BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.
Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.
Script: updated bevel_center by Loic Berthe.
This commit is contained in:
66
source/blender/python/api2_2x/doc/Radio.py
Normal file
66
source/blender/python/api2_2x/doc/Radio.py
Normal file
@@ -0,0 +1,66 @@
|
||||
# Blender.Scene.Radio module and the Radiosity PyType object
|
||||
|
||||
"""
|
||||
The Blender.Scene.Radio submodule.
|
||||
|
||||
Radio
|
||||
=====
|
||||
|
||||
This module gives access to B{Scene Radiosity Contexts} in Blender.
|
||||
|
||||
Example::
|
||||
import Blender
|
||||
from Blender import Scene
|
||||
|
||||
# Only the current scene has a radiosity context.
|
||||
# Naturally, any scene can be made the current one
|
||||
# with scene.makeCurrent()
|
||||
|
||||
scn = Scene.GetCurrent()
|
||||
|
||||
# this is the only way to access the radiosity object:
|
||||
|
||||
radio = scn.getRadiosityContext()
|
||||
|
||||
radio.setDrawType('Gouraud')
|
||||
radio.setMode('ShowLimits', 'Z')
|
||||
|
||||
radio.collectMeshes() # prepare patches
|
||||
radio.go() # calculate radiosity
|
||||
Blender.Redraw(-1)
|
||||
|
||||
|
||||
@type Modes: readonly dictionary
|
||||
@var Modes:
|
||||
- ShowLimits
|
||||
- Z
|
||||
|
||||
@type DrawTypes: readonly dictionary
|
||||
@var DrawTypes:
|
||||
- Wire
|
||||
- Solid
|
||||
- Gouraud
|
||||
"""
|
||||
|
||||
class Radio:
|
||||
"""
|
||||
The Radiosity object
|
||||
====================
|
||||
This object wraps the current Scene's radiosity context in Blender.
|
||||
"""
|
||||
|
||||
def go():
|
||||
"""
|
||||
Start the radiosity simulation. Remember to call L{collectMeshes} first.
|
||||
"""
|
||||
|
||||
def collectMeshes():
|
||||
"""
|
||||
Convert selected visible meshes to patches for radiosity calculation.
|
||||
"""
|
||||
|
||||
def freeData():
|
||||
"""
|
||||
Release all memory used by radiosity.
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user