BPython:
- Fixed uninitialized NMFace.mode var in NMesh.c - Incref'ed a couple Py_None's in Object.c - Minor update in the docs, changed required version to 2.30
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@@ -42,7 +42,9 @@ Example::
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- SELECT - selected.
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- HIDE - hidden.
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- ACTIVE - the active face.
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@var FaceModes: The available face modes.
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@var FaceModes: The available face modes. Note: these are only meaninful if
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nmesh.hasFaceUV() returns true, since in Blender this info is stored at the
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TexFace (TexFace button in Edit Mesh buttons) structure.
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- ALL - set all modes at once.
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- BILLBOARD - always orient after camera.
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- HALO - halo face, always point to camera.
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