* Added 'Set Smooth' and 'Set Solid' to the mesh edit mode specials menu/toolbox/3d view menu so you don't always have to keep switching back to edit buttons.
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@@ -2080,7 +2080,7 @@ void special_editmenu(void)
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}
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else if(G.obedit->type==OB_MESH) {
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nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Multi Smooth - WIP%x12|Subdivide Smooth Old%x13|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11");
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nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Multi Smooth - WIP%x12|Subdivide Smooth Old%x13|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15");
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switch(nr) {
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case 1:
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@@ -2145,7 +2145,13 @@ void special_editmenu(void)
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waitcursor(1);
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subdivideflag(1, 0.0, G.scene->toolsettings->editbutflag | B_SMOOTH);
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BIF_undo_push("Subdivide Smooth");
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break;
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break;
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case 14:
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mesh_set_smooth_faces(1);
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break;
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case 15:
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mesh_set_smooth_faces(0);
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break;
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}
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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