Patch #17654: Fix for Scene.Get with input >20 chars

Patch by Darryl Pogue (paradox).

Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer
than 20 chars.

Ex.

s = 'GuildPub-Writers_GLOBAL'
Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB"
Blender.Scene.Get(s) #This throws an error: the name and the string don't match

This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct
scene.
This commit is contained in:
2008-09-20 10:10:50 +00:00
parent e7c62e9038
commit c282178411

View File

@@ -635,16 +635,19 @@ static PyObject *M_Scene_New( PyObject * self, PyObject * args,
/*-----------------------Scene.Get()------------------------------------*/
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
char *tname = NULL, name[22];
Scene *scene_iter;
if( !PyArg_ParseTuple( args, "|s", &name ) )
if( !PyArg_ParseTuple( args, "|s", &tname ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
strncpy(name, tname, 21);
if( strlen(tname) >= 21 ) name[21]= 0;
scene_iter = G.main->scene.first;
if( name ) { /* (name) - Search scene by name */
if( tname ) { /* (name) - Search scene by name */
PyObject *wanted_scene = NULL;