part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)
This commit is contained in:
@@ -62,557 +62,14 @@
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/* ************************* fluidsim bobj file handling **************************** */
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// -----------------------------------------
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// forward decleration
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// -----------------------------------------
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// -----------------------------------------
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void fluidsim_init(FluidsimModifierData *fluidmd)
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{
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#ifndef DISABLE_ELBEEM
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if(fluidmd)
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{
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FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
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fluidmd->fss = fss;
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if(!fss)
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return;
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fss->fmd = fluidmd;
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fss->type = OB_FLUIDSIM_ENABLE;
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fss->show_advancedoptions = 0;
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fss->resolutionxyz = 65;
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fss->previewresxyz = 45;
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fss->realsize = 0.5;
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fss->guiDisplayMode = 2; // preview
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fss->renderDisplayMode = 3; // render
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fss->viscosityMode = 2; // default to water
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fss->viscosityValue = 1.0;
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fss->viscosityExponent = 6;
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// dg TODO: change this to []
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fss->gravx = 0.0;
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fss->gravy = 0.0;
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fss->gravz = -9.81;
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fss->animStart = 0.0;
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fss->animEnd = 4.0;
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fss->gstar = 0.005; // used as normgstar
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fss->maxRefine = -1;
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// maxRefine is set according to resolutionxyz during bake
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// fluid/inflow settings
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// fss->iniVel --> automatically set to 0
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/* elubie: changed this to default to the same dir as the render output
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to prevent saving to C:\ on Windows */
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BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX);
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// first init of bounding box
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// no bounding box needed
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// todo - reuse default init from elbeem!
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fss->typeFlags = OB_FSBND_PARTSLIP;
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fss->domainNovecgen = 0;
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fss->volumeInitType = 1; // volume
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fss->partSlipValue = 0.2;
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fss->generateTracers = 0;
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fss->generateParticles = 0.0;
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fss->surfaceSmoothing = 1.0;
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fss->surfaceSubdivs = 0.0;
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fss->particleInfSize = 0.0;
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fss->particleInfAlpha = 0.0;
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// init fluid control settings
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fss->attractforceStrength = 0.2;
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fss->attractforceRadius = 0.75;
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fss->velocityforceStrength = 0.2;
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fss->velocityforceRadius = 0.75;
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fss->cpsTimeStart = fss->animStart;
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fss->cpsTimeEnd = fss->animEnd;
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fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
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/*
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BAD TODO: this is done in buttons_object.c in the moment
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Mesh *mesh = ob->data;
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// calculate bounding box
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fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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*/
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// (ab)used to store velocities
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fss->meshSurfNormals = NULL;
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fss->lastgoodframe = -1;
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fss->flag = 0;
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}
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#endif
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return;
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}
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void fluidsim_free(FluidsimModifierData *fluidmd)
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{
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#ifndef DISABLE_ELBEEM
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if(fluidmd)
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{
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if(fluidmd->fss->meshSurfNormals)
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{
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MEM_freeN(fluidmd->fss->meshSurfNormals);
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fluidmd->fss->meshSurfNormals = NULL;
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}
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MEM_freeN(fluidmd->fss);
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}
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#endif
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return;
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}
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DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
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{
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#ifndef DISABLE_ELBEEM
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DerivedMesh *result = NULL;
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int framenr;
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FluidsimSettings *fss = NULL;
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framenr= (int)scene->r.cfra;
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// only handle fluidsim domains
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if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
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return dm;
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// sanity check
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if(!fluidmd || (fluidmd && !fluidmd->fss))
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return dm;
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fss = fluidmd->fss;
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// timescale not supported yet
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// clmd->sim_parms->timescale= timescale;
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// support reversing of baked fluid frames here
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if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0))
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{
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framenr = fss->lastgoodframe - framenr + 1;
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CLAMP(framenr, 1, fss->lastgoodframe);
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}
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/* try to read from cache */
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if(((fss->lastgoodframe >= framenr) || (fss->lastgoodframe < 0)) && (result = fluidsim_read_cache(ob, dm, fluidmd, framenr, useRenderParams)))
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{
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// fss->lastgoodframe = framenr; // set also in src/fluidsim.c
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return result;
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}
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else
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{
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// display last known good frame
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if(fss->lastgoodframe >= 0)
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{
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if((result = fluidsim_read_cache(ob, dm, fluidmd, fss->lastgoodframe, useRenderParams)))
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{
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return result;
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}
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// it was supposed to be a valid frame but it isn't!
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fss->lastgoodframe = framenr - 1;
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// this could be likely the case when you load an old fluidsim
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if((result = fluidsim_read_cache(ob, dm, fluidmd, fss->lastgoodframe, useRenderParams)))
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{
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return result;
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}
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}
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result = CDDM_copy(dm, 0);
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if(result)
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{
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return result;
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}
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}
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return dm;
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#else
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return NULL;
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#endif
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}
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#ifndef DISABLE_ELBEEM
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/* read .bobj.gz file into a fluidsimDerivedMesh struct */
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static DerivedMesh *fluidsim_read_obj(char *filename)
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{
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int wri,i,j;
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float wrf;
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int gotBytes;
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gzFile gzf;
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int numverts = 0, numfaces = 0;
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DerivedMesh *dm = NULL;
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MFace *mface;
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MVert *mvert;
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short *normals;
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// ------------------------------------------------
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// get numverts + numfaces first
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// ------------------------------------------------
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gzf = gzopen(filename, "rb");
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if (!gzf)
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{
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return NULL;
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}
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// read numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numverts = wri;
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// skip verts
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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}
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// read number of normals
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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// skip normals
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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}
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/* get no. of triangles */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numfaces = wri;
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gzclose( gzf );
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// ------------------------------------------------
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if(!numfaces || !numverts)
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return NULL;
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gzf = gzopen(filename, "rb");
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if (!gzf)
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{
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return NULL;
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}
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dm = CDDM_new(numverts, 0, numfaces, 0, 0);
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if(!dm)
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{
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gzclose( gzf );
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return NULL;
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}
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// read numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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// read vertex position from file
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mvert = CDDM_get_verts(dm);
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for(i=0; i<numverts; i++)
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{
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MVert *mv = &mvert[i];
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for(j=0; j<3; j++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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mv->co[j] = wrf;
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}
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}
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// should be the same as numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if(wri != numverts)
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{
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if(dm)
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dm->release(dm);
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gzclose( gzf );
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return NULL;
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}
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normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" );
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if(!normals)
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{
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if(dm)
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dm->release(dm);
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gzclose( gzf );
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return NULL;
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}
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// read normals from file (but don't save them yet)
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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normals[i] = (short)(wrf*32767.0f);
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}
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/* read no. of triangles */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if(wri!=numfaces)
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printf("Fluidsim: error in reading data from file.\n");
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// read triangles from file
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mface = CDDM_get_tessfaces(dm);
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for(i=0; i<numfaces; i++)
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{
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int face[4];
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MFace *mf = &mface[i];
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gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
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gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
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gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
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face[3] = 0;
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// check if 3rd vertex has index 0 (not allowed in blender)
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if(face[2])
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{
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mf->v1 = face[0];
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mf->v2 = face[1];
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mf->v3 = face[2];
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}
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else
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{
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mf->v1 = face[1];
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mf->v2 = face[2];
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mf->v3 = face[0];
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}
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mf->v4 = face[3];
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test_index_face(mf, NULL, 0, 3);
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}
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gzclose( gzf );
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CDDM_calc_edges(dm);
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CDDM_apply_vert_normals(dm, (short (*)[3])normals);
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MEM_freeN(normals);
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CDDM_tessfaces_to_faces(dm);
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// CDDM_calc_normals(result);
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return dm;
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}
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DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
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{
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int displaymode = 0;
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int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
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char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
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FluidsimSettings *fss = fluidmd->fss;
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DerivedMesh *dm = NULL;
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MFace *mface;
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int numfaces;
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int mat_nr, flag, i;
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if(!useRenderParams) {
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displaymode = fss->guiDisplayMode;
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} else {
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displaymode = fss->renderDisplayMode;
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}
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strncpy(targetDir, fss->surfdataPath, FILE_MAXDIR);
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// use preview or final mesh?
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if(displaymode==1)
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{
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// just display original object
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return NULL;
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}
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else if(displaymode==2)
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{
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strcat(targetDir,"fluidsurface_preview_####");
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}
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else
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{ // 3
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strcat(targetDir,"fluidsurface_final_####");
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}
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BLI_convertstringcode(targetDir, G.sce);
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BLI_convertstringframe(targetDir, curFrame, 0); // fixed #frame-no
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strcpy(targetFile,targetDir);
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strcat(targetFile, ".bobj.gz");
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dm = fluidsim_read_obj(targetFile);
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if(!dm)
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{
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// switch, abort background rendering when fluidsim mesh is missing
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const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
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if(G.background==1) {
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if(getenv(strEnvName2)) {
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int elevel = atoi(getenv(strEnvName2));
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if(elevel>0) {
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printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
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exit(1);
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}
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}
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}
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// display org. object upon failure which is in dm
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return NULL;
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}
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// assign material + flags to new dm
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mface = orgdm->getTessFaceArray(orgdm);
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mat_nr = mface[0].mat_nr;
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flag = mface[0].flag;
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mface = dm->getTessFaceArray(dm);
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numfaces = dm->getNumTessFaces(dm);
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for(i=0; i<numfaces; i++)
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{
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mface[i].mat_nr = mat_nr;
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mface[i].flag = flag;
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}
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// load vertex velocities, if they exist...
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// TODO? use generate flag as loading flag as well?
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// warning, needs original .bobj.gz mesh loading filename
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if(displaymode==3)
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{
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fluidsim_read_vel_cache(fluidmd, dm, targetFile);
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}
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else
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{
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if(fss->meshSurfNormals)
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MEM_freeN(fss->meshSurfNormals);
|
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fss->meshSurfNormals = NULL;
|
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}
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return dm;
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}
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|
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/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
|
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void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename)
|
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{
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int wri, i, j;
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float wrf;
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gzFile gzf;
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FluidsimSettings *fss = fluidmd->fss;
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int len = strlen(filename);
|
||||
int totvert = dm->getNumVerts(dm);
|
||||
float *velarray = NULL;
|
||||
|
||||
// mesh and vverts have to be valid from loading...
|
||||
|
||||
if(fss->meshSurfNormals)
|
||||
MEM_freeN(fss->meshSurfNormals);
|
||||
|
||||
if(len<7)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(fss->domainNovecgen>0) return;
|
||||
|
||||
// abusing pointer to hold an array of 3d-velocities
|
||||
fss->meshSurfNormals = MEM_callocN(sizeof(float)*3*dm->getNumVerts(dm), "Fluidsim_velocities");
|
||||
// abusing pointer to hold an INT
|
||||
fss->meshSurface = SET_INT_IN_POINTER(totvert);
|
||||
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||||
velarray = (float *)fss->meshSurfNormals;
|
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|
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// .bobj.gz , correct filename
|
||||
// 87654321
|
||||
filename[len-6] = 'v';
|
||||
filename[len-5] = 'e';
|
||||
filename[len-4] = 'l';
|
||||
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gzf = gzopen(filename, "rb");
|
||||
if (!gzf)
|
||||
{
|
||||
MEM_freeN(fss->meshSurfNormals);
|
||||
fss->meshSurfNormals = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
gzread(gzf, &wri, sizeof( wri ));
|
||||
if(wri != totvert)
|
||||
{
|
||||
MEM_freeN(fss->meshSurfNormals);
|
||||
fss->meshSurfNormals = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
for(i=0; i<totvert;i++)
|
||||
{
|
||||
for(j=0; j<3; j++)
|
||||
{
|
||||
gzread(gzf, &wrf, sizeof( wrf ));
|
||||
velarray[3*i + j] = wrf;
|
||||
}
|
||||
}
|
||||
|
||||
gzclose(gzf);
|
||||
}
|
||||
|
||||
void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
|
||||
/*RET*/ float start[3], /*RET*/ float size[3] )
|
||||
{
|
||||
float bbsx=0.0, bbsy=0.0, bbsz=0.0;
|
||||
float bbex=1.0, bbey=1.0, bbez=1.0;
|
||||
int i;
|
||||
float vec[3];
|
||||
|
||||
if(totvert == 0) {
|
||||
zero_v3(start);
|
||||
zero_v3(size);
|
||||
return;
|
||||
}
|
||||
|
||||
VECCOPY(vec, mvert[0].co);
|
||||
mul_m4_v3(obmat, vec);
|
||||
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
|
||||
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
|
||||
|
||||
for(i = 1; i < totvert; i++) {
|
||||
VECCOPY(vec, mvert[i].co);
|
||||
mul_m4_v3(obmat, vec);
|
||||
|
||||
if(vec[0] < bbsx){ bbsx= vec[0]; }
|
||||
if(vec[1] < bbsy){ bbsy= vec[1]; }
|
||||
if(vec[2] < bbsz){ bbsz= vec[2]; }
|
||||
if(vec[0] > bbex){ bbex= vec[0]; }
|
||||
if(vec[1] > bbey){ bbey= vec[1]; }
|
||||
if(vec[2] > bbez){ bbez= vec[2]; }
|
||||
}
|
||||
|
||||
// return values...
|
||||
if(start) {
|
||||
start[0] = bbsx;
|
||||
start[1] = bbsy;
|
||||
start[2] = bbsz;
|
||||
}
|
||||
if(size) {
|
||||
size[0] = bbex-bbsx;
|
||||
size[1] = bbey-bbsy;
|
||||
size[2] = bbez-bbsz;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// old interface
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// file handling
|
||||
//-------------------------------------------------------------------------------
|
||||
|
||||
void initElbeemMesh(struct Scene *scene, struct Object *ob,
|
||||
int *numVertices, float **vertices,
|
||||
int *numTriangles, int **triangles,
|
||||
int useGlobalCoords, int modifierIndex)
|
||||
void initElbeemMesh(struct Scene *scene, struct Object *ob,
|
||||
int *numVertices, float **vertices,
|
||||
int *numTriangles, int **triangles,
|
||||
int useGlobalCoords, int modifierIndex)
|
||||
{
|
||||
DerivedMesh *dm = NULL;
|
||||
MVert *mvert;
|
||||
@@ -651,14 +108,14 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
|
||||
face[2] = mface[i].v3;
|
||||
face[3] = mface[i].v4;
|
||||
|
||||
tris[countTris*3+0] = face[0];
|
||||
tris[countTris*3+1] = face[1];
|
||||
tris[countTris*3+2] = face[2];
|
||||
tris[countTris*3+0] = face[0];
|
||||
tris[countTris*3+1] = face[1];
|
||||
tris[countTris*3+2] = face[2];
|
||||
countTris++;
|
||||
if(face[3]) {
|
||||
tris[countTris*3+0] = face[0];
|
||||
tris[countTris*3+1] = face[2];
|
||||
tris[countTris*3+2] = face[3];
|
||||
if(face[3]) {
|
||||
tris[countTris*3+0] = face[0];
|
||||
tris[countTris*3+1] = face[2];
|
||||
tris[countTris*3+2] = face[3];
|
||||
countTris++;
|
||||
}
|
||||
}
|
||||
@@ -666,21 +123,3 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
|
||||
|
||||
dm->release(dm);
|
||||
}
|
||||
|
||||
void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
|
||||
{
|
||||
Mesh *mesh;
|
||||
|
||||
value[0]= '\0';
|
||||
|
||||
if(ob->type == OB_MESH) {
|
||||
/* use mesh bounding box and object scaling */
|
||||
mesh= ob->data;
|
||||
|
||||
fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
|
||||
elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0],fss->bbSize[1],fss->bbSize[2], fss->maxRefine, value);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // DISABLE_ELBEEM
|
||||
|
||||
|
||||
Reference in New Issue
Block a user