GP: Set Rim Blur default to 0

This commit is contained in:
2018-11-18 10:21:37 +01:00
parent 0cac506f6e
commit c1e1ea5b8f

View File

@@ -44,7 +44,7 @@ static void initData(ShaderFxData *fx)
ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
gpfx->mode = eShaderFxRimMode_Multiply;
ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
gpfx->samples = 2;
}