Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher level code (operators/editors) instead of happening automatically.
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@@ -924,7 +924,7 @@ Object *BKE_object_add(
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BKE_collection_object_add(bmain, layer_collection->collection, ob);
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base = BKE_view_layer_base_find(view_layer, ob);
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BKE_view_layer_base_select(view_layer, base);
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BKE_view_layer_base_select_and_set_active(view_layer, base);
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return ob;
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}
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@@ -945,7 +945,7 @@ Object *BKE_object_add_from(
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BKE_collection_object_add_from(bmain, scene, ob_src, ob);
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base = BKE_view_layer_base_find(view_layer, ob);
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BKE_view_layer_base_select(view_layer, base);
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BKE_view_layer_base_select_and_set_active(view_layer, base);
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return ob;
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}
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@@ -979,7 +979,7 @@ Object *BKE_object_add_for_data(
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BKE_collection_object_add(bmain, layer_collection->collection, ob);
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base = BKE_view_layer_base_find(view_layer, ob);
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BKE_view_layer_base_select(view_layer, base);
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BKE_view_layer_base_select_and_set_active(view_layer, base);
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return ob;
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}
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