Long waited feature: Render Baking
Here's the full release log with example file. http://www.blender3d.org/cms/Render_Baking.827.0.html For people who don't read docs; just press ALT+CTRL+B on a Mesh with texture faces! Todos: - maybe some filter options extra? - Make normal maps in Tangent space
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@@ -1328,6 +1328,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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fluidsimBake(NULL);
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}
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}
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else if(G.qual== (LR_ALTKEY|LR_CTRLKEY))
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objects_bake_render();
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else if(G.qual==0)
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borderselect();
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break;
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