BGE bug #18624: Collision detection fails on parented objects. Partial fix, parented shape now moves with the parent but still the parent near detector detects the child only in the zone where it was parented.

This commit is contained in:
2009-04-27 16:40:26 +00:00
parent 369c8b8055
commit c56ee09c48
2 changed files with 4 additions and 0 deletions

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@@ -361,6 +361,7 @@ void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
btBroadphaseProxy* handle = body->getBroadphaseHandle();
m_savedCollisionFlags = body->getCollisionFlags();
m_savedMass = GetMass();
m_savedDyna = m_bDyna;
m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
m_savedCollisionFilterMask = handle->m_collisionFilterMask;
m_savedActivationState = body->getActivationState();
@@ -370,6 +371,7 @@ void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
btBroadphaseProxy::StaticFilter,
btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
m_bDyna = false;
}
}
@@ -384,6 +386,7 @@ void KX_BulletPhysicsController::RestoreDynamics()
m_savedCollisionFilterGroup,
m_savedCollisionFilterMask);
body->forceActivationState(m_savedActivationState);
m_bDyna = m_savedDyna;
}
}