examples for autogenerated docs are now implicit and used when available.
This means adding the file "bpy.props.py" in the examples dir will automatically be used when generating docs, unused examples give warnings.
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55
source/blender/python/doc/examples/Mathutils.Vector.py
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55
source/blender/python/doc/examples/Mathutils.Vector.py
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import Mathutils
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# zero length vector
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vec = Mathutils.Vector(0, 0, 1)
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# unit length vector
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vec_a = vec.copy().normalize()
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vec_b = Mathutils.Vector(0, 1, 2)
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vec2d = Mathutils.Vector(1, 2)
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vec3d = Mathutils.Vector([1, 0, 0])
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vec4d = vec_a.copy().resize4D()
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# other mathutuls types
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quat = Mathutils.Quaternion()
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matrix = Mathutils.Matrix()
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# Comparison operators can be done on Vector classes:
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# greater and less then test vector length.
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vec_a > vec_b
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vec_a >= vec_b
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vec_a < vec_b
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vec_a <= vec_b
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# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
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vec_a == vec_b
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vec_a != vec_b
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# Math can be performed on Vector classes
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vec_a + vec_b
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vec_a - vec_b
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vec_a * vec_b
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vec_a * 10.0
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vec_a * matrix
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vec_a * vec_b
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vec_a * quat
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-vec_a
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# You can access a vector object like a sequence
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x = vec_a[0]
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len(vec)
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vec_a[:] = vec_b
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vec2d[:] = vec3d[:2]
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# Vectors support 'swizzle' operations
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# See http://en.wikipedia.org/wiki/Swizzling_(computer_graphics)
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vec.xyz = vec.zyx
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vec.xy = vec4d.zw
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vec.xyz = vec4d.wzz
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vec4d.wxyz = vec.yxyx
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