UI: remove layout choosing menu from new window operator.
The handling of multiple window layouts within a workspace is intended to be automatic now, this was a leftover from an earlier design.
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@@ -2304,20 +2304,12 @@ static void WM_OT_window_close(wmOperatorType *ot)
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static void WM_OT_window_new(wmOperatorType *ot)
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{
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PropertyRNA *prop;
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ot->name = "New Window";
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ot->idname = "WM_OT_window_new";
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ot->description = "Create a new Blender window";
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ot->exec = wm_window_new_exec;
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ot->invoke = wm_window_new_invoke;
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ot->poll = wm_operator_winactive_normal;
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prop = RNA_def_enum(ot->srna, "screen", DummyRNA_NULL_items, 0, "Screen", "");
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RNA_def_enum_funcs(prop, wm_window_new_screen_itemf);
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RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
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ot->prop = prop;
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}
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static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
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