header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree
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@@ -36,13 +36,12 @@
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#include "MEM_guardedalloc.h"
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#include "BKE_global.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_base.h"
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#include "BKE_global.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "gpu_codegen.h"
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