Depsgraph: Comb code to a better state all over
Some summary of changes: - Don't use DEG prefix for types and enumerator values: the code is already inside DEG namespace. - Put code where it locally belongs to: avoid having one single header file with all sort of definitions in it. - Take advantage of modern C++11 enabled by default.
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source/blender/depsgraph/intern/depsgraph_physics.h
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46
source/blender/depsgraph/intern/depsgraph_physics.h
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Sergey Sharybin
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsgraph_physics.h
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* \ingroup depsgraph
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*/
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#pragma once
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struct Collection;
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struct ListBase;
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namespace DEG {
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struct Depsgraph;
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ListBase *build_effector_relations(Depsgraph *graph, Collection *collection);
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ListBase *build_collision_relations(Depsgraph *graph,
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Collection *collection,
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unsigned int modifier_type);
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void clear_physics_relations(Depsgraph *graph);
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} // namespace DEG
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