Documentation: Replace the bgl API in the gpu module exemples
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@@ -7,7 +7,6 @@ You could also make this independent of a specific camera,
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but Blender does not expose good functions to create view and projection matrices yet.
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"""
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import bpy
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import bgl
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import gpu
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from gpu_extras.presets import draw_texture_2d
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@@ -34,8 +33,8 @@ def draw():
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view_matrix,
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projection_matrix)
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bgl.glDisable(bgl.GL_DEPTH_TEST)
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draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
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gpu.state.depth_mask_set(False)
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draw_texture_2d(offscreen.texture_color, (10, 10), WIDTH, HEIGHT)
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bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
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