Merging over some uv editor tweaks from tuhopuu:
- Moved Weld/Align out of transform code, now it's a menu. - Removed confirmation popups for LSCM unwrapping in the uv editor, didn't make sense anymore now we have undo. - Extended select linked, to work more like it does in edit mode: - L: select linked uvs/faces under the mouse - Shift+L: select/deselect linked uvs/faces under the mouse (like shift+click for selecting single uvs/faces) - Ctrl+L: how L worked before - More accurate uv selection: when selecting one uv from a group of uvs that are in the same position, it now selects the uv belonging to the face the mouse is over, instead of a random uv. - 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.
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@@ -43,12 +43,12 @@ void default_tface(struct TFace *tface);
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void make_tfaces(struct Mesh *me);
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void reveal_tface(void);
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void hide_tface(void);
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void select_linked_tfaces(void);
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void select_linked_tfaces(int mode);
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void deselectall_tface(void);
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void selectswap_tface(void);
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void rotate_uv_tface(void);
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void minmax_tface(float *min, float *max);
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int face_pick(struct Mesh *me, short x, short y);
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int face_pick(struct Mesh *me, short x, short y, unsigned int *index);
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void face_select(void);
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void face_borderselect(void);
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float CalcNormUV(float *a, float *b, float *c);
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