Documentation: Replace the bgl API in the gpu module exemples
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@@ -7,11 +7,10 @@ If it already exists, it will override the existing one.
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Currently almost all of the execution time is spent in the last line.
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In the future this will hopefully be solved by implementing the Python buffer protocol
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for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
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for :class:`gpu.types.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
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"""
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import bpy
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import gpu
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import bgl
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import random
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from mathutils import Matrix
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from gpu_extras.presets import draw_circle_2d
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@@ -25,8 +24,8 @@ RING_AMOUNT = 10
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offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
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with offscreen.bind():
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bgl.glClearColor(0.0, 0.0, 0.0, 0.0)
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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fb = gpu.state.active_framebuffer_get()
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fb.clear(color=(0.0, 0.0, 0.0, 0.0))
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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gpu.matrix.load_matrix(Matrix.Identity(4))
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@@ -37,9 +36,7 @@ with offscreen.bind():
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(random.uniform(-1, 1), random.uniform(-1, 1)),
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(1, 1, 1, 1), random.uniform(0.1, 1), 20)
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buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
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bgl.glReadBuffer(bgl.GL_BACK)
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bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
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buffer = fb.read_color(0, 0, WIDTH, HEIGHT, 4, 0, 'UBYTE')
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offscreen.free()
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@@ -48,4 +45,6 @@ if not IMAGE_NAME in bpy.data.images:
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bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
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image = bpy.data.images[IMAGE_NAME]
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image.scale(WIDTH, HEIGHT)
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buffer.dimensions = WIDTH * HEIGHT * 4
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image.pixels = [v / 255 for v in buffer]
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