Camera tracking: use texture buffers (if supported) to display clip editor frames

Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.
This commit is contained in:
2012-04-14 12:03:09 +00:00
parent 37c02ddee1
commit c3218ebdff
8 changed files with 220 additions and 13 deletions

View File

@@ -58,6 +58,11 @@ void ED_clip_point_undistorted_pos(SpaceClip *sc, float co[2], float nco[2]);
void ED_clip_point_stable_pos(struct bContext *C, float x, float y, float *xr, float *yr);
void ED_clip_mouse_pos(struct bContext *C, struct wmEvent *event, float co[2]);
int ED_space_clip_texture_buffer_supported(struct SpaceClip *sc);
int ED_space_clip_load_movieclip_buffer(struct SpaceClip *sc, struct ImBuf *ibuf);
void ED_space_clip_unload_movieclip_buffer(struct SpaceClip *sc);
void ED_space_clip_free_texture_buffer(struct SpaceClip *sc);
/* clip_ops.c */
void ED_operatormacros_clip(void);