Patch #17654: Fix for Scene.Get with input >20 chars
Patch by Darryl Pogue (paradox). Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer than 20 chars. Ex. s = 'GuildPub-Writers_GLOBAL' Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB" Blender.Scene.Get(s) #This throws an error: the name and the string don't match This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct scene.
This commit is contained in:
@@ -635,16 +635,19 @@ static PyObject *M_Scene_New( PyObject * self, PyObject * args,
|
||||
/*-----------------------Scene.Get()------------------------------------*/
|
||||
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
||||
{
|
||||
char *name = NULL;
|
||||
char *tname = NULL, name[22];
|
||||
Scene *scene_iter;
|
||||
|
||||
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
||||
if( !PyArg_ParseTuple( args, "|s", &tname ) )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected string argument (or nothing)" ) );
|
||||
|
||||
strncpy(name, tname, 21);
|
||||
if( strlen(tname) >= 21 ) name[21]= 0;
|
||||
|
||||
scene_iter = G.main->scene.first;
|
||||
|
||||
if( name ) { /* (name) - Search scene by name */
|
||||
if( tname ) { /* (name) - Search scene by name */
|
||||
|
||||
PyObject *wanted_scene = NULL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user