Cleanup: use explicit 'select_and_set_active' API name

Selection should be separated from active state and handled by higher
level code (operators/editors) instead of happening automatically.
This commit is contained in:
2018-11-08 08:15:22 +11:00
parent bdd44564c9
commit c121bc6219
7 changed files with 20 additions and 10 deletions

View File

@@ -924,7 +924,7 @@ Object *BKE_object_add(
BKE_collection_object_add(bmain, layer_collection->collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select(view_layer, base);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}
@@ -945,7 +945,7 @@ Object *BKE_object_add_from(
BKE_collection_object_add_from(bmain, scene, ob_src, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select(view_layer, base);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}
@@ -979,7 +979,7 @@ Object *BKE_object_add_for_data(
BKE_collection_object_add(bmain, layer_collection->collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select(view_layer, base);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}