#collada skeleton import, bugfix #29621
Do not crash when joint SIDs cannot be resolved. OpenCOLLADA cannot resolve joint SIDs connected to skin if the <skeleton> tag is missing. Page 148 of COLLADA spec 1.4.1 states: "<skeleton> elements define where to start the sid lookup". So I think this is a bug in "FBX COLLADA exporter" which did not add the <skeleton> tag. The problem can be fixed by manually adding the <skeleton> tag into <instance_controller>.
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@@ -416,6 +416,10 @@ void ArmatureImporter::create_armature_bones( )
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//Object *ob_arm = add_object(scene, OB_ARMATURE);
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//Object *ob_arm = add_object(scene, OB_ARMATURE);
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Object *ob_arm = joint_parent_map[(*ri)->getUniqueId()];
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Object *ob_arm = joint_parent_map[(*ri)->getUniqueId()];
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if (!ob_arm)
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continue;
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//ob_arm->type = OB_ARMATURE;
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//ob_arm->type = OB_ARMATURE;
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ED_armature_to_edit(ob_arm);
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ED_armature_to_edit(ob_arm);
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