Orange; another node update for reviewing.

Material Nodes now have input sockets, to override the actual Material
settings. If socket has no input, you can also edit Material settings here.
(Color picker, number slider).

Of course a load of options will become available here, first bugfixing!
(Oh, and enable fix thread render)
This commit is contained in:
2006-01-02 17:40:03 +00:00
parent 763695c0e8
commit c1a4e42a75
6 changed files with 250 additions and 195 deletions

View File

@@ -173,6 +173,7 @@ void nodeShaderSetExecfunc(struct bNode *node);
void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
int ntreeShaderGetTexco(struct bNodeTree *ntree);
void nodeShaderSynchronizeID(struct bNode *node, int copyto);
/* switch material render loop */
void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));