Mesh: Move runtime data out of DNA

This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
  `BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
  clearing of runtime data, etc.

The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.

This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.

Differential Revision: https://developer.blender.org/D16180
This commit is contained in:
2022-10-12 20:55:26 -05:00
parent b3e6a2888a
commit c34c6d3e25
74 changed files with 578 additions and 508 deletions

View File

@@ -213,7 +213,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
dtmd->defgrp_name,
invert_vgroup,
&reports)) {
result->runtime.is_original_bmesh = false;
result->runtime->is_original_bmesh = false;
}
if (BKE_reports_contain(&reports, RPT_ERROR)) {