Cleanup: Remove unused variables from the bNode struct
In some cases the variables were set but never used anywhere. Differential Revision: https://developer.blender.org/D9889
This commit is contained in:
@@ -203,42 +203,6 @@ static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *
|
||||
uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
|
||||
}
|
||||
|
||||
#if 0 /* not used in 2.5x yet */
|
||||
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
|
||||
{
|
||||
Main *bmain = CTX_data_main(C);
|
||||
bNodeTree *ntree = ntree_v;
|
||||
bNode *node = node_v;
|
||||
Tex *tex;
|
||||
|
||||
if (node->menunr < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (node->id) {
|
||||
id_us_min(node->id);
|
||||
node->id = NULL;
|
||||
}
|
||||
tex = BLI_findlink(&bmain->tex, node->menunr - 1);
|
||||
|
||||
node->id = &tex->id;
|
||||
id_us_plus(node->id);
|
||||
BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
|
||||
|
||||
nodeSetActive(ntree, node);
|
||||
|
||||
if (ntree->type == NTREE_TEXTURE) {
|
||||
ntreeTexCheckCyclics(ntree);
|
||||
}
|
||||
|
||||
// allqueue(REDRAWBUTSSHADING, 0);
|
||||
// allqueue(REDRAWNODE, 0);
|
||||
NodeTagChanged(ntree, node);
|
||||
|
||||
node->menunr = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
||||
{
|
||||
bNode *node = ptr->data;
|
||||
|
||||
Reference in New Issue
Block a user