COLLADA: Split EffectsExporter into separate files.
This commit is contained in:
62
source/blender/collada/EffectExporter.h
Normal file
62
source/blender/collada/EffectExporter.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||
* Nathan Letwory
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __EFFECTEXPORTER_H__
|
||||
#define __EFFECTEXPORTER_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "COLLADASWColorOrTexture.h"
|
||||
#include "COLLADASWStreamWriter.h"
|
||||
#include "COLLADASWSampler.h"
|
||||
#include "COLLADASWLibraryEffects.h"
|
||||
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
class EffectsExporter: COLLADASW::LibraryEffects
|
||||
{
|
||||
public:
|
||||
EffectsExporter(COLLADASW::StreamWriter *sw);
|
||||
void exportEffects(Scene *sce);
|
||||
|
||||
void operator()(Material *ma, Object *ob);
|
||||
|
||||
COLLADASW::ColorOrTexture createTexture(Image *ima,
|
||||
std::string& uv_layer_name,
|
||||
COLLADASW::Sampler *sampler
|
||||
/*COLLADASW::Surface *surface*/);
|
||||
|
||||
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
|
||||
|
||||
//returns the array of mtex indices which have image
|
||||
//need this for exporting textures
|
||||
void createTextureIndices(Material *ma, std::vector<int> &indices);
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user