Another small fix to ode:
Added a debug target to the Makefile to get a debug Blender to build Maarten (mail@maartengribnau.com)
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2
extern/ode/dist/Makefile
vendored
2
extern/ode/dist/Makefile
vendored
@@ -181,6 +181,7 @@ CONFIGURATOR_EXE=$(CONFIGURATOR_SRC:%.c=%.exe)
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# were discovered by fbuild to be the fastest on that platform. believe it or
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# were discovered by fbuild to be the fastest on that platform. believe it or
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# not, O2 makes this code run much slower for most compilers.
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# not, O2 makes this code run much slower for most compilers.
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debug: all
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all: ode-lib drawstuff-lib ode-test drawstuff-test
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all: ode-lib drawstuff-lib ode-test drawstuff-test
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@echo SUCCESS
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@echo SUCCESS
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@@ -250,7 +251,6 @@ clean:
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%.exe: %$(OBJ)
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%.exe: %$(OBJ)
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$(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH)
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$(CC) $(C_EXEOUT)$@ $< $(ODE_LIB) $(DRAWSTUFF_LIB) $(RESOURCE_FILE) $(LINK_OPENGL) $(LINK_MATH)
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# windows specific rules
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# windows specific rules
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lib/resources.RES: drawstuff/src/resources.rc
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lib/resources.RES: drawstuff/src/resources.rc
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