COLLADA: Split EffectsExporter into separate files.
This commit is contained in:
@@ -108,6 +108,7 @@ extern char build_rev[];
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#include "ArmatureExporter.h"
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#include "CameraExporter.h"
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#include "EffectExporter.h"
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#include "GeometryExporter.h"
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#include "ImageExporter.h"
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#include "LightExporter.h"
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@@ -155,18 +156,6 @@ void forEachObjectInScene(Scene *sce, Functor &f)
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// OB_MESH is assumed
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std::string getActiveUVLayerName(Object *ob)
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{
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Mesh *me = (Mesh*)ob->data;
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int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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if (num_layers)
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return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
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return "";
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}
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class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
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{
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ArmatureExporter *arm_exporter;
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@@ -299,265 +288,6 @@ public:
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}
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};
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class EffectsExporter: COLLADASW::LibraryEffects
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{
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public:
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EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
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void exportEffects(Scene *sce)
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{
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openLibrary();
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MaterialFunctor mf;
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mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
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closeLibrary();
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}
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void operator()(Material *ma, Object *ob)
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{
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// create a list of indices to textures of type TEX_IMAGE
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std::vector<int> tex_indices;
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createTextureIndices(ma, tex_indices);
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openEffect(translate_id(id_name(ma)) + "-effect");
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COLLADASW::EffectProfile ep(mSW);
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ep.setProfileType(COLLADASW::EffectProfile::COMMON);
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ep.openProfile();
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// set shader type - one of three blinn, phong or lambert
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if (ma->spec_shader == MA_SPEC_BLINN) {
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ep.setShaderType(COLLADASW::EffectProfile::BLINN);
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// shininess
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ep.setShininess(ma->har);
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}
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else if (ma->spec_shader == MA_SPEC_PHONG) {
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ep.setShaderType(COLLADASW::EffectProfile::PHONG);
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// shininess
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ep.setShininess(ma->har);
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}
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else {
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// XXX write warning "Current shader type is not supported"
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ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
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}
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// index of refraction
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if (ma->mode & MA_RAYTRANSP) {
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ep.setIndexOfRefraction(ma->ang);
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}
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else {
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ep.setIndexOfRefraction(1.0f);
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}
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COLLADASW::ColorOrTexture cot;
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// transparency
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if (ma->mode & MA_TRANSP) {
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// Tod: because we are in A_ONE mode transparency is calculated like this:
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ep.setTransparency(ma->alpha);
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// cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
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// ep.setTransparent(cot);
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}
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// emission
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cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
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ep.setEmission(cot);
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// diffuse multiplied by diffuse intensity
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cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
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ep.setDiffuse(cot);
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// ambient
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cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
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ep.setAmbient(cot);
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// reflective, reflectivity
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if (ma->mode & MA_RAYMIRROR) {
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cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
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ep.setReflective(cot);
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ep.setReflectivity(ma->ray_mirror);
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}
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// else {
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// cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
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// ep.setReflective(cot);
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// ep.setReflectivity(ma->spec);
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// }
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// specular
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if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
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cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
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ep.setSpecular(cot);
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}
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// XXX make this more readable if possible
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// create <sampler> and <surface> for each image
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COLLADASW::Sampler samplers[MAX_MTEX];
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//COLLADASW::Surface surfaces[MAX_MTEX];
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//void *samp_surf[MAX_MTEX][2];
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void *samp_surf[MAX_MTEX][1];
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// image to index to samp_surf map
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// samp_surf[index] stores 2 pointers, sampler and surface
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std::map<std::string, int> im_samp_map;
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unsigned int a, b;
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for (a = 0, b = 0; a < tex_indices.size(); a++) {
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MTex *t = ma->mtex[tex_indices[a]];
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Image *ima = t->tex->ima;
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// Image not set for texture
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if(!ima) continue;
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std::string key(id_name(ima));
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key = translate_id(key);
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// create only one <sampler>/<surface> pair for each unique image
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if (im_samp_map.find(key) == im_samp_map.end()) {
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// //<newparam> <surface> <init_from>
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// COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
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// key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
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// COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
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// sio.setImageReference(key);
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// surface.setInitOption(sio);
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// COLLADASW::NewParamSurface surface(mSW);
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// surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
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//<newparam> <sampler> <source>
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COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
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key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
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key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
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sampler.setImageId(key);
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// copy values to arrays since they will live longer
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samplers[a] = sampler;
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//surfaces[a] = surface;
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// store pointers so they can be used later when we create <texture>s
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samp_surf[b][0] = &samplers[a];
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//samp_surf[b][1] = &surfaces[a];
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im_samp_map[key] = b;
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b++;
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}
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}
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// used as fallback when MTex->uvname is "" (this is pretty common)
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// it is indeed the correct value to use in that case
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std::string active_uv(getActiveUVLayerName(ob));
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// write textures
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// XXX very slow
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for (a = 0; a < tex_indices.size(); a++) {
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MTex *t = ma->mtex[tex_indices[a]];
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Image *ima = t->tex->ima;
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// Image not set for texture
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if(!ima) continue;
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// we assume map input is always TEXCO_UV
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std::string key(id_name(ima));
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key = translate_id(key);
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int i = im_samp_map[key];
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COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
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//COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
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std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
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// color
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if (t->mapto & MAP_COL) {
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ep.setDiffuse(createTexture(ima, uvname, sampler));
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}
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// ambient
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if (t->mapto & MAP_AMB) {
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ep.setAmbient(createTexture(ima, uvname, sampler));
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}
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// specular
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if (t->mapto & MAP_SPEC) {
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ep.setSpecular(createTexture(ima, uvname, sampler));
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}
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// emission
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if (t->mapto & MAP_EMIT) {
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ep.setEmission(createTexture(ima, uvname, sampler));
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}
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// reflective
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if (t->mapto & MAP_REF) {
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ep.setReflective(createTexture(ima, uvname, sampler));
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}
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// alpha
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if (t->mapto & MAP_ALPHA) {
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ep.setTransparent(createTexture(ima, uvname, sampler));
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}
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// extension:
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// Normal map --> Must be stored with <extra> tag as different technique,
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// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
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if (t->mapto & MAP_NORM) {
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COLLADASW::Texture texture(key);
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texture.setTexcoord(uvname);
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texture.setSampler(*sampler);
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// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
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// most widespread de-facto standard.
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texture.setProfileName("FCOLLADA");
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texture.setChildElementName("bump");
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ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
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}
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}
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// performs the actual writing
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ep.addProfileElements();
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bool twoSided = false;
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if (ob->type == OB_MESH && ob->data) {
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Mesh *me = (Mesh*)ob->data;
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if (me->flag & ME_TWOSIDED)
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twoSided = true;
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}
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if (twoSided)
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ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
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ep.addExtraTechniques(mSW);
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ep.closeProfile();
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if (twoSided)
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mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
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closeEffect();
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}
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COLLADASW::ColorOrTexture createTexture(Image *ima,
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std::string& uv_layer_name,
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COLLADASW::Sampler *sampler
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/*COLLADASW::Surface *surface*/)
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{
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COLLADASW::Texture texture(translate_id(id_name(ima)));
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texture.setTexcoord(uv_layer_name);
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//texture.setSurface(*surface);
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texture.setSampler(*sampler);
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COLLADASW::ColorOrTexture cot(texture);
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return cot;
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}
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COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a)
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{
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COLLADASW::Color color(r,g,b,a);
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COLLADASW::ColorOrTexture cot(color);
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return cot;
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}
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//returns the array of mtex indices which have image
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//need this for exporting textures
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void createTextureIndices(Material *ma, std::vector<int> &indices)
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{
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indices.clear();
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for (int a = 0; a < MAX_MTEX; a++) {
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if (ma->mtex[a] &&
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ma->mtex[a]->tex &&
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ma->mtex[a]->tex->type == TEX_IMAGE &&
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ma->mtex[a]->texco == TEXCO_UV){
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indices.push_back(a);
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}
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}
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}
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};
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// TODO: it would be better to instantiate animations rather than create a new one per object
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// COLLADA allows this through multiple <channel>s in <animation>.
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// For this to work, we need to know objects that use a certain action.
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306
source/blender/collada/EffectExporter.cpp
Normal file
306
source/blender/collada/EffectExporter.cpp
Normal file
@@ -0,0 +1,306 @@
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/**
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* $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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* Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <map>
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#include "COLLADASWEffectProfile.h"
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#include "EffectExporter.h"
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#include "MaterialExporter.h"
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#include "DNA_mesh_types.h"
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#include "DNA_texture_types.h"
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#include "BKE_customdata.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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// OB_MESH is assumed
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static std::string getActiveUVLayerName(Object *ob)
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{
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Mesh *me = (Mesh*)ob->data;
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int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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if (num_layers)
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return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
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return "";
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}
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EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
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void EffectsExporter::exportEffects(Scene *sce)
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{
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openLibrary();
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MaterialFunctor mf;
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mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
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closeLibrary();
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}
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void EffectsExporter::operator()(Material *ma, Object *ob)
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{
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// create a list of indices to textures of type TEX_IMAGE
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std::vector<int> tex_indices;
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createTextureIndices(ma, tex_indices);
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openEffect(translate_id(id_name(ma)) + "-effect");
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COLLADASW::EffectProfile ep(mSW);
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ep.setProfileType(COLLADASW::EffectProfile::COMMON);
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ep.openProfile();
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// set shader type - one of three blinn, phong or lambert
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if (ma->spec_shader == MA_SPEC_BLINN) {
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ep.setShaderType(COLLADASW::EffectProfile::BLINN);
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// shininess
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ep.setShininess(ma->har);
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}
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else if (ma->spec_shader == MA_SPEC_PHONG) {
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ep.setShaderType(COLLADASW::EffectProfile::PHONG);
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// shininess
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ep.setShininess(ma->har);
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}
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else {
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// XXX write warning "Current shader type is not supported"
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ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
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}
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// index of refraction
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if (ma->mode & MA_RAYTRANSP) {
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ep.setIndexOfRefraction(ma->ang);
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}
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else {
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ep.setIndexOfRefraction(1.0f);
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}
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COLLADASW::ColorOrTexture cot;
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// transparency
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if (ma->mode & MA_TRANSP) {
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// Tod: because we are in A_ONE mode transparency is calculated like this:
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ep.setTransparency(ma->alpha);
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// cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
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// ep.setTransparent(cot);
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}
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// emission
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cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
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ep.setEmission(cot);
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// diffuse multiplied by diffuse intensity
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cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
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ep.setDiffuse(cot);
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// ambient
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cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
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ep.setAmbient(cot);
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// reflective, reflectivity
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if (ma->mode & MA_RAYMIRROR) {
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cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
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ep.setReflective(cot);
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ep.setReflectivity(ma->ray_mirror);
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}
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// else {
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// cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
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// ep.setReflective(cot);
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// ep.setReflectivity(ma->spec);
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// }
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// specular
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if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
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cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
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ep.setSpecular(cot);
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}
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// XXX make this more readable if possible
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// create <sampler> and <surface> for each image
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COLLADASW::Sampler samplers[MAX_MTEX];
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//COLLADASW::Surface surfaces[MAX_MTEX];
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//void *samp_surf[MAX_MTEX][2];
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void *samp_surf[MAX_MTEX][1];
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// image to index to samp_surf map
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// samp_surf[index] stores 2 pointers, sampler and surface
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std::map<std::string, int> im_samp_map;
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unsigned int a, b;
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for (a = 0, b = 0; a < tex_indices.size(); a++) {
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MTex *t = ma->mtex[tex_indices[a]];
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Image *ima = t->tex->ima;
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// Image not set for texture
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if(!ima) continue;
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std::string key(id_name(ima));
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key = translate_id(key);
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// create only one <sampler>/<surface> pair for each unique image
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if (im_samp_map.find(key) == im_samp_map.end()) {
|
||||
// //<newparam> <surface> <init_from>
|
||||
// COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
|
||||
// key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
|
||||
// COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
|
||||
// sio.setImageReference(key);
|
||||
// surface.setInitOption(sio);
|
||||
|
||||
// COLLADASW::NewParamSurface surface(mSW);
|
||||
// surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
|
||||
|
||||
//<newparam> <sampler> <source>
|
||||
COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
|
||||
key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
|
||||
key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
|
||||
sampler.setImageId(key);
|
||||
// copy values to arrays since they will live longer
|
||||
samplers[a] = sampler;
|
||||
//surfaces[a] = surface;
|
||||
|
||||
// store pointers so they can be used later when we create <texture>s
|
||||
samp_surf[b][0] = &samplers[a];
|
||||
//samp_surf[b][1] = &surfaces[a];
|
||||
|
||||
im_samp_map[key] = b;
|
||||
b++;
|
||||
}
|
||||
}
|
||||
|
||||
// used as fallback when MTex->uvname is "" (this is pretty common)
|
||||
// it is indeed the correct value to use in that case
|
||||
std::string active_uv(getActiveUVLayerName(ob));
|
||||
|
||||
// write textures
|
||||
// XXX very slow
|
||||
for (a = 0; a < tex_indices.size(); a++) {
|
||||
MTex *t = ma->mtex[tex_indices[a]];
|
||||
Image *ima = t->tex->ima;
|
||||
|
||||
// Image not set for texture
|
||||
if(!ima) continue;
|
||||
|
||||
// we assume map input is always TEXCO_UV
|
||||
|
||||
std::string key(id_name(ima));
|
||||
key = translate_id(key);
|
||||
int i = im_samp_map[key];
|
||||
COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
|
||||
//COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
|
||||
|
||||
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
|
||||
|
||||
// color
|
||||
if (t->mapto & MAP_COL) {
|
||||
ep.setDiffuse(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// ambient
|
||||
if (t->mapto & MAP_AMB) {
|
||||
ep.setAmbient(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// specular
|
||||
if (t->mapto & MAP_SPEC) {
|
||||
ep.setSpecular(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// emission
|
||||
if (t->mapto & MAP_EMIT) {
|
||||
ep.setEmission(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// reflective
|
||||
if (t->mapto & MAP_REF) {
|
||||
ep.setReflective(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// alpha
|
||||
if (t->mapto & MAP_ALPHA) {
|
||||
ep.setTransparent(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// extension:
|
||||
// Normal map --> Must be stored with <extra> tag as different technique,
|
||||
// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
|
||||
if (t->mapto & MAP_NORM) {
|
||||
COLLADASW::Texture texture(key);
|
||||
texture.setTexcoord(uvname);
|
||||
texture.setSampler(*sampler);
|
||||
// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
|
||||
// most widespread de-facto standard.
|
||||
texture.setProfileName("FCOLLADA");
|
||||
texture.setChildElementName("bump");
|
||||
ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
|
||||
}
|
||||
}
|
||||
// performs the actual writing
|
||||
ep.addProfileElements();
|
||||
bool twoSided = false;
|
||||
if (ob->type == OB_MESH && ob->data) {
|
||||
Mesh *me = (Mesh*)ob->data;
|
||||
if (me->flag & ME_TWOSIDED)
|
||||
twoSided = true;
|
||||
}
|
||||
if (twoSided)
|
||||
ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
|
||||
ep.addExtraTechniques(mSW);
|
||||
|
||||
ep.closeProfile();
|
||||
if (twoSided)
|
||||
mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
|
||||
closeEffect();
|
||||
}
|
||||
|
||||
COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
|
||||
std::string& uv_layer_name,
|
||||
COLLADASW::Sampler *sampler
|
||||
/*COLLADASW::Surface *surface*/)
|
||||
{
|
||||
|
||||
COLLADASW::Texture texture(translate_id(id_name(ima)));
|
||||
texture.setTexcoord(uv_layer_name);
|
||||
//texture.setSurface(*surface);
|
||||
texture.setSampler(*sampler);
|
||||
|
||||
COLLADASW::ColorOrTexture cot(texture);
|
||||
return cot;
|
||||
}
|
||||
|
||||
COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
|
||||
{
|
||||
COLLADASW::Color color(r,g,b,a);
|
||||
COLLADASW::ColorOrTexture cot(color);
|
||||
return cot;
|
||||
}
|
||||
|
||||
//returns the array of mtex indices which have image
|
||||
//need this for exporting textures
|
||||
void EffectsExporter::createTextureIndices(Material *ma, std::vector<int> &indices)
|
||||
{
|
||||
indices.clear();
|
||||
|
||||
for (int a = 0; a < MAX_MTEX; a++) {
|
||||
if (ma->mtex[a] &&
|
||||
ma->mtex[a]->tex &&
|
||||
ma->mtex[a]->tex->type == TEX_IMAGE &&
|
||||
ma->mtex[a]->texco == TEXCO_UV){
|
||||
indices.push_back(a);
|
||||
}
|
||||
}
|
||||
}
|
62
source/blender/collada/EffectExporter.h
Normal file
62
source/blender/collada/EffectExporter.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
||||
* Nathan Letwory
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __EFFECTEXPORTER_H__
|
||||
#define __EFFECTEXPORTER_H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "COLLADASWColorOrTexture.h"
|
||||
#include "COLLADASWStreamWriter.h"
|
||||
#include "COLLADASWSampler.h"
|
||||
#include "COLLADASWLibraryEffects.h"
|
||||
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
class EffectsExporter: COLLADASW::LibraryEffects
|
||||
{
|
||||
public:
|
||||
EffectsExporter(COLLADASW::StreamWriter *sw);
|
||||
void exportEffects(Scene *sce);
|
||||
|
||||
void operator()(Material *ma, Object *ob);
|
||||
|
||||
COLLADASW::ColorOrTexture createTexture(Image *ima,
|
||||
std::string& uv_layer_name,
|
||||
COLLADASW::Sampler *sampler
|
||||
/*COLLADASW::Surface *surface*/);
|
||||
|
||||
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
|
||||
|
||||
//returns the array of mtex indices which have image
|
||||
//need this for exporting textures
|
||||
void createTextureIndices(Material *ma, std::vector<int> &indices);
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user