Orange; another node update for reviewing.
Material Nodes now have input sockets, to override the actual Material settings. If socket has no input, you can also edit Material settings here. (Color picker, number slider). Of course a load of options will become available here, first bugfixing! (Oh, and enable fix thread render)
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@@ -173,6 +173,7 @@ void nodeShaderSetExecfunc(struct bNode *node);
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void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
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int ntreeShaderGetTexco(struct bNodeTree *ntree);
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void nodeShaderSynchronizeID(struct bNode *node, int copyto);
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/* switch material render loop */
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void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));
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