small change, the edge collapse limit was only 0.001, whats way too big and I found it removed more points then just the ones that collapsed.
changed to 0.000001 - the verts are collapsed to the same location so it they shuld not to offset from eachother anyway.
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@@ -5659,7 +5659,7 @@ typedef struct CollectedEdge{
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EditEdge *eed;
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EditEdge *eed;
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} CollectedEdge;
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} CollectedEdge;
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#define MERGELIMIT 0.001
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#define MERGELIMIT 0.000001
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static void build_edgecollection(ListBase *allcollections)
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static void build_edgecollection(ListBase *allcollections)
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{
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{
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