COLLADA: Split EffectsExporter into separate files.

This commit is contained in:
Nathan Letwory
2010-10-07 00:24:42 +00:00
parent 942d5dd804
commit c139faf171
3 changed files with 369 additions and 271 deletions

View File

@@ -0,0 +1,62 @@
/**
* $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __EFFECTEXPORTER_H__
#define __EFFECTEXPORTER_H__
#include <string>
#include <vector>
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWStreamWriter.h"
#include "COLLADASWSampler.h"
#include "COLLADASWLibraryEffects.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
class EffectsExporter: COLLADASW::LibraryEffects
{
public:
EffectsExporter(COLLADASW::StreamWriter *sw);
void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
COLLADASW::ColorOrTexture createTexture(Image *ima,
std::string& uv_layer_name,
COLLADASW::Sampler *sampler
/*COLLADASW::Surface *surface*/);
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
//returns the array of mtex indices which have image
//need this for exporting textures
void createTextureIndices(Material *ma, std::vector<int> &indices);
};
#endif