(text="Quality:")
col.prop(cloth, "quality", text="Steps", slider=True)
class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
@@ -356,17 +355,17 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Emitter Geometry:"))
col.label(text="Emitter Geometry:")
col.prop(part, "normal_factor")
sub = col.column(align=True)
sub.prop(part, "tangent_factor")
sub.prop(part, "tangent_phase", slider=True)
col = split.column()
col.label(text=_("Emitter Object:"))
col.label(text="Emitter Object:")
col.prop(part, "object_align_factor", text="")
layout.label(text=_("Other:"))
layout.label(text="Other:")
row = layout.row()
if part.emit_from == 'PARTICLE':
row.prop(part, "particle_factor")
@@ -407,21 +406,21 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
layout.enabled = particle_panel_enabled(context, psys)
row = layout.row()
row.label(text=_("Initial Rotation:"))
row.label(text="Initial Rotation:")
row.prop(part, "use_dynamic_rotation")
split = layout.split()
col = split.column(align=True)
col.prop(part, "rotation_mode", text="")
col.prop(part, "rotation_factor_random", slider=True, text=_("Random"))
col.prop(part, "rotation_factor_random", slider=True, text="Random")
col = split.column(align=True)
col.prop(part, "phase_factor", slider=True)
col.prop(part, "phase_factor_random", text=_("Random"), slider=True)
col.prop(part, "phase_factor_random", text="Random", slider=True)
col = layout.column()
col.label(text=_("Angular Velocity:"))
col.label(text="Angular Velocity:")
col.row().prop(part, "angular_velocity_mode", expand=True)
if part.angular_velocity_mode != 'NONE':
@@ -462,19 +461,19 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
if part.physics_type != 'NO':
col = row.column(align=True)
col.prop(part, "mass")
col.prop(part, "use_multiply_size_mass", text=_("Multiply mass with size"))
col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
if part.physics_type in {'NEWTON', 'FLUID'}:
split = layout.split()
col = split.column()
col.label(text=_("Forces:"))
col.label(text="Forces:")
col.prop(part, "brownian_factor")
col.prop(part, "drag_factor", slider=True)
col.prop(part, "damping", slider=True)
col = split.column()
col.label(text=_("Integration:"))
col.label(text="Integration:")
col.prop(part, "integrator", text="")
col.prop(part, "timestep")
col.prop(part, "subframes")
@@ -489,13 +488,13 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Fluid properties:"))
col.prop(fluid, "stiffness", text=_("Stiffness"))
col.prop(fluid, "linear_viscosity", text=_("Viscosity"))
col.prop(fluid, "buoyancy", text=_("Buoancy"), slider=True)
col.label(text="Fluid properties:")
col.prop(fluid, "stiffness", text="Stiffness")
col.prop(fluid, "linear_viscosity", text="Viscosity")
col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
col = split.column()
col.label(text=_("Advanced:"))
col.label(text="Advanced:")
sub = col.row()
sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
@@ -516,8 +515,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Springs:"))
col.prop(fluid, "spring_force", text=_("Force"))
col.label(text="Springs:")
col.prop(fluid, "spring_force", text="Force")
col.prop(fluid, "use_viscoelastic_springs")
sub = col.column(align=True)
sub.active = fluid.use_viscoelastic_springs
@@ -525,7 +524,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
sub.prop(fluid, "plasticity", slider=True)
col = split.column()
col.label(text=_("Advanced:"))
col.label(text="Advanced:")
sub = col.row()
sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
sub.prop(fluid, "factor_rest_length", text="")
@@ -533,7 +532,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
sub = col.column()
sub.active = fluid.use_viscoelastic_springs
sub.prop(fluid, "use_initial_rest_length")
sub.prop(fluid, "spring_frames", text=_("Frames"))
sub.prop(fluid, "spring_frames", text="Frames")
elif part.physics_type == 'KEYED':
split = layout.split()
@@ -542,11 +541,11 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
row = layout.row()
col = row.column()
col.active = not psys.use_keyed_timing
col.prop(part, "keyed_loops", text=_("Loops"))
col.prop(part, "keyed_loops", text="Loops")
if psys:
row.prop(psys, "use_keyed_timing", text=_("Use Timing"))
row.prop(psys, "use_keyed_timing", text="Use Timing")
layout.label(text=_("Keys:"))
layout.label(text="Keys:")
elif part.physics_type == 'BOIDS':
boids = part.boids
@@ -582,7 +581,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
row = layout.row()
col = row.column(align=True)
col.label(text=_("Battle:"))
col.label(text="Battle:")
col.prop(boids, "health")
col.prop(boids, "strength")
col.prop(boids, "aggression")
@@ -590,16 +589,16 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
col.prop(boids, "range")
col = row.column()
col.label(text=_("Misc:"))
col.label(text="Misc:")
col.prop(boids, "bank", slider=True)
col.prop(boids, "pitch", slider=True)
col.prop(boids, "height", slider=True)
if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
if part.physics_type == 'BOIDS':
layout.label(text=_("Relations:"))
layout.label(text="Relations:")
elif part.physics_type == 'FLUID':
layout.label(text=_("Fluid interaction:"))
layout.label(text="Fluid interaction:")
row = layout.row()
row.template_list(psys, "targets", psys, "active_particle_target_index")
@@ -622,7 +621,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
#doesn't work yet
#col.alert = key.valid
col.prop(key, "object", text="")
col.prop(key, "system", text=_("System"))
col.prop(key, "system", text="System")
col = row.column()
col.active = psys.use_keyed_timing
col.prop(key, "time")
@@ -632,7 +631,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
#doesn't work yet
#sub.alert = key.valid
sub.prop(key, "object", text="")
sub.prop(key, "system", text=_("System"))
sub.prop(key, "system", text="System")
layout.prop(key, "alliance", expand=True)
elif part.physics_type == 'FLUID':
@@ -640,7 +639,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
#doesn't work yet
#sub.alert = key.valid
sub.prop(key, "object", text="")
sub.prop(key, "system", text=_("System"))
sub.prop(key, "system", text="System")
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
@@ -679,7 +678,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
state = boids.active_boid_state
#layout.prop(state, "name", text=_("State name"))
#layout.prop(state, "name", text="State name")
row = layout.row()
row.prop(state, "ruleset_type")
@@ -722,7 +721,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
row.prop(rule, "use_predict")
row.prop(rule, "fear_factor")
elif rule.type == 'FOLLOW_PATH':
row.label(text=_("Not yet functional"))
row.label(text="Not yet functional")
elif rule.type == 'AVOID_COLLISION':
row.prop(rule, "use_avoid")
row.prop(rule, "use_avoid_collision")
@@ -801,14 +800,14 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
sub.prop(part, "adaptive_pixel")
col.prop(part, "use_hair_bspline")
col.prop(part, "render_step", text=_("Steps"))
col.prop(part, "render_step", text="Steps")
col = split.column()
col.label(text=_("Timing:"))
col.label(text="Timing:")
col.prop(part, "use_absolute_path_time")
col.prop(part, "path_start", text=_("Start"), slider=not part.use_absolute_path_time)
col.prop(part, "path_end", text=_("End"), slider=not part.use_absolute_path_time)
col.prop(part, "length_random", text=_("Random"), slider=True)
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
col.prop(part, "length_random", text="Random", slider=True)
row = layout.row()
col = row.column()
@@ -865,30 +864,30 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
elif part.render_type == 'BILLBOARD':
ob = context.object
col.label(text=_("Align:"))
col.label(text="Align:")
row = layout.row()
row.prop(part, "billboard_align", expand=True)
row.prop(part, "lock_billboard", text=_("Lock"))
row.prop(part, "lock_billboard", text="Lock")
row = layout.row()
row.prop(part, "billboard_object")
row = layout.row()
col = row.column(align=True)
col.label(text=_("Tilt:"))
col.prop(part, "billboard_tilt", text=_("Angle"), slider=True)
col.prop(part, "billboard_tilt_random", text=_("Random"), slider=True)
col.label(text="Tilt:")
col.prop(part, "billboard_tilt", text="Angle", slider=True)
col.prop(part, "billboard_tilt_random", text="Random", slider=True)
col = row.column()
col.prop(part, "billboard_offset")
row = layout.row()
col = row.column()
col.prop(part, "billboard_size", text=_("Scale"))
col.prop(part, "billboard_size", text="Scale")
if part.billboard_align == 'VEL':
col = row.column(align=True)
col.label(_("Velocity Scale:"))
col.prop(part, "billboard_velocity_head", text=_("Head"))
col.prop(part, "billboard_velocity_tail", text=_("Tail"))
col.label("Velocity Scale:")
col.prop(part, "billboard_velocity_head", text="Head")
col.prop(part, "billboard_velocity_tail", text="Tail")
if psys:
col = layout.column()
@@ -896,8 +895,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
split = layout.split(percentage=0.33)
split.label(text=_("Split uv's:"))
split.prop(part, "billboard_uv_split", text=_("Number of splits"))
split.label(text="Split uv's:")
split.prop(part, "billboard_uv_split", text="Number of splits")
if psys:
col = layout.column()
@@ -905,9 +904,9 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
row = col.row()
row.label(text=_("Animate:"))
row.label(text="Animate:")
row.prop(part, "billboard_animation", text="")
row.label(text=_("Offset:"))
row.label(text="Offset:")
row.prop(part, "billboard_offset_split", text="")
if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
@@ -915,10 +914,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
col = row.column()
col.prop(part, "trail_count")
if part.trail_count > 1:
col.prop(part, "use_absolute_path_time", text=_("Length in frames"))
col.prop(part, "use_absolute_path_time", text="Length in frames")
col = row.column()
col.prop(part, "path_end", text=_("Length"), slider=not part.use_absolute_path_time)
col.prop(part, "length_random", text=_("Random"), slider=True)
col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
col.prop(part, "length_random", text="Random", slider=True)
else:
col = row.column()
col.label(text="")
@@ -966,11 +965,11 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
if part.draw_percentage != 100 and psys is not None:
if part.type == 'HAIR':
if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
layout.row().label(text=_("Display percentage makes dynamics inaccurate without baking!"))
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
else:
phystype = part.physics_type
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
layout.row().label(text=_("Display percentage makes dynamics inaccurate without baking!"))
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
row = layout.row()
col = row.column()
@@ -981,11 +980,11 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
col.prop(part, "show_health")
col = row.column(align=True)
col.label(text=_("Color:"))
col.label(text="Color:")
col.prop(part, "draw_color", text="")
sub = col.row()
sub.active = part.draw_color in ('VELOCITY', 'ACCELERATION')
sub.prop(part, "color_maximum", text=_("Max"))
sub.prop(part, "color_maximum", text="Max")
if (path):
col.prop(part, "draw_step")
@@ -1014,24 +1013,24 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
row = layout.row()
col = row.column(align=True)
col.prop(part, "child_nbr", text=_("Display"))
col.prop(part, "rendered_child_count", text=_("Render"))
col.prop(part, "child_nbr", text="Display")
col.prop(part, "rendered_child_count", text="Render")
if part.child_type == 'INTERPOLATED':
col = row.column()
if psys:
col.prop(psys, "child_seed", text=_("Seed"))
col.prop(psys, "child_seed", text="Seed")
col.prop(part, "virtual_parents", slider=True)
col.prop(part, "create_long_hair_children")
else:
col = row.column(align=True)
col.prop(part, "child_size", text=_("Size"))
col.prop(part, "child_size_random", text=_("Random"))
col.prop(part, "child_size", text="Size")
col.prop(part, "child_size_random", text="Random")
split = layout.split()
col = split.column()
col.label(text=_("Effects:"))
col.label(text="Effects:")
sub = col.column(align=True)
sub.prop(part, "clump_factor", slider=True)
@@ -1043,38 +1042,38 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
if part.child_type == 'SIMPLE':
sub = col.column(align=True)
sub.prop(part, "child_radius", text=_("Radius"))
sub.prop(part, "child_roundness", text=_("Roundness"), slider=True)
sub.prop(part, "child_radius", text="Radius")
sub.prop(part, "child_roundness", text="Roundness", slider=True)
if psys:
sub.prop(psys, "child_seed", text=_("Seed"))
sub.prop(psys, "child_seed", text="Seed")
elif part.virtual_parents > 0.0:
sub = col.column(align=True)
sub.label(text=_("Parting not"))
sub.label(text=_("available with"))
sub.label(text=_("virtual parents"))
sub.label(text="Parting not")
sub.label(text="available with")
sub.label(text="virtual parents")
else:
sub = col.column(align=True)
sub.prop(part, "child_parting_factor", text=_("Parting"), slider=True)
sub.prop(part, "child_parting_min", text=_("Min"))
sub.prop(part, "child_parting_max", text=_("Max"))
sub.prop(part, "child_parting_factor", text="Parting", slider=True)
sub.prop(part, "child_parting_min", text="Min")
sub.prop(part, "child_parting_max", text="Max")
col = split.column()
col.label(text=_("Roughness:"))
col.label(text="Roughness:")
sub = col.column(align=True)
sub.prop(part, "roughness_1", text=_("Uniform"))
sub.prop(part, "roughness_1_size", text=_("Size"))
sub.prop(part, "roughness_1", text="Uniform")
sub.prop(part, "roughness_1_size", text="Size")
sub = col.column(align=True)
sub.prop(part, "roughness_endpoint", "Endpoint")
sub.prop(part, "roughness_end_shape")
sub = col.column(align=True)
sub.prop(part, "roughness_2", text=_("Random"))
sub.prop(part, "roughness_2_size", text=_("Size"))
sub.prop(part, "roughness_2", text="Random")
sub.prop(part, "roughness_2_size", text="Size")
sub.prop(part, "roughness_2_threshold", slider=True)
layout.row().label(text=_("Kink:"))
layout.row().label(text="Kink:")
layout.row().prop(part, "kink", expand=True)
split = layout.split()
@@ -1083,7 +1082,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
col = split.column()
sub = col.column(align=True)
sub.prop(part, "kink_amplitude")
sub.prop(part, "kink_amplitude_clump", text=_("Clump"), slider=True)
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
col.prop(part, "kink_flat", slider=True)
col = split.column()
sub = col.column(align=True)
@@ -1124,25 +1123,25 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
row = layout.row()
row.prop(part, "use_self_effect")
row.prop(part, "effector_amount", text=_("Amount"))
row.prop(part, "effector_amount", text="Amount")
split = layout.split(percentage=0.2)
split.label(text=_("Type 1:"))
split.label(text="Type 1:")
split.prop(part.force_field_1, "type", text="")
basic_force_field_settings_ui(self, context, part.force_field_1)
if part.force_field_1.type != 'NONE':
layout.label(text=_("Falloff:"))
layout.label(text="Falloff:")
basic_force_field_falloff_ui(self, context, part.force_field_1)
if part.force_field_1.type != 'NONE':
layout.label(text="")
split = layout.split(percentage=0.2)
split.label(text=_("Type 2:"))
split.label(text="Type 2:")
split.prop(part.force_field_2, "type", text="")
basic_force_field_settings_ui(self, context, part.force_field_2)
if part.force_field_2.type != 'NONE':
layout.label(text=_("Falloff:"))
layout.label(text="Falloff:")
basic_force_field_falloff_ui(self, context, part.force_field_2)
@@ -1164,56 +1163,56 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
psys = context.particle_system
row = layout.row()
row.label(text=_("Vertex Group"))
row.label(text=_("Negate"))
row.label(text="Vertex Group")
row.label(text="Negate")
row = layout.row()
row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text=_("Density"))
row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
row.prop(psys, "invert_vertex_group_density", text="")
# Commented out vertex groups don't work and are still waiting for better implementation
# row = layout.row()
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text=_("Velocity"))
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
# row.prop(psys, "invert_vertex_group_velocity", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text=_("Length"))
row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
row.prop(psys, "invert_vertex_group_length", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text=_("Clump"))
row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
row.prop(psys, "invert_vertex_group_clump", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text=_("Kink"))
row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
row.prop(psys, "invert_vertex_group_kink", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text=_("Roughness 1"))
row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
row.prop(psys, "invert_vertex_group_roughness_1", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text=_("Roughness 2"))
row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
row.prop(psys, "invert_vertex_group_roughness_2", text="")
row = layout.row()
row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text=_("Roughness End"))
row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
row.prop(psys, "invert_vertex_group_roughness_end", text="")
# row = layout.row()
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text=_("Size"))
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
# row.prop(psys, "invert_vertex_group_size", text="")
# row = layout.row()
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text=_("Tangent"))
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
# row.prop(psys, "invert_vertex_group_tangent", text="")
# row = layout.row()
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text=_("Rotation"))
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
# row.prop(psys, "invert_vertex_group_rotation", text="")
# row = layout.row()
# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text=_("Field"))
# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
# row.prop(psys, "invert_vertex_group_field", text="")

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -71,50 +70,50 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
col = split.column()
col.label(text=_("Presets:"))
col.label(text="Presets:")
sub = col.row(align=True)
sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
col.label(text=_("Quality:"))
col.prop(cloth, "quality", text=_("Steps"), slider=True)
col.label(text="Quality:")
col.prop(cloth, "quality", text="Steps", slider=True)
col.label(text=_("Material:"))
col.label(text="Material:")
col.prop(cloth, "mass")
col.prop(cloth, "structural_stiffness", text=_("Structural"))
col.prop(cloth, "bending_stiffness", text=_("Bending"))
col.prop(cloth, "structural_stiffness", text="Structural")
col.prop(cloth, "bending_stiffness", text="Bending")
col = split.column()
col.label(text=_("Damping:"))
col.prop(cloth, "spring_damping", text=_("Spring"))
col.prop(cloth, "air_damping", text=_("Air"))
col.label(text="Damping:")
col.prop(cloth, "spring_damping", text="Spring")
col.prop(cloth, "air_damping", text="Air")
col.prop(cloth, "use_pin_cloth", text=_("Pinning"))
col.prop(cloth, "use_pin_cloth", text="Pinning")
sub = col.column()
sub.active = cloth.use_pin_cloth
sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
sub.prop(cloth, "pin_stiffness", text=_("Stiffness"))
sub.prop(cloth, "pin_stiffness", text="Stiffness")
col.label(text=_("Pre roll:"))
col.prop(cloth, "pre_roll", text=_("Frame"))
col.label(text="Pre roll:")
col.prop(cloth, "pre_roll", text="Frame")
# Disabled for now
"""
if cloth.vertex_group_mass:
layout.label(text=_("Goal:"))
layout.label(text="Goal:")
col = layout.column_flow()
col.prop(cloth, "goal_default", text=_("Default"))
col.prop(cloth, "goal_spring", text=_("Stiffness"))
col.prop(cloth, "goal_friction", text=_("Friction"))
col.prop(cloth, "goal_default", text="Default")
col.prop(cloth, "goal_spring", text="Stiffness")
col.prop(cloth, "goal_friction", text="Friction")
"""
key = ob.data.shape_keys
if key:
col.label(text=_("Rest Shape Key:"))
col.label(text="Rest Shape Key:")
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
@@ -156,18 +155,18 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(cloth, "collision_quality", slider=True, text=_("Quality"))
col.prop(cloth, "distance_min", slider=True, text=_("Distance"))
col.prop(cloth, "repel_force", slider=True, text=_("Repel"))
col.prop(cloth, "distance_repel", slider=True, text=_("Repel Distance"))
col.prop(cloth, "collision_quality", slider=True, text="Quality")
col.prop(cloth, "distance_min", slider=True, text="Distance")
col.prop(cloth, "repel_force", slider=True, text="Repel")
col.prop(cloth, "distance_repel", slider=True, text="Repel Distance")
col.prop(cloth, "friction")
col = split.column()
col.prop(cloth, "use_self_collision", text=_("Self Collision"))
col.prop(cloth, "use_self_collision", text="Self Collision")
sub = col.column()
sub.active = cloth.use_self_collision
sub.prop(cloth, "self_collision_quality", slider=True, text=_("Quality"))
sub.prop(cloth, "self_distance_min", slider=True, text=_("Distance"))
sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
layout.prop(cloth, "group")
@@ -198,14 +197,14 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Structural Stiffness:"))
col.label(text="Structural Stiffness:")
col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
col.prop(cloth, "structural_stiffness_max", text=_("Max"))
col.prop(cloth, "structural_stiffness_max", text="Max")
col = split.column()
col.label(text=_("Bending Stiffness:"))
col.label(text="Bending Stiffness:")
col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
col.prop(cloth, "bending_stiffness_max", text=_("Max"))
col.prop(cloth, "bending_stiffness_max", text="Max")
class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from blf import gettext as _
class PhysicButtonsPanel():
@@ -54,27 +53,27 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
ob = context.object
layout = self.layout
layout.label(_("Enable physics for:"))
layout.label("Enable physics for:")
split = layout.split()
col = split.column()
if(context.object.field.type == 'NONE'):
col.operator("object.forcefield_toggle", text=_("Force Field"), icon='FORCE_FORCE')
col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
else:
col.operator("object.forcefield_toggle", text=_("Force Field"), icon='X')
col.operator("object.forcefield_toggle", text="Force Field", icon='X')
if(ob.type == 'MESH'):
physics_add(self, col, context.collision, _("Collision"), 'COLLISION', 'MOD_PHYSICS', False)
physics_add(self, col, context.cloth, _("Cloth"), 'CLOTH', 'MOD_CLOTH', True)
physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
col = split.column()
if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'):
physics_add(self, col, context.soft_body, _("Soft Body"), 'SOFT_BODY', 'MOD_SOFT', True)
physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
if(ob.type == 'MESH'):
physics_add(self, col, context.fluid, _("Fluid"), 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
physics_add(self, col, context.smoke, _("Smoke"), 'SMOKE', 'MOD_SMOKE', True)
physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
@@ -96,11 +95,11 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
if cache.use_external:
split = layout.split(percentage=0.80)
split.prop(cache, "name", text=_("File Name"))
split.prop(cache, "name", text="File Name")
split.prop(cache, "index", text="")
row = layout.row()
row.label(text=_("File Path:"))
row.label(text="File Path:")
row.prop(cache, "use_library_path", "Use Lib Path")
layout.prop(cache, "filepath", text="")
@@ -109,13 +108,13 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
else:
if cachetype == 'SMOKE':
if not bpy.data.is_saved:
layout.label(text=_("Cache is disabled until the file is saved"))
layout.label(text="Cache is disabled until the file is saved")
layout.enabled = False
if cache.use_disk_cache:
layout.prop(cache, "name", text=_("File Name"))
layout.prop(cache, "name", text="File Name")
else:
layout.prop(cache, "name", text=_("Cache Name"))
layout.prop(cache, "name", text="Cache Name")
row = layout.row(align=True)
@@ -143,7 +142,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
row = layout.row()
row.enabled = enabled and bpy.data.is_saved
row.active = cache.use_disk_cache
row.label(text=_("Compression:"))
row.label(text="Compression:")
row.prop(cache, "compression", expand=True)
layout.separator()
@@ -153,22 +152,22 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col = split.column()
if cache.is_baked == True:
col.operator("ptcache.free_bake", text=_("Free Bake"))
col.operator("ptcache.free_bake", text="Free Bake")
else:
col.operator("ptcache.bake", text=_("Bake")).bake = True
col.operator("ptcache.bake", text="Bake").bake = True
sub = col.row()
sub.enabled = (cache.frames_skipped or cache.is_outdated) and enabled
sub.operator("ptcache.bake", text=_("Calculate To Frame")).bake = False
sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
sub = col.column()
sub.enabled = enabled
sub.operator("ptcache.bake_from_cache", text=_("Current Cache to Bake"))
sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
col = split.column()
col.operator("ptcache.bake_all", text=_("Bake All Dynamics")).bake = True
col.operator("ptcache.free_bake_all", text=_("Free All Bakes"))
col.operator("ptcache.bake_all", text=_("Update All To Frame")).bake = False
col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
col.operator("ptcache.free_bake_all", text="Free All Bakes")
col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
def effector_weights_ui(self, context, weights):
@@ -216,7 +215,7 @@ def basic_force_field_settings_ui(self, context, field):
col = split.column()
if field.type == 'DRAG':
col.prop(field, "linear_drag", text=_("Linear"))
col.prop(field, "linear_drag", text="Linear")
else:
col.prop(field, "strength")
@@ -224,12 +223,12 @@ def basic_force_field_settings_ui(self, context, field):
col.prop(field, "size")
col.prop(field, "flow")
elif field.type == 'HARMONIC':
col.prop(field, "harmonic_damping", text=_("Damping"))
col.prop(field, "harmonic_damping", text="Damping")
col.prop(field, "rest_length")
elif field.type == 'VORTEX' and field.shape != 'POINT':
col.prop(field, "inflow")
elif field.type == 'DRAG':
col.prop(field, "quadratic_drag", text=_("Quadratic"))
col.prop(field, "quadratic_drag", text="Quadratic")
else:
col.prop(field, "flow")
@@ -238,19 +237,19 @@ def basic_force_field_settings_ui(self, context, field):
sub.prop(field, "noise")
sub.prop(field, "seed")
if field.type == 'TURBULENCE':
col.prop(field, "use_global_coords", text=_("Global"))
col.prop(field, "use_global_coords", text="Global")
elif field.type == 'HARMONIC':
col.prop(field, "use_multiple_springs")
split = layout.split()
col = split.column()
col.label(text=_("Effect point:"))
col.label(text="Effect point:")
col.prop(field, "apply_to_location")
col.prop(field, "apply_to_rotation")
col = split.column()
col.label(text=_("Collision:"))
col.label(text="Collision:")
col.prop(field, "use_absorption")
@@ -266,7 +265,7 @@ def basic_force_field_falloff_ui(self, context, field):
col.prop(field, "z_direction", text="")
col = split.column()
col.prop(field, "falloff_power", text=_("Power"))
col.prop(field, "falloff_power", text="Power")
split = layout.split()
col = split.column()
@@ -274,14 +273,14 @@ def basic_force_field_falloff_ui(self, context, field):
row.prop(field, "use_min_distance", text="")
sub = row.row()
sub.active = field.use_min_distance
sub.prop(field, "distance_min", text=_("Minimum"))
sub.prop(field, "distance_min", text="Minimum")
col = split.column()
row = col.row(align=True)
row.prop(field, "use_max_distance", text="")
sub = row.row()
sub.active = field.use_max_distance
sub.prop(field, "distance_max", text=_("Maximum"))
sub.prop(field, "distance_max", text="Maximum")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
basic_force_field_settings_ui,
@@ -54,13 +53,13 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
field = ob.field
split = layout.split(percentage=0.2)
split.label(text=_("Type:"))
split.label(text="Type:")
split.prop(field, "type", text="")
if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
split = layout.split(percentage=0.2)
split.label(text=_("Shape:"))
split.label(text="Shape:")
split.prop(field, "shape", text="")
split = layout.split()
@@ -76,7 +75,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
col.prop(field, "use_guide_path_weight")
col = split.column()
col.label(text=_("Clumping:"))
col.label(text="Clumping:")
col.prop(field, "guide_clump_amount")
col.prop(field, "guide_clump_shape")
@@ -117,7 +116,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
if field.type not in {'NONE', 'GUIDE'}:
layout.label(text=_("Falloff:"))
layout.label(text="Falloff:")
layout.prop(field, "falloff_type", expand=True)
basic_force_field_falloff_ui(self, context, field)
@@ -128,20 +127,20 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
split = layout.split(percentage=0.35)
col = split.column()
col.label(text=_("Angular:"))
col.prop(field, "use_radial_min", text=_("Use Minimum"))
col.prop(field, "use_radial_max", text=_("Use Maximum"))
col.label(text="Angular:")
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
col = split.column()
col.prop(field, "radial_falloff", text=_("Power"))
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
sub.active = field.use_radial_min
sub.prop(field, "radial_min", text=_("Angle"))
sub.prop(field, "radial_min", text="Angle")
sub = col.column()
sub.active = field.use_radial_max
sub.prop(field, "radial_max", text=_("Angle"))
sub.prop(field, "radial_max", text="Angle")
elif field.falloff_type == 'TUBE':
layout.separator()
@@ -149,20 +148,20 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
split = layout.split(percentage=0.35)
col = split.column()
col.label(text=_("Radial:"))
col.prop(field, "use_radial_min", text=_("Use Minimum"))
col.prop(field, "use_radial_max", text=_("Use Maximum"))
col.label(text="Radial:")
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
col = split.column()
col.prop(field, "radial_falloff", text=_("Power"))
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
sub.active = field.use_radial_min
sub.prop(field, "radial_min", text=_("Distance"))
sub.prop(field, "radial_min", text="Distance")
sub = col.column()
sub.active = field.use_radial_max
sub.prop(field, "radial_max", text=_("Distance"))
sub.prop(field, "radial_max", text="Distance")
class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
@@ -192,31 +191,31 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Particle:"))
col.label(text="Particle:")
col.prop(settings, "permeability", slider=True)
col.prop(settings, "stickness")
col.prop(settings, "use_particle_kill")
col.label(text=_("Particle Damping:"))
col.label(text="Particle Damping:")
sub = col.column(align=True)
sub.prop(settings, "damping_factor", text=_("Factor"), slider=True)
sub.prop(settings, "damping_random", text=_("Random"), slider=True)
sub.prop(settings, "damping_factor", text="Factor", slider=True)
sub.prop(settings, "damping_random", text="Random", slider=True)
col.label(text=_("Particle Friction:"))
col.label(text="Particle Friction:")
sub = col.column(align=True)
sub.prop(settings, "friction_factor", text=_("Factor"), slider=True)
sub.prop(settings, "friction_random", text=_("Random"), slider=True)
sub.prop(settings, "friction_factor", text="Factor", slider=True)
sub.prop(settings, "friction_random", text="Random", slider=True)
col = split.column()
col.label(text=_("Soft Body and Cloth:"))
col.label(text="Soft Body and Cloth:")
sub = col.column(align=True)
sub.prop(settings, "thickness_outer", text=_("Outer"), slider=True)
sub.prop(settings, "thickness_inner", text=_("Inner"), slider=True)
sub.prop(settings, "thickness_outer", text="Outer", slider=True)
sub.prop(settings, "thickness_inner", text="Inner", slider=True)
col.label(text=_("Soft Body Damping:"))
col.prop(settings, "damping", text=_("Factor"), slider=True)
col.label(text="Soft Body Damping:")
col.prop(settings, "damping", text="Factor", slider=True)
col.label(text=_("Force Fields:"))
col.prop(settings, "absorption", text=_("Absorption"))
col.label(text="Force Fields:")
col.prop(settings, "absorption", text="Absorption")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
class PhysicButtonsPanel():
@@ -47,7 +46,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row = layout.row()
if fluid is None:
row.label(_("Built without fluids"))
row.label("Built without fluids")
return
row.prop(fluid, "type")
@@ -59,28 +58,28 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
layout.active = fluid.use
if fluid.type == 'DOMAIN':
layout.operator("fluid.bake", text=_("Bake (Req. Memory:") + " %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
layout.operator("fluid.bake", text="Bake (Req. Memory:" + " %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
split = layout.split()
col = split.column()
col.label(text=_("Resolution:"))
col.prop(fluid, "resolution", text=_("Final"))
col.label(text=_("Render Display:"))
col.label(text="Resolution:")
col.prop(fluid, "resolution", text="Final")
col.label(text="Render Display:")
col.prop(fluid, "render_display_mode", text="")
col = split.column()
col.label()
col.prop(fluid, "preview_resolution", text=_("Preview"))
col.label(text=_("Viewport Display:"))
col.prop(fluid, "preview_resolution", text="Preview")
col.label(text="Viewport Display:")
col.prop(fluid, "viewport_display_mode", text="")
split = layout.split()
col = split.column()
col.label(text=_("Time:"))
col.label(text="Time:")
sub = col.column(align=True)
sub.prop(fluid, "start_time", text=_("Start"))
sub.prop(fluid, "end_time", text=_("End"))
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
col = split.column()
col.label()
@@ -93,36 +92,36 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Volume Initialization:"))
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
col = split.column()
col.label(text=_("Initial Velocity:"))
col.label(text="Initial Velocity:")
col.prop(fluid, "initial_velocity", text="")
elif fluid.type == 'OBSTACLE':
split = layout.split()
col = split.column()
col.label(text=_("Volume Initialization:"))
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
col = split.column()
col.label(text=_("Slip Type:"))
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text=_("Amount"))
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
col.label(text=_("Impact:"))
col.prop(fluid, "impact_factor", text=_("Factor"))
col.label(text="Impact:")
col.prop(fluid, "impact_factor", text="Factor")
elif fluid.type == 'INFLOW':
split = layout.split()
col = split.column()
col.label(text=_("Volume Initialization:"))
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
row = col.row()
@@ -130,14 +129,14 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row.prop(fluid, "use_local_coords")
col = split.column()
col.label(text=_("Inflow Velocity:"))
col.label(text="Inflow Velocity:")
col.prop(fluid, "inflow_velocity", text="")
elif fluid.type == 'OUTFLOW':
split = layout.split()
col = split.column()
col.label(text=_("Volume Initialization:"))
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "use_animated_mesh")
@@ -147,12 +146,12 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Influence:"))
col.prop(fluid, "particle_influence", text=_("Size"))
col.prop(fluid, "alpha_influence", text=_("Alpha"))
col.label(text="Influence:")
col.prop(fluid, "particle_influence", text="Size")
col.prop(fluid, "alpha_influence", text="Alpha")
col = split.column()
col.label(text=_("Type:"))
col.label(text="Type:")
col.prop(fluid, "use_drops")
col.prop(fluid, "use_floats")
col.prop(fluid, "show_tracer")
@@ -168,24 +167,24 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
col.prop(fluid, "use_reverse_frames")
col = split.column()
col.label(text=_("Time:"))
col.label(text="Time:")
sub = col.column(align=True)
sub.prop(fluid, "start_time", text=_("Start"))
sub.prop(fluid, "end_time", text=_("End"))
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
split = layout.split()
col = split.column()
col.label(text=_("Attraction Force:"))
col.label(text="Attraction Force:")
sub = col.column(align=True)
sub.prop(fluid, "attraction_strength", text=_("Strength"))
sub.prop(fluid, "attraction_radius", text=_("Radius"))
sub.prop(fluid, "attraction_strength", text="Strength")
sub.prop(fluid, "attraction_radius", text="Radius")
col = split.column()
col.label(text=_("Velocity Force:"))
col.label(text="Velocity Force:")
sub = col.column(align=True)
sub.prop(fluid, "velocity_strength", text=_("Strength"))
sub.prop(fluid, "velocity_radius", text=_("Radius"))
sub.prop(fluid, "velocity_strength", text="Strength")
sub.prop(fluid, "velocity_radius", text="Radius")
class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
@@ -207,33 +206,33 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
col = split.column()
if scene.use_gravity:
col.label(text=_("Using Scene Gravity"), icon="SCENE_DATA")
col.label(text="Using Scene Gravity", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
sub.prop(fluid, "gravity", text="")
else:
col.label(text=_("Gravity:"))
col.label(text="Gravity:")
col.prop(fluid, "gravity", text="")
if scene.unit_settings.system != 'NONE':
col.label(text=_("Using Scene Size Units"), icon="SCENE_DATA")
col.label(text="Using Scene Size Units", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
sub.prop(fluid, "simulation_scale", text=_("Metres"))
sub.prop(fluid, "simulation_scale", text="Metres")
else:
col.label(text=_("Real World Size:"))
col.prop(fluid, "simulation_scale", text=_("Metres"))
col.label(text="Real World Size:")
col.prop(fluid, "simulation_scale", text="Metres")
col = split.column()
col.label(text=_("Viscosity Presets:"))
col.label(text="Viscosity Presets:")
sub = col.column(align=True)
sub.prop(fluid, "viscosity_preset", text="")
if fluid.viscosity_preset == 'MANUAL':
sub.prop(fluid, "viscosity_base", text=_("Base"))
sub.prop(fluid, "viscosity_exponent", text=_("Exponent"), slider=True)
sub.prop(fluid, "viscosity_base", text="Base")
sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
col.label(text=_("Optimization:"))
col.label(text="Optimization:")
col.prop(fluid, "grid_levels", slider=True)
col.prop(fluid, "compressibility", slider=True)
@@ -255,16 +254,16 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Slip Type:"))
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text=_("Amount"))
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
col.prop(fluid, "surface_noobs")
col = split.column()
col.label(text=_("Surface:"))
col.prop(fluid, "surface_smooth", text=_("Smoothing"))
col.prop(fluid, "surface_subdivisions", text=_("Subdivisions"))
col.label(text="Surface:")
col.prop(fluid, "surface_smooth", text="Smoothing")
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -59,23 +58,23 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
split.enabled = not domain.point_cache.is_baked
col = split.column()
col.label(text=_("Resolution:"))
col.prop(domain, "resolution_max", text=_("Divisions"))
col.label(text=_("Time:"))
col.prop(domain, "time_scale", text=_("Scale"))
col.label(text=_("Border Collisions:"))
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
col.label(text="Time:")
col.prop(domain, "time_scale", text="Scale")
col.label(text="Border Collisions:")
col.prop(domain, "collision_extents", text="")
col = split.column()
col.label(text=_("Behavior:"))
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta", text=_("Temp. Diff."))
col.prop(domain, "beta", text="Temp. Diff.")
col.prop(domain, "vorticity")
col.prop(domain, "use_dissolve_smoke", text=_("Dissolve"))
col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text=_("Time"))
sub.prop(domain, "use_dissolve_smoke_log", text_("Slow"))
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
elif md.smoke_type == 'FLOW':
@@ -85,20 +84,20 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
col = split.column()
col.prop(flow, "use_outflow")
col.label(text=_("Particle System:"))
col.label(text="Particle System:")
col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
sub = col.column()
sub.active = not md.flow_settings.use_outflow
sub.prop(flow, "initial_velocity", text=_("Initial Velocity"))
sub.prop(flow, "initial_velocity", text="Initial Velocity")
sub = sub.column()
sub.active = flow.initial_velocity
sub.prop(flow, "velocity_factor", text=_("Multiplier"))
sub.prop(flow, "velocity_factor", text="Multiplier")
sub = split.column()
sub.active = not md.flow_settings.use_outflow
sub.label(text=_("Initial Values:"))
sub.label(text="Initial Values:")
sub.prop(flow, "use_absolute")
sub.prop(flow, "density")
sub.prop(flow, "temperature")
@@ -121,14 +120,14 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Flow Group:"))
col.label(text="Flow Group:")
col.prop(group, "fluid_group", text="")
#col.label(text=_("Effector Group:"))
#col.label(text="Effector Group:")
#col.prop(group, "effector_group", text="")
col = split.column()
col.label(text=_("Collision Group:"))
col.label(text="Collision Group:")
col.prop(group, "collision_group", text="")
@@ -157,12 +156,12 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text=_("Resolution:"))
col.prop(md, "amplify", text=_("Divisions"))
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.prop(md, "smooth_emitter")
col = split.column()
col.label(text=_("Noise Method:"))
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
@@ -184,7 +183,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
md = context.smoke.domain_settings
cache = md.point_cache
layout.label(text=_("Compression:"))
layout.label(text="Compression:")
layout.prop(md, "point_cache_compress_type", expand=True)
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
@@ -62,13 +61,13 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
split.enabled = softbody_panel_enabled(md)
col = split.column()
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(softbody, "friction")
col.prop(softbody, "mass")
col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text=_("Mass:"))
col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
col = split.column()
col.label(text=_("Simulation:"))
col.label(text="Simulation:")
col.prop(softbody, "speed")
@@ -114,18 +113,18 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Goal Strengths:"))
col.prop(softbody, "goal_default", text=_("Default"))
col.label(text="Goal Strengths:")
col.prop(softbody, "goal_default", text="Default")
sub = col.column(align=True)
sub.prop(softbody, "goal_min", text=_("Minimum"))
sub.prop(softbody, "goal_max", text=_("Maximum"))
sub.prop(softbody, "goal_min", text="Minimum")
sub.prop(softbody, "goal_max", text="Maximum")
col = split.column()
col.label(text=_("Goal Settings:"))
col.prop(softbody, "goal_spring", text=_("Stiffness"))
col.prop(softbody, "goal_friction", text=_("Damping"))
col.label(text="Goal Settings:")
col.prop(softbody, "goal_spring", text="Stiffness")
col.prop(softbody, "goal_friction", text="Damping")
layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text=_("Vertex Group"))
layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
@@ -154,14 +153,14 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Springs:"))
col.label(text="Springs:")
col.prop(softbody, "pull")
col.prop(softbody, "push")
col.prop(softbody, "damping")
col.prop(softbody, "plastic")
col.prop(softbody, "bend")
col.prop(softbody, "spring_length", text=_("Length"))
col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text=_("Springs:"))
col.prop(softbody, "spring_length", text="Length")
col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
col = split.column()
col.prop(softbody, "use_stiff_quads")
@@ -169,16 +168,16 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
sub.active = softbody.use_stiff_quads
sub.prop(softbody, "shear")
col.label(text=_("Aerodynamics:"))
col.label(text="Aerodynamics:")
col.row().prop(softbody, "aerodynamics_type", expand=True)
col.prop(softbody, "aero", text=_("Factor"))
col.prop(softbody, "aero", text="Factor")
#sub = col.column()
#sub.enabled = softbody.aero > 0
col.label(text=_("Collision:"))
col.prop(softbody, "use_edge_collision", text=_("Edge"))
col.prop(softbody, "use_face_collision", text=_("Face"))
col.label(text="Collision:")
col.prop(softbody, "use_edge_collision", text="Edge")
col.prop(softbody, "use_face_collision", text="Face")
class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
@@ -203,14 +202,14 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
layout.label(text=_("Collision Ball Size Calculation:"))
layout.label(text="Collision Ball Size Calculation:")
layout.prop(softbody, "collision_type", expand=True)
col = layout.column(align=True)
col.label(text=_("Ball:"))
col.prop(softbody, "ball_size", text=_("Size"))
col.prop(softbody, "ball_stiff", text=_("Stiffness"))
col.prop(softbody, "ball_damp", text=_("Dampening"))
col.label(text="Ball:")
col.prop(softbody, "ball_size", text="Size")
col.prop(softbody, "ball_stiff", text="Stiffness")
col.prop(softbody, "ball_damp", text="Dampening")
class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
@@ -233,18 +232,18 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
split = layout.split()
col = split.column(align=True)
col.label(text=_("Step Size:"))
col.label(text="Step Size:")
col.prop(softbody, "step_min")
col.prop(softbody, "step_max")
col.prop(softbody, "use_auto_step", text=_("Auto-Step"))
col.prop(softbody, "use_auto_step", text="Auto-Step")
col = split.column()
col.prop(softbody, "error_threshold")
col.label(text=_("Helpers:"))
col.label(text="Helpers:")
col.prop(softbody, "choke")
col.prop(softbody, "fuzzy")
layout.label(text=_("Diagnostics:"))
layout.label(text="Diagnostics:")
layout.prop(softbody, "use_diagnose")
layout.prop(softbody, "use_estimate_matrix")

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from blf import gettext as _
class RENDER_MT_presets(Menu):
@@ -65,10 +64,10 @@ class RENDER_PT_render(RenderButtonsPanel, Panel):
rd = context.scene.render
row = layout.row()
row.operator("render.render", text=_("Image"), icon='RENDER_STILL')
row.operator("render.render", text=_("Animation"), icon='RENDER_ANIMATION').animation = True
row.operator("render.render", text="Image", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
layout.prop(rd, "display_mode", text=_("Display"))
layout.prop(rd, "display_mode", text="Display")
class RENDER_PT_layers(RenderButtonsPanel, Panel):
@@ -98,25 +97,25 @@ class RENDER_PT_layers(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(scene, "layers", text=_("Scene"))
col.prop(scene, "layers", text="Scene")
col.label(text="")
col.prop(rl, "light_override", text=_("Light"))
col.prop(rl, "material_override", text=_("Material"))
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
col = split.column()
col.prop(rl, "layers", text=_("Layer"))
col.label(text=_("Mask Layers:"))
col.prop(rl, "layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "layers_zmask", text="")
layout.separator()
layout.label(text=_("Include:"))
layout.label(text="Include:")
split = layout.split()
col = split.column()
col.prop(rl, "use_zmask")
row = col.row()
row.prop(rl, "invert_zmask", text=_("Negate"))
row.prop(rl, "invert_zmask", text="Negate")
row.active = rl.use_zmask
col.prop(rl, "use_all_z")
@@ -136,7 +135,7 @@ class RENDER_PT_layers(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Passes:"))
col.label(text="Passes:")
col.prop(rl, "use_pass_combined")
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_vector")
@@ -624,29 +623,29 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
col = split.column()
sub = col.column(align=True)
sub.label(text=_("Resolution:"))
sub.label(text="Resolution:")
sub.prop(rd, "resolution_x", text="X")
sub.prop(rd, "resolution_y", text="Y")
sub.prop(rd, "resolution_percentage", text="")
sub.label(text=_("Aspect Ratio:"))
sub.label(text="Aspect Ratio:")
sub.prop(rd, "pixel_aspect_x", text="X")
sub.prop(rd, "pixel_aspect_y", text="Y")
row = col.row()
row.prop(rd, "use_border", text=_("Border"))
row.prop(rd, "use_border", text="Border")
sub = row.row()
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border", text=_("Crop"))
sub.prop(rd, "use_crop_to_border", text="Crop")
col = split.column()
sub = col.column(align=True)
sub.label(text=_("Frame Range:"))
sub.label(text="Frame Range:")
sub.prop(scene, "frame_start")
sub.prop(scene, "frame_end")
sub.prop(scene, "frame_step")
sub.label(text=_("Frame Rate:"))
sub.label(text="Frame Rate:")
if rd.fps_base == 1:
fps_rate = round(rd.fps / rd.fps_base)
else:
@@ -656,7 +655,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate == True:
fps_label_text = _("Custom (") + str(fps_rate) + " fps)"
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
else:
fps_label_text = str(fps_rate) + " fps"
@@ -666,10 +665,10 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
subrow = sub.row(align=True)
subrow.label(text=_("Time Remapping:"))
subrow.label(text="Time Remapping:")
subrow = sub.row(align=True)
subrow.prop(rd, "frame_map_old", text=_("Old"))
subrow.prop(rd, "frame_map_new", text=_("New"))
subrow.prop(rd, "frame_map_old", text="Old")
subrow.prop(rd, "frame_map_new", text="New")
class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
@@ -697,7 +696,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
col = split.column()
col.prop(rd, "pixel_filter_type", text="")
col.prop(rd, "filter_size", text=_("Size"))
col.prop(rd, "filter_size", text="Size")
class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
@@ -739,15 +738,15 @@ class RENDER_PT_shading(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(rd, "use_textures", text=_("Textures"))
col.prop(rd, "use_shadows", text=_("Shadows"))
col.prop(rd, "use_sss", text=_("Subsurface Scattering"))
col.prop(rd, "use_envmaps", text=_("Environment Map"))
col.prop(rd, "use_textures", text="Textures")
col.prop(rd, "use_shadows", text="Shadows")
col.prop(rd, "use_sss", text="Subsurface Scattering")
col.prop(rd, "use_envmaps", text="Environment Map")
col = split.column()
col.prop(rd, "use_raytrace", text=_("Ray Tracing"))
col.prop(rd, "use_raytrace", text="Ray Tracing")
col.prop(rd, "use_color_management")
col.prop(rd, "alpha_mode", text=_("Alpha"))
col.prop(rd, "alpha_mode", text="Alpha")
class RENDER_PT_performance(RenderButtonsPanel, Panel):
@@ -763,18 +762,18 @@ class RENDER_PT_performance(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Threads:"))
col.label(text="Threads:")
col.row().prop(rd, "threads_mode", expand=True)
sub = col.column()
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
sub = col.column(align=True)
sub.label(text=_("Tiles:"))
sub.label(text="Tiles:")
sub.prop(rd, "parts_x", text="X")
sub.prop(rd, "parts_y", text="Y")
col = split.column()
col.label(text=_("Memory:"))
col.label(text="Memory:")
sub = col.column()
sub.enabled = not (rd.use_border or rd.use_full_sample)
sub.prop(rd, "use_save_buffers")
@@ -784,13 +783,13 @@ class RENDER_PT_performance(RenderButtonsPanel, Panel):
sub.prop(rd, "use_free_unused_nodes")
sub = col.column()
sub.active = rd.use_raytrace
sub.label(text=_("Acceleration structure:"))
sub.label(text="Acceleration structure:")
sub.prop(rd, "raytrace_method", text="")
if rd.raytrace_method == 'OCTREE':
sub.prop(rd, "octree_resolution", text=_("Resolution"))
sub.prop(rd, "octree_resolution", text="Resolution")
else:
sub.prop(rd, "use_instances", text=_("Instances"))
sub.prop(rd, "use_local_coords", text=_("Local Coordinates"))
sub.prop(rd, "use_instances", text="Instances")
sub.prop(rd, "use_local_coords", text="Local Coordinates")
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
@@ -809,24 +808,24 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
split.prop(rd, "dither_intensity", text=_("Dither"), slider=True)
split.prop(rd, "dither_intensity", text="Dither", slider=True)
layout.separator()
split = layout.split()
col = split.column()
col.prop(rd, "use_fields", text=_("Fields"))
col.prop(rd, "use_fields", text="Fields")
sub = col.column()
sub.active = rd.use_fields
sub.row().prop(rd, "field_order", expand=True)
sub.prop(rd, "use_fields_still", text=_("Still"))
sub.prop(rd, "use_fields_still", text="Still")
col = split.column()
col.prop(rd, "use_edge_enhance")
sub = col.column()
sub.active = rd.use_edge_enhance
sub.prop(rd, "edge_threshold", text=_("Threshold"), slider=True)
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
sub.prop(rd, "edge_color", text="")
layout.separator()
@@ -855,26 +854,26 @@ class RENDER_PT_stamp(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(rd, "use_stamp_time", text=_("Time"))
col.prop(rd, "use_stamp_date", text=_("Date"))
col.prop(rd, "use_stamp_render_time", text=_("RenderTime"))
col.prop(rd, "use_stamp_frame", text=_("Frame"))
col.prop(rd, "use_stamp_scene", text=_("Scene"))
col.prop(rd, "use_stamp_camera", text=_("Camera"))
col.prop(rd, "use_stamp_lens", text=_("Lens"))
col.prop(rd, "use_stamp_filename", text=_("Filename"))
col.prop(rd, "use_stamp_marker", text=_("Marker"))
col.prop(rd, "use_stamp_sequencer_strip", text=_("Seq. Strip"))
col.prop(rd, "use_stamp_time", text="Time")
col.prop(rd, "use_stamp_date", text="Date")
col.prop(rd, "use_stamp_render_time", text="RenderTime")
col.prop(rd, "use_stamp_frame", text="Frame")
col.prop(rd, "use_stamp_scene", text="Scene")
col.prop(rd, "use_stamp_camera", text="Camera")
col.prop(rd, "use_stamp_lens", text="Lens")
col.prop(rd, "use_stamp_filename", text="Filename")
col.prop(rd, "use_stamp_marker", text="Marker")
col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
col = split.column()
col.active = rd.use_stamp
col.prop(rd, "stamp_foreground", slider=True)
col.prop(rd, "stamp_background", slider=True)
col.separator()
col.prop(rd, "stamp_font_size", text=_("Font Size"))
col.prop(rd, "stamp_font_size", text="Font Size")
row = layout.split(percentage=0.2)
row.prop(rd, "use_stamp_note", text=_("Note"))
row.prop(rd, "use_stamp_note", text="Note")
sub = row.row()
sub.active = rd.use_stamp_note
sub.prop(rd, "stamp_note_text", text="")
@@ -896,7 +895,7 @@ class RENDER_PT_output(RenderButtonsPanel, Panel):
col = split.column()
col.prop(rd, "file_format", text="")
col.row().prop(rd, "color_mode", text=_("Color"), expand=True)
col.row().prop(rd, "color_mode", text="Color", expand=True)
col = split.column()
col.prop(rd, "use_file_extension")
@@ -907,11 +906,11 @@ class RENDER_PT_output(RenderButtonsPanel, Panel):
layout.prop(rd, "file_quality", slider=True)
if file_format == 'PNG':
layout.prop(rd, "file_quality", slider=True, text=_("Compression"))
layout.prop(rd, "file_quality", slider=True, text="Compression")
if file_format in {'OPEN_EXR', 'MULTILAYER'}:
row = layout.row()
row.prop(rd, "exr_codec", text=_("Codec"))
row.prop(rd, "exr_codec", text="Codec")
if file_format == 'OPEN_EXR':
row = layout.row()
@@ -922,7 +921,7 @@ class RENDER_PT_output(RenderButtonsPanel, Panel):
elif file_format == 'JPEG2000':
split = layout.split()
col = split.column()
col.label(text=_("Depth:"))
col.label(text="Depth:")
col.row().prop(rd, "jpeg2k_depth", expand=True)
col = split.column()
@@ -935,13 +934,13 @@ class RENDER_PT_output(RenderButtonsPanel, Panel):
split.label("FIXME: hard coded Non-Linear, Gamma:1.0")
'''
col = split.column()
col.prop(rd, "use_cineon_log", text=_("Convert to Log"))
col.prop(rd, "use_cineon_log", text="Convert to Log")
col = split.column(align=True)
col.active = rd.use_cineon_log
col.prop(rd, "cineon_black", text=_("Black"))
col.prop(rd, "cineon_white", text=_("White"))
col.prop(rd, "cineon_gamma", text=_("Gamma"))
col.prop(rd, "cineon_black", text="Black")
col.prop(rd, "cineon_white", text="White")
col.prop(rd, "cineon_gamma", text="Gamma")
'''
elif file_format == 'TIFF':
@@ -953,11 +952,11 @@ class RENDER_PT_output(RenderButtonsPanel, Panel):
elif file_format == 'QUICKTIME_QTKIT':
split = layout.split()
col = split.column()
col.prop(rd, "quicktime_codec_type", text=_("Video Codec"))
col.prop(rd, "quicktime_codec_spatial_quality", text=_("Quality"))
col.prop(rd, "quicktime_codec_type", text="Video Codec")
col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
# Audio
col.prop(rd, "quicktime_audiocodec_type", text=_("Audio Codec"))
col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec")
if rd.quicktime_audiocodec_type != 'No audio':
split = layout.split()
if rd.quicktime_audiocodec_type == 'LPCM':
@@ -995,7 +994,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, Panel):
rd = context.scene.render
layout.menu("RENDER_MT_ffmpeg_presets", text=_("Presets"))
layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
split = layout.split()
split.prop(rd, "ffmpeg_format")
@@ -1011,22 +1010,22 @@ class RENDER_PT_encoding(RenderButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Rate:"))
col.prop(rd, "ffmpeg_minrate", text=_("Minimum"))
col.prop(rd, "ffmpeg_maxrate", text=_("Maximum"))
col.prop(rd, "ffmpeg_buffersize", text=_("Buffer"))
col.label(text="Rate:")
col.prop(rd, "ffmpeg_minrate", text="Minimum")
col.prop(rd, "ffmpeg_maxrate", text="Maximum")
col.prop(rd, "ffmpeg_buffersize", text="Buffer")
col = split.column()
col.prop(rd, "ffmpeg_autosplit")
col.label(text=_("Mux:"))
col.prop(rd, "ffmpeg_muxrate", text=_("Rate"))
col.prop(rd, "ffmpeg_packetsize", text=_("Packet Size"))
col.label(text="Mux:")
col.prop(rd, "ffmpeg_muxrate", text="Rate")
col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
layout.separator()
# Audio:
if rd.ffmpeg_format not in {'MP3'}:
layout.prop(rd, "ffmpeg_audio_codec", text=_("Audio Codec"))
layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
row = layout.row()
row.prop(rd, "ffmpeg_audio_bitrate")
@@ -1068,7 +1067,7 @@ class RENDER_PT_bake(RenderButtonsPanel, Panel):
col = split.column()
col.prop(rd, "use_bake_clear")
col.prop(rd, "bake_margin")
col.prop(rd, "bake_quad_split", text=_("Split"))
col.prop(rd, "bake_quad_split", text="Split")
col = split.column()
col.prop(rd, "use_bake_selected_to_active")

View File

@@ -18,9 +18,8 @@
# <pep8 compliant>
import bpy
from bpy.types import Operator, Panel
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class SceneButtonsPanel():
@@ -42,7 +41,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
scene = context.scene
layout.prop(scene, "camera")
layout.prop(scene, "background_set", text=_("Background"))
layout.prop(scene, "background_set", text="Background")
class SCENE_PT_audio(SceneButtonsPanel, Panel):
@@ -60,15 +59,15 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(_("Listener:"))
col.label("Listener:")
col.prop(scene, "audio_distance_model", text="")
col.prop(scene, "audio_doppler_speed", text=_("Speed"))
col.prop(scene, "audio_doppler_factor", text=_("Doppler"))
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor", text="Doppler")
col = split.column()
col.label(_("Format:"))
col.label("Format:")
col.prop(rd, "ffmpeg_audio_channels", text="")
col.prop(rd, "ffmpeg_audio_mixrate", text=_("Rate"))
col.prop(rd, "ffmpeg_audio_mixrate", text="Rate")
layout.operator("sound.mixdown")
@@ -87,7 +86,7 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
row = layout.row()
row.active = (unit.system != 'NONE')
row.prop(unit, "scale_length", text=_("Scale"))
row.prop(unit, "scale_length", text="Scale")
row.prop(unit, "use_separate")
@@ -116,11 +115,11 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
subcol = col.column()
subcol.operator_context = 'INVOKE_DEFAULT'
op = subcol.operator("anim.keying_set_export", text=_("Export to File"))
op = subcol.operator("anim.keying_set_export", text="Export to File")
op.filepath = "keyingset.py"
col = row.column()
col.label(text=_("Keyframing Settings:"))
col.label(text="Keyframing Settings:")
col.prop(ks, "bl_options")
@@ -139,7 +138,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
ks = scene.keying_sets.active
row = layout.row()
row.label(text=_("Paths:"))
row.label(text="Paths:")
row = layout.row()
@@ -153,20 +152,20 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
ksp = ks.paths.active
if ksp:
col = layout.column()
col.label(text=_("Target:"))
col.label(text="Target:")
col.template_any_ID(ksp, "id", "id_type")
col.template_path_builder(ksp, "data_path", ksp.id)
row = layout.row()
col = row.column()
col.label(text=_("Array Target:"))
col.label(text="Array Target:")
col.prop(ksp, "use_entire_array")
if ksp.use_entire_array is False:
col.prop(ksp, "array_index")
col = row.column()
col.label(text=_("F-Curve Grouping:"))
col.label(text="F-Curve Grouping:")
col.prop(ksp, "group_method")
if ksp.group_method == 'NAMED':
col.prop(ksp, "group")
@@ -210,14 +209,14 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(rd, "simplify_subdivision", text=_("Subdivision"))
col.prop(rd, "simplify_child_particles", text=_("Child Particles"))
col.prop(rd, "simplify_subdivision", text="Subdivision")
col.prop(rd, "simplify_child_particles", text="Child Particles")
col.prop(rd, "use_simplify_triangulate")
col = split.column()
col.prop(rd, "simplify_shadow_samples", text=_("Shadow Samples"))
col.prop(rd, "simplify_ao_sss", text=_("AO and SSS"))
col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
@@ -225,112 +224,5 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
_context_path = "scene"
_property_type = bpy.types.Scene
# XXX, move operator to op/ dir
class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script"
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."
filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to")
filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
def execute(self, context):
if not self.filepath:
raise Exception("Filepath not set")
f = open(self.filepath, "w")
if not f:
raise Exception("Could not open file")
scene = context.scene
ks = scene.keying_sets.active
f.write("# Keying Set: %s\n" % ks.name)
f.write("import bpy\n\n")
f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene?
# Add KeyingSet and set general settings
f.write("# Keying Set Level declarations\n")
f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
if not ks.is_path_absolute:
f.write("ks.is_path_absolute = False\n")
f.write("\n")
f.write("ks.bl_options = %r\n" % ks.bl_options)
f.write("\n")
# generate and write set of lookups for id's used in paths
id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands
for ksp in ks.paths:
if ksp.id is None:
continue
if ksp.id in id_to_paths_cache:
continue
# - idtype_list is used to get the list of id-datablocks from bpy.data.*
# since this info isn't available elsewhere
# - id.bl_rna.name gives a name suitable for UI,
# with a capitalised first letter, but we need
# the plural form that's all lower case
idtype_list = ksp.id.bl_rna.name.lower() + "s"
id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
# shorthand ID for the ID-block (as used in the script)
short_id = "id_%d" % len(id_to_paths_cache)
# store this in the cache now
id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
f.write("# ID's that are commonly used\n")
for id_pair in id_to_paths_cache.values():
f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
f.write("\n")
# write paths
f.write("# Path Definitions\n")
for ksp in ks.paths:
f.write("ksp = ks.paths.add(")
# id-block + data_path
if ksp.id:
# find the relevant shorthand from the cache
id_bpy_path = id_to_paths_cache[ksp.id][0]
else:
id_bpy_path = "None" # XXX...
f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
# array index settings (if applicable)
if ksp.use_entire_array:
f.write(", index=-1")
else:
f.write(", index=%d" % ksp.array_index)
# grouping settings (if applicable)
# NOTE: the current default is KEYINGSET, but if this changes, change this code too
if ksp.group_method == 'NAMED':
f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group))
elif ksp.group_method != 'KEYINGSET':
f.write(", group_method='%s'" % ksp.group_method)
# finish off
f.write(")\n")
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class TEXTURE_MT_specials(Menu):
@@ -144,11 +143,11 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
if tex.use_nodes:
if slot:
split.label(text=_("Output:"))
split.label(text="Output:")
split.prop(slot, "output_node", text="")
else:
split.label(text=_("Type:"))
split.label(text="Type:")
split.prop(tex, "type", text="")
@@ -179,21 +178,21 @@ class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
tex = context.texture
layout.prop(tex, "use_color_ramp", text=_("Ramp"))
layout.prop(tex, "use_color_ramp", text="Ramp")
if tex.use_color_ramp:
layout.template_color_ramp(tex, "color_ramp", expand=True)
split = layout.split()
col = split.column()
col.label(text=_("RGB Multiply:"))
col.label(text="RGB Multiply:")
sub = col.column(align=True)
sub.prop(tex, "factor_red", text="R")
sub.prop(tex, "factor_green", text="G")
sub.prop(tex, "factor_blue", text="B")
col = split.column()
col.label(text=_("Adjust:"))
col.label(text="Adjust:")
col.prop(tex, "intensity")
col.prop(tex, "contrast")
col.prop(tex, "saturation")
@@ -236,17 +235,17 @@ class TEXTURE_PT_clouds(TextureTypePanel, Panel):
tex = context.texture
layout.prop(tex, "cloud_type", expand=True)
layout.label(text=_("Noise:"))
layout.prop(tex, "noise_type", text=_("Type"), expand=True)
layout.prop(tex, "noise_basis", text=_("Basis"))
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_scale", text=_("Size"))
col.prop(tex, "noise_depth", text=_("Depth"))
col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
split.prop(tex, "nabla", text=_("Nabla"))
split.prop(tex, "nabla", text="Nabla")
class TEXTURE_PT_wood(TextureTypePanel, Panel):
@@ -264,15 +263,15 @@ class TEXTURE_PT_wood(TextureTypePanel, Panel):
col = layout.column()
col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
col.label(text=_("Noise:"))
col.row().prop(tex, "noise_type", text=_("Type"), expand=True)
layout.prop(tex, "noise_basis", text=_("Basis"))
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
col = split.column()
col.prop(tex, "noise_scale", text=_("Size"))
col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "turbulence")
split.prop(tex, "nabla")
@@ -290,15 +289,15 @@ class TEXTURE_PT_marble(TextureTypePanel, Panel):
layout.prop(tex, "marble_type", expand=True)
layout.prop(tex, "noise_basis_2", expand=True)
layout.label(text=_("Noise:"))
layout.prop(tex, "noise_type", text=_("Type"), expand=True)
layout.prop(tex, "noise_basis", text=_("Basis"))
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_scale", text=_("Size"))
col.prop(tex, "noise_depth", text=_("Depth"))
col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
col = split.column()
col.prop(tex, "turbulence")
@@ -316,7 +315,7 @@ class TEXTURE_PT_magic(TextureTypePanel, Panel):
tex = context.texture
row = layout.row()
row.prop(tex, "noise_depth", text=_("Depth"))
row.prop(tex, "noise_depth", text="Depth")
row.prop(tex, "turbulence")
@@ -349,12 +348,12 @@ class TEXTURE_PT_stucci(TextureTypePanel, Panel):
tex = context.texture
layout.prop(tex, "stucci_type", expand=True)
layout.label(text=_("Noise:"))
layout.prop(tex, "noise_type", text=_("Type"), expand=True)
layout.prop(tex, "noise_basis", text=_("Basis"))
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
row = layout.row()
row.prop(tex, "noise_scale", text=_("Size"))
row.prop(tex, "noise_scale", text="Size")
row.prop(tex, "turbulence")
@@ -372,13 +371,13 @@ class TEXTURE_PT_image(TextureTypePanel, Panel):
def texture_filter_common(tex, layout):
layout.label(text=_("Filter:"))
layout.label(text="Filter:")
layout.prop(tex, "filter_type", text="")
if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
if tex.filter_type == 'FELINE':
layout.prop(tex, "filter_probes", text=_("Probes"))
layout.prop(tex, "filter_probes", text="Probes")
else:
layout.prop(tex, "filter_eccentricity", text=_("Eccentricity"))
layout.prop(tex, "filter_eccentricity", text="Eccentricity")
layout.prop(tex, "filter_size")
layout.prop(tex, "use_filter_size_min")
@@ -400,12 +399,12 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Alpha:"))
col.prop(tex, "use_alpha", text=_("Use"))
col.prop(tex, "use_calculate_alpha", text=_("Calculate"))
col.prop(tex, "invert_alpha", text=_("Invert"))
col.label(text="Alpha:")
col.prop(tex, "use_alpha", text="Use")
col.prop(tex, "use_calculate_alpha", text="Calculate")
col.prop(tex, "invert_alpha", text="Invert")
col.separator()
col.prop(tex, "use_flip_axis", text=_("Flip X/Y Axis"))
col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
col = split.column()
@@ -446,12 +445,12 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
if tex.extension == 'REPEAT':
col = split.column(align=True)
col.label(text=_("Repeat:"))
col.label(text="Repeat:")
col.prop(tex, "repeat_x", text="X")
col.prop(tex, "repeat_y", text="Y")
col = split.column(align=True)
col.label(text=_("Mirror:"))
col.label(text="Mirror:")
row = col.row()
row.prop(tex, "use_mirror_x", text="X")
row.active = (tex.repeat_x > 1)
@@ -463,11 +462,11 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
elif tex.extension == 'CHECKER':
col = split.column(align=True)
row = col.row()
row.prop(tex, "use_checker_even", text=_("Even"))
row.prop(tex, "use_checker_odd", text=_("Odd"))
row.prop(tex, "use_checker_even", text="Even")
row.prop(tex, "use_checker_odd", text="Odd")
col = split.column()
col.prop(tex, "checker_distance", text=_("Distance"))
col.prop(tex, "checker_distance", text="Distance")
layout.separator()
@@ -475,12 +474,12 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
col = split.column(align=True)
#col.prop(tex, "crop_rectangle")
col.label(text=_("Crop Minimum:"))
col.label(text="Crop Minimum:")
col.prop(tex, "crop_min_x", text="X")
col.prop(tex, "crop_min_y", text="Y")
col = split.column(align=True)
col.label(text=_("Crop Maximum:"))
col.label(text="Crop Maximum:")
col.prop(tex, "crop_max_x", text="X")
col.prop(tex, "crop_max_y", text="Y")
@@ -518,9 +517,9 @@ class TEXTURE_PT_envmap(TextureTypePanel, Panel):
col = split.column(align=True)
col.label(text=_("Clipping:"))
col.prop(env, "clip_start", text=_("Start"))
col.prop(env, "clip_end", text=_("End"))
col.label(text="Clipping:")
col.prop(env, "clip_start", text="Start")
col.prop(env, "clip_end", text="End")
class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel):
@@ -552,7 +551,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
split = layout.split()
col = split.column()
col.prop(tex, "dimension_max", text=_("Dimension"))
col.prop(tex, "dimension_max", text="Dimension")
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
@@ -561,16 +560,16 @@ class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "offset")
if musgrave_type in {'MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "noise_intensity", text=_("Intensity"))
col.prop(tex, "noise_intensity", text="Intensity")
if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "gain")
layout.label(text=_("Noise:"))
layout.label(text="Noise:")
layout.prop(tex, "noise_basis", text=_("Basis"))
layout.prop(tex, "noise_basis", text="Basis")
row = layout.row()
row.prop(tex, "noise_scale", text=_("Size"))
row.prop(tex, "noise_scale", text="Size")
row.prop(tex, "nabla")
@@ -587,26 +586,26 @@ class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Distance Metric:"))
col.label(text="Distance Metric:")
col.prop(tex, "distance_metric", text="")
sub = col.column()
sub.active = tex.distance_metric == 'MINKOVSKY'
sub.prop(tex, "minkovsky_exponent", text=_("Exponent"))
col.label(text=_("Coloring:"))
sub.prop(tex, "minkovsky_exponent", text="Exponent")
col.label(text="Coloring:")
col.prop(tex, "color_mode", text="")
col.prop(tex, "noise_intensity", text=_("Intensity"))
col.prop(tex, "noise_intensity", text="Intensity")
col = split.column()
sub = col.column(align=True)
sub.label(text=_("Feature Weights:"))
sub.label(text="Feature Weights:")
sub.prop(tex, "weight_1", text="1", slider=True)
sub.prop(tex, "weight_2", text="2", slider=True)
sub.prop(tex, "weight_3", text="3", slider=True)
sub.prop(tex, "weight_4", text="4", slider=True)
layout.label(text=_("Noise:"))
layout.label(text="Noise:")
row = layout.row()
row.prop(tex, "noise_scale", text=_("Size"))
row.prop(tex, "noise_scale", text="Size")
row.prop(tex, "nabla")
@@ -621,13 +620,13 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
tex = context.texture
layout.prop(tex, "noise_distortion")
layout.prop(tex, "noise_basis", text=_("Basis"))
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "distortion", text=_("Distortion"))
col.prop(tex, "noise_scale", text=_("Size"))
col.prop(tex, "distortion", text="Distortion")
col.prop(tex, "noise_scale", text="Size")
split.prop(tex, "nabla")
@@ -694,26 +693,26 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
col = split.column()
if pd.point_source == 'PARTICLE_SYSTEM':
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(pd, "object", text="")
sub = col.column()
sub.enabled = bool(pd.object)
if pd.object:
sub.label(text=_("System:"))
sub.label(text="System:")
sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="")
sub.label(text=_("Cache:"))
sub.label(text="Cache:")
sub.prop(pd, "particle_cache_space", text="")
else:
col.label(text=_("Object:"))
col.label(text="Object:")
col.prop(pd, "object", text="")
col.label(text=_("Cache:"))
col.label(text="Cache:")
col.prop(pd, "vertex_cache_space", text="")
col.separator()
if pd.point_source == 'PARTICLE_SYSTEM':
col.label(text=_("Color Source:"))
col.label(text="Color Source:")
col.prop(pd, "color_source", text="")
if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}:
col.prop(pd, "speed_scale")
@@ -723,7 +722,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
col = split.column()
col.label()
col.prop(pd, "radius")
col.label(text=_("Falloff:"))
col.label(text="Falloff:")
col.prop(pd, "falloff", text="")
if pd.falloff == 'SOFT':
col.prop(pd, "falloff_soft")
@@ -734,7 +733,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
if pd.use_falloff_curve:
col = layout.column()
col.label(text=_("Falloff Curve"))
col.label(text="Falloff Curve")
col.template_curve_mapping(pd, "falloff_curve", brush=False)
@@ -763,9 +762,9 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Influence:"))
col.label(text="Influence:")
col.prop(pd, "turbulence_influence", text="")
col.label(text=_("Noise Basis:"))
col.label(text="Noise Basis:")
col.prop(pd, "noise_basis", text="")
col = split.column()
@@ -802,7 +801,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
if not isinstance(idblock, bpy.types.Brush):
split = layout.split(percentage=0.3)
col = split.column()
col.label(text=_("Coordinates:"))
col.label(text="Coordinates:")
col = split.column()
col.prop(tex, "texture_coords", text="")
@@ -811,12 +810,12 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
ob = context.object
if ob and ob.type == 'MESH':
split = layout.split(percentage=0.3)
split.label(text=_("Mesh:"))
split.label(text="Mesh:")
split.prop(ob.data, "texco_mesh", text="")
"""
elif tex.texture_coords == 'UV':
split = layout.split(percentage=0.3)
split.label(text=_("Layer:"))
split.label(text="Layer:")
ob = context.object
if ob and ob.type == 'MESH':
split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
@@ -825,12 +824,12 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
elif tex.texture_coords == 'OBJECT':
split = layout.split(percentage=0.3)
split.label(text=_("Object:"))
split.label(text="Object:")
split.prop(tex, "object", text="")
if isinstance(idblock, bpy.types.Brush):
if context.sculpt_object:
layout.label(text=_("Brush Mapping:"))
layout.label(text="Brush Mapping:")
layout.prop(tex, "map_mode", expand=True)
row = layout.row()
@@ -839,7 +838,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
else:
if isinstance(idblock, bpy.types.Material):
split = layout.split(percentage=0.3)
split.label(text=_("Projection:"))
split.label(text="Projection:")
split.prop(tex, "mapping", text="")
split = layout.split()
@@ -901,111 +900,111 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Diffuse:"))
factor_but(col, "use_map_diffuse", "diffuse_factor", _("Intensity"))
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", _("Color"))
factor_but(col, "use_map_alpha", "alpha_factor", _("Alpha"))
factor_but(col, "use_map_translucency", "translucency_factor", _("Translucency"))
col.label(text="Diffuse:")
factor_but(col, "use_map_diffuse", "diffuse_factor", "Intensity")
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
factor_but(col, "use_map_translucency", "translucency_factor", "Translucency")
col.label(text=_("Specular:"))
factor_but(col, "use_map_specular", "specular_factor", _("Intensity"))
factor_but(col, "use_map_color_spec", "specular_color_factor", _("Color"))
factor_but(col, "use_map_hardness", "hardness_factor", _("Hardness"))
col.label(text="Specular:")
factor_but(col, "use_map_specular", "specular_factor", "Intensity")
factor_but(col, "use_map_color_spec", "specular_color_factor", "Color")
factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
col = split.column()
col.label(text=_("Shading:"))
factor_but(col, "use_map_ambient", "ambient_factor", _("Ambient"))
factor_but(col, "use_map_emit", "emit_factor", _("Emit"))
factor_but(col, "use_map_mirror", "mirror_factor", _("Mirror"))
factor_but(col, "use_map_raymir", "raymir_factor", _("Ray Mirror"))
col.label(text="Shading:")
factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
factor_but(col, "use_map_emit", "emit_factor", "Emit")
factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
col.label(text=_("Geometry:"))
col.label(text="Geometry:")
# XXX replace 'or' when displacement is fixed to not rely on normal influence value.
sub_tmp = factor_but(col, "use_map_normal", "normal_factor", _("Normal"))
sub_tmp = factor_but(col, "use_map_normal", "normal_factor", "Normal")
sub_tmp.active = (tex.use_map_normal or tex.use_map_displacement)
# END XXX
factor_but(col, "use_map_warp", "warp_factor", _("Warp"))
factor_but(col, "use_map_displacement", "displacement_factor", _("Displace"))
factor_but(col, "use_map_warp", "warp_factor", "Warp")
factor_but(col, "use_map_displacement", "displacement_factor", "Displace")
#sub = col.column()
#sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#sub.prop(tex, "default_value", text=_("Amount"), slider=True)
#sub.prop(tex, "default_value", text="Amount", slider=True)
elif idblock.type == 'HALO':
layout.label(text=_("Halo:"))
layout.label(text="Halo:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", _("Color"))
factor_but(col, "use_map_alpha", "alpha_factor", _("Alpha"))
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
col = split.column()
factor_but(col, "use_map_raymir", "raymir_factor", _("Size"))
factor_but(col, "use_map_hardness", "hardness_factor", _("Hardness"))
factor_but(col, "use_map_translucency", "translucency_factor", _("Add"))
factor_but(col, "use_map_raymir", "raymir_factor", "Size")
factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
factor_but(col, "use_map_translucency", "translucency_factor", "Add")
elif idblock.type == 'VOLUME':
split = layout.split()
col = split.column()
factor_but(col, "use_map_density", "density_factor", _("Density"))
factor_but(col, "use_map_emission", "emission_factor", _("Emission"))
factor_but(col, "use_map_scatter", "scattering_factor", _("Scattering"))
factor_but(col, "use_map_reflect", "reflection_factor", _("Reflection"))
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_emission", "emission_factor", "Emission")
factor_but(col, "use_map_scatter", "scattering_factor", "Scattering")
factor_but(col, "use_map_reflect", "reflection_factor", "Reflection")
col = split.column()
col.label(text=" ")
factor_but(col, "use_map_color_emission", "emission_color_factor", _("Emission Color"))
factor_but(col, "use_map_color_transmission", "transmission_color_factor", _("Transmission Color"))
factor_but(col, "use_map_color_reflection", "reflection_color_factor", _("Reflection Color"))
factor_but(col, "use_map_color_emission", "emission_color_factor", "Emission Color")
factor_but(col, "use_map_color_transmission", "transmission_color_factor", "Transmission Color")
factor_but(col, "use_map_color_reflection", "reflection_color_factor", "Reflection Color")
elif isinstance(idblock, bpy.types.Lamp):
split = layout.split()
col = split.column()
factor_but(col, "use_map_color", "color_factor", _("Color"))
factor_but(col, "use_map_color", "color_factor", "Color")
col = split.column()
factor_but(col, "use_map_shadow", "shadow_factor", _("Shadow"))
factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
elif isinstance(idblock, bpy.types.World):
split = layout.split()
col = split.column()
factor_but(col, "use_map_blend", "blend_factor", _("Blend"))
factor_but(col, "use_map_horizon", "horizon_factor", _("Horizon"))
factor_but(col, "use_map_blend", "blend_factor", "Blend")
factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
col = split.column()
factor_but(col, "use_map_zenith_up", "zenith_up_factor", _("Zenith Up"))
factor_but(col, "use_map_zenith_down", "zenith_down_factor", _("Zenith Down"))
factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down")
elif isinstance(idblock, bpy.types.ParticleSettings):
split = layout.split()
col = split.column()
col.label(text=_("General:"))
factor_but(col, "use_map_time", "time_factor", _("Time"))
factor_but(col, "use_map_life", "life_factor", _("Lifetime"))
factor_but(col, "use_map_density", "density_factor", _("Density"))
factor_but(col, "use_map_size", "size_factor", _("Size"))
col.label(text="General:")
factor_but(col, "use_map_time", "time_factor", "Time")
factor_but(col, "use_map_life", "life_factor", "Lifetime")
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_size", "size_factor", "Size")
col = split.column()
col.label(text=_("Physics:"))
factor_but(col, "use_map_velocity", "velocity_factor", _("Velocity"))
factor_but(col, "use_map_damp", "damp_factor", _("Damp"))
factor_but(col, "use_map_gravity", "gravity_factor", _("Gravity"))
factor_but(col, "use_map_field", "field_factor", _("Force Fields"))
col.label(text="Physics:")
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
factor_but(col, "use_map_damp", "damp_factor", "Damp")
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
factor_but(col, "use_map_field", "field_factor", "Force Fields")
layout.label(text=_("Hair:"))
layout.label(text="Hair:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_length", "length_factor", _("Length"))
factor_but(col, "use_map_clump", "clump_factor", _("Clump"))
factor_but(col, "use_map_length", "length_factor", "Length")
factor_but(col, "use_map_clump", "clump_factor", "Clump")
col = split.column()
factor_but(col, "use_map_kink", "kink_factor", _("Kink"))
factor_but(col, "use_map_rough", "rough_factor", _("Rough"))
factor_but(col, "use_map_kink", "kink_factor", "Kink")
factor_but(col, "use_map_rough", "rough_factor", "Rough")
layout.separator()
@@ -1013,32 +1012,32 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
split = layout.split()
col = split.column()
col.prop(tex, "blend_type", text=_("Blend"))
col.prop(tex, "blend_type", text="Blend")
col.prop(tex, "use_rgb_to_intensity")
# color is used on grayscale textures even when use_rgb_to_intensity is disabled.
col.prop(tex, "color", text="")
col = split.column()
col.prop(tex, "invert", text=_("Negative"))
col.prop(tex, "invert", text="Negative")
col.prop(tex, "use_stencil")
if isinstance(idblock, bpy.types.Material) or isinstance(idblock, bpy.types.World):
col.prop(tex, "default_value", text=_("DVar"), slider=True)
col.prop(tex, "default_value", text="DVar", slider=True)
if isinstance(idblock, bpy.types.Material):
layout.label(text=_("Bump Mapping:"))
layout.label(text="Bump Mapping:")
# only show bump settings if activated but not for normalmap images
row = layout.row()
sub = row.row()
sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and (tex.texture.use_normal_map or tex.texture.use_derivative_map))
sub.prop(tex, "bump_method", text=_("Method"))
sub.prop(tex, "bump_method", text="Method")
# the space setting is supported for: derivmaps + bumpmaps (DEFAULT,BEST_QUALITY), not for normalmaps
sub = row.row()
sub.active = (tex.use_map_normal or tex.use_map_warp) and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) and ((tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}) or (tex.texture.type == 'IMAGE' and tex.texture.use_derivative_map))
sub.prop(tex, "bump_objectspace", text=_("Space"))
sub.prop(tex, "bump_objectspace", text="Space")
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class WorldButtonsPanel():
@@ -116,12 +115,12 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
layout.active = light.use_ambient_occlusion
split = layout.split()
split.prop(light, "ao_factor", text=_("Factor"))
split.prop(light, "ao_factor", text="Factor")
split.prop(light, "ao_blend_type", text="")
class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
bl_label = _("Environment Lighting")
bl_label = "Environment Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
@@ -135,7 +134,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
layout.active = light.use_environment_light
split = layout.split()
split.prop(light, "environment_energy", text=_("Energy"))
split.prop(light, "environment_energy", text="Energy")
split.prop(light, "environment_color", text="")
@@ -154,11 +153,11 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE'
split = layout.split()
split.prop(light, "indirect_factor", text=_("Factor"))
split.prop(light, "indirect_bounces", text=_("Bounces"))
split.prop(light, "indirect_factor", text="Factor")
split.prop(light, "indirect_bounces", text="Bounces")
if light.gather_method == 'RAYTRACE':
layout.label(text=_("Only works with Approximate gather method"))
layout.label(text="Only works with Approximate gather method")
class WORLD_PT_gather(WorldButtonsPanel, Panel):
@@ -176,18 +175,18 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text=_("Attenuation:"))
col.label(text="Attenuation:")
if light.gather_method == 'RAYTRACE':
col.prop(light, "distance")
col.prop(light, "use_falloff")
sub = col.row()
sub.active = light.use_falloff
sub.prop(light, "falloff_strength", text=_("Strength"))
sub.prop(light, "falloff_strength", text="Strength")
if light.gather_method == 'RAYTRACE':
col = split.column()
col.label(text=_("Sampling:"))
col.label(text="Sampling:")
col.prop(light, "sample_method", text="")
sub = col.column()
@@ -202,9 +201,9 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel):
if light.gather_method == 'APPROXIMATE':
col = split.column()
col.label(text=_("Sampling:"))
col.label(text="Sampling:")
col.prop(light, "passes")
col.prop(light, "error_threshold", text=_("Error"))
col.prop(light, "error_threshold", text="Error")
col.prop(light, "use_cache")
col.prop(light, "correction")
@@ -258,11 +257,11 @@ class WORLD_PT_stars(WorldButtonsPanel, Panel):
col = split.column()
col.prop(world.star_settings, "size")
col.prop(world.star_settings, "color_random", text=_("Colors"))
col.prop(world.star_settings, "color_random", text="Colors")
col = split.column()
col.prop(world.star_settings, "distance_min", text=_("Min. Dist"))
col.prop(world.star_settings, "average_separation", text=_("Separation"))
col.prop(world.star_settings, "distance_min", text="Min. Dist")
col.prop(world.star_settings, "average_separation", text="Separation")
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):

View File

@@ -18,9 +18,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Operator
from bpy.props import StringProperty
from blf import gettext as _
from bpy.types import Header, Menu
class CONSOLE_HT_header(Header):
@@ -34,7 +32,7 @@ class CONSOLE_HT_header(Header):
if context.area.show_menus:
layout.menu("CONSOLE_MT_console")
layout.operator("console.autocomplete", text=_("Autocomplete"))
layout.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(Menu):
@@ -80,87 +78,5 @@ def add_scrollback(text, text_type):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = "Console Execute"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
execute = getattr(module, "execute", None)
if execute:
return execute(context)
else:
print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
def execute(self, context):
sc = context.space_data
module = __import__("console_" + sc.language)
autocomplete = getattr(module, "autocomplete", None)
if autocomplete:
return autocomplete(context)
else:
print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
def execute(self, context):
sc = context.space_data
# default to python
if not sc.language:
sc.language = 'python'
module = __import__("console_" + sc.language)
banner = getattr(module, "banner", None)
if banner:
return banner(context)
else:
print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
return {'FINISHED'}
class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
language = StringProperty(
name="Language",
maxlen=32,
)
def execute(self, context):
sc = context.space_data
# defailt to python
sc.language = self.language
bpy.ops.console.banner()
# insert a new blank line
bpy.ops.console.history_append(text="", current_character=0,
remove_duplicates=True)
return {'FINISHED'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
#######################################
@@ -118,7 +117,7 @@ class DOPESHEET_HT_header(Header):
row.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text=_("Summary"))
layout.prop(st.dopesheet, "show_summary", text="Summary")
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
@@ -154,9 +153,9 @@ class DOPESHEET_MT_view(Menu):
layout.prop(st, "use_marker_sync")
if st.show_seconds:
layout.operator("anim.time_toggle", text=_("Show Frames"))
layout.operator("anim.time_toggle", text="Show Frames")
else:
layout.operator("anim.time_toggle", text=_("Show Seconds"))
layout.operator("anim.time_toggle", text="Show Seconds")
layout.separator()
layout.operator("anim.previewrange_set")
@@ -181,22 +180,22 @@ class DOPESHEET_MT_select(Menu):
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle")
layout.operator("action.select_all_toggle", text=_("Invert Selection")).invert = True
layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("action.select_border")
layout.operator("action.select_border", text=_("Border Axis Range")).axis_range = True
layout.operator("action.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("action.select_column", text=_("Columns on Selected Keys")).mode = 'KEYS'
layout.operator("action.select_column", text=_("Column on Current Frame")).mode = 'CFRA'
layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("action.select_column", text=_("Columns on Selected Markers")).mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text=_("Between Selected Markers")).mode = 'MARKERS_BETWEEN'
layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
layout.separator()
layout.operator("action.select_leftright", text=_("Before Current Frame")).mode = 'LEFT'
layout.operator("action.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
@@ -218,14 +217,14 @@ class DOPESHEET_MT_marker(Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
layout.separator()
@@ -255,14 +254,14 @@ class DOPESHEET_MT_channel(Menu):
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator_menu_enum("action.extrapolation_type", "type", text=_("Extrapolation Mode"))
layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text=_("Move..."))
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
@@ -274,10 +273,10 @@ class DOPESHEET_MT_key(Menu):
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text=_("Snap"))
layout.operator_menu_enum("action.mirror", "type", text=_("Mirror"))
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.keyframe_insert")
@@ -287,9 +286,9 @@ class DOPESHEET_MT_key(Menu):
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text=_("Keyframe Type"))
layout.operator_menu_enum("action.handle_type", "type", text=_("Handle Type"))
layout.operator_menu_enum("action.interpolation_type", "type", text=_("Interpolation Mode"))
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.separator()
layout.operator("action.clean")
@@ -306,10 +305,10 @@ class DOPESHEET_MT_key_transform(Menu):
def draw(self, context):
layout = self.layout
layout.operator("transform.transform", text=_("Grab/Move")).mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Slide")).mode = 'TIME_SLIDE'
layout.operator("transform.transform", text=_("Scale")).mode = 'TIME_SCALE'
layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
#######################################
@@ -348,7 +347,7 @@ class DOPESHEET_MT_gpencil_frame(Menu):
def draw(self, context):
layout = self.layout
layout.menu("DOPESHEET_MT_key_transform", text=_("Transform"))
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
#layout.operator_menu_enum("action.snap", "type", text="Snap")
#layout.operator_menu_enum("action.mirror", "type", text="Mirror")

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
class GRAPH_HT_header(Header):
@@ -83,9 +82,9 @@ class GRAPH_MT_view(Menu):
layout.separator()
if st.show_handles:
layout.operator("graph.handles_view_toggle", icon='CHECKBOX_HLT', text=_("Show All Handles"))
layout.operator("graph.handles_view_toggle", icon='CHECKBOX_HLT', text="Show All Handles")
else:
layout.operator("graph.handles_view_toggle", icon='CHECKBOX_DEHLT', text=_("Show All Handles"))
layout.operator("graph.handles_view_toggle", icon='CHECKBOX_DEHLT', text="Show All Handles")
layout.prop(st, "use_only_selected_curves_handles")
layout.prop(st, "use_only_selected_keyframe_handles")
layout.operator("anim.time_toggle")
@@ -113,23 +112,23 @@ class GRAPH_MT_select(Menu):
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("graph.select_all_toggle")
layout.operator("graph.select_all_toggle", text=_("Invert Selection")).invert = True
layout.operator("graph.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("graph.select_border")
layout.operator("graph.select_border", text=_("Border Axis Range")).axis_range = True
layout.operator("graph.select_border", text=_("Border (Include Handles)")).include_handles = True
layout.operator("graph.select_border", text="Border Axis Range").axis_range = True
layout.operator("graph.select_border", text="Border (Include Handles)").include_handles = True
layout.separator()
layout.operator("graph.select_column", text=_("Columns on Selected Keys")).mode = 'KEYS'
layout.operator("graph.select_column", text=_("Column on Current Frame")).mode = 'CFRA'
layout.operator("graph.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("graph.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("graph.select_column", text=_("Columns on Selected Markers")).mode = 'MARKERS_COLUMN'
layout.operator("graph.select_column", text=_("Between Selected Markers")).mode = 'MARKERS_BETWEEN'
layout.operator("graph.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("graph.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
layout.separator()
layout.operator("graph.select_leftright", text=_("Before Current Frame")).mode = 'LEFT'
layout.operator("graph.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
layout.operator("graph.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("graph.select_leftright", text="After Current Frame").mode = 'RIGHT'
layout.separator()
layout.operator("graph.select_more")
@@ -147,14 +146,14 @@ class GRAPH_MT_marker(Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
# TODO: pose markers for action edit mode only?
@@ -177,14 +176,14 @@ class GRAPH_MT_channel(Menu):
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator("anim.channels_visibility_set")
layout.operator_menu_enum("graph.extrapolation_type", "type", text=_("Extrapolation Mode"))
layout.operator_menu_enum("graph.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text=_("Move..."))
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
@@ -196,10 +195,10 @@ class GRAPH_MT_key(Menu):
def draw(self, context):
layout = self.layout
layout.menu("GRAPH_MT_key_transform", text=_("Transform"))
layout.menu("GRAPH_MT_key_transform", text="Transform")
layout.operator_menu_enum("graph.snap", "type", text=_("Snap"))
layout.operator_menu_enum("graph.mirror", "type", text=_("Mirror"))
layout.operator_menu_enum("graph.snap", "type", text="Snap")
layout.operator_menu_enum("graph.mirror", "type", text="Mirror")
layout.separator()
layout.operator("graph.keyframe_insert")
@@ -211,8 +210,8 @@ class GRAPH_MT_key(Menu):
layout.operator("graph.delete")
layout.separator()
layout.operator_menu_enum("graph.handle_type", "type", text=_("Handle Type"))
layout.operator_menu_enum("graph.interpolation_type", "type", text=_("Interpolation Mode"))
layout.operator_menu_enum("graph.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("graph.interpolation_type", "type", text="Interpolation Mode")
layout.separator()
layout.operator("graph.clean")
@@ -225,7 +224,7 @@ class GRAPH_MT_key(Menu):
layout.operator("graph.paste")
layout.separator()
layout.operator("graph.euler_filter", text=_("Discontinuity (Euler) Filter"))
layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
class GRAPH_MT_key_transform(Menu):
@@ -234,10 +233,10 @@ class GRAPH_MT_key_transform(Menu):
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text=_("Grab/Move"))
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.rotate", text=_("Rotate"))
layout.operator("transform.resize", text=_("Scale"))
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from blf import gettext as _
class BrushButtonsPanel():
@@ -65,8 +64,7 @@ class IMAGE_MT_view(Menu):
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
for a, b in ratios:
text = _("Zoom") + " %d:%d" % (a, b)
layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
layout.operator("image.view_zoom_ratio", text="Zoom" + " %d:%d" % (a, b)).ratio = a / b
layout.separator()
@@ -93,7 +91,7 @@ class IMAGE_MT_select(Menu):
layout.separator()
layout.operator("uv.select_all")
layout.operator("uv.select_all", text=_("Inverse")).action = 'INVERT'
layout.operator("uv.select_all", text="Inverse").action = 'INVERT'
layout.operator("uv.unlink_selected")
layout.separator()
@@ -123,12 +121,12 @@ class IMAGE_MT_image(Menu):
layout.operator("image.save")
layout.operator("image.save_as")
layout.operator("image.save_as", text=_("Save a Copy")).copy = True
layout.operator("image.save_as", text="Save a Copy").copy = True
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
layout.operator("image.external_edit", _("Edit Externally"))
layout.operator("image.external_edit", "Edit Externally")
layout.separator()
@@ -146,7 +144,7 @@ class IMAGE_MT_image(Menu):
# this could be done in operator poll too
if ima.is_dirty:
if ima.source in {'FILE', 'GENERATED'} and ima.type != 'MULTILAYER':
layout.operator("image.pack", text=_("Pack As PNG")).as_png = True
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
@@ -159,23 +157,23 @@ class IMAGE_MT_image_invert(Menu):
def draw(self, context):
layout = self.layout
op = layout.operator("image.invert", text=_("Invert Image Colors"))
op = layout.operator("image.invert", text="Invert Image Colors")
op.invert_r = True
op.invert_g = True
op.invert_b = True
layout.separator()
op = layout.operator("image.invert", text=_("Invert Red Channel"))
op = layout.operator("image.invert", text="Invert Red Channel")
op.invert_r = True
op = layout.operator("image.invert", text=_("Invert Green Channel"))
op = layout.operator("image.invert", text="Invert Green Channel")
op.invert_g = True
op = layout.operator("image.invert", text=_("Invert Blue Channel"))
op = layout.operator("image.invert", text="Invert Blue Channel")
op.invert_b = True
op = layout.operator("image.invert", text=_("Invert Alpha Channel"))
op = layout.operator("image.invert", text="Invert Alpha Channel")
op.invert_a = True
@@ -186,8 +184,8 @@ class IMAGE_MT_uvs_showhide(Menu):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide", text=_("Hide Selected"))
layout.operator("uv.hide", text=_("Hide Unselected")).unselected = True
layout.operator("uv.hide", text="Hide Selected")
layout.operator("uv.hide", text="Hide Unselected").unselected = True
class IMAGE_MT_uvs_transform(Menu):
@@ -212,14 +210,14 @@ class IMAGE_MT_uvs_snap(Menu):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selected", text=_("Selected to Pixels")).target = 'PIXELS'
layout.operator("uv.snap_selected", text=_("Selected to Cursor")).target = 'CURSOR'
layout.operator("uv.snap_selected", text=_("Selected to Adjacent Unselected")).target = 'ADJACENT_UNSELECTED'
layout.operator("uv.snap_selected", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selected", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selected", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text=_("Cursor to Pixels")).target = 'PIXELS'
layout.operator("uv.snap_cursor", text=_("Cursor to Selected")).target = 'SELECTED'
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selected").target = 'SELECTED'
class IMAGE_MT_uvs_mirror(Menu):
@@ -229,8 +227,8 @@ class IMAGE_MT_uvs_mirror(Menu):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text=_("X Axis")).constraint_axis[0] = True
layout.operator("transform.mirror", text=_("Y Axis")).constraint_axis[1] = True
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(Menu):
@@ -260,7 +258,7 @@ class IMAGE_MT_uvs(Menu):
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text=_("Unpin")).clear = True
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.separator()
@@ -300,32 +298,32 @@ class IMAGE_MT_uvs_select_mode(Menu):
# do smart things depending on whether uv_select_sync is on
if toolsettings.use_uv_select_sync:
prop = layout.operator("wm.context_set_value", text=_("Vertex"), icon='VERTEXSEL')
prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text=_("Edge"), icon='EDGESEL')
prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text=_("Face"), icon='FACESEL')
prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
else:
prop = layout.operator("wm.context_set_string", text=_("Vertex"), icon='UV_VERTEXSEL')
prop = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
prop.value = "VERTEX"
prop.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text=_("Edge"), icon='UV_EDGESEL')
prop = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
prop.value = "EDGE"
prop.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text=_("Face"), icon='UV_FACESEL')
prop = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
prop.value = "FACE"
prop.data_path = "tool_settings.uv_select_mode"
prop = layout.operator("wm.context_set_string", text=_("Island"), icon='UV_ISLANDSEL')
prop = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
prop.value = "ISLAND"
prop.data_path = "tool_settings.uv_select_mode"
@@ -357,9 +355,9 @@ class IMAGE_HT_header(Header):
sub.menu("IMAGE_MT_select")
if ima and ima.is_dirty:
sub.menu("IMAGE_MT_image", text=_("Image*"))
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.menu("IMAGE_MT_image", text=_("Image"))
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.menu("IMAGE_MT_uvs")
@@ -597,22 +595,22 @@ class IMAGE_PT_view_properties(Panel):
col = split.column()
if ima:
col.prop(ima, "display_aspect", text=_("Aspect Ratio"))
col.prop(ima, "display_aspect", text="Aspect Ratio")
col = split.column()
col.label(text=_("Coordinates:"))
col.prop(sima, "show_repeat", text=_("Repeat"))
col.label(text="Coordinates:")
col.prop(sima, "show_repeat", text="Repeat")
if show_uvedit:
col.prop(uvedit, "show_normalized_coords", text=_("Normalized"))
col.prop(uvedit, "show_normalized_coords", text="Normalized")
elif show_uvedit:
col.label(text=_("Coordinates:"))
col.prop(uvedit, "show_normalized_coords", text=_("Normalized"))
col.label(text="Coordinates:")
col.prop(uvedit, "show_normalized_coords", text="Normalized")
if show_uvedit:
col = layout.column()
col.label(_("Cursor Location:"))
col.label("Cursor Location:")
col.row().prop(uvedit, "cursor_location", text="")
col.separator()
@@ -624,11 +622,11 @@ class IMAGE_PT_view_properties(Panel):
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text=_("Smooth"))
col.prop(uvedit, "show_modified_edges", text=_("Modified"))
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
col = split.column()
col.prop(uvedit, "show_stretch", text=_("Stretch"))
col.prop(uvedit, "show_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.show_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
@@ -670,12 +668,12 @@ class IMAGE_PT_paint(Panel):
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "blend", text=_("Blend"))
col.prop(brush, "blend", text="Blend")
if brush.image_tool == 'CLONE':
col.separator()
col.prop(brush, "clone_image", text=_("Image"))
col.prop(brush, "clone_alpha", text=_("Alpha"))
col.prop(brush, "clone_image", text="Image")
col.prop(brush, "clone_alpha", text="Alpha")
class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
@@ -729,7 +727,7 @@ class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text=_("Distance"), slider=True)
row.prop(brush, "spacing", text="Distance", slider=True)
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
layout.prop(brush, "use_wrap")

View File

@@ -18,8 +18,7 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Operator
from blf import gettext as _
from bpy.types import Header, Menu
class INFO_HT_header(Header):
@@ -46,7 +45,7 @@ class INFO_HT_header(Header):
sub.menu("INFO_MT_help")
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text=_("Back to Previous"))
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
@@ -74,11 +73,11 @@ class INFO_HT_header(Header):
"""
sinfo = context.space_data
row = layout.row(align=True)
row.prop(sinfo, "show_report_debug", text=_("Debug"))
row.prop(sinfo, "show_report_info", text=_("Info"))
row.prop(sinfo, "show_report_operator", text=_("Operators"))
row.prop(sinfo, "show_report_warning", text=_("Warnings"))
row.prop(sinfo, "show_report_error", text=_("Errors"))
row.prop(sinfo, "show_report_debug", text="Debug")
row.prop(sinfo, "show_report_info", text="Info")
row.prop(sinfo, "show_report_operator", text="Operators")
row.prop(sinfo, "show_report_warning", text="Warnings")
row.prop(sinfo, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sinfo.show_report_operator
@@ -107,25 +106,25 @@ class INFO_MT_file(Menu):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_homefile", text=_("New"), icon='NEW')
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.open_mainfile", text=_("Open..."), icon='FILE_FOLDER')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent")
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text=_("Recover Auto Save..."))
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text=_("Save"), icon='FILE_TICK').check_existing = False
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text=_("Save As..."))
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text=_("Save Copy...")).copy = True
layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
layout.separator()
layout.operator("screen.userpref_show", text=_("User Preferences..."), icon='PREFERENCES')
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.save_homefile")
@@ -134,8 +133,8 @@ class INFO_MT_file(Menu):
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text=_("Link"))
props = layout.operator("wm.link_append", text=_("Append"))
layout.operator("wm.link_append", text="Link")
props = layout.operator("wm.link_append", text="Append")
props.link = False
props.instance_groups = False
@@ -151,7 +150,7 @@ class INFO_MT_file(Menu):
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.quit_blender", text=_("Quit"), icon='QUIT')
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
@@ -178,8 +177,8 @@ class INFO_MT_file_external_data(Menu):
def draw(self, context):
layout = self.layout
layout.operator("file.pack_all", text=_("Pack into .blend file"))
layout.operator("file.unpack_all", text=_("Unpack into Files"))
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files")
layout.separator()
@@ -197,17 +196,17 @@ class INFO_MT_mesh_add(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text=_("Plane"))
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text=_("Cube"))
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text=_("Circle"))
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text=_("UV Sphere"))
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text=_("Icosphere"))
layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text=_("Cylinder"))
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text=_("Cone"))
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text=_("Grid"))
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text=_("Monkey"))
layout.operator("mesh.primitive_torus_add", text=_("Torus"), icon='MESH_TORUS')
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
class INFO_MT_curve_add(Menu):
@@ -218,11 +217,11 @@ class INFO_MT_curve_add(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text=_("Bezier"))
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text=_("Circle"))
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text=_("Nurbs Curve"))
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text=_("Nurbs Circle"))
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text=_("Path"))
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
class INFO_MT_edit_curve_add(Menu):
@@ -249,12 +248,12 @@ class INFO_MT_surface_add(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text=_("NURBS Curve"))
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text=_("NURBS Circle"))
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text=_("NURBS Surface"))
layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text=_("NURBS Cylinder"))
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text=_("NURBS Sphere"))
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text=_("NURBS Torus"))
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
class INFO_MT_armature_add(Menu):
@@ -265,7 +264,7 @@ class INFO_MT_armature_add(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.armature_add", text=_("Single Bone"), icon='BONE_DATA')
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class INFO_MT_add(Menu):
@@ -276,39 +275,39 @@ class INFO_MT_add(Menu):
layout.operator_context = 'EXEC_SCREEN'
#layout.operator_menu_enum("object.mesh_add", "type", text=_("Mesh"), icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.curve_add", "type", text=_("Curve"), icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.surface_add", "type", text=_("Surface"), icon='OUTLINER_OB_SURFACE')
#layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", text=_("Metaball"), icon='OUTLINER_OB_META')
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.text_add", text=_("Text"), icon='OUTLINER_OB_FONT')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text=_("Lattice"), icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text=_("Empty"), icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
layout.separator()
layout.operator("object.speaker_add", text=_("Speaker"), icon='OUTLINER_OB_SPEAKER')
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text=_("Camera"), icon='OUTLINER_OB_CAMERA')
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_context = 'EXEC_SCREEN'
layout.operator_menu_enum("object.lamp_add", "type", text=_("Lamp"), icon='OUTLINER_OB_LAMP')
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text=_("Force Field"), icon='OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
layout.separator()
if(len(bpy.data.groups) > 10):
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("object.group_instance_add", text=_("Group Instance..."), icon='OUTLINER_OB_EMPTY')
layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("object.group_instance_add", "group", text=_("Group Instance"), icon='OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
class INFO_MT_game(Menu):
@@ -338,13 +337,13 @@ class INFO_MT_render(Menu):
def draw(self, context):
layout = self.layout
layout.operator("render.render", text=_("Render Image"), icon='RENDER_STILL')
layout.operator("render.render", text=_("Render Animation"), icon='RENDER_ANIMATION').animation = True
layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("render.opengl", text=_("OpenGL Render Image"))
layout.operator("render.opengl", text=_("OpenGL Render Animation")).animation = True
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.separator()
@@ -360,58 +359,30 @@ class INFO_MT_help(Menu):
layout = self.layout
layout.operator("wm.url_open", text=_("Manual"), icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
layout.operator("wm.url_open", text=_("Release Log"), icon='URL').url = 'http://www.blender.org/development/release-logs/blender-259/'
layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-259/'
layout.separator()
layout.operator("wm.url_open", text=_("Blender Website"), icon='URL').url = 'http://www.blender.org/'
layout.operator("wm.url_open", text=_("Blender e-Shop"), icon='URL').url = 'http://www.blender.org/e-shop'
layout.operator("wm.url_open", text=_("Developer Community"), icon='URL').url = 'http://www.blender.org/community/get-involved/'
layout.operator("wm.url_open", text=_("User Community"), icon='URL').url = 'http://www.blender.org/community/user-community/'
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop'
layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/'
layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/'
layout.separator()
layout.operator("wm.url_open", text=_("Report a Bug"), icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
layout.separator()
layout.operator("wm.url_open", text=_("Python API Reference"), icon='URL').url = bpy.types.WM_OT_doc_view._prefix
layout.operator("help.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
if sys.platform[:3] == "win":
layout.operator("wm.console_toggle", icon='CONSOLE')
layout.separator()
layout.operator("anim.update_data_paths", text=_("FCurve/Driver Version fix"), icon='HELP')
layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
# Help operators
class HELP_OT_operator_cheat_sheet(Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet"
def execute(self, context):
op_strings = []
tot = 0
for op_module_name in dir(bpy.ops):
op_module = getattr(bpy.ops, op_module_name)
for op_submodule_name in dir(op_module):
op = getattr(op_module, op_submodule_name)
text = repr(op)
if text.split("\n")[-1].startswith('bpy.ops.'):
op_strings.append(text)
tot += 1
op_strings.append('')
textblock = bpy.data.texts.new("OperatorList.txt")
textblock.write('# %d Operators\n\n' % tot)
textblock.write('\n'.join(op_strings))
self.report({'INFO'}, "See OperatorList.txt textblock")
return {'FINISHED'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from blf import gettext as _
class LOGIC_PT_properties(Panel):
@@ -38,7 +37,7 @@ class LOGIC_PT_properties(Panel):
ob = context.active_object
game = ob.game
layout.operator("object.game_property_new", text=_("Add Game Property"), icon='ZOOMIN')
layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
for i, prop in enumerate(game.properties):
@@ -57,9 +56,9 @@ class LOGIC_MT_logicbricks_add(Menu):
def draw(self, context):
layout = self.layout
layout.operator_menu_enum("logic.sensor_add", "type", text=_("Sensor"))
layout.operator_menu_enum("logic.controller_add", "type", text=_("Controller"))
layout.operator_menu_enum("logic.actuator_add", "type", text=_("Actuator"))
layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
class LOGIC_HT_header(Header):

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
class NLA_HT_header(Header):
@@ -63,7 +62,7 @@ class NLA_MT_view(Menu):
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.operator("anim.time_toggle", text=_("Show Frames") if st.show_seconds else _("Show Seconds"))
layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
layout.prop(st, "show_strip_curves")
@@ -88,33 +87,33 @@ class NLA_MT_select(Menu):
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text=_("Invert Selection")).invert = True
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("nla.select_border")
layout.operator("nla.select_border", text=_("Border Axis Range")).axis_range = True
layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("nla.select_leftright", text=_("Before Current Frame")).mode = 'LEFT'
layout.operator("nla.select_leftright", text=_("After Current Frame")).mode = 'RIGHT'
layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
class NLA_MT_marker(Menu):
bl_label = _("Marker")
bl_label = "Marker"
def draw(self, context):
layout = self.layout
#layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
class NLA_MT_edit(Menu):
@@ -125,9 +124,9 @@ class NLA_MT_edit(Menu):
scene = context.scene
layout.menu("NLA_MT_edit_transform", text=_("Transform"))
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text=_("Snap"))
layout.operator_menu_enum("nla.snap", "type", text="Snap")
layout.separator()
layout.operator("nla.duplicate")
@@ -149,14 +148,14 @@ class NLA_MT_edit(Menu):
# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text=_("Track Ordering..."))
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.separator()
# TODO: names of these tools for 'tweakmode' need changing?
if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text=_("Stop Tweaking Strip Actions"))
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else:
layout.operator("nla.tweakmode_enter", text=_("Start Tweaking Strip Actions"))
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
class NLA_MT_add(Menu):
@@ -175,7 +174,7 @@ class NLA_MT_add(Menu):
layout.separator()
layout.operator("nla.tracks_add")
layout.operator("nla.tracks_add", text=_("Add Tracks Above Selected")).above_selected = True
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
class NLA_MT_edit_transform(Menu):
@@ -184,9 +183,9 @@ class NLA_MT_edit_transform(Menu):
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text=_("Grab/Move"))
layout.operator("transform.transform", text=_("Extend")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text=_("Scale")).mode = 'TIME_SCALE'
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from blf import gettext as _
class NODE_HT_header(Header):
@@ -62,7 +61,7 @@ class NODE_HT_header(Header):
elif snode.tree_type == 'COMPOSITING':
layout.prop(snode_id, "use_nodes")
layout.prop(snode_id.render, "use_free_unused_nodes", text=_("Free Unused"))
layout.prop(snode_id.render, "use_free_unused_nodes", text="Free Unused")
layout.prop(snode, "show_backdrop")
if snode.show_backdrop:
row = layout.row(align=True)
@@ -93,9 +92,9 @@ class NODE_MT_view(Menu):
if context.space_data.show_backdrop:
layout.separator()
layout.operator("node.backimage_move", text=_("Backdrop move"))
layout.operator("node.backimage_zoom", text=_("Backdrop zoom in")).factor = 1.2
layout.operator("node.backimage_zoom", text=_("Backdrop zoom out")).factor = 0.833
layout.operator("node.backimage_move", text="Backdrop move")
layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833
layout.separator()
@@ -138,7 +137,7 @@ class NODE_MT_node(Menu):
layout.separator()
layout.operator("node.link_make")
layout.operator("node.link_make", text=_("Make and Replace Links")).replace = True
layout.operator("node.link_make", text="Make and Replace Links").replace = True
layout.operator("node.links_cut")
layout.separator()
@@ -181,13 +180,13 @@ class NODE_PT_properties(Panel):
snode = context.space_data
layout.active = snode.show_backdrop
layout.prop(snode, "backdrop_channels", text="")
layout.prop(snode, "backdrop_zoom", text=_("Zoom"))
layout.prop(snode, "backdrop_zoom", text="Zoom")
col = layout.column(align=True)
col.label(text=_("Offset:"))
col.label(text="Offset:")
col.prop(snode, "backdrop_x", text="X")
col.prop(snode, "backdrop_y", text="Y")
col.operator("node.backimage_move", text=_("Move"))
col.operator("node.backimage_move", text="Move")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from blf import gettext as _
def act_strip(context):
@@ -65,9 +64,9 @@ class SEQUENCER_HT_header(Header):
elif st.view_type == 'SEQUENCER_PREVIEW':
layout.separator()
layout.operator("sequencer.refresh_all")
layout.prop(st, "display_channel", text=_("Channel"))
layout.prop(st, "display_channel", text="Channel")
else:
layout.prop(st, "display_channel", text=_("Channel"))
layout.prop(st, "display_channel", text="Channel")
ed = context.scene.sequence_editor
if ed:
@@ -102,11 +101,11 @@ class SEQUENCER_MT_view(Menu):
layout.separator()
if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
layout.operator("sequencer.view_all", text=_('View all Sequences'))
layout.operator("sequencer.view_all", text="View all Sequences")
if st.view_type in {'PREVIEW', 'SEQUENCER_PREVIEW'}:
layout.operator_context = 'INVOKE_REGION_PREVIEW'
layout.operator("sequencer.view_all_preview", text=_('Fit preview in window'))
layout.operator("sequencer.view_zoom_ratio", text=_('Show preview 1:1')).ratio = 1.0
layout.operator("sequencer.view_all_preview", text="Fit preview in window")
layout.operator("sequencer.view_zoom_ratio", text="Show preview 1:1").ratio = 1.0
layout.operator_context = 'INVOKE_DEFAULT'
# # XXX, invokes in the header view
@@ -115,9 +114,9 @@ class SEQUENCER_MT_view(Menu):
layout.operator("sequencer.view_selected")
if st.show_frames:
layout.operator("anim.time_toggle", text=_("Show Seconds"))
layout.operator("anim.time_toggle", text="Show Seconds")
else:
layout.operator("anim.time_toggle", text=_("Show Frames"))
layout.operator("anim.time_toggle", text="Show Frames")
layout.prop(st, "show_frame_indicator")
if st.display_mode == 'IMAGE':
@@ -139,12 +138,12 @@ class SEQUENCER_MT_select(Menu):
def draw(self, context):
layout = self.layout
layout.operator("sequencer.select_active_side", text=_("Strips to the Left")).side = 'LEFT'
layout.operator("sequencer.select_active_side", text=_("Strips to the Right")).side = 'RIGHT'
layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
layout.separator()
layout.operator("sequencer.select_handles", text=_("Surrounding Handles")).side = 'BOTH'
layout.operator("sequencer.select_handles", text=_("Left Handle")).side = 'LEFT'
layout.operator("sequencer.select_handles", text=_("Right Handle")).side = 'RIGHT'
layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH'
layout.operator("sequencer.select_handles", text="Left Handle").side = 'LEFT'
layout.operator("sequencer.select_handles", text="Right Handle").side = 'RIGHT'
layout.separator()
layout.operator("sequencer.select_linked")
layout.operator("sequencer.select_all_toggle")
@@ -159,14 +158,14 @@ class SEQUENCER_MT_marker(Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("marker.add", _("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
#layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
@@ -181,7 +180,7 @@ class SEQUENCER_MT_change(Menu):
layout.operator_menu_enum("sequencer.change_effect_input", "swap")
layout.operator_menu_enum("sequencer.change_effect_type", "type")
layout.operator("sequencer.change_path", text=_("Path/Files"))
layout.operator("sequencer.change_path", text="Path/Files")
class SEQUENCER_MT_add(Menu):
@@ -193,13 +192,13 @@ class SEQUENCER_MT_add(Menu):
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.scene_strip_add", text=_("Scene..."))
layout.operator("sequencer.scene_strip_add", text="Scene...")
else:
layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text=_("Scene..."))
layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...")
layout.operator("sequencer.movie_strip_add", text=_("Movie"))
layout.operator("sequencer.image_strip_add", text=_("Image"))
layout.operator("sequencer.sound_strip_add", text=_("Sound"))
layout.operator("sequencer.movie_strip_add", text="Movie")
layout.operator("sequencer.image_strip_add", text="Image")
layout.operator("sequencer.sound_strip_add", text="Sound")
layout.menu("SEQUENCER_MT_add_effect")
@@ -211,22 +210,22 @@ class SEQUENCER_MT_add_effect(Menu):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("sequencer.effect_strip_add", text=_("Add")).type = 'ADD'
layout.operator("sequencer.effect_strip_add", text=_("Subtract")).type = 'SUBTRACT'
layout.operator("sequencer.effect_strip_add", text=_("Alpha Over")).type = 'ALPHA_OVER'
layout.operator("sequencer.effect_strip_add", text=_("Alpha Under")).type = 'ALPHA_UNDER'
layout.operator("sequencer.effect_strip_add", text=_("Cross")).type = 'CROSS'
layout.operator("sequencer.effect_strip_add", text=_("Gamma Cross")).type = 'GAMMA_CROSS'
layout.operator("sequencer.effect_strip_add", text=_("Multiply")).type = 'MULTIPLY'
layout.operator("sequencer.effect_strip_add", text=_("Over Drop")).type = 'OVER_DROP'
layout.operator("sequencer.effect_strip_add", text=_("Plugin")).type = 'PLUGIN'
layout.operator("sequencer.effect_strip_add", text=_("Wipe")).type = 'WIPE'
layout.operator("sequencer.effect_strip_add", text=_("Glow")).type = 'GLOW'
layout.operator("sequencer.effect_strip_add", text=_("Transform")).type = 'TRANSFORM'
layout.operator("sequencer.effect_strip_add", text=_("Color")).type = 'COLOR'
layout.operator("sequencer.effect_strip_add", text=_("Speed Control")).type = 'SPEED'
layout.operator("sequencer.effect_strip_add", text=_("Multicam Selector")).type = 'MULTICAM'
layout.operator("sequencer.effect_strip_add", text=_("Adjustment Layer")).type = 'ADJUSTMENT'
layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD'
layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT'
layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER'
layout.operator("sequencer.effect_strip_add", text="Alpha Under").type = 'ALPHA_UNDER'
layout.operator("sequencer.effect_strip_add", text="Cross").type = 'CROSS'
layout.operator("sequencer.effect_strip_add", text="Gamma Cross").type = 'GAMMA_CROSS'
layout.operator("sequencer.effect_strip_add", text="Multiply").type = 'MULTIPLY'
layout.operator("sequencer.effect_strip_add", text="Over Drop").type = 'OVER_DROP'
layout.operator("sequencer.effect_strip_add", text="Plugin").type = 'PLUGIN'
layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE'
layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW'
layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM'
layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR'
layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED'
layout.operator("sequencer.effect_strip_add", text="Multicam Selector").type = 'MULTICAM'
layout.operator("sequencer.effect_strip_add", text="Adjustment Layer").type = 'ADJUSTMENT'
class SEQUENCER_MT_strip(Menu):
@@ -237,13 +236,13 @@ class SEQUENCER_MT_strip(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("transform.transform", text=_("Grab/Move")).mode = 'TRANSLATION'
layout.operator("transform.transform", text=_("Grab/Extend from frame")).mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
layout.separator()
layout.operator("sequencer.cut", text=_("Cut (hard) at frame")).type = 'HARD'
layout.operator("sequencer.cut", text=_("Cut (soft) at frame")).type = 'SOFT'
layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD'
layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT'
layout.operator("sequencer.images_separate")
layout.operator("sequencer.offset_clear")
layout.operator("sequencer.deinterlace_selected_movies")
@@ -297,7 +296,7 @@ class SEQUENCER_MT_strip(Menu):
layout.operator("sequencer.mute")
layout.operator("sequencer.unmute")
layout.operator("sequencer.mute", text=_("Mute Deselected Strips")).unselected = True
layout.operator("sequencer.mute", text="Mute Deselected Strips").unselected = True
layout.operator("sequencer.snap")
@@ -345,21 +344,21 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
strip = act_strip(context)
split = layout.split(percentage=0.3)
split.label(text=_("Name:"))
split.label(text="Name:")
split.prop(strip, "name", text="")
split = layout.split(percentage=0.3)
split.label(text=_("Type:"))
split.label(text="Type:")
split.prop(strip, "type", text="")
split = layout.split(percentage=0.3)
split.label(text=_("Blend:"))
split.label(text="Blend:")
split.prop(strip, "blend_type", text="")
row = layout.row(align=True)
sub = row.row()
sub.active = (not strip.mute)
sub.prop(strip, "blend_alpha", text=_("Opacity"), slider=True)
sub.prop(strip, "blend_alpha", text="Opacity", slider=True)
row.prop(strip, "mute", toggle=True, icon='RESTRICT_VIEW_ON' if strip.mute else 'RESTRICT_VIEW_OFF', text="")
row.prop(strip, "lock", toggle=True, icon='LOCKED' if strip.lock else 'UNLOCKED', text="")
@@ -372,13 +371,13 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
col = layout.column(align=True)
row = col.row()
row.label(text=_("Final Length") + ": %s" % bpy.utils.smpte_from_frame(strip.frame_final_duration))
row.label(text="Final Length" + ": %s" % bpy.utils.smpte_from_frame(strip.frame_final_duration))
row = col.row()
row.active = (frame_current >= strip.frame_start and frame_current <= strip.frame_start + strip.frame_duration)
row.label(text=_("Playhead") + ": %d" % (frame_current - strip.frame_start))
row.label(text="Playhead" + ": %d" % (frame_current - strip.frame_start))
col.label(text=_("Frame Offset") + " %d:%d" % (strip.frame_offset_start, strip.frame_offset_end))
col.label(text=_("Frame Still") + " %d:%d" % (strip.frame_still_start, strip.frame_still_end))
col.label(text="Frame Offset" + " %d:%d" % (strip.frame_offset_start, strip.frame_offset_end))
col.label(text="Frame Still" + " %d:%d" % (strip.frame_still_start, strip.frame_still_end))
elem = False
@@ -388,9 +387,9 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
elem = strip.elements[0]
if elem and elem.orig_width > 0 and elem.orig_height > 0:
col.label(text=_("Orig Dim") + ": %dx%d" % (elem.orig_width, elem.orig_height))
col.label(text="Orig Dim" + ": %dx%d" % (elem.orig_width, elem.orig_height))
else:
col.label(text=_("Orig Dim: None"))
col.label(text="Orig Dim: None")
class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
@@ -430,7 +429,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
col = layout.column()
col.prop(strip, "transition_type")
col.label(text=_("Direction:"))
col.label(text="Direction:")
col.row().prop(strip, "direction", expand=True)
col = layout.column()
@@ -450,13 +449,13 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
row.prop(strip, "use_only_boost")
elif strip.type == 'SPEED':
layout.prop(strip, "use_default_fade", _("Stretch to input strip length"))
layout.prop(strip, "use_default_fade", "Stretch to input strip length")
if not strip.use_default_fade:
layout.prop(strip, "use_as_speed")
if strip.use_as_speed:
layout.prop(strip, "speed_factor")
else:
layout.prop(strip, "speed_factor", text=_("Frame number"))
layout.prop(strip, "speed_factor", text="Frame number")
layout.prop(strip, "scale_to_length")
#doesn't work currently
@@ -474,7 +473,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
sub.operator("screen.animation_play", text="", icon='PAUSE' if context.screen.is_animation_playing else 'PLAY')
row.label(_("Cut To"))
row.label("Cut To")
for i in range(1, strip.channel):
row.operator("sequencer.cut_multicam", text=str(i)).camera = i
@@ -482,17 +481,17 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
if strip.type == 'SPEED':
col.prop(strip, "multiply_speed")
elif strip.type in {'CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'}:
col.prop(strip, "use_default_fade", _("Default fade"))
col.prop(strip, "use_default_fade", "Default fade")
if not strip.use_default_fade:
col.prop(strip, "effect_fader", text=_("Effect fader"))
col.prop(strip, "effect_fader", text="Effect fader")
layout.prop(strip, "use_translation", text=_("Image Offset:"))
layout.prop(strip, "use_translation", text="Image Offset:")
if strip.use_translation:
col = layout.column(align=True)
col.prop(strip.transform, "offset_x", text="X")
col.prop(strip.transform, "offset_y", text="Y")
layout.prop(strip, "use_crop", text=_("Image Crop:"))
layout.prop(strip, "use_crop", text="Image Crop:")
if strip.use_crop:
col = layout.column(align=True)
col.prop(strip.crop, "max_y")
@@ -507,7 +506,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
col.prop(strip, "interpolation")
col.prop(strip, "translation_unit")
col = layout.column(align=True)
col.label(text=_("Position:"))
col.label(text="Position:")
col.prop(strip, "translate_start_x", text="X")
col.prop(strip, "translate_start_y", text="Y")
@@ -517,18 +516,18 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
col.prop(strip, "use_uniform_scale")
if (strip.use_uniform_scale):
col = layout.column(align=True)
col.prop(strip, "scale_start_x", text=_("Scale"))
col.prop(strip, "scale_start_x", text="Scale")
else:
col = layout.column(align=True)
col.label(text=_("Scale:"))
col.label(text="Scale:")
col.prop(strip, "scale_start_x", text="X")
col.prop(strip, "scale_start_y", text="Y")
layout.separator()
col = layout.column(align=True)
col.label(text=_("Rotation:"))
col.prop(strip, "rotation_start", text=_("Rotation"))
col.label(text="Rotation:")
col.prop(strip, "rotation_start", text="Rotation")
class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
@@ -561,7 +560,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
if seq_type == 'IMAGE':
split = layout.split(percentage=0.2)
col = split.column()
col.label(text=_("Path:"))
col.label(text="Path:")
col = split.column()
col.prop(strip, "directory", text="")
@@ -571,7 +570,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
if elem:
split = layout.split(percentage=0.2)
col = split.column()
col.label(text=_("File:"))
col.label(text="File:")
col = split.column()
col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
@@ -581,22 +580,22 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
elif seq_type == 'MOVIE':
split = layout.split(percentage=0.2)
col = split.column()
col.label(text=_("Path:"))
col.label(text="Path:")
col = split.column()
col.prop(strip, "filepath", text="")
col.prop(strip, "mpeg_preseek", text=_("MPEG Preseek"))
col.prop(strip, "streamindex", text=_("Stream Index"))
col.prop(strip, "mpeg_preseek", text="MPEG Preseek")
col.prop(strip, "streamindex", text="Stream Index")
# TODO, sound???
# end drawing filename
layout.prop(strip, "use_translation", text=_("Image Offset:"))
layout.prop(strip, "use_translation", text="Image Offset:")
if strip.use_translation:
col = layout.column(align=True)
col.prop(strip.transform, "offset_x", text="X")
col.prop(strip.transform, "offset_y", text="Y")
layout.prop(strip, "use_crop", text=_("Image Crop:"))
layout.prop(strip, "use_crop", text="Image Crop:")
if strip.use_crop:
col = layout.column(align=True)
col.prop(strip.crop, "max_y")
@@ -606,14 +605,14 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
if not isinstance(strip, bpy.types.EffectSequence):
col = layout.column(align=True)
col.label(text=_("Trim Duration (hard):"))
col.prop(strip, "animation_offset_start", text=_("Start"))
col.prop(strip, "animation_offset_end", text=_("End"))
col.label(text="Trim Duration (hard):")
col.prop(strip, "animation_offset_start", text="Start")
col.prop(strip, "animation_offset_end", text="End")
col = layout.column(align=True)
col.label(text=_("Trim Duration (soft):"))
col.prop(strip, "frame_offset_start", text=_("Start"))
col.prop(strip, "frame_offset_end", text=_("End"))
col.label(text="Trim Duration (soft):")
col.prop(strip, "frame_offset_start", text="Start")
col.prop(strip, "frame_offset_end", text="End")
class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
@@ -642,9 +641,9 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
row = layout.row()
if strip.sound.packed_file:
row.operator("sound.unpack", icon='PACKAGE', text=_("Unpack"))
row.operator("sound.unpack", icon='PACKAGE', text="Unpack")
else:
row.operator("sound.pack", icon='UGLYPACKAGE', text=_("Pack"))
row.operator("sound.pack", icon='UGLYPACKAGE', text="Pack")
row.prop(strip.sound, "use_memory_cache")
@@ -655,8 +654,8 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
col = layout.column(align=True)
col.label(text="Trim Duration:")
col.prop(strip, "animation_offset_start", text=_("Start"))
col.prop(strip, "animation_offset_end", text=_("End"))
col.prop(strip, "animation_offset_start", text="Start")
col.prop(strip, "animation_offset_end", text="End")
class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
@@ -684,13 +683,13 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
if scene:
layout.prop(scene.render, "use_sequencer")
layout.label(text=_("Camera Override"))
layout.label(text="Camera Override")
layout.template_ID(strip, "scene_camera")
if scene:
sta = scene.frame_start
end = scene.frame_end
layout.label(text=_("Original frame range") + ": %d-%d (%d)" % (sta, end, end - sta + 1))
layout.label(text="Original frame range" + ": %d-%d (%d)" % (sta, end, end - sta + 1))
class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
@@ -718,22 +717,22 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
strip = act_strip(context)
col = layout.column()
col.label(text=_("Video:"))
col.label(text="Video:")
col.prop(strip, "strobe")
row = layout.row()
row.label(text=_("Flip:"))
row.label(text="Flip:")
row.prop(strip, "use_flip_x", text="X")
row.prop(strip, "use_flip_y", text="Y")
col = layout.column()
col.prop(strip, "use_reverse_frames", text=_("Backwards"))
col.prop(strip, "use_reverse_frames", text="Backwards")
col.prop(strip, "use_deinterlace")
col = layout.column()
col.label(text=_("Colors:"))
col.prop(strip, "color_saturation", text=_("Saturation"))
col.prop(strip, "color_multiply", text=_("Multiply"))
col.label(text="Colors:")
col.prop(strip, "color_saturation", text="Saturation")
col.prop(strip, "color_multiply", text="Multiply")
col.prop(strip, "use_premultiply")
col.prop(strip, "use_float")
@@ -744,15 +743,15 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
col = row.column()
col.template_color_wheel(strip.color_balance, "lift", value_slider=False, cubic=True)
col.row().prop(strip.color_balance, "lift")
col.prop(strip.color_balance, "invert_lift", text=_("Inverse"))
col.prop(strip.color_balance, "invert_lift", text="Inverse")
col = row.column()
col.template_color_wheel(strip.color_balance, "gamma", value_slider=False, lock_luminosity=True, cubic=True)
col.row().prop(strip.color_balance, "gamma")
col.prop(strip.color_balance, "invert_gamma", text=_("Inverse"))
col.prop(strip.color_balance, "invert_gamma", text="Inverse")
col = row.column()
col.template_color_wheel(strip.color_balance, "gain", value_slider=False, lock_luminosity=True, cubic=True)
col.row().prop(strip.color_balance, "gain")
col.prop(strip.color_balance, "invert_gain", text=_("Inverse"))
col.prop(strip.color_balance, "invert_gain", text="Inverse")
class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel):
@@ -795,18 +794,18 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel):
row.prop(strip.proxy, "build_100")
col = layout.column()
col.label(text=_("Build JPEG quality"))
col.label(text="Build JPEG quality")
col.prop(strip.proxy, "quality")
if strip.type == "MOVIE":
col = layout.column()
col.label(text=_("Use timecode index:"))
col.label(text="Use timecode index:")
col.prop(strip.proxy, "timecode")
class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
bl_label = _("Scene Preview/Render")
bl_label = "Scene Preview/Render"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
@@ -816,7 +815,7 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
col = layout.column()
col.active = False # Currently only opengl preview works!
col.prop(render, "use_sequencer_gl_preview", text=_("Open GL Preview"))
col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview")
col = layout.column()
#col.active = render.use_sequencer_gl_preview
col.prop(render, "sequencer_gl_preview", text="")

View File

@@ -19,7 +19,6 @@
# <pep8-80 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from blf import gettext as _
class TEXT_HT_header(Header):
@@ -67,13 +66,13 @@ class TEXT_HT_header(Header):
row = layout.row()
if text.filepath:
if text.is_dirty:
row.label(text=_("File") + ": *%r " % text.filepath + _("(unsaved)"))
row.label(text="File" + ": *%r " % text.filepath + "(unsaved)")
else:
row.label(text=_("File") + ": %r" % text.filepath)
row.label(text="File" + ": %r" % text.filepath)
else:
row.label(text=_("Text: External")
row.label(text="Text: External"
if text.library
else _("Text: Internal"))
else "Text: Internal")
class TEXT_PT_properties(Panel):
@@ -137,8 +136,8 @@ class TEXT_PT_find(Panel):
# settings
layout.prop(st, "use_match_case")
row = layout.row()
row.prop(st, "use_find_wrap", text=_("Wrap"))
row.prop(st, "use_find_all", text=_("All"))
row.prop(st, "use_find_wrap", text="Wrap")
row.prop(st, "use_find_all", text="All")
class TEXT_MT_view(Menu):
@@ -157,10 +156,10 @@ class TEXT_MT_view(Menu):
layout.separator()
layout.operator("text.move",
text=_("Top of File"),
text="Top of File",
).type = 'FILE_TOP'
layout.operator("text.move",
text=_("Bottom of File"),
text="Bottom of File",
).type = 'FILE_BOTTOM'
@@ -249,10 +248,10 @@ class TEXT_MT_edit_to3d(Menu):
layout = self.layout
layout.operator("text.to_3d_object",
text=_("One Object"),
text="One Object",
).split_lines = False
layout.operator("text.to_3d_object",
text=_("One Object Per Line"),
text="One Object Per Line",
).split_lines = True
@@ -283,7 +282,7 @@ class TEXT_MT_edit(Menu):
layout.separator()
layout.operator("text.jump")
layout.operator("text.properties", text=_("Find..."))
layout.operator("text.properties", text="Find...")
layout.separator()

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
from blf import gettext as _
class TIME_HT_header(Header):
@@ -44,11 +43,11 @@ class TIME_HT_header(Header):
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text=_("Start"))
row.prop(scene, "frame_end", text=_("End"))
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "frame_preview_start", text=_("Start"))
row.prop(scene, "frame_preview_end", text=_("End"))
row.prop(scene, "frame_preview_start", text="Start")
row.prop(scene, "frame_preview_end", text="End")
layout.prop(scene, "frame_current", text="")
@@ -143,14 +142,14 @@ class TIME_MT_frame(Menu):
def draw(self, context):
layout = self.layout
layout.operator("marker.add", text=_("Add Marker"))
layout.operator("marker.duplicate", text=_("Duplicate Marker"))
layout.operator("marker.delete", text=_("Delete Marker"))
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text=_("Rename Marker"))
layout.operator("marker.move", text=_("Grab/Move Marker"))
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.separator()
@@ -182,8 +181,8 @@ class TIME_MT_playback(Menu):
layout.separator()
layout.prop(scene, "use_frame_drop", text=_("Frame Dropping"))
layout.prop(scene, "use_audio_sync", text=_("AV-sync"), icon='SPEAKER')
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "use_audio")
layout.prop(scene, "use_audio_scrub")

View File

@@ -18,12 +18,11 @@
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Operator, Panel
from bpy.types import Header, Menu, Panel
import os
import addon_utils
from bpy.props import StringProperty, BoolProperty, EnumProperty
from blf import gettext as _
def ui_items_general(col, context):
@@ -66,10 +65,10 @@ def opengl_lamp_buttons(column, lamp):
col = split.column()
col.active = lamp.use
row = col.row()
row.label(text=_("Diffuse:"))
row.label(text="Diffuse:")
row.prop(lamp, "diffuse_color", text="")
row = col.row()
row.label(text=_("Specular:"))
row.label(text="Specular:")
row.prop(lamp, "specular_color", text="")
col = split.column()
@@ -87,7 +86,7 @@ class USERPREF_HT_header(Header):
userpref = context.user_preferences
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.save_homefile", text=_("Save As Default"))
layout.operator("wm.save_homefile", text="Save As Default")
layout.operator_context = 'INVOKE_DEFAULT'
@@ -128,7 +127,7 @@ class USERPREF_MT_appconfigs(Menu):
preset_operator = "wm.appconfig_activate"
def draw(self, context):
self.layout.operator("wm.appconfig_default", text=_("Blender (default)"))
self.layout.operator("wm.appconfig_default", text="Blender (default)")
# now draw the presets
Menu.draw_preset(self, context)
@@ -143,12 +142,12 @@ class USERPREF_MT_splash(Menu):
row = split.row()
row.label("")
row = split.row()
row.label(_("Interaction:"))
row.label("Interaction:")
# XXX, no redraws
# text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
# if not text:
# text = "Blender (default)"
row.menu("USERPREF_MT_appconfigs", text=_("Preset"))
row.menu("USERPREF_MT_appconfigs", text="Preset")
class USERPREF_PT_interface(Panel):
@@ -171,13 +170,13 @@ class USERPREF_PT_interface(Panel):
row = layout.row()
col = row.column()
col.label(text=_("Display:"))
col.label(text="Display:")
col.prop(view, "show_tooltips")
col.prop(view, "show_tooltips_python")
col.prop(view, "show_object_info", text=_("Object Info"))
col.prop(view, "show_object_info", text="Object Info")
col.prop(view, "show_large_cursors")
col.prop(view, "show_view_name", text=_("View Name"))
col.prop(view, "show_playback_fps", text=_("Playback FPS"))
col.prop(view, "show_view_name", text="View Name")
col.prop(view, "show_playback_fps", text="Playback FPS")
col.prop(view, "use_global_scene")
col.prop(view, "object_origin_size")
@@ -185,18 +184,18 @@ class USERPREF_PT_interface(Panel):
col.separator()
col.separator()
col.prop(view, "show_mini_axis", text=_("Display Mini Axis"))
col.prop(view, "show_mini_axis", text="Display Mini Axis")
sub = col.column()
sub.active = view.show_mini_axis
sub.prop(view, "mini_axis_size", text=_("Size"))
sub.prop(view, "mini_axis_brightness", text=_("Brightness"))
sub.prop(view, "mini_axis_size", text="Size")
sub.prop(view, "mini_axis_brightness", text="Brightness")
col.separator()
row.separator()
row.separator()
col = row.column()
col.label(text=_("View Manipulation:"))
col.label(text="View Manipulation:")
col.prop(view, "use_mouse_auto_depth")
col.prop(view, "use_zoom_to_mouse")
col.prop(view, "use_rotate_around_active")
@@ -212,8 +211,8 @@ class USERPREF_PT_interface(Panel):
col.separator()
col.separator()
col.label(text=_("2D Viewports:"))
col.prop(view, "view2d_grid_spacing_min", text=_("Minimum Grid Spacing"))
col.label(text="2D Viewports:")
col.prop(view, "view2d_grid_spacing_min", text="Minimum Grid Spacing")
col.prop(view, "timecode_style")
row.separator()
@@ -229,19 +228,19 @@ class USERPREF_PT_interface(Panel):
col.prop(view, "show_manipulator")
sub = col.column()
sub.active = view.show_manipulator
sub.prop(view, "manipulator_size", text=_("Size"))
sub.prop(view, "manipulator_handle_size", text=_("Handle Size"))
sub.prop(view, "manipulator_hotspot", text=_("Hotspot"))
sub.prop(view, "manipulator_size", text="Size")
sub.prop(view, "manipulator_handle_size", text="Handle Size")
sub.prop(view, "manipulator_hotspot", text="Hotspot")
col.separator()
col.separator()
col.separator()
col.label(text=_("Menus:"))
col.label(text="Menus:")
col.prop(view, "use_mouse_over_open")
col.label(text=_("Menu Open Delay:"))
col.prop(view, "open_toplevel_delay", text=_("Top Level"))
col.prop(view, "open_sublevel_delay", text=_("Sub Level"))
col.label(text="Menu Open Delay:")
col.prop(view, "open_toplevel_delay", text="Top Level")
col.prop(view, "open_sublevel_delay", text="Sub Level")
col.separator()
@@ -268,97 +267,97 @@ class USERPREF_PT_edit(Panel):
row = layout.row()
col = row.column()
col.label(text=_("Link Materials To:"))
col.label(text="Link Materials To:")
col.prop(edit, "material_link", text="")
col.separator()
col.separator()
col.separator()
col.label(text=_("New Objects:"))
col.label(text="New Objects:")
col.prop(edit, "use_enter_edit_mode")
col.label(text=_("Align To:"))
col.label(text="Align To:")
col.prop(edit, "object_align", text="")
col.separator()
col.separator()
col.separator()
col.label(text=_("Undo:"))
col.label(text="Undo:")
col.prop(edit, "use_global_undo")
col.prop(edit, "undo_steps", text=_("Steps"))
col.prop(edit, "undo_memory_limit", text=_("Memory Limit"))
col.prop(edit, "undo_steps", text="Steps")
col.prop(edit, "undo_memory_limit", text="Memory Limit")
row.separator()
row.separator()
col = row.column()
col.label(text=_("Grease Pencil:"))
col.prop(edit, "grease_pencil_manhattan_distance", text=_("Manhattan Distance"))
col.prop(edit, "grease_pencil_euclidean_distance", text=_("Euclidean Distance"))
col.label(text="Grease Pencil:")
col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
#col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
col.prop(edit, "grease_pencil_eraser_radius", text=_("Eraser Radius"))
col.prop(edit, "use_grease_pencil_smooth_stroke", text=_("Smooth Stroke"))
col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
col.separator()
col.separator()
col.separator()
col.label(text=_("Playback:"))
col.label(text="Playback:")
col.prop(edit, "use_negative_frames")
row.separator()
row.separator()
col = row.column()
col.label(text=_("Keyframing:"))
col.label(text="Keyframing:")
col.prop(edit, "use_visual_keying")
col.prop(edit, "use_keyframe_insert_needed", text=_("Only Insert Needed"))
col.prop(edit, "use_keyframe_insert_needed", text="Only Insert Needed")
col.separator()
col.prop(edit, "use_auto_keying", text=_("Auto Keyframing:"))
col.prop(edit, "use_auto_keying", text="Auto Keyframing:")
sub = col.column()
# sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable
sub.prop(edit, "use_keyframe_insert_available", text=_("Only Insert Available"))
sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
col.separator()
col.label(text=_("New F-Curve Defaults:"))
col.prop(edit, "keyframe_new_interpolation_type", text=_("Interpolation"))
col.prop(edit, "keyframe_new_handle_type", text=_("Handles"))
col.prop(edit, "use_insertkey_xyz_to_rgb", text=_("XYZ to RGB"))
col.label(text="New F-Curve Defaults:")
col.prop(edit, "keyframe_new_interpolation_type", text="Interpolation")
col.prop(edit, "keyframe_new_handle_type", text="Handles")
col.prop(edit, "use_insertkey_xyz_to_rgb", text="XYZ to RGB")
col.separator()
col.separator()
col.separator()
col.label(text=_("Transform:"))
col.label(text="Transform:")
col.prop(edit, "use_drag_immediately")
row.separator()
row.separator()
col = row.column()
col.prop(edit, "sculpt_paint_overlay_color", text=_("Sculpt Overlay Color"))
col.prop(edit, "sculpt_paint_overlay_color", text="Sculpt Overlay Color")
col.separator()
col.separator()
col.separator()
col.label(text=_("Duplicate Data:"))
col.prop(edit, "use_duplicate_mesh", text=_("Mesh"))
col.prop(edit, "use_duplicate_surface", text=_("Surface"))
col.prop(edit, "use_duplicate_curve", text=_("Curve"))
col.prop(edit, "use_duplicate_text", text=_("Text"))
col.prop(edit, "use_duplicate_metaball", text=_("Metaball"))
col.prop(edit, "use_duplicate_armature", text=_("Armature"))
col.prop(edit, "use_duplicate_lamp", text=_("Lamp"))
col.prop(edit, "use_duplicate_material", text=_("Material"))
col.prop(edit, "use_duplicate_texture", text=_("Texture"))
#col.prop(edit, "use_duplicate_fcurve", text=_("F-Curve"))
col.prop(edit, "use_duplicate_action", text=_("Action"))
col.prop(edit, "use_duplicate_particle", text=_("Particle"))
col.label(text="Duplicate Data:")
col.prop(edit, "use_duplicate_mesh", text="Mesh")
col.prop(edit, "use_duplicate_surface", text="Surface")
col.prop(edit, "use_duplicate_curve", text="Curve")
col.prop(edit, "use_duplicate_text", text="Text")
col.prop(edit, "use_duplicate_metaball", text="Metaball")
col.prop(edit, "use_duplicate_armature", text="Armature")
col.prop(edit, "use_duplicate_lamp", text="Lamp")
col.prop(edit, "use_duplicate_material", text="Material")
col.prop(edit, "use_duplicate_texture", text="Texture")
#col.prop(edit, "use_duplicate_fcurve", text="F-Curve")
col.prop(edit, "use_duplicate_action", text="Action")
col.prop(edit, "use_duplicate_particle", text="Particle")
class USERPREF_PT_system(Panel):
@@ -385,11 +384,11 @@ class USERPREF_PT_system(Panel):
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text=_("General:"))
col.label(text="General:")
col.prop(system, "dpi")
col.prop(system, "frame_server_port")
col.prop(system, "scrollback", text=_("Console Scrollback"))
col.prop(system, "author", text=_("Author"))
col.prop(system, "scrollback", text="Console Scrollback")
col.prop(system, "author", text="Author")
col.prop(system, "use_scripts_auto_execute")
col.prop(system, "use_tabs_as_spaces")
@@ -397,21 +396,21 @@ class USERPREF_PT_system(Panel):
col.separator()
col.separator()
col.label(text=_("Sound:"))
col.label(text="Sound:")
col.row().prop(system, "audio_device", expand=True)
sub = col.column()
sub.active = system.audio_device != 'NONE'
#sub.prop(system, "use_preview_images")
sub.prop(system, "audio_channels", text=_("Channels"))
sub.prop(system, "audio_mixing_buffer", text=_("Mixing Buffer"))
sub.prop(system, "audio_sample_rate", text=_("Sample Rate"))
sub.prop(system, "audio_sample_format", text=_("Sample Format"))
sub.prop(system, "audio_channels", text="Channels")
sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
sub.prop(system, "audio_sample_rate", text="Sample Rate")
sub.prop(system, "audio_sample_format", text="Sample Format")
col.separator()
col.separator()
col.separator()
col.label(text=_("Screencast:"))
col.label(text="Screencast:")
col.prop(system, "screencast_fps")
col.prop(system, "screencast_wait_time")
col.separator()
@@ -423,40 +422,40 @@ class USERPREF_PT_system(Panel):
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text=_("OpenGL:"))
col.label(text="OpenGL:")
col.prop(system, "gl_clip_alpha", slider=True)
col.prop(system, "use_mipmaps")
col.label(text=_("Anisotropic Filtering"))
col.label(text="Anisotropic Filtering")
col.prop(system, "anisotropic_filter", text="")
col.prop(system, "use_vertex_buffer_objects")
#Anti-aliasing is disabled as it breaks broder/lasso select
#col.prop(system, "use_antialiasing")
col.label(text=_("Window Draw Method:"))
col.label(text="Window Draw Method:")
col.prop(system, "window_draw_method", text="")
col.label(text=_("Text Draw Options:"))
col.label(text="Text Draw Options:")
col.prop(system, "use_text_antialiasing")
col.label(text=_("Textures:"))
col.prop(system, "gl_texture_limit", text=_("Limit Size"))
col.prop(system, "texture_time_out", text=_("Time Out"))
col.prop(system, "texture_collection_rate", text=_("Collection Rate"))
col.label(text="Textures:")
col.prop(system, "gl_texture_limit", text="Limit Size")
col.prop(system, "texture_time_out", text="Time Out")
col.prop(system, "texture_collection_rate", text="Collection Rate")
col.separator()
col.separator()
col.separator()
col.label(text=_("Sequencer:"))
col.label(text="Sequencer:")
col.prop(system, "prefetch_frames")
col.prop(system, "memory_cache_limit")
# 3. Column
column = split.column()
column.label(text=_("Solid OpenGL lights:"))
column.label(text="Solid OpenGL lights:")
split = column.split(percentage=0.1)
split.label()
split.label(text=_("Colors:"))
split.label(text=_("Direction:"))
split.label(text="Colors:")
split.label(text="Direction:")
lamp = system.solid_lights[0]
opengl_lamp_buttons(column, lamp)
@@ -469,12 +468,12 @@ class USERPREF_PT_system(Panel):
column.separator()
column.label(text=_("Color Picker Type:"))
column.label(text="Color Picker Type:")
column.row().prop(system, "color_picker_type", text="")
column.separator()
column.prop(system, "use_weight_color_range", text=_("Custom Weight Paint Range"))
column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
sub = column.column()
sub.active = system.use_weight_color_range
sub.template_color_ramp(system, "weight_color_range", expand=True)
@@ -550,71 +549,71 @@ class USERPREF_PT_theme(Panel):
col = split.column()
ui = theme.user_interface.wcol_regular
col.label(text=_("Regular:"))
col.label(text="Regular:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_tool
col.label(text=_("Tool:"))
col.label(text="Tool:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_radio
col.label(text=_("Radio Buttons:"))
col.label(text="Radio Buttons:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_text
col.label(text=_("Text:"))
col.label(text="Text:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_option
col.label(text=_("Option:"))
col.label(text="Option:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_toggle
col.label(text=_("Toggle:"))
col.label(text="Toggle:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_num
col.label(text=_("Number Field:"))
col.label(text="Number Field:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_numslider
col.label(text=_("Value Slider:"))
col.label(text="Value Slider:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_box
col.label(text=_("Box:"))
col.label(text="Box:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_menu
col.label(text=_("Menu:"))
col.label(text="Menu:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_pulldown
col.label(text=_("Pulldown:"))
col.label(text="Pulldown:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_menu_back
col.label(text=_("Menu Back:"))
col.label(text="Menu Back:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_menu_item
col.label(text=_("Menu Item:"))
col.label(text="Menu Item:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_scroll
col.label(text=_("Scroll Bar:"))
col.label(text="Scroll Bar:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_progress
col.label(text=_("Progress Bar:"))
col.label(text="Progress Bar:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_list_item
col.label(text=_("List Item:"))
col.label(text="List Item:")
ui_items_general(col, ui)
ui = theme.user_interface.wcol_state
col.label(text=_("State:"))
col.label(text="State:")
row = col.row()
@@ -650,7 +649,7 @@ class USERPREF_PT_theme(Panel):
col = split.column()
for i, ui in enumerate(theme.bone_color_sets):
col.label(text=_("Color Set") + " %d:" % (i + 1)) # i starts from 0
col.label(text="Color Set" + " %d:" % (i + 1)) # i starts from 0
row = col.row()
@@ -693,22 +692,22 @@ class USERPREF_PT_file(Panel):
split = layout.split(percentage=0.7)
col = split.column()
col.label(text=_("File Paths:"))
col.label(text="File Paths:")
colsplit = col.split(percentage=0.95)
col1 = colsplit.split(percentage=0.3)
sub = col1.column()
sub.label(text=_("Fonts:"))
sub.label(text=_("Textures:"))
sub.label(text=_("Texture Plugins:"))
sub.label(text=_("Sequence Plugins:"))
sub.label(text=_("Render Output:"))
sub.label(text=_("Scripts:"))
sub.label(text=_("Sounds:"))
sub.label(text=_("Temp:"))
sub.label(text=_("Image Editor:"))
sub.label(text=_("Animation Player:"))
sub.label(text="Fonts:")
sub.label(text="Textures:")
sub.label(text="Texture Plugins:")
sub.label(text="Sequence Plugins:")
sub.label(text="Render Output:")
sub.label(text="Scripts:")
sub.label(text="Sounds:")
sub.label(text="Temp:")
sub.label(text="Image Editor:")
sub.label(text="Animation Player:")
sub = col1.column()
sub.prop(paths, "font_directory", text="")
@@ -725,7 +724,7 @@ class USERPREF_PT_file(Panel):
subsplit.prop(paths, "animation_player", text="")
col = split.column()
col.label(text=_("Save & Load:"))
col.label(text="Save & Load:")
col.prop(paths, "use_relative_paths")
col.prop(paths, "use_file_compression")
col.prop(paths, "use_load_ui")
@@ -740,11 +739,11 @@ class USERPREF_PT_file(Panel):
col.prop(paths, "save_version")
col.prop(paths, "recent_files")
col.prop(paths, "use_save_preview_images")
col.label(text=_("Auto Save:"))
col.label(text="Auto Save:")
col.prop(paths, "use_auto_save_temporary_files")
sub = col.column()
sub.active = paths.use_auto_save_temporary_files
sub.prop(paths, "auto_save_time", text=_("Timer (mins)"))
sub.prop(paths, "auto_save_time", text="Timer (mins)")
from bl_ui.space_userpref_keymap import InputKeyMapPanel
@@ -800,7 +799,7 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
col = row.column()
sub = col.column()
sub.label(text=_("Presets:"))
sub.label(text="Presets:")
subrow = sub.row(align=True)
subrow.menu("USERPREF_MT_interaction_presets", text=bpy.types.USERPREF_MT_interaction_presets.bl_label)
@@ -808,19 +807,19 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMOUT').remove_active = True
sub.separator()
sub.label(text=_("Mouse:"))
sub.label(text="Mouse:")
sub1 = sub.column()
sub1.active = (inputs.select_mouse == 'RIGHT')
sub1.prop(inputs, "use_mouse_emulate_3_button")
sub.prop(inputs, "use_mouse_continuous")
sub.prop(inputs, "drag_threshold")
sub.label(text=_("Select With:"))
sub.label(text="Select With:")
sub.row().prop(inputs, "select_mouse", expand=True)
sub = col.column()
sub.label(text=_("Double Click:"))
sub.prop(inputs, "mouse_double_click_time", text=_("Speed"))
sub.label(text="Double Click:")
sub.prop(inputs, "mouse_double_click_time", text="Speed")
sub.separator()
@@ -828,10 +827,10 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
sub.separator()
sub.label(text=_("Orbit Style:"))
sub.label(text="Orbit Style:")
sub.row().prop(inputs, "view_rotate_method", expand=True)
sub.label(text=_("Zoom Style:"))
sub.label(text="Zoom Style:")
sub.row().prop(inputs, "view_zoom_method", text="")
if inputs.view_zoom_method in {'DOLLY', 'CONTINUE'}:
sub.row().prop(inputs, "view_zoom_axis", expand=True)
@@ -842,8 +841,8 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
#col.separator()
sub = col.column()
sub.label(text=_("Mouse Wheel:"))
sub.prop(inputs, "invert_zoom_wheel", text=_("Invert Wheel Zoom Direction"))
sub.label(text="Mouse Wheel:")
sub.prop(inputs, "invert_zoom_wheel", text="Invert Wheel Zoom Direction")
#sub.prop(view, "wheel_scroll_lines", text="Scroll Lines")
col.separator()
@@ -881,9 +880,9 @@ class USERPREF_MT_addons_dev_guides(Menu):
# menu to open webpages with addons development guides
def draw(self, context):
layout = self.layout
layout.operator('wm.url_open', text=_('API Concepts'), icon='URL').url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro'
layout.operator('wm.url_open', text=_('Addon Guidelines'), icon='URL').url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons'
layout.operator('wm.url_open', text=_('How to share your addon'), icon='URL').url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
layout.operator("wm.url_open", text="API Concepts", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro"
layout.operator("wm.url_open", text="Addon Guidelines", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons"
layout.operator("wm.url_open", text="How to share your addon", icon='URL').url = "http://wiki.blender.org/index.php/Dev:Py/Sharing"
class USERPREF_PT_addons(Panel):
@@ -892,17 +891,11 @@ class USERPREF_PT_addons(Panel):
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
_addons_fake_modules = {}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'ADDONS')
@staticmethod
def module_get(mod_name):
return USERPREF_PT_addons._addons_fake_modules[mod_name]
@staticmethod
def is_user_addon(mod, user_addon_paths):
if not user_addon_paths:
@@ -933,15 +926,15 @@ class USERPREF_PT_addons(Panel):
used_ext = {ext.module for ext in userpref.addons}
# collect the categories that can be filtered on
addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)]
addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(addon_utils.addons_fake_modules)]
split = layout.split(percentage=0.2)
col = split.column()
col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM')
col.label(text=_("Categories"))
col.label(text="Categories")
col.prop(context.window_manager, "addon_filter", expand=True)
col.label(text=_("Supported Level"))
col.label(text="Supported Level")
col.prop(context.window_manager, "addon_support", expand=True)
col = split.column()
@@ -1018,23 +1011,23 @@ class USERPREF_PT_addons(Panel):
if info["show_expanded"]:
if info["description"]:
split = colsub.row().split(percentage=0.15)
split.label(text=_('Description:'))
split.label(text="Description:")
split.label(text=info["description"])
if info["location"]:
split = colsub.row().split(percentage=0.15)
split.label(text=_('Location:'))
split.label(text="Location:")
split.label(text=info["location"])
if info["author"]:
split = colsub.row().split(percentage=0.15)
split.label(text=_('Author:'))
split.label(text="Author:")
split.label(text=info["author"])
if info["version"]:
split = colsub.row().split(percentage=0.15)
split.label(text=_('Version:'))
split.label(text="Version:")
split.label(text='.'.join(str(x) for x in info["version"]))
if info["warning"]:
split = colsub.row().split(percentage=0.15)
split.label(text=_("Warning:"))
split.label(text="Warning:")
split.label(text=' ' + info["warning"], icon='ERROR')
user_addon = USERPREF_PT_addons.is_user_addon(mod, user_addon_paths)
@@ -1042,13 +1035,13 @@ class USERPREF_PT_addons(Panel):
if tot_row:
split = colsub.row().split(percentage=0.15)
split.label(text=_("Internet:"))
split.label(text="Internet:")
if info["wiki_url"]:
split.operator("wm.url_open", text=_("Link to the Wiki"), icon='HELP').url = info["wiki_url"]
split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"]
if info["tracker_url"]:
split.operator("wm.url_open", text=_("Report a Bug"), icon='URL').url = info["tracker_url"]
split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"]
if user_addon:
split.operator("wm.addon_remove", text=_("Remove"), icon='CANCEL').module = mod.__name__
split.operator("wm.addon_remove", text="Remove", icon='CANCEL').module = mod.__name__
for i in range(4 - tot_row):
split.separator()
@@ -1060,7 +1053,7 @@ class USERPREF_PT_addons(Panel):
if missing_modules and filter in {"All", "Enabled"}:
col.column().separator()
col.column().label(text=_("Missing script files"))
col.column().label(text="Missing script files")
module_names = {mod.__name__ for mod, info in addons}
for module_name in sorted(missing_modules):
@@ -1075,292 +1068,5 @@ class USERPREF_PT_addons(Panel):
if is_enabled:
row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
class WM_OT_addon_enable(Operator):
"Enable an addon"
bl_idname = "wm.addon_enable"
bl_label = "Enable Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to enable",
)
def execute(self, context):
mod = addon_utils.enable(self.module)
if mod:
info = addon_utils.module_bl_info(mod)
info_ver = info.get("blender", (0, 0, 0))
if info_ver > bpy.app.version:
self.report({'WARNING'}, ("This script was written Blender "
"version %d.%d.%d and might not "
"function (correctly), "
"though it is enabled") %
info_ver)
return {'FINISHED'}
else:
return {'CANCELLED'}
class WM_OT_addon_disable(Operator):
"Disable an addon"
bl_idname = "wm.addon_disable"
bl_label = "Disable Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to disable",
)
def execute(self, context):
addon_utils.disable(self.module)
return {'FINISHED'}
class WM_OT_addon_install(Operator):
"Install an addon"
bl_idname = "wm.addon_install"
bl_label = "Install Add-On..."
overwrite = BoolProperty(
name="Overwrite",
description="Remove existing addons with the same ID",
default=True,
)
target = EnumProperty(
name="Target Path",
items=(('DEFAULT', "Default", ""),
('PREFS', "User Prefs", "")),
)
filepath = StringProperty(
name="File Path",
description="File path to write file to",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
filter_glob = StringProperty(
default="*.py;*.zip",
options={'HIDDEN'},
)
@staticmethod
def _module_remove(path_addons, module):
module = os.path.splitext(module)[0]
for f in os.listdir(path_addons):
f_base = os.path.splitext(f)[0]
if f_base == module:
f_full = os.path.join(path_addons, f)
if os.path.isdir(f_full):
os.rmdir(f_full)
else:
os.remove(f_full)
def execute(self, context):
import traceback
import zipfile
import shutil
pyfile = self.filepath
if self.target == 'DEFAULT':
# dont use bpy.utils.script_paths("addons") because we may not be able to write to it.
path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True)
else:
path_addons = bpy.context.user_preferences.filepaths.script_directory
if path_addons:
path_addons = os.path.join(path_addons, "addons")
if not path_addons:
self.report({'ERROR'}, "Failed to get addons path")
return {'CANCELLED'}
# create dir is if missing.
if not os.path.exists(path_addons):
os.makedirs(path_addons)
# Check if we are installing from a target path,
# doing so causes 2+ addons of same name or when the same from/to
# location is used, removal of the file!
addon_path = ""
pyfile_dir = os.path.dirname(pyfile)
for addon_path in addon_utils.paths():
if os.path.samefile(pyfile_dir, addon_path):
self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path)
return {'CANCELLED'}
del addon_path
del pyfile_dir
# done checking for exceptional case
addons_old = {mod.__name__ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)}
#check to see if the file is in compressed format (.zip)
if zipfile.is_zipfile(pyfile):
try:
file_to_extract = zipfile.ZipFile(pyfile, 'r')
except:
traceback.print_exc()
return {'CANCELLED'}
if self.overwrite:
for f in file_to_extract.namelist():
WM_OT_addon_install._module_remove(path_addons, f)
else:
for f in file_to_extract.namelist():
path_dest = os.path.join(path_addons, os.path.basename(f))
if os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
try: # extract the file to "addons"
file_to_extract.extractall(path_addons)
# zip files can create this dir with metadata, don't need it
macosx_dir = os.path.join(path_addons, '__MACOSX')
if os.path.isdir(macosx_dir):
shutil.rmtree(macosx_dir)
except:
traceback.print_exc()
return {'CANCELLED'}
else:
path_dest = os.path.join(path_addons, os.path.basename(pyfile))
if self.overwrite:
WM_OT_addon_install._module_remove(path_addons, os.path.basename(pyfile))
elif os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
#if not compressed file just copy into the addon path
try:
shutil.copyfile(pyfile, path_dest)
except:
traceback.print_exc()
return {'CANCELLED'}
addons_new = {mod.__name__ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)} - addons_old
addons_new.discard("modules")
# disable any addons we may have enabled previously and removed.
# this is unlikely but do just incase. bug [#23978]
for new_addon in addons_new:
addon_utils.disable(new_addon)
# possible the zip contains multiple addons, we could disallow this
# but for now just use the first
for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
if mod.__name__ in addons_new:
info = addon_utils.module_bl_info(mod)
# show the newly installed addon.
context.window_manager.addon_filter = 'All'
context.window_manager.addon_search = info["name"]
break
# incase a new module path was created to install this addon.
bpy.utils.refresh_script_paths()
# TODO, should not be a warning.
# self.report({'WARNING'}, "File installed to '%s'\n" % path_dest)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class WM_OT_addon_remove(Operator):
"Disable an addon"
bl_idname = "wm.addon_remove"
bl_label = "Remove Add-On"
module = StringProperty(
name="Module",
description="Module name of the addon to remove",
)
@staticmethod
def path_from_addon(module):
for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
if mod.__name__ == module:
filepath = mod.__file__
if os.path.exists(filepath):
if os.path.splitext(os.path.basename(filepath))[0] == "__init__":
return os.path.dirname(filepath), True
else:
return filepath, False
return None, False
def execute(self, context):
path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
if path is None:
self.report('WARNING', "Addon path %r could not be found" % path)
return {'CANCELLED'}
# incase its enabled
addon_utils.disable(self.module)
import shutil
if isdir:
shutil.rmtree(path)
else:
os.remove(path)
context.area.tag_redraw()
return {'FINISHED'}
# lame confirmation check
def draw(self, context):
self.layout.label(text="Remove Addon: %r?" % self.module)
path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
self.layout.label(text="Path: %r" % path)
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=600)
class WM_OT_addon_expand(Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
bl_label = ""
module = StringProperty(
name="Module",
description="Module name of the addon to expand",
)
def execute(self, context):
module_name = self.module
# unlikely to fail, module should have already been imported
try:
# mod = __import__(module_name)
mod = USERPREF_PT_addons.module_get(module_name)
except:
import traceback
traceback.print_exc()
return {'CANCELLED'}
info = addon_utils.module_bl_info(mod)
info["show_expanded"] = not info["show_expanded"]
return {'FINISHED'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

View File

@@ -18,9 +18,8 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Operator, OperatorProperties
from bpy.types import Menu, OperatorProperties
import os
from blf import gettext as _
KM_HIERARCHY = [
@@ -132,7 +131,7 @@ class USERPREF_MT_keyconfigs(Menu):
preset_operator = "wm.keyconfig_activate"
def draw(self, context):
props = self.layout.operator("wm.context_set_value", text=_("Blender (default)"))
props = self.layout.operator("wm.context_set_value", text="Blender (default)")
props.data_path = "window_manager.keyconfigs.active"
props.value = "context.window_manager.keyconfigs.default"
@@ -183,7 +182,7 @@ class InputKeyMapPanel:
row = col.row()
row.prop(km, "show_expanded_children", text="", emboss=False)
row.label(text=_(km.name))
row.label(text=km.name)
row.label()
row.label()
@@ -191,7 +190,7 @@ class InputKeyMapPanel:
if km.is_modal:
row.label(text="", icon='LINKED')
if km.is_user_modified:
row.operator("wm.keymap_restore", text=_("Restore"))
row.operator("wm.keymap_restore", text="Restore")
else:
row.label()
@@ -202,7 +201,7 @@ class InputKeyMapPanel:
subcol = self.indented_layout(col, level + 1)
subrow = subcol.row()
subrow.prop(km, "show_expanded_items", text="", emboss=False)
subrow.label(text="%s " % _(km.name) + _("(Global)"))
subrow.label(text="%s " % km.name + "(Global)")
else:
km.show_expanded_items = True
@@ -214,7 +213,7 @@ class InputKeyMapPanel:
# "Add New" at end of keymap item list
col = self.indented_layout(col, level + 1)
subcol = col.split(percentage=0.2).column()
subcol.operator("wm.keyitem_add", text=_("Add New"), icon='ZOOMIN')
subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
col.separator()
@@ -262,7 +261,7 @@ class InputKeyMapPanel:
if km.is_modal:
row.prop(kmi, "propvalue", text="")
else:
row.label(text=_(kmi.name))
row.label(text=kmi.name)
row = split.row()
row.prop(kmi, "map_type", text="")
@@ -351,7 +350,7 @@ class InputKeyMapPanel:
row.label()
if km.is_user_modified:
row.operator("wm.keymap_restore", text=_("Restore"))
row.operator("wm.keymap_restore", text="Restore")
else:
row.label()
@@ -361,7 +360,7 @@ class InputKeyMapPanel:
# "Add New" at end of keymap item list
col = self.indented_layout(layout, 1)
subcol = col.split(percentage=0.2).column()
subcol.operator("wm.keyitem_add", text=_("Add New"), icon='ZOOMIN')
subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
def draw_hierarchy(self, display_keymaps, layout):
for entry in KM_HIERARCHY:
@@ -382,7 +381,7 @@ class InputKeyMapPanel:
#row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
if not text:
text = _("Blender (default)")
text = "Blender (default)"
row.menu("USERPREF_MT_keyconfigs", text=text)
row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN")
row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True
@@ -402,9 +401,6 @@ class InputKeyMapPanel:
self.draw_hierarchy(display_keymaps, col)
from bpy.props import StringProperty, BoolProperty, IntProperty
def export_properties(prefix, properties, lines=None):
if lines is None:
lines = []
@@ -420,397 +416,5 @@ def export_properties(prefix, properties, lines=None):
lines.append("%s.%s = %s\n" % (prefix, pname, value))
return lines
class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts"
bl_idname = "wm.keyconfig_test"
bl_label = _("Test Key Configuration for Conflicts")
def testEntry(self, kc, entry, src=None, parent=None):
result = False
def kmistr(kmi):
if km.is_modal:
s = ["kmi = km.keymap_items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)]
else:
s = ["kmi = km.keymap_items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)]
if kmi.any:
s.append(", any=True")
else:
if kmi.shift:
s.append(", shift=True")
if kmi.ctrl:
s.append(", ctrl=True")
if kmi.alt:
s.append(", alt=True")
if kmi.oskey:
s.append(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
s.append(", key_modifier=\'%s\'" % kmi.key_modifier)
s.append(")\n")
props = kmi.properties
if props is not None:
export_properties("kmi.properties", props, s)
return "".join(s).strip()
idname, spaceid, regionid, children = entry
km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
if km:
km = km.active()
if src:
for item in km.keymap_items:
if src.compare(item):
print("===========")
print(parent.name)
print(kmistr(src))
print(km.name)
print(kmistr(item))
result = True
for child in children:
if self.testEntry(kc, child, src, parent):
result = True
else:
for i in range(len(km.keymap_items)):
src = km.keymap_items[i]
for child in children:
if self.testEntry(kc, child, src, km):
result = True
for j in range(len(km.keymap_items) - i - 1):
item = km.keymap_items[j + i + 1]
if src.compare(item):
print("===========")
print(km.name)
print(kmistr(src))
print(kmistr(item))
result = True
for child in children:
if self.testEntry(kc, child):
result = True
return result
def testConfig(self, kc):
result = False
for entry in KM_HIERARCHY:
if self.testEntry(kc, entry):
result = True
return result
def execute(self, context):
wm = context.window_manager
kc = wm.keyconfigs.default
if self.testConfig(kc):
print("CONFLICT")
return {'FINISHED'}
def _string_value(value):
if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int):
result = repr(value)
elif getattr(value, '__len__', False):
return repr(list(value))
else:
print("Export key configuration: can't write ", value)
return result
class WM_OT_keyconfig_import(Operator):
"Import key configuration from a python script"
bl_idname = "wm.keyconfig_import"
bl_label = "Import Key Configuration..."
filepath = StringProperty(
name="File Path",
description="Filepath to write file to",
default="keymap.py",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text = BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
keep_original = BoolProperty(
name="Keep original",
description="Keep original file after copying to configuration folder",
default=True,
)
def execute(self, context):
from os.path import basename
import shutil
if not self.filepath:
self.report({'ERROR'}, "Filepath not set")
return {'CANCELLED'}
config_name = basename(self.filepath)
path = bpy.utils.user_resource('SCRIPTS', os.path.join("presets", "keyconfig"), create=True)
path = os.path.join(path, config_name)
try:
if self.keep_original:
shutil.copy(self.filepath, path)
else:
shutil.move(self.filepath, path)
except Exception as e:
self.report({'ERROR'}, "Installing keymap failed: %s" % e)
return {'CANCELLED'}
# sneaky way to check we're actually running the code.
bpy.utils.keyconfig_set(path)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
# This operator is also used by interaction presets saving - AddPresetBase
class WM_OT_keyconfig_export(Operator):
"Export key configuration to a python script"
bl_idname = "wm.keyconfig_export"
bl_label = _("Export Key Configuration...")
filepath = StringProperty(
name="File Path",
description="Filepath to write file to",
default="keymap.py",
)
filter_folder = BoolProperty(
name="Filter folders",
default=True,
options={'HIDDEN'},
)
filter_text = BoolProperty(
name="Filter text",
default=True,
options={'HIDDEN'},
)
filter_python = BoolProperty(
name="Filter python",
default=True,
options={'HIDDEN'},
)
def execute(self, context):
if not self.filepath:
raise Exception("Filepath not set")
if not self.filepath.endswith('.py'):
self.filepath += '.py'
f = open(self.filepath, "w")
if not f:
raise Exception("Could not open file")
wm = context.window_manager
kc = wm.keyconfigs.active
f.write("import bpy\n")
f.write("import os\n\n")
f.write("wm = bpy.context.window_manager\n")
f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller
# Generate a list of keymaps to export:
#
# First add all user_modified keymaps (found in keyconfigs.user.keymaps list),
# then add all remaining keymaps from the currently active custom keyconfig.
#
# This will create a final list of keymaps that can be used as a 'diff' against
# the default blender keyconfig, recreating the current setup from a fresh blender
# without needing to export keymaps which haven't been edited.
class FakeKeyConfig():
keymaps = []
edited_kc = FakeKeyConfig()
for km in wm.keyconfigs.user.keymaps:
if km.is_user_modified:
edited_kc.keymaps.append(km)
# merge edited keymaps with non-default keyconfig, if it exists
if kc != wm.keyconfigs.default:
export_keymaps = _merge_keymaps(edited_kc, kc)
else:
export_keymaps = _merge_keymaps(edited_kc, edited_kc)
for km, kc_x in export_keymaps:
km = km.active()
f.write("# Map %s\n" % km.name)
f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal))
for kmi in km.keymap_items:
if km.is_modal:
f.write("kmi = km.keymap_items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value))
else:
f.write("kmi = km.keymap_items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value))
if kmi.any:
f.write(", any=True")
else:
if kmi.shift:
f.write(", shift=True")
if kmi.ctrl:
f.write(", ctrl=True")
if kmi.alt:
f.write(", alt=True")
if kmi.oskey:
f.write(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
f.write(", key_modifier='%s'" % kmi.key_modifier)
f.write(")\n")
props = kmi.properties
if props is not None:
f.write("".join(export_properties("kmi.properties", props)))
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
class WM_OT_keymap_restore(Operator):
"Restore key map(s)"
bl_idname = "wm.keymap_restore"
bl_label = "Restore Key Map(s)"
all = BoolProperty(
name="All Keymaps",
description="Restore all keymaps to default",
)
def execute(self, context):
wm = context.window_manager
if self.all:
for km in wm.keyconfigs.user.keymaps:
km.restore_to_default()
else:
km = context.keymap
km.restore_to_default()
return {'FINISHED'}
class WM_OT_keyitem_restore(Operator):
"Restore key map item"
bl_idname = "wm.keyitem_restore"
bl_label = "Restore Key Map Item"
item_id = IntProperty(
name="Item Identifier",
description="Identifier of the item to remove",
)
@classmethod
def poll(cls, context):
keymap = getattr(context, "keymap", None)
return keymap
def execute(self, context):
km = context.keymap
kmi = km.keymap_items.from_id(self.item_id)
if (not kmi.is_user_defined) and kmi.is_user_modified:
km.restore_item_to_default(kmi)
return {'FINISHED'}
class WM_OT_keyitem_add(Operator):
"Add key map item"
bl_idname = "wm.keyitem_add"
bl_label = "Add Key Map Item"
def execute(self, context):
km = context.keymap
if km.is_modal:
km.keymap_items.new_modal("", 'A', 'PRESS') # kmi
else:
km.keymap_items.new("none", 'A', 'PRESS') # kmi
# clear filter and expand keymap so we can see the newly added item
if context.space_data.filter_text != "":
context.space_data.filter_text = ""
km.show_expanded_items = True
km.show_expanded_children = True
return {'FINISHED'}
class WM_OT_keyitem_remove(Operator):
"Remove key map item"
bl_idname = "wm.keyitem_remove"
bl_label = "Remove Key Map Item"
item_id = IntProperty(
name="Item Identifier",
description="Identifier of the item to remove",
)
@classmethod
def poll(cls, context):
return hasattr(context, "keymap")
def execute(self, context):
km = context.keymap
kmi = km.keymap_items.from_id(self.item_id)
km.keymap_items.remove(kmi)
return {'FINISHED'}
class WM_OT_keyconfig_remove(Operator):
"Remove key config"
bl_idname = "wm.keyconfig_remove"
bl_label = "Remove Key Config"
@classmethod
def poll(cls, context):
wm = context.window_manager
keyconf = wm.keyconfigs.active
return keyconf and keyconf.is_user_defined
def execute(self, context):
wm = context.window_manager
keyconfig = wm.keyconfigs.active
wm.keyconfigs.remove(keyconfig)
return {'FINISHED'}
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)

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View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from blf import gettext as _
class View3DPanel():
@@ -32,33 +31,33 @@ class View3DPanel():
# History/Repeat tools
def draw_repeat_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Repeat:"))
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text=_("History..."))
col.operator("screen.repeat_history", text="History...")
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Keyframes:"))
col.label(text="Keyframes:")
row = col.row()
row.operator("anim.keyframe_insert_menu", text=_("Insert"))
row.operator("anim.keyframe_delete_v3d", text=_("Remove"))
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Grease Pencil:"))
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text=_("Draw")).mode = 'DRAW'
row.operator("gpencil.draw", text=_("Line")).mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row = col.row()
row.operator("gpencil.draw", text=_("Poly")).mode = 'DRAW_POLY'
row.operator("gpencil.draw", text=_("Erase")).mode = 'ERASER'
row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
row = col.row()
row.prop(context.tool_settings, "use_grease_pencil_sessions")
@@ -74,16 +73,16 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
layout = self.layout
col = layout.column(align=True)
col.label(text=_("Transform:"))
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text=_("Scale"))
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text=_("Origin"))
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text=_("Object:"))
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
@@ -92,17 +91,17 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text=_("Shading:"))
col.label(text="Shading:")
row = col.row(align=True)
row.operator("object.shade_smooth", text=_("Smooth"))
row.operator("object.shade_flat", text=_("Flat"))
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text=_("Motion Paths:"))
col.operator("object.paths_calculate", text=_("Calculate Paths"))
col.operator("object.paths_clear", text=_("Clear Paths"))
col.label(text="Motion Paths:")
col.operator("object.paths_calculate", text="Calculate Paths")
col.operator("object.paths_clear", text="Clear Paths")
draw_repeat_tools(context, layout)
@@ -123,8 +122,8 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text=_("Shrink/Fatten"))
col.operator("transform.push_pull", text=_("Push/Pull"))
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")
@@ -1017,7 +1016,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text=_("Brush Unset"))
layout.label(text="Brush Unset")
return
col = layout.column()