Cleanup: Compilation warnings
Mainly -Wset-but-unused-variable. Makes default compilation on macOS way less noisy. Differential Revision: https://developer.blender.org/D14357
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
* shader files.
|
||||
*/
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
#include "BLI_map.hh"
|
||||
@@ -136,15 +137,14 @@ struct GPUSource {
|
||||
int64_t line_end = input.find("\n", offset);
|
||||
int64_t line_start = input.rfind("\n", offset) + 1;
|
||||
int64_t char_number = offset - line_start + 1;
|
||||
char line_prefix[16] = "";
|
||||
SNPRINTF(line_prefix, "%5ld | ", line_number);
|
||||
|
||||
/* TODO Use clog. */
|
||||
|
||||
std::cout << fullpath << ":" << line_number << ":" << char_number;
|
||||
|
||||
std::cout << " error: " << message << "\n";
|
||||
std::cout << line_prefix << input.substr(line_start, line_end - line_start) << "\n";
|
||||
std::cout << std::setw(5) << line_number << " | "
|
||||
<< input.substr(line_start, line_end - line_start) << "\n";
|
||||
std::cout << " | ";
|
||||
for (int64_t i = 0; i < char_number - 1; i++) {
|
||||
std::cout << " ";
|
||||
@@ -361,6 +361,7 @@ void gpu_shader_dependency_init()
|
||||
errors += value->init_dependencies(*g_sources);
|
||||
}
|
||||
BLI_assert_msg(errors == 0, "Dependency errors detected: Aborting");
|
||||
UNUSED_VARS_NDEBUG(errors);
|
||||
}
|
||||
|
||||
void gpu_shader_dependency_exit()
|
||||
|
||||
Reference in New Issue
Block a user