* Simple fix for bug #5347, edit mode undo didn't redraw the 3D View header
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@@ -244,7 +244,7 @@ void undo_editmode_step(int step)
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}
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWVIEW3D, 1);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWIMAGE, 0);
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}
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