Fixed missing display buffer invalidation when rendering sequencer animation
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@@ -1718,6 +1718,9 @@ static void do_render_seq(Render *re)
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re->progress(re->prh, (float)(cfra - re->r.sfra) / (re->r.efra - re->r.sfra));
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else
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re->progress(re->prh, 1.0f);
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/* would mark display buffers as invalid */
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re->display_draw(re->ddh, re->result, NULL);
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}
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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