- Fixed uninitialized NMFace.mode var in NMesh.c
- Incref'ed a couple Py_None's in Object.c
- Minor update in the docs, changed required version to 2.30
This commit is contained in:
2003-11-08 02:19:09 +00:00
parent 85e8812c9f
commit c11eb86112
4 changed files with 11 additions and 7 deletions

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@@ -42,7 +42,9 @@ Example::
- SELECT - selected.
- HIDE - hidden.
- ACTIVE - the active face.
@var FaceModes: The available face modes.
@var FaceModes: The available face modes. Note: these are only meaninful if
nmesh.hasFaceUV() returns true, since in Blender this info is stored at the
TexFace (TexFace button in Edit Mesh buttons) structure.
- ALL - set all modes at once.
- BILLBOARD - always orient after camera.
- HALO - halo face, always point to camera.