2.5 Buttons:
* Added more material buttons by William. Thanks. I made some minor adjustments and added Specular Shader Model RNA. * Code cleanup and some consistency tweaks of button files. Notes: Preview render now only shows up when there is an active world, material, texture or lamp. * Made sure initial panels with ID Datablocks are shown, even when no block is active.
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@@ -6,16 +6,13 @@ class ObjectButtonsPanel(bpy.types.Panel):
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__region_type__ = "WINDOW"
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__context__ = "object"
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def poll(self, context):
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return (context.object != None)
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class OBJECT_PT_transform(ObjectButtonsPanel):
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__idname__ = "OBJECT_PT_transform"
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__label__ = "Transform"
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def draw(self, context):
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ob = context.object
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layout = self.layout
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ob = context.object
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row = layout.row()
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row.column().itemR(ob, "location")
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@@ -27,8 +24,8 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
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__label__ = "Groups"
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def draw(self, context):
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ob = context.object
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layout = self.layout
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ob = context.object
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row = layout.row()
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row.itemR(ob, "pass_index")
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@@ -54,8 +51,8 @@ class OBJECT_PT_display(ObjectButtonsPanel):
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__label__ = "Display"
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def draw(self, context):
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ob = context.object
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layout = self.layout
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ob = context.object
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row = layout.row()
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row.itemR(ob, "max_draw_type", text="Type")
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@@ -74,8 +71,8 @@ class OBJECT_PT_duplication(ObjectButtonsPanel):
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__label__ = "Duplication"
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def draw(self, context):
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ob = context.object
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layout = self.layout
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ob = context.object
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layout.itemR(ob, "dupli_type", expand=True)
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@@ -108,8 +105,8 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
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__label__ = "Animation"
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def draw(self, context):
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ob = context.object
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layout = self.layout
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ob = context.object
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split = layout.split()
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@@ -131,5 +128,4 @@ bpy.types.register(OBJECT_PT_transform)
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bpy.types.register(OBJECT_PT_groups)
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bpy.types.register(OBJECT_PT_display)
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bpy.types.register(OBJECT_PT_duplication)
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bpy.types.register(OBJECT_PT_animation)
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bpy.types.register(OBJECT_PT_animation)
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