Fluid: Use OpenVDB as the default cache format for liquids too
With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains.
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@@ -399,6 +399,9 @@ class QuickSmoke(ObjectModeOperator, Operator):
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if self.style == 'FIRE' or self.style == 'BOTH':
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obj.modifiers[-1].domain_settings.use_noise = True
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# ensure correct cache file format for smoke
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obj.modifiers[-1].domain_settings.cache_data_format = 'OPENVDB'
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# Setup material
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# Cycles and Eevee
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@@ -511,7 +514,8 @@ class QuickLiquid(Operator):
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obj.modifiers[-1].domain_settings.use_collision_border_top = True
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obj.modifiers[-1].domain_settings.use_collision_border_bottom = True
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# set correct cache file format for liquid
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# ensure correct cache file formats for liquid
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obj.modifiers[-1].domain_settings.cache_data_format = 'OPENVDB'
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obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT'
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# change domain type, will also allocate and show particle system for FLIP
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