BVH-KDOP update (merge from shrinkwrap branch): supports raytracing, nearest neighbour, non-recursive now, faster than kdtree.c implementation normaly, divided into 2 sources: generla structure in blenlib, mesh/derivedmesh depending interface stuff in blenkernel
This commit is contained in:
98
source/blender/blenkernel/BKE_bvhutils.h
Normal file
98
source/blender/blenkernel/BKE_bvhutils.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/**
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2006 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): André Pinto
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
#ifndef BKE_BVHUTILS_H
|
||||
#define BKE_BVHUTILS_H
|
||||
|
||||
#include "BLI_kdopbvh.h"
|
||||
|
||||
/*
|
||||
* This header encapsulates necessary code to buld a BVH
|
||||
*/
|
||||
|
||||
struct DerivedMesh;
|
||||
struct MVert;
|
||||
struct MFace;
|
||||
|
||||
/*
|
||||
* struct that kepts basic information about a BVHTree build from a mesh
|
||||
*/
|
||||
typedef struct BVHTreeFromMesh
|
||||
{
|
||||
struct BVHTree *tree;
|
||||
|
||||
/* default callbacks to bvh nearest and raycast */
|
||||
BVHTree_NearestPointCallback nearest_callback;
|
||||
BVHTree_RayCastCallback raycast_callback;
|
||||
|
||||
/* Mesh represented on this BVHTree */
|
||||
struct DerivedMesh *mesh;
|
||||
|
||||
/* Vertex array, so that callbacks have instante access to data */
|
||||
struct MVert *vert;
|
||||
struct MFace *face;
|
||||
|
||||
/* radius for raycast */
|
||||
float sphere_radius;
|
||||
|
||||
} BVHTreeFromMesh;
|
||||
|
||||
/*
|
||||
* Builds a bvh tree where nodes are the vertexs of the given mesh.
|
||||
* Configures BVHTreeFromMesh.
|
||||
*
|
||||
* The tree is build in mesh space coordinates, this means special care must be made on queries
|
||||
* so that the coordinates and rays are first translated on the mesh local coordinates.
|
||||
* Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
|
||||
* a BVHTree.
|
||||
*
|
||||
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
|
||||
*/
|
||||
void bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
|
||||
|
||||
/*
|
||||
* Builds a bvh tree where nodes are the faces of the given mesh.
|
||||
* Configures BVHTreeFromMesh.
|
||||
*
|
||||
* The tree is build in mesh space coordinates, this means special care must be made on queries
|
||||
* so that the coordinates and rays are first translated on the mesh local coordinates.
|
||||
* Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
|
||||
* a BVHTree.
|
||||
*
|
||||
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
|
||||
*/
|
||||
void bvhtree_from_mesh_faces(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
|
||||
|
||||
/*
|
||||
* Frees data allocated by a call to bvhtree_from_mesh_*.
|
||||
*/
|
||||
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user