BGE internal cosmetic changes - Replacing hardcoded values with new defines
--------------------------------------------------------------------------- The Rasterizer code was relying in the values defined on TF_ DNA files. I'm working in the recode of TexFace, bringing the options to the material panel and ran into those cases. They are hard to spot and add a lot of the "magic" effect to the code. Hardcoded values are at least easy to spot. We (still) have a few defines duplicated, relying on each other (a flag previously defined in the code is checked later on but using a different define (although with same value. (e.g. TF_BMFONT and RAS_RENDER_3DPOLYGON_TEXT). It's hell =) I'm adding some comments to help on that. Things will be revamped anyways, but it's nice to keep the code a bit more coherent before the real feature commit. That's all, thanks for listening.
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@@ -241,7 +241,7 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
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else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
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else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
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else
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dolights = (m_drawingmode & 16)!=0;
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dolights = (m_drawingmode & RAS_IRasterizer::KX_LIGHT)!=0;
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return dolights;
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}
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