Fix T41141, can't paint texture in cycles.

The issue is actually that creating a new image in texture paint mode
will set it always as a stencil image. Internally, the code checks if
the painted image is the same as the stencil and if it is, no painting
is done.

Solution is to expose a boolena to the operator for setting the image as
a stencil (could be an enum in th future for more uses)

Stencil UI is a bit weird here, will definitely redesign.
This commit is contained in:
2014-07-22 21:05:54 +02:00
parent 895f0f3dff
commit c32a671b3a
3 changed files with 10 additions and 6 deletions

View File

@@ -1628,7 +1628,8 @@ class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col.template_ID(ipaint, "stencil_image", new="image.new")
col.template_ID(ipaint, "stencil_image")
col.operator("image.new").texstencil = True;
col.prop(ipaint, "stencil_color")
layout.prop(ipaint, "seam_bleed")