Cleanup: Remove unused variables from the bNode struct

In some cases the variables were set but never used anywhere.

Differential Revision: https://developer.blender.org/D9889
This commit is contained in:
2020-12-18 17:04:52 -06:00
parent 6367bc716a
commit c106b07e23
5 changed files with 6 additions and 52 deletions

View File

@@ -203,42 +203,6 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *
uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
bNodeTree *ntree = ntree_v;
bNode *node = node_v;
Tex *tex;
if (node->menunr < 1) {
return;
}
if (node->id) {
id_us_min(node->id);
node->id = NULL;
}
tex = BLI_findlink(&bmain->tex, node->menunr - 1);
node->id = &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
nodeSetActive(ntree, node);
if (ntree->type == NTREE_TEXTURE) {
ntreeTexCheckCyclics(ntree);
}
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr = 0;
}
#endif
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;