Fix #20420: grab brush + subsurf modifier crash. Previously the PBVH nodes
were cached once at the start, but these can change when modifiers are executed, now it simply doesn't cache them anymore, that was only really a performance bottleneck when it was caching individual vertices.
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@@ -346,6 +346,8 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
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GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(iter));
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}
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BLI_ghashIterator_free(iter);
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for(i = 0; i < totface*4; ++i)
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if(node->face_vert_indices[i] < 0)
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node->face_vert_indices[i]= -node->face_vert_indices[i] + node->uniq_verts - 1;
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@@ -1006,6 +1008,8 @@ void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *tot
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BLI_ghashIterator_step(hiter), ++i)
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faces[i]= BLI_ghashIterator_getKey(hiter);
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BLI_ghashIterator_free(hiter);
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BLI_ghash_free(map, NULL, NULL);
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*totface= tot;
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