Depsgraph: Comb code to a better state all over

Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
This commit is contained in:
2019-01-31 12:56:40 +01:00
parent 7ccef23c4d
commit c1da8e3b28
66 changed files with 3470 additions and 3472 deletions

View File

@@ -0,0 +1,46 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*
* Original Author: Sergey Sharybin
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph_physics.h
* \ingroup depsgraph
*/
#pragma once
struct Collection;
struct ListBase;
namespace DEG {
struct Depsgraph;
ListBase *build_effector_relations(Depsgraph *graph, Collection *collection);
ListBase *build_collision_relations(Depsgraph *graph,
Collection *collection,
unsigned int modifier_type);
void clear_physics_relations(Depsgraph *graph);
} // namespace DEG