GP: Set Rim Blur default to 0
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@@ -44,7 +44,7 @@ static void initData(ShaderFxData *fx)
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ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
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ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
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gpfx->mode = eShaderFxRimMode_Multiply;
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gpfx->mode = eShaderFxRimMode_Multiply;
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ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
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ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
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gpfx->samples = 2;
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gpfx->samples = 2;
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}
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}
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