Added a note in the object docs about object data and editmode

removed mirror_bone_weights, as it was a double another script, contacted the author and hes ok with it.
This commit is contained in:
2006-07-26 00:41:52 +00:00
parent e7263b0c66
commit c4429fb796
2 changed files with 2 additions and 220 deletions

View File

@@ -1,218 +0,0 @@
#!BPY
"""
Name: 'Mirror Bone Weights'
Blender: 239
Group: 'Mesh'
Submenu: '-x to +x' nxtopx
Submenu: '+x to -x' pxtonx
Tooltip: 'Mirror vertex group influences of a model'
"""
__author__ = "Thomas Oppl"
__version__ = "5.12"
__url__ = "elysiun"
__email__ = "scripts"
__bpydoc__ = """\
Description:
This script copies vertex group influences from one half of a model to the
other half of it.
Usage:
- Select the model<br>
- Start the script (Object -> Scripts -> Mirror Bone Weights)<br>
- Use the "-x to +x" or the "+x to -x" submenu depending on which side should
be the source and which the destination.<br>
Notes:
- The model has to be in the center of the world along the x-axis.<br>
- The model has to be symmetrical along the x-axis.<br>
- You have to use the ".R" and ".L" suffix naming scheme for your vertex groups.<br>
"""
#------------------------------------------------------------
# Mirror Bone Weights - (c) 2005 thomas oppl - toppl@fh-sbg.ac.at
#------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
#------------------------------------------------------------
from Blender import NMesh, Object, Draw, sys, Types, Window
threshold = 0.001
################################################################################
def mirror(mode):
print
print "mirror bone weights: %s" % (mode)
print "threshold: %.6f" % (threshold)
objects = Object.GetSelected()
if not objects:
Draw.PupMenu("Error: no object selected!")
print "no object selected!"
return
mesh = objects[0].getData()
if type(mesh) != Types.NMeshType:
Draw.PupMenu("Error: object must be a mesh!")
print "object is no mesh!"
return
# nmesh.getvertexinfluences function seems to be broken so i create a dictionary instead
Window.WaitCursor(1)
time = sys.time()
in_editmode = Window.EditMode()
if in_editmode: Window.EditMode(0)
vertexinfluences = {}
for i in range(len(mesh.verts)):
vertexinfluences[i] = []
for groupname in mesh.getVertGroupNames():
for vertex in mesh.getVertsFromGroup(groupname, 1):
index, weight = vertex[0], vertex[1]
vertexinfluences[index].append((groupname, weight))
influencestime = sys.time() - time
print "influence dictionary generated in %.6f seconds!" % (influencestime)
# generate binary tree to speed up looking for opposite vertex
time = sys.time()
tree = c_tree(mesh.verts)
treetime = sys.time() - time
print "binary tree generated in %.6f seconds!" % (treetime)
# mirror vertex group influences
time = sys.time()
if mode == "-x to +x":
verticeshalf = [v for v in mesh.verts if v.co[0] < 0]
else:
verticeshalf = [v for v in mesh.verts if v.co[0] > 0]
i = 0
for vertex in verticeshalf:
oppositeposition = (-vertex.co[0], vertex.co[1], vertex.co[2])
foundvertex = []
tree.findvertex(oppositeposition, foundvertex, threshold)
if foundvertex:
oppositevertex = foundvertex[0]
# remove all influences from opposite vertex
for influence in vertexinfluences[oppositevertex.index]:
mesh.removeVertsFromGroup(influence[0], [oppositevertex.index])
# copy influences to opposite vertex
for influence in vertexinfluences[vertex.index]:
name = influence[0]
if name[-2:] == ".R":
name = name[:-2] + ".L"
elif name[-2:] == ".L":
name = name[:-2] + ".R"
if name not in mesh.getVertGroupNames(): # create opposite group if it doesn't exist
mesh.addVertGroup(name)
mesh.assignVertsToGroup(name, [oppositevertex.index], influence[1], "add")
i += 1
mirrortime = sys.time() - time
print "%d vertices mirrored in %.6f seconds!" % (i, mirrortime)
# done!
print "done in %.6f seconds total!" % (influencestime + treetime + mirrortime)
if in_editmode: Window.EditMode(1)
Window.WaitCursor(0)
################################################################################
NODE_VERTEX_LIMIT = 50
class c_boundingbox:
def __init__(self, vertices):
self.min_x = self.max_x = vertices[0].co[0]
self.min_y = self.max_y = vertices[0].co[1]
self.min_z = self.max_z = vertices[0].co[2]
for vertex in vertices:
self.min_x = min(self.min_x, vertex.co[0])
self.min_y = min(self.min_y, vertex.co[1])
self.min_z = min(self.min_z, vertex.co[2])
self.max_x = max(self.max_x, vertex.co[0])
self.max_y = max(self.max_y, vertex.co[1])
self.max_z = max(self.max_z, vertex.co[2])
self.dim_x = self.max_x - self.min_x
self.dim_y = self.max_y - self.min_y
self.dim_z = self.max_z - self.min_z
self.splitaxis = [self.dim_x, self.dim_y, self.dim_z].index(max(self.dim_x, self.dim_y, self.dim_z))
self.center_x = self.max_x - (self.dim_x / 2.0)
self.center_y = self.max_y - (self.dim_y / 2.0)
self.center_z = self.max_z - (self.dim_z / 2.0)
self.splitcenter = [self.center_x, self.center_y, self.center_z][self.splitaxis]
def __str__(self):
return "min: %.3f %.3f %.3f max: %.3f %.3f %.3f dim: %.3f %.3f %.3f" %\
(self.min_x, self.min_y, self.min_z,
self.max_x, self.max_y, self.max_z,
self.dim_x, self.dim_y, self.dim_z)
def isinside(self, position, threshold):
return (position[0] <= self.max_x + threshold and position[1] <= self.max_y + threshold and \
position[2] <= self.max_z + threshold and position[0] >= self.min_x - threshold and \
position[1] >= self.min_y - threshold and position[2] >= self.min_z - threshold)
class c_tree:
def __init__(self, vertices, level = 0):
self.level = level
self.children = []
self.vertices = []
self.boundingbox = c_boundingbox(vertices)
splitaxis = self.boundingbox.splitaxis
splitcenter = self.boundingbox.splitcenter
if len(vertices) > NODE_VERTEX_LIMIT:
self.children.append(c_tree(
[v for v in vertices if v.co[splitaxis] > splitcenter], self.level + 1))
self.children.append(c_tree(
[v for v in vertices if v.co[splitaxis] <= splitcenter], self.level + 1))
else: # leaf node
self.vertices = vertices
def __str__(self):
s = " " * self.level + "-node %d\n" % (len(self.vertices))
for child in self.children:
s += str(child)
return s
def findvertex(self, position, foundvertex, threshold):
if self.boundingbox.isinside(position, threshold):
if self.children:
for child in self.children:
child.findvertex(position, foundvertex, threshold)
else: # node found
for vertex in self.vertices:
v, p, t = vertex.co, position, threshold
if abs(v[0] - p[0]) < t and abs(v[1] - p[1]) < t and abs(v[2] - p[2]) < t: # vertex found
foundvertex.append(vertex)
################################################################################
if __script__["arg"] == "nxtopx":
mirror("-x to +x")
if __script__["arg"] == "pxtonx":
mirror("+x to -x")

View File

@@ -389,13 +389,13 @@ class Object:
def getData(name_only=False, mesh=False): def getData(name_only=False, mesh=False):
""" """
Returns the Datablock object (Mesh, Lamp, Camera, etc.) linked to this Returns the Datablock object (Mesh, Lamp, Camera, etc.) linked to this Object.
Object.
If the keyword parameter 'name_only' is True, only the Datablock If the keyword parameter 'name_only' is True, only the Datablock
name is returned as a string. It the object is of type Mesh, then the name is returned as a string. It the object is of type Mesh, then the
'mesh' keyword can also be used; if True the data return is a Mesh object, 'mesh' keyword can also be used; if True the data return is a Mesh object,
otherwise it is an NMesh object (the default). otherwise it is an NMesh object (the default).
Using the mesh keyword is ignored for non mesh objects. Using the mesh keyword is ignored for non mesh objects.
@note: Make sure the object your getting the data from isnt in EditMode before calling this function otherwise youll get the data before entering EditMode. see L{Window.EditMode}
@type name_only: bool @type name_only: bool
@param name_only: This is a keyword parameter. If True (or nonzero), @param name_only: This is a keyword parameter. If True (or nonzero),
only the name of the data object is returned. only the name of the data object is returned.