Cleanup: Add back comment removed in recent commit
23775f3914 removed this comment, but it's
preferred to keep it instead.
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@@ -1730,6 +1730,8 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
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normalize_v3(no);
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}
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else {
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/* In case the normalizing per pixel isn't optimal,
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* we could cache or access from evaluated mesh. */
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normal_tri_v3(no,
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ps->mvert_eval[lt_vtri[0]].co,
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ps->mvert_eval[lt_vtri[1]].co,
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