Cleanup: comments (long lines) in gpu

This commit is contained in:
2019-04-22 01:45:43 +10:00
parent 024d40b504
commit c5862e0a06
21 changed files with 67 additions and 42 deletions

View File

@@ -1190,7 +1190,8 @@ void convert_metallic_to_specular_tinted(vec3 basecol,
vec3 principled_sheen(float NV, vec3 basecol_tint, float sheen_tint)
{
float f = 1.0 - NV;
/* Temporary fix for T59784. Normal map seems to contain NaNs for tangent space normal maps, therefore we need to clamp value. */
/* Temporary fix for T59784. Normal map seems to contain NaNs for tangent space normal maps,
* therefore we need to clamp value. */
f = clamp(f, 0.0, 1.0);
/* Empirical approximation (manual curve fitting). Can be refined. */
float sheen = f * f * f * 0.077 + f * 0.01 + 0.00026;