- another fix, now for unix systems with 'sloppy focus'.
the mainwindow is set active again after rendering, without destroying the (optional) dispview image
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@@ -830,8 +830,10 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
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G.afbreek= 0;
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end_test_break_callback();
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/* Leave this window active, otherwise in dispiew it will destroy the image as well
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/* in dispiew it will destroy the image otherwise
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window_make_active() raises window at osx and sends redraws */
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if(R.displaymode==R_DISPLAYWIN) mainwindow_make_active();
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}
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/* finds area with a 'dispview' set */
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