Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher level code (operators/editors) instead of happening automatically.
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@@ -154,7 +154,8 @@ Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type
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BKE_collection_object_add(bmain, layer_collection->collection, ob);
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Base *base = BKE_view_layer_base_find(view_layer, ob);
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BKE_view_layer_base_select(view_layer, base);
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/* TODO: is setting active needed? */
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BKE_view_layer_base_select_and_set_active(view_layer, base);
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return ob;
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}
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